Wattrel is an Electric/Flying-type Pokémon introduced in Generation IX and the first stage of its evolution line, with a base stat total of 280.
Wattrel
Abilities
The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.
Turns electricity into HP.
Boosts the Sp. Atk stat when a stat is lowered.
Hidden AbilityBase Stats
Wattrel's Weaknesses and Resistances
Evolution Chain
Wattrel evolves into Kilowattrel at level 25.
Wattrel 

Wattrel Playthrough, Competitive, and Nuzlocke Usage
Using Wattrel in a Playthrough
Wattrel evolves into Kilowattrel at level 25, giving the line a straightforward and relatively early power spike without an item or special condition. Kilowattrel's defining asset is base 125 Speed, backed by base 105 Special Attack; that combination makes it one of Paldea's better fast special pivots even though its 70/60/60 bulk is poor. Electric/Flying typing grants a complete Ground immunity plus useful Bug, Fighting, Flying, Grass, and Steel resistances, while leaving only Rock and Ice as type weaknesses. Volt Absorb is especially convenient in a normal playthrough because it adds an Electric immunity and heals one quarter of maximum HP when triggered; Wind Power instead grants Charge when the user is hit by a wind move or when Tailwind begins, and Competitive can turn enemy stat drops into a major Special Attack boost. Thunderbolt or Discharge supplies dependable Electric STAB, Flying attacks broaden coverage, and Volt Switch makes excellent use of Kilowattrel's Speed to preserve momentum. Its strongest Flying option, Hurricane, is powerful but only 70% accurate outside rain, so safer choices can be preferable for routine story battles. Timid is generally the cleanest Nature for maximizing its defining Speed advantage, while Modest is viable when extra damage matters more than winning already favorable Speed races.
Wattrel in Competitive Pokémon
Kilowattrel is currently listed in PU in Scarlet/Violet, but that usage tier understates the fact that it has documented niches in RU and other higher formats. Its base 125 Speed, Electric/Flying STAB combination, and access to Volt Switch or U-turn let it function as a very fast offensive pivot capable of pressuring Water-, Grass-, and many Flying-types while naturally ignoring Ground-type attacks. Volt Absorb is a consistent ability on pivot sets because it creates an additional immunity and possible healing opportunity, while Competitive can punish opposing stat reduction with a two-stage Special Attack increase and Wind Power can exploit Tailwind or wind attacks in more specialized contexts. Typical sets combine Electric STAB with Hurricane or another Flying attack, Volt Switch, and utility such as Roost or Weather Ball, often using Heavy-Duty Boots to preserve its ability to pivot repeatedly. The reasons it has not become a stable upper-tier fixture are equally clear: 70/60/60 bulk is very fragile, Hurricane is unreliable outside rain, bulky Ground-types can block Volt Switch while surviving its coverage, and its base 105 Special Attack can struggle to break dedicated special walls. Terastallization can patch matchup problems or intensify a STAB attack, but Kilowattrel usually derives more value from repeatedly entering, forcing a response, and pivoting than from attempting a long setup sweep. A Timid nature is normally preferred because remaining ahead of as much of the unboosted field as possible is central to its competitive identity.
Wattrel in Nuzlockes
The Wattrel line is attractive in a Nuzlocke because it evolves at only level 25 and Kilowattrel's enormous Speed frequently prevents opponents from attacking at all. Electric/Flying typing gives a particularly valuable Ground immunity and several resistances, creating useful switch opportunities, while its only type weaknesses are Rock and Ice. The tradeoff is low physical and special bulk: a neutral high-powered move can still do serious damage, so its resistances should not be mistaken for blanket defensive security. Volt Absorb is the safest of its Abilities for permadeath play because it creates a second full immunity and can restore health, whereas Competitive and Wind Power are more matchup-dependent offensive rewards. Volt Switch is excellent risk management because Kilowattrel can usually move first, deal damage, and leave before the opponent acts; this is especially useful in known matchups where the replacement can absorb the expected attack safely. Hurricane's 70% accuracy is a significant liability when a miss exposes such a frail Pokémon to retaliation, so Air Slash or another reliable attack may be preferable when the extra power is unnecessary. Used as a fast attacker and pivot rather than a tank, Kilowattrel can be a strong survivor, but unexpected Rock or Ice coverage and priority attacks deserve constant respect.
Learnsets
53 moves · Scarlet Violet
Level Up
Machine
Egg
Pokédex Entries
2 entries
When its wings catch the wind, the bones within produce electricity. This Pokémon dives into the ocean, catching prey by electrocuting them.
These Pokémon make their nests on coastal cliffs. The nests have a strange, crackling texture, and they’re a popular delicacy.
Additional Images
PokeAPI sprites
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Wattrel Biology and Behavior
Wattrel catches the wind with its wings in a way that causes the bones inside them to generate electricity. It hunts along the coast by diving toward the water and electrocuting prey, including Arrokuda. Wattrel nests near the edges of coastal cliffs, and those nests have an unusual crackling texture; humans consider the nests a popular delicacy. The species' dependence on wind for electricity foreshadows both its Flying/Electric ecology and the Wind Power Ability shared with its evolution.
Wattrel Biological Data
- National Pokédex
- #940
- Species
- Storm Petrel Pokémon
- Height
- 1' 4" (0.4 m)
- Weight
- 7.9 lbs (3.6 kg)
- Habitat
- Currently Unknown
- Color
- Black
- Body Style
- Wings
- Gender
- 50% female / 50% male
Misc
Catch Rate: 180
Base Experience: 56 Exp
Hatch Counter: 20
Wattrel Size Comparison: BETA
Wattrel is listed at 1' 4" (0.4 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.











