Chinchou is a Water/Electric-type Pokémon introduced in Generation II and the first stage of its evolution line, with a base stat total of 330.

Chinchou

Chinchou

Abilities

Volt Absorb

Turns electricity into HP.

Illuminate

Encounter rate increases.

Water Absorb

Changes water into HP.

Hidden Ability

Base Stats

Total: 330
EV Yield: 1 HP
HP: 75
Attack: 38
Defense: 38
Sp. Atk: 56
Sp. Def: 56
Speed: 67

Chinchou's Weaknesses and Resistances

Evolution Chain

Chinchou evolves into Lanturn at level 27.

Chinchou Playthrough, Competitive, and Nuzlocke Usage

Using Chinchou in a Playthrough

The Chinchou line offers one of the most useful and unusual type combinations available during many playthroughs: Water/Electric gives it strong STAB coverage against Fire-, Ground-, Rock-, Water-, and Flying-type opponents while leaving only Grass and Ground as ordinary weaknesses. Chinchou evolves into Lanturn at level 27, gaining an enormous HP stat and enough Special Attack and Special Defense to function as a durable special attacker even though its raw offensive power is only moderate. Surf paired with Thunderbolt, Discharge, or another Electric attack provides reliable dual-STAB coverage, while Ice coverage, Thunder Wave, Confuse Ray, and other support options can fill gaps depending on generation. From Generation III onward, Volt Absorb can make Lanturn completely immune to Electric attacks and heal it when they connect, creating particularly valuable switching opportunities for teams that also use Water- or Flying-types. Its main weaknesses are low physical Defense and below-average Speed, so its huge HP pool should not be mistaken for universal durability, especially against strong Ground attacks.

Chinchou in Competitive Pokémon

Lanturn has maintained a recognizable lower-tier competitive niche for many generations as a bulky special tank and momentum-generating pivot. Its Water/Electric typing supplies valuable resistances to Fire, Water, Ice, Flying, and Steel, while Volt Absorb adds an Electric immunity and lets Lanturn block opposing Volt Switch attempts while recovering health. Later generations made the role especially coherent through its own slow Volt Switch, which can absorb an attack and then bring a frailer teammate into battle safely, while Scald, Heal Bell, Toxic, Thunder Wave, and Ice coverage provide additional support. Its enormous base 125 HP and respectable Special Defense make it much sturdier against special attacks than its overall base-stat total suggests, and Lanturn was already a notable UU special tank as far back as Generation II. Poor physical Defense, common Grass and Ground coverage, modest offensive stats, vulnerability to entry-hazard wear, and the absence of convenient reliable recovery keep it from functioning as an all-purpose wall.

Chinchou in Nuzlockes

The Chinchou line is an excellent Nuzlocke encounter when available because Water/Electric typing combines broad offensive coverage with a compact weakness profile and Lanturn's huge HP pool. Lanturn can handle many Water-, Fire-, Ice-, and Flying-type opponents safely, and a Volt Absorb individual gains a complete Electric immunity that can create predictable, damage-free switches and even restore health. Its low physical Defense is the major trap: strong Earthquake users can deal enormous damage despite Lanturn's impressive-looking HP total, and Grass attacks are also dangerous because they exploit its other weakness. Chinchou itself is reasonably usable while training toward the level-27 evolution, so the line usually requires less babysitting than many late-blooming Pokemon. Because it combines two commonly needed attacking types in one team slot while also offering defensive utility, Lanturn can be especially valuable in Nuzlockes where encounter limitations make role compression important.

Learnsets

58 moves · Scarlet Violet

Level Up

1 Supersonic normal type --- 55 status move
1 Water Gun water type 40 100 special move
4 Electro Ball electric type --- 100 special move
8 Thunder Wave electric type --- 90 status move
12 Bubble Beam water type 65 100 special move
16 Confuse Ray ghost type --- 100 status move
20 Spark electric type 65 100 physical move
24 Charge electric type --- --- status move
28 Discharge electric type 80 100 special move
32 Aqua Ring water type --- --- status move
36 Flail normal type --- 100 physical move
40 Take Down normal type 90 85 physical move
44 Hydro Pump water type 110 80 special move

