Slither Wing is a Bug/Fighting-type Pokémon introduced in Generation IX, with a base stat total of 570 and no standard evolutions.

Slither Wing

Slither Wing

Abilities

Protosynthesis

Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.

Base Stats

Total: 570
EV Yield: 3 Attack
HP: 85
Attack: 135
Defense: 79
Sp. Atk: 85
Sp. Def: 105
Speed: 81

Slither Wing's Weaknesses and Resistances

Evolution Chain

Slither Wing does not evolve into or from any other Pokémon.

Slither Wing Playthrough, Competitive, and Nuzlocke Usage

Using Slither Wing in a Playthrough

Slither Wing is a standalone Bug/Fighting Paradox Pokémon found naturally in Scarlet's Area Zero near the end of the story, while Violet normally requires trade, event, or Union Circle access. Its base 135 Attack and 105 Special Defense make it a powerful physical attacker that can also absorb special hits better than its appearance suggests, though base 81 Speed means it is not naturally fast enough to sweep every opponent without support. First Impression is one of its most important tools: the 90-base-power Bug attack has +2 priority and works only on the user's first turn after entering battle, making it excellent for immediate damage or revenge killing without relying on Slither Wing's middling Speed. Close Combat is an extremely strong Fighting STAB but lowers both defenses, U-turn allows Slither Wing to attack while repositioning, and Morning Sun supplies direct weather-dependent recovery; Bulk Up and Flame Charge can instead build toward a sweep. Bug/Fighting grants useful resistances to Bug, Dark, Fighting, Grass, and Ground, but it is weak to Fairy, Fire, and Psychic and has a severe 4× weakness to Flying. Protosynthesis can strengthen its highest stat through harsh sunlight or Booster Energy, naturally favoring its enormous Attack unless the stat spread is deliberately manipulated. Adamant maximizes First Impression and general physical damage, Jolly improves its borderline Speed, and Impish can support a defensive pivot role that uses Will-O-Wisp and Morning Sun.

Slither Wing in Competitive Pokémon

Slither Wing currently sits in SV UU and has developed a much broader competitive identity than a simple physical Volcarona counterpart. Base 135 Attack, STAB First Impression, Close Combat, and U-turn make it an effective offensive pivot and revenge killer, since First Impression's +2 priority lets it threaten fast offensive Pokémon immediately when it enters the field. Booster Energy hyper-offense sets can use Bulk Up and Flame Charge to accumulate power and Speed, while sun support activates Protosynthesis without consuming the item slot and strengthens the broader archetype around it. Slither Wing has also demonstrated a specific OU niche: Assault Vest variants use base 105 Special Defense and useful resistances to pivot into special attackers before threatening them with First Impression or maintaining momentum through U-turn. Defensive sets can instead use Heavy-Duty Boots, Morning Sun, Will-O-Wisp, and U-turn to exploit resistances to attacks from Pokémon such as Great Tusk, Kingambit, Rillaboom, and other physical or special threats it matches well into. The obvious checks keep it from being a universal top-tier choice: base 81 Speed is awkward without priority or boosting, its physical Defense is merely adequate, and the 4× Flying weakness makes many Flying attacks catastrophically dangerous. Its stable UU placement reflects a Pokémon with real offensive and defensive niches whose typing and priority can be excellent in the right matchup but whose weaknesses prevent it from compressing roles as universally as Great Tusk.

Slither Wing in Nuzlockes

Slither Wing's best Nuzlocke traits are immediate physical power, strong special bulk, priority, pivoting, and access to recovery, all of which reduce the number of turns it must remain exposed to an opponent. First Impression is especially valuable because its +2 priority and perfect accuracy can remove a dangerous target immediately after Slither Wing enters, while U-turn allows it to deal damage and escape an unfavorable matchup in one action. Morning Sun provides repeatable recovery, although the amount restored varies with weather, and its interaction with harsh sunlight is particularly convenient on a Pokémon whose Protosynthesis also benefits from sun. Close Combat should be used more cautiously than in ordinary competitive play because the Defense and Special Defense drops can turn a safe initial knockout into a dangerous following turn; Drain Punch or other weaker options can be preferable when they accomplish the same goal more safely. The 4× Flying weakness is the largest survival hazard and can overwhelm even Slither Wing's respectable HP and Special Defense, so unknown opponents capable of carrying Acrobatics, Brave Bird, Air Slash, or other Flying coverage should be treated very conservatively. Bulk Up can make known physical matchups safer while increasing damage, but critical hits and special coverage still bypass the sense of security created by Defense boosts. With disciplined switching, First Impression, U-turn, and Morning Sun make Slither Wing unusually good at controlling its exposure rather than simply trading damage.

