Great Tusk is a Ground/Fighting-type Pokémon introduced in Generation IX, with a base stat total of 570 and no standard evolutions.

Great Tusk

Great Tusk

Abilities

Protosynthesis

Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.

Base Stats

Total: 570
EV Yield: 3 Attack
HP: 115
Attack: 131
Defense: 131
Sp. Atk: 53
Sp. Def: 53
Speed: 87

Great Tusk's Weaknesses and Resistances

Evolution Chain

Great Tusk does not evolve into or from any other Pokémon.

Great Tusk Playthrough, Competitive, and Nuzlocke Usage

Using Great Tusk in a Playthrough

Great Tusk is a standalone Ground/Fighting Paradox Pokémon and a Scarlet exclusive, with Violet players normally needing trade or Union Circle access to obtain one. Unlike most ancient Paradox Pokémon, it can be obtained before the final Area Zero chapter: after the Quaking Earth Titan is defeated in Scarlet, the Former Titan Great Tusk can be challenged and caught in the Asado Desert, while additional specimens appear later in Area Zero. Its 115 HP, 131 Attack, and 131 Defense make it immediately exceptional against physical opponents, and Ground/Fighting STAB gives it enormous offensive reach through moves such as Earthquake or Headlong Rush and Close Combat. Rapid Spin provides useful hazard removal while also raising Speed, Ice Spinner covers Flying-types and Dragons that resist or avoid its Ground attacks, and Knock Off or Stealth Rock can add utility once their relevant move access is available. Protosynthesis boosts Great Tusk's highest stat in harsh sunlight or when activated by Booster Energy, normally strengthening Attack or another deliberately optimized stat; because its Attack and Defense are both extremely high, Nature, IV, and EV differences can affect which stat receives the boost. Its major weakness is special durability: base 53 Special Defense is extremely poor, and Water, Grass, Ice, Flying, Psychic, and Fairy attacks can exploit that weakness despite its huge physical bulk. Headlong Rush and Close Combat are both perfectly accurate and extremely powerful but lower Great Tusk's defenses after use, so Earthquake and other less self-punishing attacks can be preferable when repeated fighting is expected. Adamant emphasizes its extraordinary physical damage, Jolly improves the middling base 87 Speed, and Impish can suit a more defensive physical role.

Great Tusk in Competitive Pokémon

Great Tusk has been one of the defining Pokémon of Scarlet/Violet singles from the beginning of Generation IX and remains classified as OU in Smogon's current SV Pokédex. Its exceptional role compression is the core of that success: 115/131 physical bulk, base 131 Attack, Ground/Fighting STAB, Rapid Spin, Stealth Rock, Knock Off, and broad coverage allow one team slot to provide hazard removal, hazard setting, item disruption, physical checking, and real offensive pressure. Headlong Rush is often preferred for maximum Ground damage, while Ice Spinner pressures Flying- and Ground-immune checks and Rapid Spin's Speed increase can turn a utility action into late-game offensive momentum. Defensive sets use its immense physical bulk to check threats such as Kingambit and other physical attackers, while Booster Energy and Bulk Up variants exploit Protosynthesis to become dangerous sweepers rather than merely support Pokémon. Its poor base 53 Special Defense is the fundamental balancing flaw: strong special Water, Grass, Ice, Psychic, Fairy, or Flying attacks can force it out or KO it even when physical attackers struggle to make progress. Great Tusk was also immediately successful in early official VGC; for example, it appeared on the Masters Division champion teams at both the 2023 Perth and Vancouver Regionals, commonly using direct physical offense rather than its singles hazard-control identity. That distinction matters historically: Great Tusk's long-term singles reputation is as premier role compression, whereas doubles has generally valued its raw physical stats, Protosynthesis, spread or single-target Ground pressure, and offensive matchup control.

Great Tusk in Nuzlockes

Great Tusk can be an outstanding Scarlet Nuzlocke encounter because the static Former Titan can provide access before Area Zero if the ruleset permits static encounters, and the species arrives fully developed with no evolution requirement. Its 115 HP and 131 Defense make physical damage unusually predictable, while an Electric immunity and strong resistance to Rock plus resistances to Bug, Dark, and Poison create several useful switch opportunities. The danger is that its base 53 Special Defense provides very little protection from unexpected special coverage, and six ordinary weaknesses mean a Water, Grass, Ice, Flying, Psychic, or Fairy move can punish an otherwise safe-looking matchup. Earthquake is often safer than Headlong Rush because it preserves both defenses after attacking, and Close Combat should similarly be reserved for situations where its defensive drops will not expose Great Tusk on the following turn. Rapid Spin is unusually good Nuzlocke utility because it removes damaging hazards without sacrificing a teammate and simultaneously raises Speed, reducing future exposure if Great Tusk stays in. Bulk Up can make known physical matchups nearly one-sided, but setup does nothing to repair the Special Defense weakness and should not be attempted blindly against mixed attackers. If the player respects special coverage instead of treating its enormous Defense as universal bulk, Great Tusk is one of Paldea's strongest and most reliable physical Pokémon.

