
Electric Type
Learn which Pokémon, moves, and abilities belong to the Electric type, plus its offensive strengths and defensive weaknesses.
Offensive Matchups
2×
2×0.5×
0.5×Defensive Matchups
2×
2×0.5×
0.5×Electric Pokémon sorted by stats114 Pokémon
#0025
Pikachu
#0025
Pikachu Alola Cap
#0025
Pikachu Belle
#0025
Pikachu Cosplay
#0025
Pikachu Gmax
#0025
Pikachu Hoenn Cap
#0025
Pikachu Kalos Cap
#0025
Pikachu Libre
#0025
Pikachu Original Cap
#0025
Pikachu Partner Cap
#0025
Pikachu Phd
#0025
Pikachu Pop Star
#0025
Pikachu Rock Star
#0025
Pikachu Sinnoh Cap
#0025
Pikachu Starter
#0025
Pikachu Unova Cap
#0025
Pikachu World Cap
#0026
Raichu
#0026
Alolan Raichu
#0026
Mega Raichu X
#0026
Mega Raichu Y
#0074
Alolan Geodude
#0075
Alolan Graveler
#0076
Alolan Golem
#0081
Magnemite
#0082
Magneton
#0100
Voltorb
#0100
Hisuian Voltorb
#0101
Electrode
#0101
Hisuian Electrode
#0125
Electabuzz
#0135
Jolteon
#0145
Zapdos
#0170
Chinchou
#0171
Lanturn
#0172
Pichu
#0179
Mareep
#0180
Flaaffy
#0181
Ampharos
#0181
Mega Ampharos
#0239
Elekid
#0243
Raikou
#0309
Electrike
#0310
Manectric
#0310
Mega Manectric
#0311
Plusle
#0312
Minun
#0403
Shinx
#0404
Luxio
#0405
Luxray
#0417
Pachirisu
#0462
Magnezone
#0466
Electivire
#0479
Rotom
#0479
Rotom Fan
#0479
Rotom Frost
#0479
Rotom Heat
#0479
Rotom Mow
#0479
Rotom Wash
#0522
Blitzle
#0523
Zebstrika
#0587
Emolga
#0595
Joltik
#0596
Galvantula
#0602
Tynamo
#0603
Eelektrik
#0604
Eelektross
#0604
Mega Eelektross
#0618
Stunfisk
#0642
Thundurus Incarnate
#0642
Thundurus Therian
#0644
Zekrom
#0694
Helioptile
#0695
Heliolisk
#0702
Dedenne
#0737
Charjabug
#0738
Vikavolt
#0738
Vikavolt Totem
#0741
Oricorio Pom Pom
#0777
Togedemaru
#0777
Togedemaru Totem
#0785
Tapu Koko
#0796
Xurkitree
#0807
Zeraora
#0807
Mega Zeraora
#0835
Yamper
#0836
Boltund
#0848
Toxel
#0849
Toxtricity Amped
#0849
Toxtricity Amped Gmax
#0849
Toxtricity Low Key
#0849
Toxtricity Low Key Gmax
#0871
Pincurchin
#0877
Morpeko Full Belly
#0877
Morpeko Hangry
#0880
Dracozolt
#0881
Arctozolt
#0894
Regieleki
#0921
Pawmi
#0922
Pawmo
#0923
Pawmot
#0938
Tadbulb
#0939
Bellibolt
#0940
Wattrel
#0941
Kilowattrel
#0989
Sandy Shocks
#0992
Iron Hands
#0995
Iron Thorns
#1008
Miraidon
#1008
Miraidon Aquatic Mode
#1008
Miraidon Drive Mode
#1008
Miraidon Glide Mode
#1008
Miraidon Low Power Mode
#1021
Raging Bolt

#0025
#0025
#0025
#0025
#0025
#0025
#0025
#0025
#0025
#0025
#0025
#0025
#0025
#0025
#0025
#0025
#0026
#0026
#0026
#0074
#0075
#0076
#0081

#0100
#0101
#0135
#0145

#0171
#0172
#0179
#0180
#0181
#0181
#0243
#0309
#0310
#0310
#0311
#0312
#0403
#0404
#0405
#0417
#0462
#0479