Learnsets

65 moves · Scarlet Violet

Level Up

1 Gust flying type 40 100 special move
1 Ember fire type 40 100 special move
1 Bug Bite bug type 60 100 physical move
7 Poison Powder poison type --- 75 status move
7 Stun Spore grass type --- 75 status move
14 Flame Charge fire type 50 100 physical move
21 Stomp normal type 65 100 physical move
28 Low Sweep fighting type 65 100 physical move
35 Morning Sun normal type --- --- status move
42 Lunge bug type 80 100 physical move
49 Superpower fighting type 120 100 physical move
56 Bulk Up fighting type --- --- status move
63 Dual Wingbeat flying type 40 90 physical move
70 First Impression bug type 90 100 physical move
77 Whirlwind normal type --- --- status move
84 Leech Life bug type 80 100 physical move
91 Thrash normal type 120 100 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Earthquake ground type 100 100 physical move
- Leech Life bug type 80 100 physical move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Sandstorm rock type --- --- status move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Heat Wave fire type 95 90 special move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Brick Break fighting type 75 100 physical move
- Aerial Ace flying type 60 --- physical move
- Bulk Up fighting type --- --- status move
- U-turn bug type 70 100 physical move
- Close Combat fighting type 120 100 physical move
- Flare Blitz fire type 120 100 physical move
- Bug Buzz bug type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Zen Headbutt psychic type 80 90 physical move
- Bug Bite bug type 60 100 physical move
- Heavy Slam steel type --- 100 physical move
- Flame Charge fire type 50 100 physical move
- Low Sweep fighting type 65 100 physical move
- Acrobatics flying type 55 100 physical move
- Wild Charge electric type 90 100 physical move
- Heat Crash fire type --- 100 physical move
- Hurricane flying type 110 70 special move
- High Horsepower ground type 95 95 physical move
- Lunge bug type 80 100 physical move
- Stomping Tantrum ground type 75 100 physical move
- Body Press fighting type 80 100 physical move
- Skitter Smack bug type 70 90 physical move
- Dual Wingbeat flying type 40 90 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Temper Flare fire type 75 100 physical move

Egg

- Sunny Day fire type --- --- status move

Pokédex Entries

2 entries
Scarlet

This mysterious Pokémon has some similarities to a creature that an old book introduced as Slither Wing.

Violet

This Pokémon somewhat resembles an ancient form of Volcarona that was introduced in a dubious magazine.

Additional Images

PokeAPI sprites

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Slither Wing Biology and Behavior

Slither Wing is a huge, shaggy moth-like Paradox Pokémon with four walking legs, a long abdomen, compound eyes, horn-like facial structures, and six brightly colored leaf-shaped wings. Those wings do not appear strong enough for flight, so it normally travels as a quadruped, although it can rear onto two legs during battle. Only a small number of sightings are reported in Occulture, which speculates that the creature could be a prehistoric Volcarona revived from fossils even though no Volcarona fossils from the proposed era have ever been found. Scarlet/Violet provides a competing explanation rather than confirming that story: AI Sada describes Slither Wing as an ancestor of Volcarona, while the Crystal Pool Professor calls it a Volcarona counterpart from another timeline, leaving its true origin unresolved.

Slither Wing Biological Data

National Pokédex
#988
Species
Paradox Pokémon
Height
10' 6" (3.2 m)
Weight
202.8 lbs (92.0 kg)
Habitat
Currently Unknown
Color
Red
Body Style
Quadruped
Gender
Genderless

Misc

Catch Rate: 30

Base Experience: 285 Exp

Hatch Counter: 50

Slither Wing Size Comparison: BETA

Slither Wing is listed at 10' 6" (3.2 m) and shown in an in-chart visual comparison.

11 ft10 ft9 ft8 ft7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
slither-wing
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.