Azumarill is a Water/Fairy-type Pokémon introduced in Generation II and a final stage of its evolution line, with a base stat total of 420.

Azumarill

Azumarill

Abilities

Thick Fat

Heat-and-cold protection.

Huge Power

Raises ATTACK.

Sap Sipper

Boosts Attack when hit by a Grass-type move.

Hidden Ability

Base Stats

Total: 420
EV Yield: 3 HP
HP: 100
Attack: 50
Defense: 80
Sp. Atk: 60
Sp. Def: 80
Speed: 50

Azumarill's Weaknesses and Resistances

Evolution Chain

Azurill evolves into Marill by leveling up high friendship, and Marill evolves into Azumarill at level 18.

#0298 Azurill Azurill normal typefairy type
Lvl. uphigh friendship
#0183 Marill Marill water typefairy type
Lvl. upat level 18
#0184 Azumarill Azumarill water typefairy type

Azumarill Playthrough, Competitive, and Nuzlocke Usage

Using Azumarill in a Playthrough

The Azurill line changes enormously depending on generation because several major mechanics eventually transformed Azumarill from a modest Water-type into a powerful physical attacker. Azurill evolves into Marill through high friendship, while Marill evolves at the very early level of 18; in games where the player encounters Marill directly, the family can therefore reach Azumarill with very little delay. In Generation II Azumarill lacked Abilities and its Water attacks were special, leaving its low offensive stats poorly suited to direct damage, but from Generation III onward Huge Power can effectively double its Attack and the Generation IV physical/special split finally allows physical Water moves to use that strength. Generation VI improves the line again by making Marill and Azumarill Water/Fairy, adding Fairy STAB, a Dragon immunity, and useful resistances while moves such as Play Rough, Aqua Jet, Waterfall or Liquidation, and broad physical coverage give Azumarill a clear offensive identity. Its base 50 Speed remains a major limitation, but good 100/80/80 bulk and priority options allow Azumarill to succeed without consistently moving first.

Azumarill in Competitive Pokémon

Azumarill is one of the clearest examples of an Ability completely redefining a Pokemon's competitive identity. Huge Power doubles its Attack, turning an apparently unimpressive base 50 Attack stat into the foundation of a genuinely powerful wallbreaker, and the physical/special split later gave it strong Water attacks that could finally exploit that power directly. The addition of Fairy typing in Generation VI pushed Azumarill into major OU relevance by giving it excellent Water/Fairy STAB, a Dragon immunity, strong defensive utility, and access to Play Rough. Its two most famous offensive approaches are Choice Band, which applies immediate pressure, and Belly Drum combined with a Sitrus Berry and Aqua Jet, which can raise its Attack to extreme levels and then bypass its poor Speed with priority. Azumarill's low Speed, vulnerability to Grass-, Electric-, and Poison-type attacks, and dependence on Huge Power for most physical sets remain important limitations, but it has repeatedly maintained competitive value through the rare combination of bulk, priority, typing, and enormous effective Attack.

Azumarill in Nuzlockes

The Marill line can be an outstanding Nuzlocke family, but its strength depends heavily on both generation and Ability. A Huge Power Marill or Azumarill gains dramatically more offensive value than a Thick Fat individual, while the line becomes even safer from Generation VI onward because Water/Fairy typing supplies a Dragon immunity and useful resistances to Fighting, Dark, Fire, Water, Ice, and Bug attacks. Azumarill's large HP pool and solid defenses let it survive many neutral hits, and Aqua Jet in games where it is available provides valuable priority that can finish weakened opponents without exposing Azumarill to another attack. Its low Speed nevertheless means it often has to take damage before attacking, so powerful Electric, Grass, or Poison coverage can still produce sudden losses; in earlier generations Grass is particularly dangerous because Fairy typing is not yet present to reshape the defensive profile. Azurill itself is much weaker and should generally be evolved through friendship before being exposed to serious battles, but once the line reaches Azumarill it can provide an unusually strong combination of offense and survivability.

