Dudunsparce Two Segment is a Normal-type Pokémon introduced in Generation IX and a final stage of its evolution line, with a base stat total of 520.
Dudunsparce Two Segment
Abilities
Promotes added effects.
Enables a sure getaway from wild Pokémon.
Some move types scare it and boost its Speed.
Hidden AbilityBase Stats
Dudunsparce Two Segment's Weaknesses and Resistances
Evolution Chain
Dunsparce evolves into Dudunsparce Two Segment by leveling up knowing Hyper Drill.
Dudunsparce Two Segment Forms
Dudunsparce Two Segment Playthrough, Competitive, and Nuzlocke Usage
Using Dudunsparce Two Segment in a Playthrough
For most of Pokemon's history Dunsparce was a slow, bulky Normal-type whose broad movepool and disruptive options were more impressive than its raw battle stats. Its base 100 HP provides reasonable durability, pure Normal typing supplies a Ghost immunity and only one weakness to Fighting, and from Generation III onward Serene Grace can make secondary effects such as paralysis or flinching occur much more frequently. Moves such as Glare, Body Slam, Headbutt, Rock Slide, Roost, Coil, and broad elemental or Ground coverage allow Dunsparce to play a surprisingly technical story role, but its low Speed and mediocre offenses historically prevented it from becoming a straightforward powerhouse. Generation IX changes the line dramatically: leveling a Dunsparce that knows Hyper Drill evolves it into Dudunsparce, whose 520 base-stat total includes 125 HP, 100 Attack, and much stronger overall bulk while retaining the same abilities and broad movepool. Dudunsparce can therefore function as a bulky physical setup Pokemon with Coil, a special attacker using powerful Boomburst, or a durable support Pokemon with paralysis and recovery, making the modern line far more practical than Dunsparce alone.
Dudunsparce Two Segment in Competitive Pokémon
Dunsparce historically occupied very low competitive tiers because its useful movepool and Serene Grace could not fully compensate for low Speed and mediocre offenses. Its most recognizable strategy used Serene Grace to increase the secondary-effect chances of moves such as Body Slam and Headbutt, attempting to spread paralysis and then exploit flinches, while Glare, Roost, Stealth Rock, Coil, and coverage provided additional utility. Dudunsparce finally gave that concept the stats to support a serious competitive niche: enormous HP, reliable recovery, Coil, Glare, Serene Grace Body Slam, Dragon Tail, and strong STAB options such as Hyper Drill or Boomburst let it operate as a bulky setup sweeper, status spreader, or special wallbreaker in lower formats. Serene Grace raises Body Slam's paralysis chance to 60 percent, which is particularly useful for a Pokemon held back by base 55 Speed. Its pure Normal typing offers almost no resistances and Fighting attacks remain an obvious weakness, but Dudunsparce is substantially harder to dismiss than its unevolved form because it can combine durability, recovery, disruption, and real offensive pressure.
Dudunsparce Two Segment in Nuzlockes
Dunsparce is a safer Nuzlocke encounter than its reputation might suggest because base 100 HP, only one conventional weakness, and a Ghost immunity provide a reasonable margin for error even before it evolves. Its low Speed means it often takes a hit first, however, and its defenses are not high enough to make repeated neutral damage harmless, so status and flinch strategies should supplement rather than replace careful matchup planning. Serene Grace can make Body Slam, Headbutt, and similar moves much more disruptive, but relying on secondary effects to occur is inherently risky in a permadeath format. In Generation IX, Dudunsparce is a major upgrade: 125 HP, better offenses and defenses, Roost, Coil, Glare, and broad coverage make it a genuinely durable team member rather than merely an unusual utility choice. The Three-Segment form is extremely rare but has no meaningful battle advantage over the normal Two-Segment form, so Nuzlocke value does not depend on obtaining the rarer appearance.
Learnsets
91 moves · Scarlet Violet
Level Up
Machine
Pokédex Entries
2 entries
This Pokémon uses its hard tail to make its nest by boring holes into bedrock deep underground. The nest can reach lengths of over six miles.
It drives enemies out of its nest by sucking in enough air to fill its long, narrow lungs, then releasing the air in an intense blast.
Additional Images
PokeAPI sprites
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Dudunsparce Two Segment Biology and Behavior
Dudunsparce expands the underground engineering behavior of its ancestor to an extraordinary scale, boring through solid bedrock with its tail to construct nests that can extend for more than six miles, or ten kilometers. Its long, narrow lungs can take in enough air to dramatically inflate the front segment of its body before releasing the stored air as a powerful blast capable of driving intruders from the tunnel. Despite this imposing defense, Dudunsparce is described as gentle and will place lost Pokemon on its back and carry them all the way to the entrance rather than attacking them. The species occurs in Two-Segment and much rarer Three-Segment forms, with the difference determined genetically; a newly evolved Dunsparce has only about a one-percent chance of becoming the Three-Segment form. Aside from size and body length, the two forms behave and battle in essentially the same way.
Dudunsparce Two Segment Biological Data
- National Pokédex
- #982
- Species
- Land Snake Pokémon
- Height
- 11' 10" (3.6 m)
- Weight
- 86.4 lbs (39.2 kg)
- Habitat
- Currently Unknown
- Color
- Yellow
- Body Style
- Squiggle
- Gender
- 50% female / 50% male
Misc
Catch Rate: 45
Base Experience: 182 Exp
Hatch Counter: 20
Dudunsparce Two Segment Size Comparison: BETA
Dudunsparce Two Segment is listed at 11' 10" (3.6 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.














