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Magic Room

psychic type
Status

Move Details

Power
—
Accuracy
—
PP
10
Priority
0
Critical hit chance
1/24
Effect chance
—
  • Copied by Mirror Move

Effect

Negates held items for five turns.

For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.

Target
Entire Field
Introduced
Generation V

In-Game Descriptions

10 entries

Black White

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Black 2 White 2

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

X Y

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Omega Ruby Alpha Sapphire

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Sun Moon

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Ultra Sun Ultra Moon

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Lets Go Pikachu Lets Go Eevee

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Sword Shield

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Legends Arceus

The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

Scarlet Violet

The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

Pokémon That Learn Magic Room

84 Pokémon are represented across all recorded games.

Preparing learner sorting and size comparison…

Latest learners are present in the static document.

TMs, HMs, and TRs

1 entries

Version History

1 changes

X Y

Power: — · Accuracy: — · PP: —

Magic Room Learners by Size

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