Wattrel is an Electric/Flying-type Pokémon introduced in Generation IX and the first stage of its evolution line, with a base stat total of 280.

Wattrel

Wattrel

Abilities

Wind Power

The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.

Volt Absorb

Turns electricity into HP.

Competitive

Boosts the Sp. Atk stat when a stat is lowered.

Hidden Ability

Base Stats

Total: 280
EV Yield: 1 Speed
HP: 40
Attack: 40
Defense: 35
Sp. Atk: 55
Sp. Def: 40
Speed: 70

Wattrel's Weaknesses and Resistances

Evolution Chain

Wattrel evolves into Kilowattrel at level 25.

Wattrel Playthrough, Competitive, and Nuzlocke Usage

Using Wattrel in a Playthrough

Wattrel evolves into Kilowattrel at level 25, giving the line a straightforward and relatively early power spike without an item or special condition. Kilowattrel's defining asset is base 125 Speed, backed by base 105 Special Attack; that combination makes it one of Paldea's better fast special pivots even though its 70/60/60 bulk is poor. Electric/Flying typing grants a complete Ground immunity plus useful Bug, Fighting, Flying, Grass, and Steel resistances, while leaving only Rock and Ice as type weaknesses. Volt Absorb is especially convenient in a normal playthrough because it adds an Electric immunity and heals one quarter of maximum HP when triggered; Wind Power instead grants Charge when the user is hit by a wind move or when Tailwind begins, and Competitive can turn enemy stat drops into a major Special Attack boost. Thunderbolt or Discharge supplies dependable Electric STAB, Flying attacks broaden coverage, and Volt Switch makes excellent use of Kilowattrel's Speed to preserve momentum. Its strongest Flying option, Hurricane, is powerful but only 70% accurate outside rain, so safer choices can be preferable for routine story battles. Timid is generally the cleanest Nature for maximizing its defining Speed advantage, while Modest is viable when extra damage matters more than winning already favorable Speed races.

Wattrel in Competitive Pokémon

Kilowattrel is currently listed in PU in Scarlet/Violet, but that usage tier understates the fact that it has documented niches in RU and other higher formats. Its base 125 Speed, Electric/Flying STAB combination, and access to Volt Switch or U-turn let it function as a very fast offensive pivot capable of pressuring Water-, Grass-, and many Flying-types while naturally ignoring Ground-type attacks. Volt Absorb is a consistent ability on pivot sets because it creates an additional immunity and possible healing opportunity, while Competitive can punish opposing stat reduction with a two-stage Special Attack increase and Wind Power can exploit Tailwind or wind attacks in more specialized contexts. Typical sets combine Electric STAB with Hurricane or another Flying attack, Volt Switch, and utility such as Roost or Weather Ball, often using Heavy-Duty Boots to preserve its ability to pivot repeatedly. The reasons it has not become a stable upper-tier fixture are equally clear: 70/60/60 bulk is very fragile, Hurricane is unreliable outside rain, bulky Ground-types can block Volt Switch while surviving its coverage, and its base 105 Special Attack can struggle to break dedicated special walls. Terastallization can patch matchup problems or intensify a STAB attack, but Kilowattrel usually derives more value from repeatedly entering, forcing a response, and pivoting than from attempting a long setup sweep. A Timid nature is normally preferred because remaining ahead of as much of the unboosted field as possible is central to its competitive identity.

