Coalossal Gmax is a Rock/Fire-type Pokémon introduced in Generation VIII and a final stage of its evolution line, with a base stat total of 510.

Coalossal Gmax

Coalossal Gmax

Abilities

Steam Engine

Boosts the Pokémon’s Speed stat drastically if hit by a Fire- or Water-type move.

Flame Body

Burns the foe on contact.

Flash Fire

Powers up if hit by fire.

Hidden Ability

Base Stats

Total: 510
EV Yield: 3 Defense
HP: 110
Attack: 80
Defense: 120
Sp. Atk: 80
Sp. Def: 90
Speed: 30

Coalossal Gmax's Weaknesses and Resistances

Evolution Chain

Rolycoly evolves into Carkol at level 18, and Carkol evolves into Coalossal at level 34.

Coalossal Gmax is a Gigantamax form of Coalossal, not a separate evolutionary stage. The chain below shows the base species relationship.

#0837 Rolycoly Rolycoly rock type
Lvl. upat level 18
#0838 Carkol Carkol rock typefire type
Lvl. upat level 34
#0839 Coalossal Coalossal rock typefire type

Forms

Coalossal Gmax Playthrough, Competitive, and Nuzlocke Usage

Using Coalossal Gmax in a Playthrough

Rolycoly evolves into Carkol at level 18 and Coalossal at level 34, giving the line a conventional and reasonably early progression for a three-stage family. Carkol gains Fire typing, and Coalossal finishes as a Rock/Fire tank with base 110 HP, 120 Defense, 90 Special Defense, and only base 30 Speed, making it much better at absorbing attacks and supporting the team than at naturally moving first. Steam Engine is the line's most distinctive Ability because being hit by a Fire- or Water-type attack raises Speed by six stages, instantly compensating for Coalossal's extreme slowness; however, Water is 4× super effective, so deliberately activating the Ability with an enemy Water attack is extremely dangerous outside carefully controlled doubles strategies. Flame Body provides a simpler defensive benefit by giving contact attackers a chance to be burned, while the Hidden Ability Flash Fire grants a Fire immunity and strengthens Coalossal's own Fire moves after activation. Flamethrower, Rock Slide or Rock Blast, Stealth Rock, Spikes, Rapid Spin, Will-O-Wisp, and Body Press give Coalossal substantial utility, but its Rock/Fire typing also creates 4× weaknesses to both Water and Ground along with Fighting and Rock weaknesses. Gigantamax Coalossal gains G-Max Volcalith, which deals Rock damage and leaves non-Rock opponents taking residual damage for several turns; in ordinary Sword/Shield story play this can be extremely powerful against multi-Pokémon bosses or Dynamax battles. Bold, Calm, or Sassy can emphasize its defensive utility, while Modest or Adamant are reasonable when the player wants Coalossal to exploit Steam Engine as an offensive sweeper.

Coalossal Gmax in Competitive Pokémon

Coalossal has two very different competitive histories: a modest lower-tier singles role and a much more significant doubles/VGC career built around Steam Engine and Gigantamax. In Sword and Shield singles it is ZU, where Heavy-Duty Boots, Flame Body, Stealth Rock or Spikes, Rapid Spin, Rock Blast, and Flamethrower give it useful role compression as both an entry-hazard setter and remover. That defensive utility is limited by 4× Water and Ground weaknesses, a lack of reliable recovery, and dependence on Heavy-Duty Boots to avoid taking heavy Stealth Rock damage whenever it switches. In VGC 2020 and 2021, however, Coalossal became a major offensive archetype: a partner's weak Aqua Jet or Surf could activate both Steam Engine and Weakness Policy while Coalossal Dynamaxed or Gigantamaxed, producing a six-stage Speed increase and two-stage boosts to both attacking stats in a single turn. G-Max Volcalith then added residual Rock damage to both opposing Pokémon for four turns, making the strategy powerful even when Coalossal did not score immediate knockouts; Smogon described it as one of the strongest Gigantamax Pokémon in the relevant format. Scarlet and Violet remove Dynamax but currently place ordinary Coalossal in PU, where Flame Body, Rapid Spin, Stealth Rock or Spikes, and solid mixed bulk preserve a defensive niche even though the signature doubles explosion is no longer available. Coalossal's history therefore demonstrates an important format split: an ordinary lower-tier utility Pokémon in singles became a genuinely metagame-defining threat when doubles mechanics let allies safely trigger Steam Engine.

