Dudunsparce Two Segment is a Normal-type Pokémon introduced in Generation IX and a final stage of its evolution line, with a base stat total of 520.

Dudunsparce Two Segment

Dudunsparce Two Segment

Abilities

Serene Grace

Promotes added effects.

Run Away

Enables a sure getaway from wild Pokémon.

Rattled

Some move types scare it and boost its Speed.

Hidden Ability

Base Stats

Total: 520
EV Yield: 2 HP
HP: 125
Attack: 100
Defense: 80
Sp. Atk: 85
Sp. Def: 75
Speed: 55

Dudunsparce Two Segment's Weaknesses and Resistances

Weak To

Immune To

Evolution Chain

Dunsparce evolves into Dudunsparce Two Segment by leveling up knowing Hyper Drill.

Forms

Dudunsparce Two Segment Playthrough, Competitive, and Nuzlocke Usage

Using Dudunsparce Two Segment in a Playthrough

For most of Pokemon's history Dunsparce was a slow, bulky Normal-type whose broad movepool and disruptive options were more impressive than its raw battle stats. Its base 100 HP provides reasonable durability, pure Normal typing supplies a Ghost immunity and only one weakness to Fighting, and from Generation III onward Serene Grace can make secondary effects such as paralysis or flinching occur much more frequently. Moves such as Glare, Body Slam, Headbutt, Rock Slide, Roost, Coil, and broad elemental or Ground coverage allow Dunsparce to play a surprisingly technical story role, but its low Speed and mediocre offenses historically prevented it from becoming a straightforward powerhouse. Generation IX changes the line dramatically: leveling a Dunsparce that knows Hyper Drill evolves it into Dudunsparce, whose 520 base-stat total includes 125 HP, 100 Attack, and much stronger overall bulk while retaining the same abilities and broad movepool. Dudunsparce can therefore function as a bulky physical setup Pokemon with Coil, a special attacker using powerful Boomburst, or a durable support Pokemon with paralysis and recovery, making the modern line far more practical than Dunsparce alone.

Dudunsparce Two Segment in Competitive Pokémon

Dunsparce historically occupied very low competitive tiers because its useful movepool and Serene Grace could not fully compensate for low Speed and mediocre offenses. Its most recognizable strategy used Serene Grace to increase the secondary-effect chances of moves such as Body Slam and Headbutt, attempting to spread paralysis and then exploit flinches, while Glare, Roost, Stealth Rock, Coil, and coverage provided additional utility. Dudunsparce finally gave that concept the stats to support a serious competitive niche: enormous HP, reliable recovery, Coil, Glare, Serene Grace Body Slam, Dragon Tail, and strong STAB options such as Hyper Drill or Boomburst let it operate as a bulky setup sweeper, status spreader, or special wallbreaker in lower formats. Serene Grace raises Body Slam's paralysis chance to 60 percent, which is particularly useful for a Pokemon held back by base 55 Speed. Its pure Normal typing offers almost no resistances and Fighting attacks remain an obvious weakness, but Dudunsparce is substantially harder to dismiss than its unevolved form because it can combine durability, recovery, disruption, and real offensive pressure.

Dudunsparce Two Segment in Nuzlockes

Dunsparce is a safer Nuzlocke encounter than its reputation might suggest because base 100 HP, only one conventional weakness, and a Ghost immunity provide a reasonable margin for error even before it evolves. Its low Speed means it often takes a hit first, however, and its defenses are not high enough to make repeated neutral damage harmless, so status and flinch strategies should supplement rather than replace careful matchup planning. Serene Grace can make Body Slam, Headbutt, and similar moves much more disruptive, but relying on secondary effects to occur is inherently risky in a permadeath format. In Generation IX, Dudunsparce is a major upgrade: 125 HP, better offenses and defenses, Roost, Coil, Glare, and broad coverage make it a genuinely durable team member rather than merely an unusual utility choice. The Three-Segment form is extremely rare but has no meaningful battle advantage over the normal Two-Segment form, so Nuzlocke value does not depend on obtaining the rarer appearance.

