Hoppip is a Grass/Flying-type Pokémon introduced in Generation II and the first stage of its evolution line, with a base stat total of 250.

Hoppip

Hoppip

Abilities

Chlorophyll

Boosts the Pokémon’s Speed in sunshine.

Leaf Guard

Prevents status problems in sunny weather.

Infiltrator

Passes through the foe’s barrier and strikes.

Hidden Ability

Base Stats

Total: 250
EV Yield: 1 Sp. Def
HP: 35
Attack: 35
Defense: 40
Sp. Atk: 35
Sp. Def: 55
Speed: 50

Hoppip's Weaknesses and Resistances

Evolution Chain

Hoppip evolves into Skiploom at level 18, and Skiploom evolves into Jumpluff at level 27.

#0187 Hoppip Hoppip grass typeflying type
Lvl. upat level 18
#0188 Skiploom Skiploom grass typeflying type
Lvl. upat level 27
#0189 Jumpluff Jumpluff grass typeflying type

Hoppip Playthrough, Competitive, and Nuzlocke Usage

Using Hoppip in a Playthrough

The Hoppip line is an unusual early Grass/Flying family whose main value comes from speed, status, and support rather than direct damage. Hoppip evolves into Skiploom at level 18 and Jumpluff at level 27, so the line reaches its final stage relatively early, but even Jumpluff has only modest offensive stats and usually performs best by enabling the rest of the team. Its base 110 Speed lets it use moves such as Sleep Powder, Stun Spore, Leech Seed, Encore, Synthesis, and later U-turn or Acrobatics before many opponents can act, while Grass/Flying typing gives it a Ground immunity and strong resistances to Grass and Fighting. The tradeoff is a dangerous defensive profile that includes weaknesses to Fire, Flying, Poison, and Rock plus a quadruple Ice weakness, so Jumpluff should not be mistaken for a conventional wall despite its useful resistances. In ordinary story play, the line is most rewarding for players willing to exploit status and tempo rather than simply choosing the strongest available attack each turn.

Hoppip in Competitive Pokémon

Jumpluff has had a surprisingly durable competitive identity as a fast support Pokemon despite very low offensive stats. In Generation II it was already considered one of the better support options in UU because base 110 Speed combined with Encore, Sleep Powder, Stun Spore, Leech Seed, Synthesis, and Reflect let it interrupt setup and create favorable positions for teammates. Later generations preserved that identity and added abilities such as Chlorophyll, Leaf Guard, and Infiltrator along with tools like U-turn, Memento, and Acrobatics, allowing Jumpluff to function as a disruptive pivot, sun support Pokemon, or fast utility lead in lower tiers. Its greatest strengths are speed and move utility rather than damage, while mediocre bulk, poor offenses, a Stealth Rock weakness, and a quadruple Ice weakness make it easy to punish when its support move is predicted. Jumpluff therefore remains a specialist whose competitive value comes from denying the opponent turns rather than overpowering them.

Hoppip in Nuzlockes

The Hoppip line can be valuable in a Nuzlocke because very high Speed and access to sleep, paralysis, Leech Seed, and Encore can neutralize dangerous opponents without relying on raw damage. Jumpluff's Ground immunity and strong resistances to Grass and Fighting also create useful switching opportunities, and its relatively early level-27 evolution means the player does not have to carry weak early stages for most of the run. The risk is that its defensive weaknesses are severe: Ice attacks are especially dangerous because of the quadruple weakness, while Rock, Fire, Flying, and Poison coverage can also produce sudden losses. Sleep Powder and other status moves are powerful safety tools but imperfect accuracy means they should never be treated as guaranteed emergency buttons in a permadeath format. Jumpluff is therefore safest as a fast controller brought into favorable matchups rather than as a Pokemon expected to trade neutral hits.