Machine

- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Psybeam psychic type 65 100 special move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Agility psychic type --- --- status move
- Confuse Ray ghost type --- 100 status move
- Waterfall water type 80 100 physical move
- Amnesia psychic type --- --- status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Whirlpool water type 35 85 special move
- Facade normal type 70 100 physical move
- Charge electric type --- --- status move
- Muddy Water water type 90 85 special move
- Water Pulse water type 60 100 special move
- Charge Beam electric type 50 90 special move
- Electro Ball electric type --- 100 special move
- Scald water type 80 100 special move
- Volt Switch electric type 70 100 special move
- Electroweb electric type 55 95 special move
- Wild Charge electric type 90 100 physical move
- Eerie Impulse electric type --- 100 status move
- Electric Terrain electric type --- --- status move
- Dazzling Gleam fairy type 80 100 special move
- Liquidation water type 85 100 physical move
- Flip Turn water type 60 100 physical move
- Tera Blast normal type 80 100 special move
- Chilling Water water type 50 100 special move

Egg

- Mist ice type --- --- status move
- Psybeam psychic type 65 100 special move
- Water Pulse water type 60 100 special move
- Sucker Punch dark type 70 100 physical move
- Soak water type --- 100 status move

Pokédex Entries

16 entries
Ultra Moon

Chinchou blink their shining antennae at one another to claim their respective turf.

Gold

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

Silver

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Crystal

Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.

Ruby

CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.

Sapphire

CHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly.

Emerald

When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.

Firered / Soulsilver / X / Shield

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Leafgreen / Heartgold / Y

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

Diamond / Pearl / Platinum / Black / White / Black 2 / White 2

It discharges positive and negative electricity from its antenna tips to shock its foes.

Omega Ruby

Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.

Alpha Sapphire

Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.

Sun

Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.

Moon

It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.

Ultra Sun

Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.

Sword

Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.

Where To Find Chinchou

21 locations
Akala Outskirts · AlolaBubbling Spots, Super Rod · version details vary

Akala Outskirts Area

Ultra Moon max 40%
Bubbling Spots · Lv. 10–29 · 35%Super Rod · Lv. 10–24 · 5%
Ultra Sun max 40%
Bubbling Spots · Lv. 10–29 · 35%Super Rod · Lv. 10–24 · 5%
Route 8 · AlolaBubbling Spots, Super Rod · version details vary

Alola Route 8 Main

Moon max 21%
Bubbling Spots · Lv. 10–25 · 20%Super Rod · Lv. 10–20 · 1%
Sun max 21%
Bubbling Spots · Lv. 10–25 · 20%Super Rod · Lv. 10–20 · 1%
Ultra Moon max 40%
Bubbling Spots · Lv. 10–25 · 35%Super Rod · Lv. 10–20 · 5%
Ultra Sun max 40%
Bubbling Spots · Lv. 10–25 · 35%Super Rod · Lv. 10–20 · 5%
Hulbury · GalarBubbling Spots · version details vary

Hulbury

Shield max 20%
Bubbling Spots · Lv. 20–24 · 20%
Sword max 20%
Bubbling Spots · Lv. 20–24 · 20%
Route 124 · HoennSeaweed · version details vary

Road 124 (underwater)

Emerald max 30%
Seaweed · Lv. 20–30 · 30%
Ruby max 30%
Seaweed · Lv. 20–30 · 30%
Sapphire max 30%
Seaweed · Lv. 20–30 · 30%
Route 126 · HoennSeaweed · version details vary

Road 126 (underwater)

Emerald max 30%
Seaweed · Lv. 20–30 · 30%
Ruby max 30%
Seaweed · Lv. 20–30 · 30%
Sapphire max 30%
Seaweed · Lv. 20–30 · 30%
New Bark Town · JohtoGood Rod, Super Rod · version details vary

New Bark Town

Crystal max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
Gold max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
HeartGold max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Silver max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
SoulSilver max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Route 47 · JohtoGood Rod, Super Rod · version details vary

Road 47

HeartGold max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
SoulSilver max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Sea Route 41 · JohtoGood Rod, Super Rod · version details vary

Road 41

Crystal max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
Gold max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
HeartGold max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Silver max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
SoulSilver max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Azure Bay · KalosGood Rod · version details vary

Azure Bay

X max 35%
Good Rod · Lv. 25 · 35%
Y max 35%
Good Rod · Lv. 25 · 35%
Shalour City · KalosGood Rod · version details vary

Shalour City

X max 35%
Good Rod · Lv. 25 · 35%
Y max 35%
Good Rod · Lv. 25 · 35%
Cinnabar Island · KantoGood Rod, Super Rod · version details vary

