Ability Database

Browse Pokémon Abilities and their effects. Search by Ability name to open its detailed page.

AbilityEffect
Stench Helps repel wild POKéMON.
Drizzle Summons rain in battle.
Speed Boost Gradually boosts SPEED.
Battle Armor Blocks critical hits.
Sturdy Negates 1-hit KO attacks.
Damp Prevents self-destruction.
Limber Prevents paralysis.
Sand Veil Ups evasion in a sandstorm.
Static Paralyzes on contact.
Volt Absorb Turns electricity into HP.
Water Absorb Changes water into HP.
Oblivious Prevents attraction.
Cloud Nine Negates weather effects.
Compound Eyes Raises accuracy.
Insomnia Prevents sleep.
Color Change Changes type to foe’s move.
Immunity Prevents poisoning.
Flash Fire Powers up if hit by fire.
Shield Dust Prevents added effects.
Own Tempo Prevents confusion.
Suction Cups Firmly anchors the body.
Intimidate Lowers the foe’s ATTACK.
Shadow Tag Prevents the foe’s escape.
Rough Skin Hurts to touch.
Wonder Guard “Super effective” hits.
Levitate Not hit by GROUND attacks.
Effect Spore Leaves spores on contact.
Synchronize Passes on status problems.
Clear Body Prevents ability reduction.
Natural Cure Heals upon switching out.
Lightning Rod Draws electrical moves.
Serene Grace Promotes added effects.
Swift Swim Raises SPEED in rain.
Chlorophyll Boosts the Pokémon’s Speed in sunshine.
Illuminate Encounter rate increases.
Trace Copies special ability.
Huge Power Raises ATTACK.
Poison Point Poisons foe on contact.
Inner Focus Prevents flinching.
Magma Armor Prevents freezing.
Water Veil Prevents burns.
Magnet Pull Traps STEEL-type POKéMON.
Soundproof Avoids sound-based moves.
Rain Dish Slight HP recovery in rain.
Sand Stream Summons a sandstorm.
Pressure Raises foe’s PP usage.
Thick Fat Heat-and-cold protection.
Early Bird Awakens quickly from sleep.
Flame Body Burns the foe on contact.
Run Away Enables a sure getaway from wild Pokémon.
Keen Eye Prevents loss of accuracy.
Hyper Cutter Prevents ATTACK reduction.
Pickup May pick up items.
Truant Moves only every two turns.
Hustle Trades accuracy for power.
Cute Charm Infatuates on contact.
Plus Powers up with MINUS.
Minus Powers up with PLUS.
Forecast Changes with the weather.
Sticky Hold Prevents item theft.
Shed Skin Heals the body by shedding.
Guts Ups ATTACK if suffering.
Marvel Scale Ups DEFENSE if suffering.
Liquid Ooze Draining causes injury.
Overgrow Ups GRASS moves in a pinch.
Blaze Ups FIRE moves in a pinch.
Torrent Ups WATER moves in a pinch.
Swarm Ups BUG moves in a pinch.
Rock Head Prevents recoil damage.
Drought Summons sunlight in battle.
Arena Trap Prevents fleeing.
Vital Spirit Prevents sleep.
White Smoke Prevents ability reduction.
Pure Power Raises ATTACK.
Shell Armor Blocks critical hits.
Air Lock Negates weather effects.
Tangled Feet Raises evasion if the Pokémon is confused.
Motor Drive Raises Speed if hit by an Electric-type move.
Rivalry Raises Attack if the foe is of the same gender.
Steadfast Raises Speed each time the Pokémon flinches.
Snow Cloak Raises evasion in a hailstorm.
Gluttony Encourages the early use of a held Berry.
Anger Point Raises Attack upon taking a critical hit.
Unburden Raises Speed if a held item is used.
Heatproof Weakens the power of Fire-type moves.
Simple The Pokémon is prone to wild stat changes.
Dry Skin Reduces HP if it is hot. Water restores HP.
Download Adjusts power according to the foe’s ability.
Iron Fist Boosts the power of punching moves.
Poison Heal Restores HP if the Pokémon is poisoned.
Adaptability Powers up moves of the same type.
Skill Link Increases the frequency of multi-strike moves.
Hydration Heals status problems if it is raining.
Solar Power Boosts Sp. Atk, but lowers HP in sunshine.
Quick Feet Boosts Speed if there is a status problem.
Normalize All the Pokémon’s moves become the Normal type.
Sniper Powers up moves if they become critical hits.
Magic Guard The Pokémon only takes damage from attacks.
No Guard Ensures the Pokémon and its foe’s attacks land.
Stall The Pokémon moves after even slower foes.
Technician Powers up the Pokémon’s weaker moves.
Leaf Guard Prevents status problems in sunny weather.
Klutz The Pokémon can’t use any held items.
Mold Breaker Moves can be used regardless of abilities.
Super Luck Heightens the critical-hit ratios of moves.