Learnsets

63 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Splash normal type --- --- status move
4 Tail Whip normal type --- 100 status move
6 Absorb grass type 20 100 special move
8 Fairy Wind fairy type 40 100 special move
10 Poison Powder poison type --- 75 status move
10 Stun Spore grass type --- 75 status move
10 Sleep Powder grass type --- 75 status move
12 Bullet Seed grass type 25 100 physical move
15 Synthesis grass type --- --- status move
19 Leech Seed grass type --- 90 status move
22 Mega Drain grass type 40 100 special move
24 Acrobatics flying type 55 100 physical move
27 Cotton Spore grass type --- 100 status move
29 U-turn bug type 70 100 physical move
32 Giga Drain grass type 75 100 special move
35 Bounce flying type 85 85 physical move
38 Memento dark type --- 100 status move

Machine

- Swords Dance normal type --- --- status move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Solar Beam grass type 120 100 special move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Protect normal type --- --- status move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Encore normal type --- 100 status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Bullet Seed grass type 25 100 physical move
- Aerial Ace flying type 60 --- physical move
- Magical Leaf grass type 60 --- special move
- Tailwind flying type --- --- status move
- U-turn bug type 70 100 physical move
- Fling dark type --- 100 physical move
- Seed Bomb grass type 80 100 physical move
- Energy Ball grass type 90 100 special move
- Leaf Storm grass type 130 90 special move
- Grass Knot grass type --- 100 special move
- Acrobatics flying type 55 100 physical move
- Grassy Terrain grass type --- --- status move
- Dazzling Gleam fairy type 80 100 special move
- Pollen Puff bug type 90 100 special move
- Lunge bug type 80 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move

Egg

- Encore normal type --- 100 status move
- Worry Seed grass type --- 100 status move
- Seed Bomb grass type 80 100 physical move
- Switcheroo dark type --- 100 status move
- Rage Powder bug type --- --- status move
- Cotton Guard grass type --- --- status move
- Grassy Terrain grass type --- --- status move
- Strength Sap grass type --- 100 status move

Pokédex Entries

9 entries
Gold / Leafgreen

To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.

Silver / Firered / Soulsilver / X

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

Crystal

It can be carried away on even the gentlest breeze. It may even float all the way to the next town.

Ruby / Sapphire

This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.

Emerald

This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, a HOPPIP links leaves with others to prepare against being blown away.

Diamond / Pearl / Platinum

It drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.

Heartgold

To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.

Black / White / Black 2 / White 2 / Y

It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.

Omega Ruby / Alpha Sapphire

This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.

Where To Find Hoppip

20 locations
Johto Safari Zone · JohtoWalking · version details vary

Safari Zone Meadow

HeartGold max 70%
Walking · Lv. 15 · 10% · Time DayWalking · Lv. 15 · 10% · Time MorningWalking · Lv. 16 · 10% · Time DayWalking · Lv. 16 · 10% · Time MorningWalking · Lv. 17 · 10% · Time DayWalking · Lv. 17 · 10% · Time Morning
SoulSilver max 70%
Walking · Lv. 15 · 10% · Time DayWalking · Lv. 15 · 10% · Time MorningWalking · Lv. 16 · 10% · Time DayWalking · Lv. 16 · 10% · Time MorningWalking · Lv. 17 · 10% · Time DayWalking · Lv. 17 · 10% · Time Morning
Route 29 · JohtoWalking · version details vary

Road 29

Crystal max 10%
Walking · Lv. 3 · 4% · Time DayWalking · Lv. 3 · 4% · Time MorningWalking · Lv. 3 · 1% · Time DayWalking · Lv. 3 · 1% · Time Morning
Route 30 · JohtoWalking · version details vary

Road 30

Crystal max 10%
Walking · Lv. 4 · 4% · Time DayWalking · Lv. 4 · 4% · Time MorningWalking · Lv. 4 · 1% · Time DayWalking · Lv. 4 · 1% · Time Morning
Route 31 · JohtoWalking · version details vary