Wattrel in Nuzlockes

The Wattrel line is attractive in a Nuzlocke because it evolves at only level 25 and Kilowattrel's enormous Speed frequently prevents opponents from attacking at all. Electric/Flying typing gives a particularly valuable Ground immunity and several resistances, creating useful switch opportunities, while its only type weaknesses are Rock and Ice. The tradeoff is low physical and special bulk: a neutral high-powered move can still do serious damage, so its resistances should not be mistaken for blanket defensive security. Volt Absorb is the safest of its Abilities for permadeath play because it creates a second full immunity and can restore health, whereas Competitive and Wind Power are more matchup-dependent offensive rewards. Volt Switch is excellent risk management because Kilowattrel can usually move first, deal damage, and leave before the opponent acts; this is especially useful in known matchups where the replacement can absorb the expected attack safely. Hurricane's 70% accuracy is a significant liability when a miss exposes such a frail Pokémon to retaliation, so Air Slash or another reliable attack may be preferable when the extra power is unnecessary. Used as a fast attacker and pivot rather than a tank, Kilowattrel can be a strong survivor, but unexpected Rock or Ice coverage and priority attacks deserve constant respect.

Learnsets

53 moves · Scarlet Violet

Level Up

1 Growl normal type --- 100 status move
1 Peck flying type 35 100 physical move
4 Thunder Shock electric type 40 100 special move
7 Quick Attack normal type 40 100 physical move
11 Pluck flying type 60 100 physical move
15 Spark electric type 65 100 physical move
19 Uproar normal type 90 100 special move
23 Roost flying type --- --- status move
27 Dual Wingbeat flying type 40 90 physical move
32 Agility psychic type --- --- status move
37 Volt Switch electric type 70 100 special move
43 Discharge electric type 80 100 special move

Machine

- Fly flying type 90 95 physical move
- Take Down normal type 90 85 physical move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Agility psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Charge electric type --- --- status move
- Endeavor normal type --- 100 physical move
- Feather Dance flying type --- 100 status move
- Weather Ball normal type 50 100 special move
- Air Cutter flying type 60 95 special move
- Aerial Ace flying type 60 --- physical move
- Tailwind flying type --- --- status move
- U-turn bug type 70 100 physical move
- Air Slash flying type 75 95 special move
- Brave Bird flying type 120 100 physical move
- Charge Beam electric type 50 90 special move
- Electro Ball electric type --- 100 special move
- Acrobatics flying type 55 100 physical move
- Volt Switch electric type 70 100 special move
- Electroweb electric type 55 95 special move
- Wild Charge electric type 90 100 physical move
- Hurricane flying type 110 70 special move
- Eerie Impulse electric type --- 100 status move
- Electric Terrain electric type --- --- status move
- Dual Wingbeat flying type 40 90 physical move
- Tera Blast normal type 80 100 special move

Egg

- Stockpile normal type --- --- status move
- Spit Up normal type --- 100 special move
- Swallow normal type --- --- status move
- Endeavor normal type --- 100 physical move
- Feather Dance flying type --- 100 status move
- Weather Ball normal type 50 100 special move

Pokédex Entries

2 entries
Scarlet

When its wings catch the wind, the bones within produce electricity. This Pokémon dives into the ocean, catching prey by electrocuting them.

Violet

These Pokémon make their nests on coastal cliffs. The nests have a strange, crackling texture, and they’re a popular delicacy.

Additional Images

PokeAPI sprites

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Wattrel Biology and Behavior

Wattrel catches the wind with its wings in a way that causes the bones inside them to generate electricity. It hunts along the coast by diving toward the water and electrocuting prey, including Arrokuda. Wattrel nests near the edges of coastal cliffs, and those nests have an unusual crackling texture; humans consider the nests a popular delicacy. The species' dependence on wind for electricity foreshadows both its Flying/Electric ecology and the Wind Power Ability shared with its evolution.

Wattrel Biological Data

National Pokédex
#940
Species
Storm Petrel Pokémon
Height
1' 4" (0.4 m)
Weight
7.9 lbs (3.6 kg)
Habitat
Currently Unknown
Color
Black
Body Style
Wings
Gender
50% female / 50% male

Misc

Catch Rate: 180

Base Experience: 56 Exp

Hatch Counter: 20

Wattrel Size Comparison: BETA

Wattrel is listed at 1' 4" (0.4 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
wattrel
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.