Clamp
PhysicalMove Details
- Power
- 35
- Accuracy
- 85%
- PP
- 15
- Priority
- 0
- Critical hit chance
- 1/24
- Effect chance
- 100%
- Makes contact
- Blocked by Detect and Protect
- Copied by Mirror Move
Effect
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.
- Target
- Selected Pokemon
- Introduced
- Generation I
In-Game Descriptions
16 entries
Gold Silver
Traps the foe for 2-5 turns.
Crystal
Traps the foe for 2-5 turns.
Ruby Sapphire
Traps and squeezes the foe for 2 to 5 turns.
Emerald
Traps and squeezes the foe for 2 to 5 turns.
Firered Leafgreen
The foe is clamped and squeezed by the user’s shell for two to five turns.
Diamond Pearl
The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
Platinum
The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
Heartgold Soulsilver
The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
Black White
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
Black 2 White 2
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
X Y
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
Omega Ruby Alpha Sapphire
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
Sun Moon
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
Ultra Sun Ultra Moon
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
Lets Go Pikachu Lets Go Eevee
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
Sword Shield
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Pokémon That Learn Clamp
5 Pokémon are represented across all recorded games.
Preparing learner sorting and size comparison…
Latest learners are present in the static document.Lets Go Pikachu Lets Go Eevee Learners
Level Up 1 Pokémon
Version History
1 changes
Black White
Power: — · Accuracy: 75% · PP: 10
Clamp Learners by Size
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Shellder