Lanturn is a Water/Electric-type Pokémon introduced in Generation II and a final stage of its evolution line, with a base stat total of 460.

Lanturn

Lanturn

Abilities

Volt Absorb

Turns electricity into HP.

Illuminate

Encounter rate increases.

Water Absorb

Changes water into HP.

Hidden Ability

Base Stats

Total: 460
EV Yield: 2 HP
HP: 125
Attack: 58
Defense: 58
Sp. Atk: 76
Sp. Def: 76
Speed: 67

Lanturn's Weaknesses and Resistances

Evolution Chain

Chinchou evolves into Lanturn at level 27.

Lanturn Playthrough, Competitive, and Nuzlocke Usage

Using Lanturn in a Playthrough

The Chinchou line offers one of the most useful and unusual type combinations available during many playthroughs: Water/Electric gives it strong STAB coverage against Fire-, Ground-, Rock-, Water-, and Flying-type opponents while leaving only Grass and Ground as ordinary weaknesses. Chinchou evolves into Lanturn at level 27, gaining an enormous HP stat and enough Special Attack and Special Defense to function as a durable special attacker even though its raw offensive power is only moderate. Surf paired with Thunderbolt, Discharge, or another Electric attack provides reliable dual-STAB coverage, while Ice coverage, Thunder Wave, Confuse Ray, and other support options can fill gaps depending on generation. From Generation III onward, Volt Absorb can make Lanturn completely immune to Electric attacks and heal it when they connect, creating particularly valuable switching opportunities for teams that also use Water- or Flying-types. Its main weaknesses are low physical Defense and below-average Speed, so its huge HP pool should not be mistaken for universal durability, especially against strong Ground attacks.

Lanturn in Competitive Pokémon

Lanturn has maintained a recognizable lower-tier competitive niche for many generations as a bulky special tank and momentum-generating pivot. Its Water/Electric typing supplies valuable resistances to Fire, Water, Ice, Flying, and Steel, while Volt Absorb adds an Electric immunity and lets Lanturn block opposing Volt Switch attempts while recovering health. Later generations made the role especially coherent through its own slow Volt Switch, which can absorb an attack and then bring a frailer teammate into battle safely, while Scald, Heal Bell, Toxic, Thunder Wave, and Ice coverage provide additional support. Its enormous base 125 HP and respectable Special Defense make it much sturdier against special attacks than its overall base-stat total suggests, and Lanturn was already a notable UU special tank as far back as Generation II. Poor physical Defense, common Grass and Ground coverage, modest offensive stats, vulnerability to entry-hazard wear, and the absence of convenient reliable recovery keep it from functioning as an all-purpose wall.

Lanturn in Nuzlockes

The Chinchou line is an excellent Nuzlocke encounter when available because Water/Electric typing combines broad offensive coverage with a compact weakness profile and Lanturn's huge HP pool. Lanturn can handle many Water-, Fire-, Ice-, and Flying-type opponents safely, and a Volt Absorb individual gains a complete Electric immunity that can create predictable, damage-free switches and even restore health. Its low physical Defense is the major trap: strong Earthquake users can deal enormous damage despite Lanturn's impressive-looking HP total, and Grass attacks are also dangerous because they exploit its other weakness. Chinchou itself is reasonably usable while training toward the level-27 evolution, so the line usually requires less babysitting than many late-blooming Pokemon. Because it combines two commonly needed attacking types in one team slot while also offering defensive utility, Lanturn can be especially valuable in Nuzlockes where encounter limitations make role compression important.

Learnsets

64 moves · Scarlet Violet

Level Up

- Stockpile normal type --- --- status move
- Spit Up normal type --- 100 special move
- Swallow normal type --- --- status move
1 Supersonic normal type --- 55 status move
1 Water Gun water type 40 100 special move
1 Thunder Wave electric type --- 90 status move
1 Electro Ball electric type --- 100 special move
1 Eerie Impulse electric type --- 100 status move
12 Bubble Beam water type 65 100 special move
16 Confuse Ray ghost type --- 100 status move
20 Spark electric type 65 100 physical move
24 Charge electric type --- --- status move
30 Discharge electric type 80 100 special move
36 Aqua Ring water type --- --- status move
42 Flail normal type --- 100 physical move
48 Take Down normal type 90 85 physical move
54 Hydro Pump water type 110 80 special move