Cinnabar Island

Crystal max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
Gold max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
HeartGold max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Silver max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
SoulSilver max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Pallet Town · KantoGood Rod, Super Rod · version details vary

Pallet Town

Crystal max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
Gold max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
HeartGold max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Silver max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
SoulSilver max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Route 26 · KantoGood Rod, Super Rod · version details vary

Road 26

Crystal max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
Gold max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
HeartGold max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Silver max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
SoulSilver max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Route 27 · KantoGood Rod, Super Rod · version details vary

Road 27

Crystal max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
Gold max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
HeartGold max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Silver max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
SoulSilver max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Sea Route 20 · KantoGood Rod, Super Rod · version details vary

Road 20

Crystal max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
Gold max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
HeartGold max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Silver max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
SoulSilver max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Sea Route 21 · KantoGood Rod, Super Rod · version details vary

Road 21

Crystal max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
Gold max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
HeartGold max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Silver max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
SoulSilver max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Vermilion City · KantoGood Rod, Super Rod · version details vary

S.S. Anne dock

Crystal max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
Gold max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
HeartGold max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Silver max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
SoulSilver max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%

Vermilion City

Crystal max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
Gold max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
HeartGold max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Silver max 60%
Good Rod · Lv. 20 · 20%Super Rod · Lv. 40 · 40%
SoulSilver max 60%
Good Rod · Lv. 20 · 15%Good Rod · Lv. 20 · 5%Super Rod · Lv. 40 · 40%
Sea Route 220 · SinnohSuper Rod · version details vary

Road 220

Diamond max 40%
Super Rod · Lv. 15–25 · 40%
Pearl max 40%
Super Rod · Lv. 15–25 · 40%
Platinum max 15%
Super Rod · Lv. 20–50 · 15%
Driftveil City · UnovaSuper Rod, Super Rod Spots · version details vary

Driftveil City

Black max 80%
Super Rod · Lv. 35–55 · 40%Super Rod Spots · Lv. 35–60 · 40%
White max 80%
Super Rod · Lv. 35–55 · 40%Super Rod Spots · Lv. 35–60 · 40%
Route 18 · UnovaSuper Rod · version details vary

Road 18

Black max 1%
Super Rod · Lv. 35–55 · 1%
White max 1%
Super Rod · Lv. 35–55 · 1%
Undella Bay · UnovaSuper Rod, Super Rod Spots · version details vary

Undella Bay

Black 2 max 100%
Super Rod · Lv. 40–60 · 40%Super Rod · Lv. 50–70 · 15%Super Rod · Lv. 50–70 · 4%Super Rod · Lv. 50–70 · 1%Super Rod Spots · Lv. 40–60 · 40%
White 2 max 100%
Super Rod · Lv. 40–60 · 40%Super Rod · Lv. 50–70 · 15%Super Rod · Lv. 50–70 · 4%Super Rod · Lv. 50–70 · 1%Super Rod Spots · Lv. 40–60 · 40%

Held Items

2 items
Deep Sea Scale
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
  • X: 5% chance
  • Y: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance
Yellow Shard
  • Ruby: 5% chance
  • Sapphire: 5% chance
  • Emerald: 5% chance
  • Firered: 5% chance
  • Leafgreen: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Chinchou Biology and Behavior

Chinchou lives on dark ocean floors and carries a pair of glowing antennae that developed from fins, each containing electricity-generating cells powerful enough to make Chinchou's own body tingle. Electrical current illuminates the bulbs at the ends of the antennae, allowing Chinchou to lure prey through the darkness before stunning it with discharges produced by positive and negative electrical charges. The lights are not used only for hunting: Chinchou also flashes them to communicate with others of its species and to claim territory. Although strongly associated with deep water and rarely seen near the surface, animated depictions have shown Chinchou capable of moving on land as well.

Chinchou Biological Data

National Pokédex
#170
Species
Angler Pokémon
Height
1' 8" (0.5 m)
Weight
26.5 lbs (12.0 kg)
Habitat
Sea
Color
Blue
Body Style
Fish
Gender
50% female / 50% male

Misc

Catch Rate: 190

Base Experience: 66 Exp

Hatch Counter: 20

Chinchou Size Comparison: BETA

Chinchou is listed at 1' 8" (0.5 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
chinchou
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Chinchou currently uses a pose-adjusted visual scale.