Iron Treads is a Ground/Steel-type Pokémon introduced in Generation IX, with a base stat total of 570 and no standard evolutions.
Iron Treads
Abilities
Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Base Stats
Iron Treads's Weaknesses and Resistances
Evolution Chain
Iron Treads does not evolve into or from any other Pokémon.
Iron Treads Playthrough, Competitive, and Nuzlocke Usage
Using Iron Treads in a Playthrough
Iron Treads is a standalone Ground/Steel Paradox Pokémon and a Violet exclusive, but unlike most future Paradox species it can be caught before the final Area Zero chapter: after defeating the Quaking Earth Titan, the Former Titan Iron Treads can later be challenged in the Asado Desert. Its base 120 Defense, 112 Attack, and unusually high 106 Speed create an excellent combination of physical durability and offensive tempo, while Ground/Steel supplies Electric and Poison immunities plus numerous resistances. Earthquake and Iron Head are dependable, perfectly accurate physical STAB attacks, and Rapid Spin removes entry hazards while increasing Speed; Knock Off also becomes available naturally at level 42 and strips held items while dealing useful Dark coverage. Quark Drive boosts its highest stat under Electric Terrain or after Booster Energy activates, and carefully built competitive-style sets can deliberately make Speed the boosted stat despite Iron Treads's naturally higher Attack and Defense. Its defensive weakness is special damage: base 70 Special Defense is much less impressive than its physical side, and Fighting, Fire, Ground, and Water attacks are all super effective. The Indigo Disk move pool adds options such as Supercell Slam and High Horsepower, but ordinary story sets rarely need riskier coverage when Earthquake, Iron Head, Rapid Spin, and utility already cover most situations. Jolly is particularly valuable because it reinforces Iron Treads's unusual speed for a Steel-type, while Adamant improves damage and Careful can help compensate for weaker special bulk.
Iron Treads in Competitive Pokémon
Iron Treads currently occupies SV OU, where its value comes from exceptional role compression rather than overwhelming raw damage. Ground/Steel typing, base 106 Speed, 120 Defense, Stealth Rock, Rapid Spin, Knock Off, and strong Ground STAB allow it to set hazards, remove opposing hazards, disrupt items, and check important threats within a single team slot. Modern OU sets can use Booster Energy to trigger a Speed-boosting Quark Drive, letting Iron Treads function as a fast lead or cleaner, while bulkier sets invest heavily in Special Defense to compensate for the weakest part of its defensive profile. Physical Earthquake sets pressure Electric-types such as Raging Bolt, while current analyses also document special variants using Earth Power or Steel Beam for specific targets, demonstrating that its competitive identity is more flexible than its base 72 Special Attack would suggest. Air Balloon or defensive Terastallization can temporarily remove the Ground weakness, and Tera Ghost has utility for blocking Rapid Spin or avoiding Fighting attacks, but using Tera defensively carries the normal opportunity cost. Iron Treads is not a dominant wallbreaker: base 112 Attack is merely good by OU standards, it lacks a strong conventional Attack-boosting move, and strong special Water, Fire, or Fighting attackers can force it out. Its persistent OU value instead comes from being one of the few Pokémon capable of combining fast hazard control, Stealth Rock, Knock Off, useful immunities, and respectable offense without becoming passive.
Iron Treads in Nuzlockes
Iron Treads is one of Violet's better physical Nuzlocke encounters because the Former Titan can be caught before Area Zero if static encounters are permitted, avoiding the extreme late-game availability of most future Paradox Pokémon. Base 120 Defense and Ground/Steel's many resistances make physical damage relatively predictable, while complete Electric and Poison immunities can create extremely safe switches against known moves. Rapid Spin is valuable because it removes entry hazards without sacrificing a teammate and raises Speed at the same time, while Earthquake, Iron Head, and Knock Off are all perfectly accurate and avoid unnecessary miss variance. Its main danger is the discrepancy between its defenses: base 70 Special Defense means a strong special Fire, Water, Fighting, or Ground attack can inflict much more damage than its heavy armor suggests. High Horsepower is slightly weaker and only 95% accurate compared with Earthquake, while Supercell Slam is particularly dangerous in a Nuzlocke because a miss or immunity can cost half of Iron Treads's maximum HP; neither is usually worth replacing a safer move unless a specific matchup demands it. Quark Drive can improve Speed or another key stat, but players should not depend on Booster Energy as permanent safety insurance during an ordinary run. Used as a fast physical tank and utility Pokémon rather than as a special wall, Iron Treads offers an excellent combination of survivability and controlled damage.
Learnsets
61 moves · Scarlet Violet
Level Up
Machine
Pokédex Entries
2 entries
This Pokémon closely resembles a scientific weapon that a paranormal magazine claimed was sent to this planet by aliens.
Sightings of this Pokémon have occurred in recent years. It resembles a mysterious object described in an old expedition journal.
Additional Images
PokeAPI sprites
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Iron Treads Biology and Behavior
Iron Treads is a metallic, Donphan-like quadruped dominated by a segmented tread that runs from its back over its head, allowing the body to curl into a wheel and rotate at high speed. It is described as cruel and dangerous; the Violet Book records one fatally injuring a member of the Area Zero expedition, and the trails left behind after it moves have been compared to scorched earth. Pokécology material explains that its tire-like armor enables the rotating movement, and sleeping Iron Treads curl into wheel form, rock back and forth, and power down so the red energy on their tread goes dark. Its true origin remains uncertain: AI Turo calls it a future descendant of Donphan, whereas the Crystal Pool Professor describes it as a Donphan counterpart from another timeline; Heath encountered it around two centuries before Turo's time machine existed.
Iron Treads Biological Data
- National Pokédex
- #990
- Species
- Paradox Pokémon
- Height
- 2' 11" (0.9 m)
- Weight
- 529.1 lbs (240.0 kg)
- Habitat
- Currently Unknown
- Color
- Gray
- Body Style
- Quadruped
- Gender
- Genderless
Misc
Catch Rate: 30
Base Experience: 285 Exp
Hatch Counter: 50
Iron Treads Size Comparison: BETA
Iron Treads is listed at 2' 11" (0.9 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Iron Treads 