Machine

- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Psybeam psychic type 65 100 special move
- Hyper Beam normal type 150 90 special move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Agility psychic type --- --- status move
- Confuse Ray ghost type --- 100 status move
- Waterfall water type 80 100 physical move
- Amnesia psychic type --- --- status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Whirlpool water type 35 85 special move
- Facade normal type 70 100 physical move
- Charge electric type --- --- status move
- Muddy Water water type 90 85 special move
- Water Pulse water type 60 100 special move
- Giga Impact normal type 150 90 physical move
- Charge Beam electric type 50 90 special move
- Electro Ball electric type --- 100 special move
- Scald water type 80 100 special move
- Volt Switch electric type 70 100 special move
- Electroweb electric type 55 95 special move
- Wild Charge electric type 90 100 physical move
- Eerie Impulse electric type --- 100 status move
- Electric Terrain electric type --- --- status move
- Dazzling Gleam fairy type 80 100 special move
- Liquidation water type 85 100 physical move
- Flip Turn water type 60 100 physical move
- Tera Blast normal type 80 100 special move
- Chilling Water water type 50 100 special move

Egg

- Mist ice type --- --- status move
- Psybeam psychic type 65 100 special move
- Water Pulse water type 60 100 special move
- Sucker Punch dark type 70 100 physical move
- Soak water type --- 100 status move

Pokédex Entries

16 entries
Gold

The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.

Silver / Firered

It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.

Crystal

This POKéMON uses the bright part of its body, which changed from a dorsal fin, to lure prey.

Ruby

LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.

Sapphire

LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.

Emerald

The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This POKéMON illuminates the inky darkness of deep seas.

Leafgreen / Heartgold / Sword

The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.

Diamond / Pearl / Platinum

LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

Soulsilver / Y

It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.

Black / White / Black 2 / White 2 / X

Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

Omega Ruby

Lanturn is nicknamed “the deep-sea star” for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.

Alpha Sapphire

Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.

Sun

Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.

Moon / Shield

This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.

Ultra Sun

When the bacteria living inside its antennae absorb Lanturn’s bodily fluids, a strong luminescent effect is produced.

Ultra Moon

It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.

Where To Find Lanturn

17 locations
Akala Outskirts · AlolaSOS Encounter, SOS From Bubbling Spot · version details vary

Akala Outskirts Area

Ultra Moon max 30%
SOS Encounter · Lv. 10–24 · 15%SOS From Bubbling Spot · Lv. 10–29 · 15%
Ultra Sun max 30%
SOS Encounter · Lv. 10–24 · 15%SOS From Bubbling Spot · Lv. 10–29 · 15%
Route 8 · AlolaSOS Encounter, SOS From Bubbling Spot · version details vary

Alola Route 8 Main

Ultra Moon max 30%
SOS Encounter · Lv. 10–20 · 15%SOS From Bubbling Spot · Lv. 10–25 · 15%
Ultra Sun max 30%
SOS Encounter · Lv. 10–20 · 15%SOS From Bubbling Spot · Lv. 10–25 · 15%
New Bark Town · JohtoSuper Rod · version details vary

New Bark Town

Crystal max 10%
Super Rod · Lv. 40 · 10%
Gold max 10%
Super Rod · Lv. 40 · 10%
HeartGold max 10%
Super Rod · Lv. 40 · 10%
Silver max 10%
Super Rod · Lv. 40 · 10%
SoulSilver max 10%
Super Rod · Lv. 40 · 10%
Route 47 · JohtoSuper Rod · version details vary

Road 47

HeartGold max 10%
Super Rod · Lv. 40 · 10%
SoulSilver max 10%
Super Rod · Lv. 40 · 10%
Sea Route 41 · JohtoSuper Rod · version details vary

Road 41

Crystal max 10%
Super Rod · Lv. 40 · 10%
Gold max 10%
Super Rod · Lv. 40 · 10%
HeartGold max 10%
Super Rod · Lv. 40 · 10%
Silver max 10%
Super Rod · Lv. 40 · 10%
SoulSilver max 10%
Super Rod · Lv. 40 · 10%
Azure Bay · KalosSuper Rod · version details vary

Azure Bay

X max 5%
Super Rod · Lv. 35 · 5%
Y max 5%
Super Rod · Lv. 35 · 5%
Shalour City · KalosSuper Rod · version details vary

Shalour City

X max 5%
Super Rod · Lv. 35 · 5%
Y max 5%
Super Rod · Lv. 35 · 5%
Cinnabar Island · KantoSuper Rod · version details vary

Cinnabar Island

Crystal max 10%
Super Rod · Lv. 40 · 10%
Gold max 10%
Super Rod · Lv. 40 · 10%
HeartGold max 10%
Super Rod · Lv. 40 · 10%
Silver max 10%
Super Rod · Lv. 40 · 10%
SoulSilver max 10%
Super Rod · Lv. 40 · 10%
Pallet Town · KantoSuper Rod · version details vary

Pallet Town

Crystal max 10%
Super Rod · Lv. 40 · 10%
Gold max 10%
Super Rod · Lv. 40 · 10%
HeartGold max 10%
Super Rod · Lv. 40 · 10%
Silver max 10%
Super Rod · Lv. 40 · 10%
SoulSilver max 10%
Super Rod · Lv. 40 · 10%
Route 26 · KantoSuper Rod · version details vary