Road 31

Crystal max 10%
Walking · Lv. 5 · 4% · Time DayWalking · Lv. 5 · 4% · Time MorningWalking · Lv. 5 · 1% · Time DayWalking · Lv. 5 · 1% · Time Morning
Route 32 · JohtoWalking · version details vary

Road 32

Crystal max 30%
Walking · Lv. 6 · 10% · Time DayWalking · Lv. 6 · 10% · Time MorningWalking · Lv. 7 · 4% · Time DayWalking · Lv. 7 · 4% · Time MorningWalking · Lv. 7 · 1% · Time DayWalking · Lv. 7 · 1% · Time Morning
Gold max 20%
Walking · Lv. 6 · 10% · Time DayWalking · Lv. 6 · 10% · Time Morning
HeartGold max 20%
Walking · Lv. 6 · 5% · Time DayWalking · Lv. 6 · 5% · Time Morning
Silver max 20%
Walking · Lv. 6 · 10% · Time DayWalking · Lv. 6 · 10% · Time Morning
SoulSilver max 20%
Walking · Lv. 6 · 5% · Time DayWalking · Lv. 6 · 5% · Time Morning
Route 33 · JohtoWalking · version details vary

Road 33

Crystal max 30%
Walking · Lv. 6 · 10% · Time DayWalking · Lv. 6 · 10% · Time MorningWalking · Lv. 7 · 4% · Time DayWalking · Lv. 7 · 4% · Time MorningWalking · Lv. 7 · 1% · Time DayWalking · Lv. 7 · 1% · Time Morning
Gold max 70%
Walking · Lv. 6 · 30% · Time DayWalking · Lv. 6 · 30% · Time MorningWalking · Lv. 8 · 5% · Time DayWalking · Lv. 8 · 5% · Time Morning
HeartGold max 70%
Walking · Lv. 6 · 20% · Time DayWalking · Lv. 6 · 20% · Time MorningWalking · Lv. 6 · 10% · Time Day, Radio OffWalking · Lv. 6 · 10% · Time Morning, Radio OffWalking · Lv. 8 · 4% · Time DayWalking · Lv. 8 · 4% · Time MorningWalking · Lv. 8 · 1% · Time DayWalking · Lv. 8 · 1% · Time Morning
Silver max 70%
Walking · Lv. 6 · 30% · Time DayWalking · Lv. 6 · 30% · Time MorningWalking · Lv. 8 · 5% · Time DayWalking · Lv. 8 · 5% · Time Morning
SoulSilver max 70%
Walking · Lv. 6 · 20% · Time DayWalking · Lv. 6 · 20% · Time MorningWalking · Lv. 6 · 10% · Time Day, Radio OffWalking · Lv. 6 · 10% · Time Morning, Radio OffWalking · Lv. 8 · 4% · Time DayWalking · Lv. 8 · 4% · Time MorningWalking · Lv. 8 · 1% · Time DayWalking · Lv. 8 · 1% · Time Morning
Route 48 · JohtoWalking · version details vary

Road 48

HeartGold max 11%
Walking · Lv. 20 · 10% · Radio OffWalking · Lv. 22 · 1%
SoulSilver max 11%
Walking · Lv. 20 · 10% · Radio OffWalking · Lv. 22 · 1%
Route 7 · KalosHorde · version details vary

Road 7

X max 60%
Horde · Lv. 7 · 60%
Y max 60%
Horde · Lv. 7 · 60%
Five Island · KantoSurf · version details vary

Five Island

FireRed max 30%
Surf · Lv. 5–15 · 30%
LeafGreen max 30%
Surf · Lv. 5–15 · 30%
Five Isle Meadow · KantoSurf, Walking · version details vary

Five Isle Meadow

FireRed max 45%
Surf · Lv. 5–15 · 30%Walking · Lv. 10 · 10%Walking · Lv. 15 · 5%
LeafGreen max 45%
Surf · Lv. 5–15 · 30%Walking · Lv. 10 · 10%Walking · Lv. 15 · 5%
Memorial Pillar · KantoSurf, Walking · version details vary