Learnsets

91 moves · Scarlet Violet

Level Up

1 Defense Curl normal type --- --- status move
1 Flail normal type --- 100 physical move
4 Mud-Slap ground type 20 100 special move
8 Rollout rock type 30 90 physical move
12 Glare normal type --- 100 status move
16 Screech normal type --- 85 status move
20 Ancient Power rock type 60 100 special move
24 Drill Run ground type 80 95 physical move
28 Yawn normal type --- --- status move
32 Hyper Drill normal type 100 100 physical move
36 Roost flying type --- --- status move
40 Dragon Rush dragon type 100 75 physical move
44 Coil poison type --- --- status move
48 Double-Edge normal type 120 100 physical move
52 Endeavor normal type --- 100 physical move
56 Hurricane flying type 110 70 special move
62 Boomburst normal type 140 100 special move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Flamethrower fire type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Hyper Beam normal type 150 90 special move
- Solar Beam grass type 120 100 special move
- Thunderbolt electric type 90 100 special move
- Thunder electric type 110 70 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Toxic poison type --- 90 status move
- Agility psychic type --- --- status move
- Fire Blast fire type 110 85 special move
- Amnesia psychic type --- --- status move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Mud-Slap ground type 20 100 special move
- Outrage dragon type 120 100 physical move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Baton Pass normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Endeavor normal type --- 100 physical move
- Hyper Voice normal type 90 100 special move
- Rock Tomb rock type 60 95 physical move
- Mud Shot ground type 55 95 special move
- Poison Tail poison type 50 100 physical move
- Calm Mind psychic type --- --- status move
- Gyro Ball steel type --- 100 physical move
- Tailwind flying type --- --- status move
- Poison Jab poison type 80 100 physical move
- Air Slash flying type 75 95 special move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Zen Headbutt psychic type 80 90 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Heavy Slam steel type --- 100 physical move
- Stored Power psychic type 20 100 special move
- Hex ghost type 65 100 special move
- Bulldoze ground type 60 100 physical move
- Dragon Tail dragon type 60 90 physical move
- Wild Charge electric type 90 100 physical move
- Drill Run ground type 80 95 physical move
- Hurricane flying type 110 70 special move
- Throat Chop dark type 80 100 physical move
- Lunge bug type 80 100 physical move
- Smart Strike steel type 70 --- physical move
- Stomping Tantrum ground type 75 100 physical move
- Body Press fighting type 80 100 physical move
- Breaking Swipe dragon type 60 100 physical move
- Scale Shot dragon type 25 90 physical move
- Skitter Smack bug type 70 90 physical move
- Dual Wingbeat flying type 40 90 physical move
- Tera Blast normal type 80 100 special move
- Ice Spinner ice type 80 100 physical move
- Pounce bug type 50 100 physical move
- Chilling Water water type 50 100 special move

Pokédex Entries

2 entries
Scarlet

This Pokémon uses its hard tail to make its nest by boring holes into bedrock deep underground. The nest can reach lengths of over six miles.

Violet

It drives enemies out of its nest by sucking in enough air to fill its long, narrow lungs, then releasing the air in an intense blast.

Additional Images

PokeAPI sprites

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Dudunsparce Two Segment Biology and Behavior

Dudunsparce expands the underground engineering behavior of its ancestor to an extraordinary scale, boring through solid bedrock with its tail to construct nests that can extend for more than six miles, or ten kilometers. Its long, narrow lungs can take in enough air to dramatically inflate the front segment of its body before releasing the stored air as a powerful blast capable of driving intruders from the tunnel. Despite this imposing defense, Dudunsparce is described as gentle and will place lost Pokemon on its back and carry them all the way to the entrance rather than attacking them. The species occurs in Two-Segment and much rarer Three-Segment forms, with the difference determined genetically; a newly evolved Dunsparce has only about a one-percent chance of becoming the Three-Segment form. Aside from size and body length, the two forms behave and battle in essentially the same way.

Dudunsparce Two Segment Biological Data

National Pokédex
#982
Species
Land Snake Pokémon
Height
11' 10" (3.6 m)
Weight
86.4 lbs (39.2 kg)
Habitat
Currently Unknown
Color
Yellow
Body Style
Squiggle
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 182 Exp

Hatch Counter: 20

Dudunsparce Two Segment Size Comparison: BETA

Dudunsparce Two Segment is listed at 11' 10" (3.6 m) and shown in an in-chart visual comparison.

12 ft11 ft10 ft9 ft8 ft7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
dudunsparce-two-segment
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.