Aftermath Damages the foe landing the finishing hit.
Anticipation Senses the foe’s dangerous moves.
Forewarn Determines what moves the foe has.
Unaware Ignores any change in ability by the foe.
Tinted Lens Powers up “not very effective” moves.
Filter Powers down supereffective moves.
Slow Start Temporarily halves Attack and Speed.
Scrappy Enables moves to hit Ghost-type foes.
Storm Drain The Pokémon draws in all Water-type moves.
Ice Body The Pokémon regains HP in a hailstorm.
Solid Rock Powers down supereffective moves.
Snow Warning The Pokémon summons a hailstorm in battle.
Honey Gather The Pokémon may gather Honey from somewhere.
Frisk The Pokémon can check the foe’s held item.
Reckless Powers up moves that have recoil damage.
Multitype Changes type to match the held Plate.
Flower Gift Powers up party Pokémon when it is sunny.
Bad Dreams Reduces a sleeping foe’s HP.
Pickpocket Steals an item when hit by another Pokémon.
Sheer Force Removes added effects to increase move damage.
Contrary Makes stat changes have an opposite effect.
Unnerve Makes the foe nervous and unable to eat Berries.
Defiant When its stats are lowered its Attack increases.
Defeatist Lowers stats when HP becomes half or less.
Cursed Body May disable a move used on the Pokémon.
Healer May heal an ally’s status conditions.
Friend Guard Reduces damage done to allies.
Weak Armor Physical attacks lower Defense and raise Speed.
Heavy Metal Doubles the Pokémon’s weight.
Light Metal Halves the Pokémon’s weight.
Multiscale Reduces damage when HP is full.
Toxic Boost Powers up physical attacks when poisoned.
Flare Boost Powers up special attacks when burned.
Harvest May create another Berry after one is used.
Telepathy Anticipates an ally’s attack and dodges it.
Moody Raises one stat and lowers another.
Overcoat Protects the Pokémon from damage from weather.
Poison Touch May poison targets when a Pokémon makes contact.
Regenerator Restores a little HP when withdrawn from battle.
Big Pecks Protects the Pokémon from Defense-lowering attacks.
Sand Rush Boosts the Pokémon’s Speed in a sandstorm.
Wonder Skin Makes status-changing moves more likely to miss.
Analytic Boosts move power when the Pokémon moves last.
Illusion Comes out disguised as the Pokémon in back.
Imposter It transforms itself into the Pokémon it is facing.
Infiltrator Passes through the foe’s barrier and strikes.
Mummy Contact with this Pokémon spreads this Ability.
Moxie Boosts Attack after knocking out any Pokémon.
Justified Raises Attack when hit by a Dark-type move.
Rattled Some move types scare it and boost its Speed.
Magic Bounce Reflects status- changing moves.
Sap Sipper Boosts Attack when hit by a Grass-type move.
Prankster Gives priority to a status move.
Sand Force Boosts certain moves’ power in a sandstorm.
Iron Barbs Inflicts damage to the Pokémon on contact.
Zen Mode Changes the Pokémon’s shape when HP is halved.
Victory Star Boosts the accuracy of its allies and itself.
Turboblaze Moves can be used regardless of Abilities.
Teravolt Moves can be used regardless of Abilities.
Aroma Veil Protects allies from attacks that limit their move choices.
Flower Veil Prevents lowering of ally Grass-type Pokémon’s stats.
Cheek Pouch Restores HP as well when the Pokémon eats a Berry.
Protean Changes the Pokémon’s type to the type of the move it’s using.
Fur Coat Halves damage from physical moves.
Magician The Pokémon steals the held item of a Pokémon it hits with a move.
Bulletproof Protects the Pokémon from some ball and bomb moves.
Competitive Boosts the Sp. Atk stat when a stat is lowered.
Strong Jaw The Pokémon’s strong jaw gives it tremendous biting power.
Refrigerate Normal-type moves become Ice-type moves.
Sweet Veil Prevents itself and ally Pokémon from falling asleep.
Stance Change The Pokémon changes form depending on how it battles.
Gale Wings Gives priority to Flying-type moves.
Mega Launcher Powers up aura and pulse moves.
Grass Pelt Boosts the Defense stat in Grassy Terrain.
Symbiosis The Pokémon can pass an item to an ally.
Tough Claws Powers up moves that make direct contact.
Pixilate Normal-type moves become Fairy-type moves.
Gooey Contact with the Pokémon lowers the attacker’s Speed stat.
Aerilate Normal-type moves become Flying-type moves.
Parental Bond Parent and child attack together.
Dark Aura Powers up each Pokémon’s Dark-type moves.
Fairy Aura Powers up each Pokémon’s Fairy-type moves.
Aura Break The effects of “Aura” Abilities are reversed.
Primordial Sea Affects weather and nullifies any Fire-type attacks.
Desolate Land Affects weather and nullifies any Water-type attacks.
