Tadbulb is an Electric-type Pokémon introduced in Generation IX and the first stage of its evolution line, with a base stat total of 272.

Tadbulb

Tadbulb

Abilities

Own Tempo

Prevents confusion.

Static

Paralyzes on contact.

Damp

Prevents self-destruction.

Hidden Ability

Base Stats

Total: 272
EV Yield: 1 HP
HP: 61
Attack: 31
Defense: 41
Sp. Atk: 59
Sp. Def: 35
Speed: 45

Tadbulb's Weaknesses and Resistances

Evolution Chain

Tadbulb evolves into Bellibolt with a Thunder Stone.

Tadbulb Playthrough, Competitive, and Nuzlocke Usage

Using Tadbulb in a Playthrough

Tadbulb evolves into Bellibolt with a Thunder Stone, so there is no level threshold forcing the player to keep the much weaker first stage for a particular amount of time. Bellibolt is a slow but unusually sturdy special attacker, with base 109 HP, 91 Defense, 83 Special Defense, and 103 Special Attack; its pure Electric typing also leaves Ground as its only type weakness. Its signature Ability Electromorphosis gives it the Charge effect after it is struck by an attacking move, strengthening its next Electric attack and making its low Speed less purely disadvantageous because it often moves after absorbing a hit. Static trades that offensive retaliation for a 30% paralysis chance against contact, while Damp is much more situational. Reliable Electric attacks such as Discharge or Thunderbolt are simple story staples, and Bellibolt can supplement them with Water coverage such as Muddy Water or with Parabolic Charge, which heals based on damage dealt; Slack Off provides direct recovery in Scarlet/Violet when available to the set. Its principal limitation is base 45 Speed, meaning it frequently takes damage before acting, and Ground Pokémon can completely shut down careless Electric-only play. Bold can emphasize its physical bulk for a defensive role, while Modest or Quiet can suit more offensive or slow-room-oriented use.

Tadbulb in Competitive Pokémon

Bellibolt is currently NU on Smogon's Scarlet/Violet Pokédex, but its usefulness has extended into analyses for higher tiers because its combination of mixed bulk, recovery, and pure Electric typing is uncommon. Rather than functioning as a conventional fast Electric attacker, it is most successful as a bulky pivot or wall: Volt Switch maintains momentum, Slack Off restores health, and Toxic or Water coverage can stop opponents from exploiting it too freely. Static is often preferred on defensive sets because punishing physical contact with paralysis can permanently alter a game, while Electromorphosis is more threatening on sets built to absorb a hit and answer with a boosted Electric attack. Its 103 Special Attack is enough to make that retaliation meaningful, but base 45 Speed and a complete lack of Ground resistance mean that strong Ground-types and repeated high-powered attacks can overwhelm it. Terastallization can remove the Ground weakness or improve particular defensive matchups, although spending Tera on a slow wall is a real opportunity cost. Bellibolt has also appeared in Battle Stadium and official-format experimentation, but it has never been a universal metagame centerpiece; its strength is a specific defensive and momentum niche. Current Pokémon Champions material lists Bellibolt in UU and even uses Recover on defensive pivot sets, a useful example of why Champions move availability and its emerging metagame should be described separately from Bellibolt's established Scarlet/Violet sets, which commonly use Slack Off.

Tadbulb in Nuzlockes

Bellibolt is well suited to Nuzlockes because the Thunder Stone evolution can be obtained without waiting for a risky late level and the final form has substantial mixed bulk. Pure Electric typing is easy to plan around: Electric, Flying, and Steel resistances are useful, while Ground is the one direct weakness that must be respected absolutely. Its low Speed means it cannot rely on moving first to avoid damage, so checking enemy coverage is more important than it is for faster Electric-types. Static is a very safe Ability choice because contact attackers can be paralyzed without Bellibolt needing to predict or set anything up; Electromorphosis is powerful, but deliberately taking a dangerous hit simply to activate it is poor permadeath strategy. Parabolic Charge can turn damage into healing and Slack Off gives even more reliable recovery, dramatically improving long-route endurance when those moves are available. Volt Switch also helps limit exposure by letting Bellibolt attack and then bring in a teammate, although its low Speed means the incoming Pokémon often receives a comparatively safe slow pivot after Bellibolt has absorbed the opposing move. For accuracy-sensitive runs, dependable Electric STAB is preferable to gambling on Thunder, and Muddy Water's imperfect accuracy should be weighed against safer coverage when a miss could cost the Pokémon.

Learnsets

46 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Mud-Slap ground type 20 100 special move
7 Thunder Shock electric type 40 100 special move
11 Water Gun water type 40 100 special move
17 Charge electric type --- --- status move
21 Spark electric type 65 100 physical move
24 Mud Shot ground type 55 95 special move
25 Flail normal type --- 100 physical move
32 Discharge electric type 80 100 special move
36 Weather Ball normal type 50 100 special move
40 Electric Terrain electric type --- --- status move
45 Sucker Punch dark type 70 100 physical move
50 Zap Cannon electric type 120 50 special move

Machine

- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Confuse Ray ghost type --- 100 status move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Mud-Slap ground type 20 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Charge electric type --- --- status move
- Hyper Voice normal type 90 100 special move
- Weather Ball normal type 50 100 special move
- Muddy Water water type 90 85 special move
- Mud Shot ground type 55 95 special move
- Water Pulse water type 60 100 special move
- Charge Beam electric type 50 90 special move
- Electro Ball electric type --- 100 special move
- Acid Spray poison type 40 100 special move
- Volt Switch electric type 70 100 special move
- Electroweb electric type 55 95 special move
- Wild Charge electric type 90 100 physical move
- Eerie Impulse electric type --- 100 status move
- Electric Terrain electric type --- --- status move
- Tera Blast normal type 80 100 special move
- Chilling Water water type 50 100 special move

Egg

- Muddy Water water type 90 85 special move
- Soak water type --- 100 status move
- Parabolic Charge electric type 65 100 special move

Pokédex Entries

2 entries
Scarlet

Tadbulb shakes its tail to generate electricity. If it senses danger, it will make its head blink on and off to alert its allies.

Violet

It floats using the electricity stored in its body. When thunderclouds are around, Tadbulb will float higher off the ground.

Additional Images

PokeAPI sprites

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Tadbulb Biology and Behavior

Tadbulb is a small amphibious Pokémon dominated by a spherical, light-producing head, which it flashes on and off to warn its allies. By shaking its tail, it generates electricity and can store enough electrical energy to help power a city such as Levincia. It can also use electricity to float in the air, reaching higher altitudes when storm clouds provide favorable conditions. Tadbulb is associated with wetlands and riverbanks, where its electrical and amphibious adaptations overlap.

Tadbulb Biological Data

National Pokédex
#938
Species
EleTadpole Pokémon
Height
1' 0" (0.3 m)
Weight
0.9 lbs (0.4 kg)
Habitat
Currently Unknown
Color
Yellow
Body Style
Ball
Gender
50% female / 50% male

Misc

Catch Rate: 190

Base Experience: 54 Exp

Hatch Counter: 20

Tadbulb Size Comparison: BETA

Tadbulb is listed at 1' 0" (0.3 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
tadbulb
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.