Road 26

Crystal max 10%
Super Rod · Lv. 40 · 10%
Gold max 10%
Super Rod · Lv. 40 · 10%
HeartGold max 10%
Super Rod · Lv. 40 · 10%
Silver max 10%
Super Rod · Lv. 40 · 10%
SoulSilver max 10%
Super Rod · Lv. 40 · 10%
Route 27 · KantoSuper Rod · version details vary

Road 27

Crystal max 10%
Super Rod · Lv. 40 · 10%
Gold max 10%
Super Rod · Lv. 40 · 10%
HeartGold max 10%
Super Rod · Lv. 40 · 10%
Silver max 10%
Super Rod · Lv. 40 · 10%
SoulSilver max 10%
Super Rod · Lv. 40 · 10%
Sea Route 20 · KantoSuper Rod · version details vary

Road 20

Crystal max 10%
Super Rod · Lv. 40 · 10%
Gold max 10%
Super Rod · Lv. 40 · 10%
HeartGold max 10%
Super Rod · Lv. 40 · 10%
Silver max 10%
Super Rod · Lv. 40 · 10%
SoulSilver max 10%
Super Rod · Lv. 40 · 10%
Sea Route 21 · KantoSuper Rod · version details vary

Road 21

Crystal max 10%
Super Rod · Lv. 40 · 10%
Gold max 10%
Super Rod · Lv. 40 · 10%
HeartGold max 10%
Super Rod · Lv. 40 · 10%
Silver max 10%
Super Rod · Lv. 40 · 10%
SoulSilver max 10%
Super Rod · Lv. 40 · 10%
Vermilion City · KantoSuper Rod · version details vary

S.S. Anne dock

Crystal max 10%
Super Rod · Lv. 40 · 10%
Gold max 10%
Super Rod · Lv. 40 · 10%
HeartGold max 10%
Super Rod · Lv. 40 · 10%
Silver max 10%
Super Rod · Lv. 40 · 10%
SoulSilver max 10%
Super Rod · Lv. 40 · 10%

Vermilion City

Crystal max 10%
Super Rod · Lv. 40 · 10%
Gold max 10%
Super Rod · Lv. 40 · 10%
HeartGold max 10%
Super Rod · Lv. 40 · 10%
Silver max 10%
Super Rod · Lv. 40 · 10%
SoulSilver max 10%
Super Rod · Lv. 40 · 10%
Sea Route 220 · SinnohSuper Rod · version details vary

Road 220

Diamond max 5%
Super Rod · Lv. 20–45 · 4%Super Rod · Lv. 20–45 · 1%
Pearl max 5%
Super Rod · Lv. 20–45 · 4%Super Rod · Lv. 20–45 · 1%
Driftveil City · UnovaSuper Rod Spots · version details vary

Driftveil City

Black max 5%
Super Rod Spots · Lv. 45–70 · 4%Super Rod Spots · Lv. 45–70 · 1%
White max 5%
Super Rod Spots · Lv. 45–70 · 4%Super Rod Spots · Lv. 45–70 · 1%
Undella Bay · UnovaSuper Rod Spots · version details vary

Undella Bay

Black 2 max 15%
Super Rod Spots · Lv. 50–70 · 15%
White 2 max 15%
Super Rod Spots · Lv. 50–70 · 15%

Held Items

2 items
Deep Sea Scale
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
  • X: 5% chance
  • Y: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance
Yellow Shard
  • Ruby: 5% chance
  • Sapphire: 5% chance
  • Emerald: 5% chance
  • Firered: 5% chance
  • Leafgreen: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Lanturn Biology and Behavior

Lanturn is a deep-sea predator whose luminous antenna contains bacteria that generate light by absorbing fluids from its body, creating a biological lighting system powerful enough to be visible from the ocean surface more than three miles above. It uses this glow to attract prey and then produces an intense flash that blinds or immobilizes the target before swallowing it whole, earning Lanturn the nickname 'the Deep-Sea Star.' Its place in the marine food web is unusually well documented: Lanturn competes with Lumineon while hunting Starmie, while Frillish and Sharpedo are known predators of Lanturn itself. When viewed from a ship at night, lights from Lanturn swimming far below can make the dark ocean resemble a field of stars.

Lanturn Biological Data

National Pokédex
#171
Species
Light Pokémon
Height
3' 11" (1.2 m)
Weight
49.6 lbs (22.5 kg)
Habitat
Sea
Color
Blue
Body Style
Fish
Gender
50% female / 50% male

Misc

Catch Rate: 75

Base Experience: 161 Exp

Hatch Counter: 20

Lanturn Size Comparison: BETA

Lanturn is listed at 3' 11" (1.2 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
lanturn
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.