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ground type

Ground Type

Learn which Pokémon, moves, and abilities belong to the Ground type, plus its offensive strengths and defensive weaknesses.

Offensive Matchups

2×

fire type2×electric type2×poison type2×rock type2×steel type2×

0.5×

grass type0.5×bug type0.5×

Defensive Matchups

2×

water type2×grass type2×ice type2×

0.5×

poison type0.5×rock type0.5×
Ground Pokémon sorted by stats96 Pokémon
Ground Moves31 moves
MoveCategoryPowerAccuracyPPGeneration
Sand AttackStatus—100%15Generation I
EarthquakePhysical100100%10Generation I
FissurePhysical—30%5Generation I
DigPhysical80100%10Generation I
Bone ClubPhysical6585%20Generation I
BonemerangPhysical5090%10Generation I
Mud-SlapSpecial20100%10Generation Ii
SpikesStatus——20Generation Ii
Bone RushPhysical2590%10Generation Ii
MagnitudePhysical—100%30Generation Ii
Mud SportStatus——15Generation Iii
Sand TombPhysical3585%15Generation Iii
Mud ShotSpecial5595%15Generation Iii
Earth PowerSpecial90100%10Generation Iv
Mud BombSpecial6585%10Generation Iv
BulldozePhysical60100%20Generation V
Drill RunPhysical8095%10Generation V
RototillerStatus——10Generation Vi
Thousand ArrowsPhysical90100%10Generation Vi
Thousand WavesPhysical90100%10Generation Vi
Land’s WrathPhysical90100%10Generation Vi
Precipice BladesPhysical12085%10Generation Vi
Tectonic RagePhysical——1Generation Vii
Tectonic RageSpecial——1Generation Vii
Shore UpStatus——5Generation Vii
High HorsepowerPhysical9595%10Generation Vii
Stomping TantrumPhysical75100%10Generation Vii
Max QuakePhysical10—10Generation Viii
Scorching SandsSpecial70100%10Generation Viii
Headlong RushPhysical120100%5Generation Viii
Sandsear StormSpecial10080%10Generation Viii
Ground Abilities67 abilities
Anger PointRaises Attack upon taking a critical hit.AnticipationSenses the foe’s dangerous moves.Arena TrapPrevents fleeing.Aura BreakThe effects of “Aura” Abilities are reversed.Battle ArmorBlocks critical hits.BulletproofProtects the Pokémon from some ball and bomb moves.Cheek PouchRestores HP as well when the Pokémon eats a Berry.Compound EyesRaises accuracy.DampPrevents self-destruction.DroughtSummons sunlight in battle.GutsUps ATTACK if suffering.Huge PowerRaises ATTACK.HydrationHeals status problems if it is raining.Hyper CutterPrevents ATTACK reduction.ImmunityPrevents poisoning.Inner FocusPrevents flinching.IntimidateLowers the foe’s ATTACK.Iron FistBoosts the power of punching moves.KlutzThe Pokémon can’t use any held items.LevitateNot hit by GROUND attacks.Lightning RodDraws electrical moves.LimberPrevents paralysis.Magma ArmorPrevents freezing.Mold BreakerMoves can be used regardless of abilities.MoxieBoosts Attack after knocking out any Pokémon.Mycelium MightThe Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.No GuardEnsures the Pokémon and its foe’s attacks land.ObliviousPrevents attraction.OvergrowUps GRASS moves in a pinch.Own TempoPrevents confusion.PickupMay pick up items.Poison HealRestores HP if the Pokémon is poisoned.Poison PointPoisons foe on contact.Poison TouchMay poison targets when a Pokémon makes contact.ProtosynthesisBoosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.Quark DriveBoosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.RecklessPowers up moves that have recoil damage.RivalryRaises Attack if the foe is of the same gender.Rock HeadPrevents recoil damage.Rough SkinHurts to touch.Run AwayEnables a sure getaway from wild Pokémon.Sand ForceBoosts certain moves’ power in a sandstorm.Sand RushBoosts the Pokémon’s Speed in a sandstorm.Sand SpitThe Pokémon creates a sandstorm when it’s hit by an attack.Sand StreamSummons a sandstorm.Sand VeilUps evasion in a sandstorm.Shed SkinHeals the body by shedding.Sheer ForceRemoves added effects to increase move damage.Shell ArmorBlocks critical hits.SimpleThe Pokémon is prone to wild stat changes.Snow CloakRaises evasion in a hailstorm.Solid RockPowers down supereffective moves.StaminaBoosts the Defense stat when hit by an attack.StaticParalyzes on contact.Sticky HoldPrevents item theft.Storm DrainThe Pokémon draws in all Water-type moves.SturdyNegates 1-hit KO attacks.Swift SwimRaises SPEED in rain.Thick FatHeat-and-cold protection.TorrentUps WATER moves in a pinch.UnawareIgnores any change in ability by the foe.UnnerveMakes the foe nervous and unable to eat Berries.Vessel of RuinThe power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.Wandering SpiritThe Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.Water AbsorbChanges water into HP.Water CompactionBoosts the Pokémon’s Defense stat sharply when hit by a Water-type move.Weak ArmorPhysical attacks lower Defense and raise Speed.

Ground Pokémon by Size

Largest Pokémon are on the left. Smallest Pokémon are on the right.

One true scale at current zoom