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Tailwind

flying type
Status

Move Details

Power
—
Accuracy
—
PP
15
Priority
0
Critical hit chance
1/24
Effect chance
—
  • Snatchable

Effect

For three turns, friendly Pokémon have doubled Speed.

For the next three turns, all Pokémon on the user’s side of the field have their original Speed doubled. This effect remains if the user leaves the field.

Target
Users Field
Introduced
Generation Iv

In-Game Descriptions

13 entries

Diamond Pearl

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.

Platinum

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.

Heartgold Soulsilver

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.

Black White

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Black 2 White 2

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

X Y

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Omega Ruby Alpha Sapphire

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Sun Moon

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Ultra Sun Ultra Moon

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Lets Go Pikachu Lets Go Eevee

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Sword Shield

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Legends Arceus

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Scarlet Violet

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Pokémon That Learn Tailwind

171 Pokémon are represented across all recorded games.

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Latest learners are present in the static document.

TMs, HMs, and TRs

2 entries

Version History

1 changes

X Y

Power: — · Accuracy: — · PP: 30

Tailwind Learners by Size

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