#0522
#0523
#0587
#0596
#0602
#0603
#0604
#0604
#0618
#0642

#0694


#0738
#0738
#0741



#0807
#0807
#0835
#0836
#0848




#0877



#0921
#0922
#0923
#0938
#0939
#0940


#0992
#0995
#1008





Electric Moves49 moves
| Move | Category | Power | Accuracy | PP | Generation |
|---|---|---|---|---|---|
| Thunder Punch | Physical | 75 | 100% | 15 | Generation I |
| Thunder Shock | Special | 40 | 100% | 30 | Generation I |
| Thunderbolt | Special | 90 | 100% | 15 | Generation I |
| Thunder Wave | Status | — | 90% | 20 | Generation I |
| Thunder | Special | 110 | 70% | 10 | Generation I |
| Zap Cannon | Special | 120 | 50% | 5 | Generation Ii |
| Spark | Physical | 65 | 100% | 20 | Generation Ii |
| Charge | Status | — | — | 20 | Generation Iii |
| Volt Tackle | Physical | 120 | 100% | 15 | Generation Iii |
| Shock Wave | Special | 60 | — | 20 | Generation Iii |
| Magnet Rise | Status | — | — | 10 | Generation Iv |
| Thunder Fang | Physical | 65 | 95% | 15 | Generation Iv |
| Discharge | Special | 80 | 100% | 15 | Generation Iv |
| Charge Beam | Special | 50 | 90% | 10 | Generation Iv |
| Electro Ball | Special | — | 100% | 10 | Generation V |
| Volt Switch | Special | 70 | 100% | 20 | Generation V |
| Electroweb | Special | 55 | 95% | 15 | Generation V |
| Wild Charge | Physical | 90 | 100% | 15 | Generation V |
| Bolt Strike | Physical | 130 | 85% | 5 | Generation V |
| Fusion Bolt | Physical | 100 | 100% | 5 | Generation V |
| Ion Deluge | Status | — | — | 25 | Generation Vi |
| Parabolic Charge | Special | 65 | 100% | 20 | Generation Vi |
| Electrify | Status | — | — | 20 | Generation Vi |
| Eerie Impulse | Status | — | 100% | 15 | Generation Vi |
| Magnetic Flux | Status | — | — | 20 | Generation Vi |
| Electric Terrain | Status | — | — | 10 | Generation Vi |
| Nuzzle | Physical | 20 | 100% | 20 | Generation Vi |
| Gigavolt Havoc | Physical | — | — | 1 | Generation Vii |
| Gigavolt Havoc | Special | — | — | 1 | Generation Vii |
| Catastropika | Physical | 210 | — | 1 | Generation Vii |
| Stoked Sparksurfer | Special | 175 | — | 1 | Generation Vii |
| Zing Zap | Physical | 80 | 100% | 10 | Generation Vii |
| 10,000,000 Volt Thunderbolt | Special | 195 | — | 1 | Generation Vii |
| Plasma Fists | Physical | 100 | 100% | 15 | Generation Vii |
| Zippy Zap | Physical | 80 | 100% | 10 | Generation Vii |
| Pika Papow | Special | — | — | 20 | Generation Vii |
| Buzzy Buzz | Special | 60 | 100% | 20 | Generation Vii |
| Bolt Beak | Physical | 85 | 100% | 10 | Generation Viii |
| Max Lightning | Physical | 10 | — | 10 | Generation Viii |
| Aura Wheel | Physical | 110 | 100% | 10 | Generation Viii |
| Overdrive | Special | 80 | 100% | 10 | Generation Viii |
| Rising Voltage | Special | 70 | 100% | 20 | Generation Viii |
| Thunder Cage | Special | 80 | 90% | 15 | Generation Viii |
| Wildbolt Storm | Special | 100 | 80% | 10 | Generation Viii |
| Electro Drift | Special | 100 | 100% | 5 | Generation Ix |
| Double Shock | Physical | 120 | 100% | 5 | Generation Ix |
| Electro Shot | Special | 130 | 100% | 10 | Generation Ix |
| Thunderclap | Special | 70 | 100% | 5 | Generation Ix |
| Supercell Slam | Physical | 100 | 95% | 15 | Generation Ix |
Electric Abilities61 abilities
AftermathDamages the foe landing the finishing hit.AnalyticBoosts move power when the Pokémon moves last.Ball FetchIf the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.BatteryPowers up ally Pokémon’s special moves.Beast BoostThe Pokémon boosts its most proficient stat each time it knocks out a Pokémon.Cheek PouchRestores HP as well when the Pokémon eats a Berry.CompetitiveBoosts the Sp. Atk stat when a stat is lowered.Compound EyesRaises accuracy.DampPrevents self-destruction.DefiantWhen its stats are lowered its Attack increases.Dry SkinReduces HP if it is hot. Water restores HP.Electric SurgeTurns the ground into Electric Terrain when the Pokémon enters a battle.ElectromorphosisThe Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.GutsUps ATTACK if suffering.Hadron EngineTurns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.Hunger SwitchThe Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.HustleTrades accuracy for power.IlluminateEncounter rate increases.Inner FocusPrevents flinching.IntimidateLowers the foe’s ATTACK.Iron BarbsInflicts damage to the Pokémon on contact.Iron FistBoosts the power of punching moves.KlutzThe Pokémon can’t use any held items.LevitateNot hit by GROUND attacks.Lightning RodDraws electrical moves.LimberPrevents paralysis.Magnet PullTraps STEEL-type POKéMON.MinusPowers up with PLUS.Motor DriveRaises Speed if hit by an Electric-type move.Natural CureHeals upon switching out.Own TempoPrevents confusion.PickupMay pick up items.PlusPowers up with MINUS.PranksterGives priority to a status move.PressureRaises foe’s PP usage.ProtosynthesisBoosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.Punk RockBoosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.Quark DriveBoosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.Quick FeetBoosts Speed if there is a status problem.RattledSome move types scare it and boost its Speed.RivalryRaises Attack if the foe is of the same gender.Run AwayEnables a sure getaway from wild Pokémon.Sand RushBoosts the Pokémon’s Speed in a sandstorm.Sand VeilUps evasion in a sandstorm.Sap SipperBoosts Attack when hit by a Grass-type move.Slush RushBoosts the Pokémon’s Speed stat in a hailstorm.Solar PowerBoosts Sp. Atk, but lowers HP in sunshine.SoundproofAvoids sound-based moves.StaticParalyzes on contact.Strong JawThe Pokémon’s strong jaw gives it tremendous biting power.SturdyNegates 1-hit KO attacks.SwarmUps BUG moves in a pinch.TechnicianPowers up the Pokémon’s weaker moves.TelepathyAnticipates an ally’s attack and dodges it.TeravoltMoves can be used regardless of Abilities.TransistorPowers up Electric-type moves.UnnerveMakes the foe nervous and unable to eat Berries.Vital SpiritPrevents sleep.Volt AbsorbTurns electricity into HP.Water AbsorbChanges water into HP.Wind PowerThe Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.
Electric Pokémon by Size
Largest Pokémon are on the left. Smallest Pokémon are on the right.
One true scale at current zoom
