Arrokuda is a Water-type Pokémon introduced in Generation VIII and the first stage of its evolution line, with a base stat total of 280.

Arrokuda

Arrokuda

Abilities

Swift Swim

Raises SPEED in rain.

Propeller Tail

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

Hidden Ability

Base Stats

Total: 280
EV Yield: 1 Speed
HP: 41
Attack: 63
Defense: 40
Sp. Atk: 40
Sp. Def: 30
Speed: 66

Arrokuda's Weaknesses and Resistances

Evolution Chain

Arrokuda evolves into Barraskewda at level 26.

Arrokuda Playthrough, Competitive, and Nuzlocke Usage

Using Arrokuda in a Playthrough

Arrokuda evolves into Barraskewda at level 26, so the family reaches its final stage early enough to function as a major Water-type attacker through most of a Sword/Shield or Scarlet/Violet playthrough. Barraskewda is built around speed and physical offense, with base 136 Speed and 123 Attack but only 61 HP, 60 Defense, and 50 Special Defense, making it one of the clearest examples of a Pokémon that survives by moving first rather than by taking hits. Liquidation and Waterfall provide reliable physical Water STAB, while Close Combat, Psychic Fangs, Crunch, Ice Fang, and Poison Jab give it unusually broad coverage against Water-resistant or otherwise troublesome opponents. Swift Swim doubles Barraskewda's Speed in rain and turns an already extremely fast Pokémon into something almost impossible for ordinary unboosted opponents to outrun, while Propeller Tail is primarily useful in doubles because it prevents attacks from being redirected. Flip Turn is especially valuable in later generations because Barraskewda can exploit its Speed to damage an opponent and immediately bring in a safer teammate rather than remaining in a bad matchup. Its Water typing provides Fire, Ice, Steel, and Water resistances but only mediocre raw bulk, so even neutral priority or strong physical attacks can be dangerous if Barraskewda fails to secure the knockout first. Jolly is usually the safest Nature for preserving its extraordinary Speed tier, while Adamant is a legitimate choice on rain teams where Swift Swim already supplies overwhelming speed and the extra damage becomes more valuable.

Arrokuda in Competitive Pokémon

Barraskewda became one of Generation VIII's defining rain sweepers and was classified OU in Sword/Shield, where Pelipper's Drizzle, Swift Swim, base 136 Speed, and base 123 Attack produced one of the fastest and strongest physical rain attackers available. Liquidation or Waterfall supplied rain-boosted STAB, Close Combat punished Ferrothorn and other Steel- or Normal-types, Psychic Fangs hit Toxapex and Amoonguss, and Flip Turn let Barraskewda preserve momentum even when a Water-resistant answer entered. Its role was not limited to pure cleaning: Choice Band and offensive pivot sets could make progress even before rain was established, while Swift Swim gave rain teams exceptional speed control against offensive opponents. The species' poor 61/60/50 bulk is the main counterweight, leaving it highly vulnerable to priority, status, and strong neutral attacks whenever rain or positioning fails to protect it. Scarlet and Violet currently place Barraskewda in RU rather than OU, but Smogon still recognizes it as an excellent wallbreaker and late-game cleaner there, with rain once again making it effectively impossible for normal Speed control to catch. Regenerator Water resists such as Slowbro and Amoonguss are especially important modern checks because they can absorb Water attacks repeatedly and recover the chip from Flip Turn. Its competitive history is therefore substantial: Barraskewda moved from a premier SS OU rain sweeper into a lower-tier but still extremely dangerous SV rain attacker rather than simply disappearing with generational power creep.

Arrokuda in Nuzlockes

Barraskewda is a strong Nuzlocke attacker because level-26 evolution and base 136 Speed let it remove many opponents before they have any opportunity to deal damage. Waterfall and Liquidation are accurate and reliable, while Flip Turn can let Barraskewda strike first and leave immediately when the matchup is unfavorable. Its frailty is the central danger: base 61 HP, 60 Defense, and 50 Special Defense provide little margin for a failed knockout, critical hit, priority move, or unexpected coverage attack. Swift Swim can make rain extremely safe offensively because virtually nothing will outspeed it, but rain also strengthens opposing Water attacks and should not be treated as a purely personal advantage. Close Combat is accurate and useful coverage but lowers both defenses, making Barraskewda even less able to survive a follow-up attack in multi-Pokémon battles. Electric and Grass moves are the only normal super-effective weaknesses, yet strong neutral priority can be almost as dangerous because priority bypasses the Speed stat Barraskewda depends upon for survival. A Nuzlocke should therefore use it as a precision attacker and pivot rather than as a switch-in or general-purpose tank.

