Magic Room
StatusMove Details
- Power
- —
- Accuracy
- —
- PP
- 10
- Priority
- 0
- Critical hit chance
- 1/24
- Effect chance
- —
- Copied by Mirror Move
Effect
Negates held items for five turns.
For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.
- Target
- Entire Field
- Introduced
- Generation V
In-Game Descriptions
10 entries
Black White
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Black 2 White 2
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
X Y
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Omega Ruby Alpha Sapphire
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Sun Moon
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Ultra Sun Ultra Moon
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Lets Go Pikachu Lets Go Eevee
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Sword Shield
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Legends Arceus
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Scarlet Violet
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Pokémon That Learn Magic Room
84 Pokémon are represented across all recorded games.
Preparing learner sorting and size comparison…
Latest learners are present in the static document.Scarlet Violet Learners
Level Up 6 Pokémon
Via Breeding 3 Pokémon
TMs, HMs, and TRs
1 entries
Version History
1 changes
X Y
Power: — · Accuracy: — · PP: —
Magic Room Learners by Size
Loading size chart...

Gothita
Gothorita
Gothitelle
Braixen
Delphox
Klefki
Fennekin