Delta Stream Affects weather and eliminates all of the Flying type’s weaknesses.
Stamina Boosts the Defense stat when hit by an attack.
Wimp Out The Pokémon cowardly switches out when its HP becomes half or less.
Emergency Exit The Pokémon, sensing danger, switches out when its HP becomes half or less.
Water Compaction Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.
Merciless The Pokémon’s attacks become critical hits if the target is poisoned.
Shields Down When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
Stakeout Doubles the damage dealt to the target’s replacement if the target switches out.
Water Bubble Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Steelworker Powers up Steel-type moves.
Berserk Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Slush Rush Boosts the Pokémon’s Speed stat in a hailstorm.
Long Reach The Pokémon uses its moves without making contact with the target.
Liquid Voice All sound-based moves become Water-type moves.
Triage Gives priority to a healing move.
Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Surge Surfer Doubles the Pokémon’s Speed stat on Electric Terrain.
Schooling When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Battle Bond Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Power Construct Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
Corrosion The Pokémon can poison the target even if it’s a Steel or Poison type.
Comatose It’s always drowsing and will never wake up. It can attack without waking up.
Queenly Majesty Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Innards Out Damages the attacker landing the finishing hit by the amount equal to its last HP.
Dancer When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Battery Powers up ally Pokémon’s special moves.
Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Dazzling Surprises the opposing Pokémon, making it unable to attack using priority moves.
Soul Heart Boosts its Sp. Atk stat every time a Pokémon faints.
Tangling Hair Contact with the Pokémon lowers the attacker’s Speed stat.
Receiver The Pokémon copies the Ability of a defeated ally.
Power Of Alchemy The Pokémon copies the Ability of a defeated ally.
Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Rks System Changes the Pokémon’s type to match the memory disc it holds.
Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle.
Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle.
Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Full Metal Body Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full.
Prism Armor Reduces the power of supereffective attacks taken.
Neuroforce Powers up moves that are super effective.
Intrepid Sword Boosts the Pokémon’s Attack stat when the Pokémon enters a battle.
Dauntless Shield Boosts the Pokémon’s Defense stat when the Pokémon enters a battle.
Libero Changes the Pokémon’s type to the type of the move it’s about to use.
Ball Fetch If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Cotton Down When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
Propeller Tail Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.
Mirror Armor Bounces back only the stat-lowering effects that the Pokémon receives.
Gulp Missile When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
Stalwart Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.
Steam Engine Boosts the Pokémon’s Speed stat drastically if hit by a Fire- or Water-type move.
Punk Rock Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Sand Spit The Pokémon creates a sandstorm when it’s hit by an attack.
Ice Scales The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Ripen Ripens Berries and doubles their effect.
Ice Face The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it hails.
Power Spot Just being next to the Pokémon powers up moves.
Mimicry Changes the Pokémon’s type depending on the terrain.
Screen Cleaner When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Steely Spirit Powers up ally Pokémon’s Steel-type moves.
Perish Body When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Wandering Spirit The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Gorilla Tactics Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.
Neutralizing Gas If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered.
Pastel Veil Protects the Pokémon and its ally Pokémon from being poisoned.
Hunger Switch The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
Quick Draw Enables the Pokémon to move first occasionally.
Unseen Fist If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Curious Medicine When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
Transistor Powers up Electric-type moves.
Dragons Maw Powers up Dragon-type moves.
Chilling Neigh When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
Grim Neigh When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
As One Glastrier This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.
As One Spectrier This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.
Lingering Aroma Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.
Seed Sower Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Thermal Exchange Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
Anger Shell When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
Purifying Salt The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
Well Baked Body The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
Wind Rider Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.
Guard Dog Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.
Rocky Payload Powers up Rock-type moves.
Wind Power The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.
Zero To Hero The Pokémon transforms into its Hero Form when it switches out.
Commander When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
Electromorphosis The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
Protosynthesis Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Good As Gold A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.
Vessel Of Ruin The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.
Sword Of Ruin The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.
Tablets Of Ruin The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.
Beads Of Ruin The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.
Orichalcum Pulse Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.
Hadron Engine Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.
Opportunist If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
Cud Chew When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
Sharpness Powers up slicing moves.
Supreme Overlord When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.
Costar When the Pokémon enters a battle, it copies an ally's stat changes.
Toxic Debris Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Armor Tail The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
Earth Eater If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Mycelium Might The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.
Minds Eye The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal-type and Fighting-type moves
Supersweet Syrup Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle
Hospitality When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP
Toxic Chain The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move
Embody Aspect The Pokémon's heart fills with memories, causing the Mask to shine and one of the Pokémon's stats to be boosted.
Tera Shift When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.
Tera Shell The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
Teraform Zero When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.
Poison Puppeteer Pokémon poisoned by Pecharunt's moves will also become confused.
Eelevate No description.
Fire Mane No description.
Piercing Drill When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target's protective effects is still triggered.
Dragonize The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
Mega Sol Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
Spicy Spray When the Pokémon takes damage from a move, it burns the attacker.