Learnsets

42 moves · Scarlet Violet

Level Up

1 Peck flying type 35 100 physical move
1 Aqua Jet water type 40 100 physical move
6 Fury Attack normal type 15 85 physical move
12 Bite dark type 60 100 physical move
18 Agility psychic type --- --- status move
24 Dive water type 80 100 physical move
30 Focus Energy normal type --- --- status move
36 Crunch dark type 80 100 physical move
42 Liquidation water type 85 100 physical move
48 Double-Edge normal type 120 100 physical move

Machine

- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Agility psychic type --- --- status move
- Waterfall water type 80 100 physical move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Crunch dark type 80 100 physical move
- Whirlpool water type 35 85 special move
- Facade normal type 70 100 physical move
- Brick Break fighting type 75 100 physical move
- Water Pulse water type 60 100 special move
- Close Combat fighting type 120 100 physical move
- Ice Fang ice type 65 95 physical move
- Drill Run ground type 80 95 physical move
- Throat Chop dark type 80 100 physical move
- Psychic Fangs psychic type 85 100 physical move
- Liquidation water type 85 100 physical move
- Scale Shot dragon type 25 90 physical move
- Flip Turn water type 60 100 physical move
- Tera Blast normal type 80 100 special move
- Chilling Water water type 50 100 special move

Egg

- Thrash normal type 120 100 physical move
- Slash normal type 70 100 physical move
- Acupressure normal type --- --- status move
- Night Slash dark type 70 100 physical move

Pokédex Entries

2 entries
Sword

If it sees any movement around it, this Pokémon charges for it straightaway, leading with its sharply pointed jaw. It’s very proud of that jaw.

Shield

After it’s eaten its fill, its movements become extremely sluggish. That’s when Cramorant swallows it up.

Where To Find Arrokuda

2 locations
Hulbury · GalarBubbling Spots · version details vary

Hulbury

Shield max 50%
Bubbling Spots · Lv. 20–24 · 50%
Sword max 50%
Bubbling Spots · Lv. 20–24 · 50%
Route 2 · GalarBubbling Spots, Overworld Water · version details vary

Route 2

Shield max 5%
Bubbling Spots · Lv. 4–6 · 5%
Sword max 5%
Bubbling Spots · Lv. 4–6 · 5%

Route 2 (Lake)

Shield max 70%
Overworld Water · Lv. 38–40 · 70%
Sword max 70%
Overworld Water · Lv. 38–40 · 70%

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Arrokuda Biology and Behavior

Arrokuda is a predatory fish with a pointed jaw that it proudly uses like a spear, charging directly toward anything it detects moving nearby. Its eyesight is poor and it can swim only in a straight line, so these attacks frequently miss when the target changes direction. Arrokuda becomes sluggish after eating too much, creating the opportunity for predators such as Cramorant in Galar and Wattrel in Paldea to catch and swallow it. Cramorant may later spit the trapped Arrokuda at an attacker, turning the prey species into the projectile used by Gulp Missile. The tail already has the propeller-like structure that becomes dramatically more powerful after evolution into Barraskewda.

Arrokuda Biological Data

National Pokédex
#846
Species
Rush Pokémon
Height
1' 8" (0.5 m)
Weight
2.2 lbs (1.0 kg)
Habitat
Currently Unknown
Color
Brown
Body Style
Fish
Gender
50% female / 50% male

Misc

Catch Rate: 255

Base Experience: 56 Exp

Hatch Counter: 20

Arrokuda Size Comparison: BETA

Arrokuda is listed at 1' 8" (0.5 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
arrokuda
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.