Learnsets

70 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Tail Whip normal type --- 100 status move
1 Water Gun water type 40 100 special move
1 Defense Curl normal type --- --- status move
1 Rollout rock type 30 90 physical move
1 Helping Hand normal type --- --- status move
6 Bubble Beam water type 65 100 special move
9 Charm fairy type --- 100 status move
12 Slam normal type 80 75 physical move
15 Bounce flying type 85 85 physical move
21 Aqua Tail water type 90 90 physical move
25 Play Rough fairy type 90 90 physical move
30 Aqua Ring water type --- --- status move
35 Rain Dance water type --- --- status move
40 Hydro Pump water type 110 80 special move
45 Double-Edge normal type 120 100 physical move
50 Superpower fighting type 120 100 physical move

Machine

- Ice Punch ice type 75 100 physical move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Hyper Beam normal type 150 90 special move
- Dig ground type 80 100 physical move
- Light Screen psychic type --- --- status move
- Metronome normal type --- --- status move
- Waterfall water type 80 100 physical move
- Swift normal type 60 --- special move
- Amnesia psychic type --- --- status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Mud-Slap ground type 20 100 special move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Encore normal type --- 100 status move
- Rain Dance water type --- --- status move
- Whirlpool water type 35 85 special move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Hyper Voice normal type 90 100 special move
- Fake Tears dark type --- 100 status move
- Muddy Water water type 90 85 special move
- Mud Shot ground type 55 95 special move
- Water Pulse water type 60 100 special move
- Fling dark type --- 100 physical move
- Focus Blast fighting type 120 70 special move
- Giga Impact normal type 150 90 physical move
- Grass Knot grass type --- 100 special move
- Bulldoze ground type 60 100 physical move
- Disarming Voice fairy type 40 --- special move
- Draining Kiss fairy type 50 100 special move
- Misty Terrain fairy type --- --- status move
- Play Rough fairy type 90 90 physical move
- Liquidation water type 85 100 physical move
- Misty Explosion fairy type 100 100 special move
- Tera Blast normal type 80 100 special move
- Ice Spinner ice type 80 100 physical move
- Snowscape ice type --- --- status move
- Trailblaze grass type 50 100 physical move
- Chilling Water water type 50 100 special move
- Alluring Voice fairy type 80 100 special move

Pokédex Entries

18 entries
Emerald

It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.

Gold

By keeping still and listening intently, it can tell what is in even wild, fast- moving rivers.

Silver

When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.

Crystal

The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.

Ruby

AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers.

Sapphire

AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe.

Firered / Soulsilver

When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.

Leafgreen

By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.

Diamond

It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.

Pearl / X

Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.

Platinum / Black / White

It can spend all day in water, since it can inhale and store a large volume of air.

Heartgold

By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.

Black 2 / White 2

Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.

Y

The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.

Omega Ruby

Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.

Alpha Sapphire

Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.

Sword

It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.

Shield

These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.

Where To Find Azumarill

13 locations
Friend Safari · KalosWalking · version details vary

Friend Safari (Water)

X max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 3
Y max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 3
Route 22 · KalosSurf, Yellow Flowers · version details vary

Road 22

X max 25%
Surf · Lv. 25 · 4%Surf · Lv. 27 · 1%Yellow Flowers · Lv. 25 · 10%Yellow Flowers · Lv. 26 · 10%
Y max 25%
Surf · Lv. 25 · 4%Surf · Lv. 27 · 1%Yellow Flowers · Lv. 25 · 10%Yellow Flowers · Lv. 26 · 10%
Victory Road · SinnohWalking · version details vary

Victory Road (B1F)

Platinum max 30%
Walking · Lv. 41 · 20%Walking · Lv. 43 · 10%

Victory Road (inside B1F)

Platinum max 30%
Walking · Lv. 47 · 20%Walking · Lv. 49 · 10%
Abundant Shrine · UnovaSurf Spots, Grass Spots · version details vary

Abundant Shrine

Black 2 max 5%
Surf Spots · Lv. 30–40 · 4%Surf Spots · Lv. 30–40 · 1%
White 2 max 10%
Grass Spots · Lv. 36 · 5%Surf Spots · Lv. 30–40 · 4%Surf Spots · Lv. 30–40 · 1%
Floccesy Ranch · UnovaSurf Spots · version details vary

Floccesy Ranch (inner)

Black 2 max 5%
Surf Spots · Lv. 5–15 · 4%Surf Spots · Lv. 5–15 · 1%
White 2 max 5%
Surf Spots · Lv. 5–15 · 4%Surf Spots · Lv. 5–15 · 1%

Floccesy Ranch (outer)

Black 2 max 5%
Surf Spots · Lv. 5–15 · 4%Surf Spots · Lv. 5–15 · 1%
White 2 max 5%
Surf Spots · Lv. 5–15 · 4%Surf Spots · Lv. 5–15 · 1%
Pinwheel Forest · UnovaSurf Spots · version details vary

Pinwheel Forest (inside)

Black 2 max 5%
Surf Spots · Lv. 50–60 · 4%Surf Spots · Lv. 50–60 · 1%
White 2 max 5%
Surf Spots · Lv. 50–60 · 4%Surf Spots · Lv. 50–60 · 1%
Relic Passage · UnovaSurf Spots · version details vary