Memorial Pillar

FireRed max 130%
Surf · Lv. 5–15 · 30%Walking · Lv. 6 · 5%Walking · Lv. 8 · 10%Walking · Lv. 8 · 4%Walking · Lv. 8 · 1%Walking · Lv. 10 · 20%Walking · Lv. 10 · 10%Walking · Lv. 12 · 20%Walking · Lv. 12 · 10%Walking · Lv. 14 · 10%Walking · Lv. 14 · 4%Walking · Lv. 14 · 1%Walking · Lv. 16 · 5%
LeafGreen max 130%
Surf · Lv. 5–15 · 30%Walking · Lv. 6 · 5%Walking · Lv. 8 · 10%Walking · Lv. 8 · 4%Walking · Lv. 8 · 1%Walking · Lv. 10 · 20%Walking · Lv. 10 · 10%Walking · Lv. 12 · 20%Walking · Lv. 12 · 10%Walking · Lv. 14 · 10%Walking · Lv. 14 · 4%Walking · Lv. 14 · 1%Walking · Lv. 16 · 5%
Resort Gorgeous · KantoSurf · version details vary

Resort Gorgeous

FireRed max 30%
Surf · Lv. 5–15 · 30%
LeafGreen max 30%
Surf · Lv. 5–15 · 30%
Route 11 · KantoWalking · version details vary

Road 11

Crystal max 70%
Walking · Lv. 14 · 30% · Time DayWalking · Lv. 14 · 30% · Time MorningWalking · Lv. 16 · 4% · Time DayWalking · Lv. 16 · 4% · Time MorningWalking · Lv. 16 · 1% · Time DayWalking · Lv. 16 · 1% · Time Morning
Route 13 · KantoWalking · version details vary

Road 13

Crystal max 38%
Walking · Lv. 25 · 10%Walking · Lv. 27 · 5%Walking · Lv. 27 · 4%
Gold max 34%
Walking · Lv. 22 · 10% · Time DayWalking · Lv. 22 · 10% · Time MorningWalking · Lv. 24 · 5% · Time DayWalking · Lv. 24 · 5% · Time MorningWalking · Lv. 24 · 4% · Time Day
HeartGold max 38%
Walking · Lv. 22 · 5% · Time DayWalking · Lv. 22 · 5% · Time MorningWalking · Lv. 24 · 4% · Time DayWalking · Lv. 24 · 4% · Time MorningWalking · Lv. 24 · 1% · Time DayWalking · Lv. 24 · 1% · Time Morning
Silver max 34%
Walking · Lv. 22 · 10% · Time DayWalking · Lv. 22 · 10% · Time MorningWalking · Lv. 24 · 5% · Time DayWalking · Lv. 24 · 5% · Time MorningWalking · Lv. 24 · 4% · Time Day
SoulSilver max 38%
Walking · Lv. 22 · 5% · Time DayWalking · Lv. 22 · 5% · Time MorningWalking · Lv. 24 · 4% · Time DayWalking · Lv. 24 · 4% · Time MorningWalking · Lv. 24 · 1% · Time DayWalking · Lv. 24 · 1% · Time Morning
Route 14 · KantoWalking · version details vary

Road 14

Crystal max 20%
Walking · Lv. 28 · 10% · Time DayWalking · Lv. 28 · 10% · Time Morning
Gold max 20%
Walking · Lv. 24 · 10% · Time DayWalking · Lv. 24 · 10% · Time Morning
HeartGold max 20%
Walking · Lv. 24 · 5% · Time DayWalking · Lv. 24 · 5% · Time Morning
Silver max 20%
Walking · Lv. 24 · 10% · Time DayWalking · Lv. 24 · 10% · Time Morning
SoulSilver max 20%
Walking · Lv. 24 · 5% · Time DayWalking · Lv. 24 · 5% · Time Morning
Route 15 · KantoWalking · version details vary