Coalossal Gmax in Nuzlockes

Coalossal can be useful in a Nuzlocke because the family evolves at straightforward levels, has excellent physical bulk, and provides both Fire and Rock coverage without requiring special evolution items. Flame Body is especially valuable for survival because contact attackers may be burned automatically, cutting their physical damage and making later turns much safer without requiring Coalossal to spend a turn using Will-O-Wisp. Steam Engine should be treated very differently from its competitive doubles use: allowing a wild or boss Water attack to hit Coalossal merely to gain Speed is usually reckless because Water deals 4× damage, and Ground attacks are equally dangerous. Flash Fire is a strong alternative when available because a genuine Fire immunity creates safe switches and avoids the risk of trying to exploit Steam Engine manually. Rapid Spin can remove hazards for the entire team and Stealth Rock can shorten opposing battles, while accurate Flamethrower and Rock Blast or Rock Slide are generally safer than recoil-heavy or highly inaccurate alternatives. Coalossal's low natural Speed means it often must survive the first attack before acting, so the player should exploit known resistances and avoid uncertain Water, Ground, Fighting, or Rock coverage despite its impressive 110/120/90 bulk.

Learnsets

62 moves · Scarlet Violet

Level Up

- Tar Shot rock type --- 100 status move
1 Tackle normal type 40 100 physical move
1 Smokescreen normal type --- 100 status move
1 Rapid Spin normal type 50 100 physical move
1 Smack Down rock type 50 100 physical move
1 Flame Charge fire type 50 100 physical move
15 Rock Polish rock type --- --- status move
20 Ancient Power rock type 60 100 special move
27 Incinerate fire type 60 100 special move
37 Stealth Rock rock type --- --- status move
45 Heat Crash fire type --- 100 physical move
54 Rock Blast rock type 25 90 physical move
63 Stone Edge rock type 100 80 physical move

Machine

- Fire Punch fire type 75 100 physical move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Flamethrower fire type 90 100 special move
- Hyper Beam normal type 150 90 special move
- Solar Beam grass type 120 100 special move
- Fire Spin fire type 35 85 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Reflect psychic type --- --- status move
- Fire Blast fire type 110 85 special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Spikes ground type --- --- status move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Sunny Day fire type --- --- status move
- Heat Wave fire type 95 90 special move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Overheat fire type 130 90 special move
- Rock Tomb rock type 60 95 physical move
- Sand Tomb ground type 35 85 physical move
- Iron Defense steel type --- --- status move
- Rock Blast rock type 25 90 physical move
- Gyro Ball steel type --- 100 physical move
- Flare Blitz fire type 120 100 physical move
- Power Gem rock type 80 100 special move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Iron Head steel type 80 100 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Smack Down rock type 50 100 physical move
- Heavy Slam steel type --- 100 physical move
- Flame Charge fire type 50 100 physical move
- Scald water type 80 100 special move
- Bulldoze ground type 60 100 physical move
- Heat Crash fire type --- 100 physical move
- High Horsepower ground type 95 95 physical move
- Body Press fighting type 80 100 physical move
- Meteor Beam rock type 120 90 special move
- Scorching Sands ground type 70 100 special move
- Tera Blast normal type 80 100 special move
- Temper Flare fire type 75 100 physical move

Pokédex Entries

2 entries
Sword

It’s usually peaceful, but the vandalism of mines enrages it. Offenders will be incinerated with flames that reach 2,700 degrees Fahrenheit.

Shield

While it’s engaged in battle, its mountain of coal will burn bright red, sending off sparks that scorch the surrounding area.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Coalossal Gmax Biology and Behavior

Gigantamax energy transforms Coalossal into a colossal living stove, enlarging the mountain of coal on its back and exposing furnace-like openings across the front of its body. Its internal fire burns hotter than 3,600 degrees Fahrenheit, while the shoulder region itself exceeds 2,000 Kelvin. The form has a documented beneficial role in Galarian history: during a severe cold wave, a Gigantamax Coalossal served as an enormous communal heater and saved many lives. Gigantamax Coalossal therefore amplifies the species' furnace physiology on a regional scale, capable of both enormous destructive heat and life-preserving warmth depending on how that energy is used.

Coalossal Gmax Biological Data

National Pokédex
#839
Species
Coal Pokémon
Height
137' 10" (42.0 m)
Weight
2204.6 lbs (1000.0 kg)
Habitat
Currently Unknown
Color
Black
Body Style
Humanoid
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 255 Exp

Hatch Counter: 15

Coalossal Gmax Size Comparison: BETA

Coalossal Gmax is listed at 137' 10" (42.0 m) and shown in an in-chart visual comparison.

140 ft120 ft100 ft80 ft60 ft40 ft20 ft0 ft
coalossal-gmax
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.