Relic Tunnel (Relic Castle entrance)

Black 2 max 5%
Surf Spots · Lv. 10–30 · 4%Surf Spots · Lv. 10–30 · 1%
White 2 max 5%
Surf Spots · Lv. 10–30 · 4%Surf Spots · Lv. 10–30 · 1%
Route 11 · UnovaGrass Spots · version details vary

Road 11

Black 2 max 5%
Grass Spots · Lv. 39 · 4%Grass Spots · Lv. 39 · 1%
White 2 max 5%
Grass Spots · Lv. 39 · 4%Grass Spots · Lv. 39 · 1%
Route 20 · UnovaSurf Spots · version details vary

Road 20

Black 2 max 5%
Surf Spots · Lv. 5–15 · 4%Surf Spots · Lv. 5–15 · 1%
White 2 max 5%
Surf Spots · Lv. 5–15 · 4%Surf Spots · Lv. 5–15 · 1%
Route 22 · UnovaGrass Spots, Surf Spots · version details vary

Road 22

Black 2 max 10%
Grass Spots · Lv. 42 · 4%Grass Spots · Lv. 42 · 1%Surf Spots · Lv. 25–45 · 4%Surf Spots · Lv. 25–45 · 1%
White 2 max 10%
Grass Spots · Lv. 42 · 4%Grass Spots · Lv. 42 · 1%Surf Spots · Lv. 25–45 · 4%Surf Spots · Lv. 25–45 · 1%
Route 6 · UnovaGrass Spots, Surf Spots · version details vary

Road 6

Black 2 max 10%
Grass Spots · Lv. 26 · 5%Surf Spots · Lv. 10–30 · 4%Surf Spots · Lv. 10–30 · 1%
White 2 max 10%
Grass Spots · Lv. 26 · 5%Surf Spots · Lv. 10–35 · 4%Surf Spots · Lv. 10–35 · 1%
Victory Road · UnovaSurf Spots · version details vary

Victory Road 2 (unknown area 71)

Black 2 max 5%
Surf Spots · Lv. 40–50 · 4%Surf Spots · Lv. 40–50 · 1%
White 2 max 5%
Surf Spots · Lv. 40–50 · 4%Surf Spots · Lv. 40–50 · 1%

Victory Road 2 (unknown area 75)

Black 2 max 5%
Surf Spots · Lv. 40–70 · 4%Surf Spots · Lv. 40–70 · 1%
White 2 max 5%
Surf Spots · Lv. 40–50 · 4%Surf Spots · Lv. 40–50 · 1%

Victory Road 2 (unknown area 78)

Black 2 max 5%
Surf Spots · Lv. 40–50 · 4%Surf Spots · Lv. 40–50 · 1%
White 2 max 5%
Surf Spots · Lv. 40–50 · 4%Surf Spots · Lv. 40–50 · 1%
Village Bridge · UnovaGrass Spots, Surf Spots · version details vary

Village Bridge

Black 2 max 10%
Grass Spots · Lv. 39 · 4%Grass Spots · Lv. 39 · 1%Surf Spots · Lv. 30–40 · 5%
White 2 max 10%
Grass Spots · Lv. 39 · 4%Grass Spots · Lv. 39 · 1%Surf Spots · Lv. 30–40 · 5%

Additional Images

PokeAPI sprites

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Azumarill Biology and Behavior

Azumarill is exceptionally well adapted to aquatic life and can remain in the water throughout the day, using highly developed hearing to detect prey even through the noise of fast-moving rivers. Its lower-body pattern acts as camouflage underwater, while it rolls its long ears to help keep their interiors dry while swimming. When Azumarill notices a drowning Pokemon, it can create a bubble of air around the victim so that it can continue breathing underwater; it uses the same ability to protect young Azurill playing near rivers. By remaining motionless and listening carefully, Azumarill can locate prey it cannot see and then navigate turbulent water to reach it. This combination of acute hearing, aquatic camouflage, prolonged swimming ability, and active rescue behavior gives Azumarill one of the more fully described freshwater lifestyles among Water-type Pokemon.

Azumarill Biological Data

National Pokédex
#184
Species
Aqua Rabbit Pokémon
Height
2' 7" (0.8 m)
Weight
62.8 lbs (28.5 kg)
Habitat
Waters Edge
Color
Blue
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 75

Base Experience: 189 Exp

Hatch Counter: 10

Azumarill Size Comparison: BETA

Azumarill is listed at 2' 7" (0.8 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
azumarill
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Azumarill currently uses a pose-adjusted visual scale.