Road 15

Crystal max 38%
Walking · Lv. 25 · 10% · Time DayWalking · Lv. 25 · 10% · Time MorningWalking · Lv. 27 · 5% · Time DayWalking · Lv. 27 · 5% · Time MorningWalking · Lv. 27 · 4% · Time DayWalking · Lv. 27 · 4% · Time Morning
Gold max 34%
Walking · Lv. 22 · 10% · Time DayWalking · Lv. 22 · 10% · Time MorningWalking · Lv. 24 · 5% · Time DayWalking · Lv. 24 · 5% · Time MorningWalking · Lv. 24 · 4% · Time Day
HeartGold max 38%
Walking · Lv. 22 · 5% · Time DayWalking · Lv. 22 · 5% · Time MorningWalking · Lv. 24 · 4% · Time DayWalking · Lv. 24 · 4% · Time MorningWalking · Lv. 24 · 1% · Time DayWalking · Lv. 24 · 1% · Time Morning
Silver max 34%
Walking · Lv. 22 · 10% · Time DayWalking · Lv. 22 · 10% · Time MorningWalking · Lv. 24 · 5% · Time DayWalking · Lv. 24 · 5% · Time MorningWalking · Lv. 24 · 4% · Time Day
SoulSilver max 38%
Walking · Lv. 22 · 5% · Time DayWalking · Lv. 22 · 5% · Time MorningWalking · Lv. 24 · 4% · Time DayWalking · Lv. 24 · 4% · Time MorningWalking · Lv. 24 · 1% · Time DayWalking · Lv. 24 · 1% · Time Morning
Water Labyrinth · KantoSurf · version details vary

Water Labyrinth

FireRed max 30%
Surf · Lv. 5–15 · 30%
LeafGreen max 30%
Surf · Lv. 5–15 · 30%
Pokespot · OrrePokespot · version details vary

Oasis Pokespot

XD max 50%
Pokespot · Lv. 10–20 · 50%
Fuego Ironworks · SinnohWalking · version details vary

Fuego Ironworks

Pearl max 20%
Walking · Lv. 29 · 10% · Radar On
Route 205 · SinnohWalking · version details vary

Road 205 (east, towards Eterna City)

Diamond max 20%
Walking · Lv. 11 · 10% · Radar On

Road 205 (south, towards Floaroma Town)

Diamond max 22%
Walking · Lv. 9 · 10% · Radar OnWalking · Lv. 10 · 1% · Radar On
Pearl max 22%
Walking · Lv. 9 · 10% · Radar OnWalking · Lv. 10 · 1% · Radar On
Platinum max 22%
Walking · Lv. 10 · 10% · Radar OnWalking · Lv. 11 · 10% · Radar OnWalking · Lv. 11 · 1% · Radar OnWalking · Lv. 12 · 1% · Radar On

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Hoppip Biology and Behavior

Hoppip is extraordinarily light and can be lifted from the ground by even a gentle breeze, allowing it to drift over enormous distances on moving air currents. It appears able to sense strong winds before they arrive; when dangerous gusts approach, groups gather together, link their leaves, or grip the ground tightly to avoid being blown away. Gentle breezes are welcomed rather than feared, and Hoppip populations can be carried between towns, mountains, fields, and even urban environments by favorable winds. The species is found across much of the world but avoids very cold regions, making temperature one of the major limits on its otherwise extraordinary dispersal.

Hoppip Biological Data

National Pokédex
#187
Species
Cottonweed Pokémon
Height
1' 4" (0.4 m)
Weight
1.1 lbs (0.5 kg)
Habitat
Grassland
Color
Pink
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 255

Base Experience: 50 Exp

Hatch Counter: 20

Hoppip Size Comparison: BETA

Hoppip is listed at 1' 4" (0.4 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
hoppip
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Hoppip currently uses a pose-adjusted visual scale.