Learnsets

68 moves · Scarlet Violet

Level Up

1 Horn Attack normal type 65 100 physical move
1 Defense Curl normal type --- --- status move
1 Rollout rock type 30 90 physical move
1 Sunny Day fire type --- --- status move
7 Bulldoze ground type 60 100 physical move
14 Taunt dark type --- 100 status move
21 Rapid Spin normal type 50 100 physical move
28 Brick Break fighting type 75 100 physical move
35 Stomping Tantrum ground type 75 100 physical move
42 Knock Off dark type 65 100 physical move
49 Earthquake ground type 100 100 physical move
56 Giga Impact normal type 150 90 physical move
63 Close Combat fighting type 120 100 physical move
70 Endeavor normal type --- 100 physical move
77 Megahorn bug type 120 85 physical move
84 Head Smash rock type 150 80 physical move
91 Headlong Rush ground type 120 100 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Hyper Beam normal type 150 90 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Mud-Slap ground type 20 100 special move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Sunny Day fire type --- --- status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Endeavor normal type --- 100 physical move
- Rock Tomb rock type 60 95 physical move
- Bulk Up fighting type --- --- status move
- Mud Shot ground type 55 95 special move
- Close Combat fighting type 120 100 physical move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Thunder Fang electric type 65 95 physical move
- Ice Fang ice type 65 95 physical move
- Fire Fang fire type 65 95 physical move
- Zen Headbutt psychic type 80 90 physical move
- Flash Cannon steel type 80 100 special move
- Iron Head steel type 80 100 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Psyshock psychic type 80 100 special move
- Smack Down rock type 50 100 physical move
- Heavy Slam steel type --- 100 physical move
- Bulldoze ground type 60 100 physical move
- Play Rough fairy type 90 90 physical move
- High Horsepower ground type 95 95 physical move
- Throat Chop dark type 80 100 physical move
- Smart Strike steel type 70 --- physical move
- Stomping Tantrum ground type 75 100 physical move
- Body Press fighting type 80 100 physical move
- Tera Blast normal type 80 100 special move
- Ice Spinner ice type 80 100 physical move
- Temper Flare fire type 75 100 physical move
- Supercell Slam electric type 100 95 physical move

Pokédex Entries

2 entries
Scarlet

Sightings of this Pokémon have occurred in recent years. The name Great Tusk was taken from a creature listed in a certain book.

Violet

This creature resembles a mysterious Pokémon that, according to a paranormal magazine, has lived since ancient times.

Additional Images

PokeAPI sprites

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Great Tusk Biology and Behavior

Great Tusk is a massive proboscidean Paradox Pokémon with enormous inward-curving tusks, armored dark plates, serrated ears, spikes, and patches of reddish fur. It is explicitly savage and aggressive: the Scarlet Book records a Great Tusk attacking the Area Zero expedition with its body and tusks and fatally injuring one of the explorers, while later Occulture material describes the species as a mysterious Donphan-like life-form with gigantic tusks and tough scales. Its tusks usually prevent the compact rolling behavior associated with Donphan, although Pokémon Horizons has shown a Great Tusk curling up while using Rollout. Its true origin remains unresolved; AI Sada describes the ancient Paradox Pokémon as ancestors brought through her time machine, whereas the Professor encountered at the Crystal Pool describes such Pokémon as counterparts from another timeline, and Great Tusk was recorded by Heath's expedition roughly two centuries before Sada's machine was built.

Great Tusk Biological Data

National Pokédex
#984
Species
Paradox Pokémon
Height
7' 3" (2.2 m)
Weight
705.5 lbs (320.0 kg)
Habitat
Currently Unknown
Color
Purple
Body Style
Quadruped
Gender
Genderless

Misc

Catch Rate: 30

Base Experience: 285 Exp

Hatch Counter: 50

Great Tusk Size Comparison: BETA

Great Tusk is listed at 7' 3" (2.2 m) and shown in an in-chart visual comparison.

8 ft7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
great-tusk
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.