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Clamp

water type
Physical

Move Details

Power
35
Accuracy
85%
PP
15
Priority
0
Critical hit chance
1/24
Effect chance
100%
  • Makes contact
  • Blocked by Detect and Protect
  • Copied by Mirror Move

Effect

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.

Target
Selected Pokemon
Introduced
Generation I

In-Game Descriptions

16 entries

Gold Silver

Traps the foe for 2-5 turns.

Crystal

Traps the foe for 2-5 turns.

Ruby Sapphire

Traps and squeezes the foe for 2 to 5 turns.

Emerald

Traps and squeezes the foe for 2 to 5 turns.

Firered Leafgreen

The foe is clamped and squeezed by the user’s shell for two to five turns.

Diamond Pearl

The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.

Platinum

The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.

Heartgold Soulsilver

The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.

Black White

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Black 2 White 2

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

X Y

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Omega Ruby Alpha Sapphire

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Sun Moon

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Ultra Sun Ultra Moon

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Lets Go Pikachu Lets Go Eevee

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Sword Shield

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Pokémon That Learn Clamp

5 Pokémon are represented across all recorded games.

Preparing learner sorting and size comparison…

Latest learners are present in the static document.

Lets Go Pikachu Lets Go Eevee Learners

Level Up 1 Pokémon

Version History

1 changes

Black White

Power: — · Accuracy: 75% · PP: 10

Clamp Learners by Size

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