Maschiff is a Dark-type Pokémon introduced in Generation IX and the first stage of its evolution line, with a base stat total of 340.

Maschiff

Maschiff

Abilities

Intimidate

Lowers the foe’s ATTACK.

Run Away

Enables a sure getaway from wild Pokémon.

Stakeout

Doubles the damage dealt to the target’s replacement if the target switches out.

Hidden Ability

Base Stats

Total: 340
EV Yield: 1 Attack
HP: 60
Attack: 78
Defense: 60
Sp. Atk: 40
Sp. Def: 51
Speed: 51

Maschiff's Weaknesses and Resistances

Evolution Chain

Maschiff evolves into Mabosstiff at level 30.

Maschiff Playthrough, Competitive, and Nuzlocke Usage

Using Maschiff in a Playthrough

Maschiff is obtainable relatively early in Paldea and evolves into Mabosstiff at level 30, so the line can reach its final form by the middle portion of a normal Scarlet/Violet playthrough. Mabosstiff is a straightforward physical attacker with base 120 Attack, respectable 80/90/70 bulk, and base 85 Speed, while pure Dark typing provides a Psychic immunity and resistances to Dark and Ghost. Its main weaknesses are Fighting, Bug, and Fairy, all common enough that it should not be switched blindly into physical attackers simply because its Defense is solid. Crunch is reliable physical Dark STAB, and coverage such as Play Rough or Psychic Fangs can help punish opponents that resist Dark, although Play Rough's 90% accuracy is less dependable than Crunch. Intimidate is usually the most generally useful Ability in a story run because entering battle immediately reduces opposing Attack, while Guard Dog blocks forced switching and turns opposing Intimidate into an Attack boost; Stakeout can inflict extreme damage on a target that switches in but ordinary story AI does not switch often enough for that to define the playthrough. Its stats support either Adamant for maximum damage or Jolly when outspeeding mid-speed opponents matters. The line later appears in Legends: Z-A's Mega Dimension content, but conventional Scarlet/Violet Ability mechanics should not be assumed there because Z-A does not explicitly implement standard Abilities.

Maschiff in Competitive Pokémon

Mabosstiff is currently ZU in Scarlet/Violet and has never escaped the limitations of being a fairly linear physical Dark-type, but it possesses a real offensive niche rather than being competitively featureless. Its defining tool is Stakeout, which doubles the relevant attacking stat when hitting a target on the turn that target switches in; combined with base 120 Attack and Choice Band, this can make ostensibly safe defensive switching unexpectedly expensive. Choice Scarf is another documented option that patches its merely average base 85 Speed, while Crunch provides dependable STAB and Play Rough or Psychic Fangs covers some Dark-resistant targets. Smogon's ZU material consequently treats Mabosstiff as a prediction-heavy Choice attacker, and draft analysis similarly values it as a low-cost wallbreaker whose ceiling rises sharply when the user correctly anticipates a switch. The problems are consistency and competition: Stakeout is strongest only on a correctly predicted switch, its coverage cannot overwhelm every physical wall, and it lacks the Speed, recovery, or broad utility that would make it easy to justify in stronger tiers. Intimidate and Guard Dog provide alternative utility, but generally sacrifice the unique immediate pressure that makes Stakeout attractive in singles. Jolly is common on Choice sets to improve Speed control, though Adamant can be justified when maximizing wallbreaking damage is the priority.

Maschiff in Nuzlockes

Mabosstiff is a useful Nuzlocke Pokémon primarily because it combines strong physical offense with one of the best safety Abilities in the game: Intimidate. Lowering an opposing physical attacker's Attack on entry can turn dangerous two-hit knockouts into manageable exchanges and can also protect the next teammate if Mabosstiff pivots away, giving the Ability team-wide defensive value. Its pure Dark typing supplies a complete Psychic immunity and useful Ghost and Dark resistances, while Fighting, Bug, and Fairy attacks remain the major hazards. Base 120 Attack lets it rely on accurate Crunch for much of its damage rather than constantly gambling on low-accuracy or recoil moves, although Play Rough's occasional miss should be considered before using it in a life-or-death turn. Guard Dog is valuable in specific fights involving Intimidate or forced switching, but Intimidate is more broadly protective; Stakeout is potent yet inconsistent because in-game opponents rarely switch predictably. Destiny Bond is fundamentally at odds with a conventional Nuzlocke because its intended payoff requires Mabosstiff to faint, so the move should normally be avoided regardless of its competitive utility. With appropriate matchup knowledge and Intimidate cycling, Mabosstiff offers a larger margin for error than its offensive appearance initially suggests.

Learnsets

51 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Leer normal type --- 100 status move
1 Scary Face normal type --- 100 status move
4 Lick ghost type 30 100 physical move
7 Snarl dark type 55 95 special move
10 Hone Claws dark type --- --- status move
14 Bite dark type 60 100 physical move
18 Roar normal type --- --- status move
22 Headbutt normal type 70 100 physical move
26 Payback dark type 50 100 physical move
31 Crunch dark type 80 100 physical move
35 Swagger normal type --- 85 status move
39 Reversal fighting type --- 100 physical move
43 Jaw Lock dark type 80 100 physical move
49 Double-Edge normal type 120 100 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Dig ground type 80 100 physical move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Endeavor normal type --- 100 physical move
- Fake Tears dark type --- 100 status move
- Dark Pulse dark type 80 100 special move
- Thunder Fang electric type 65 95 physical move
- Ice Fang ice type 65 95 physical move
- Fire Fang fire type 65 95 physical move
- Snarl dark type 55 95 special move
- Play Rough fairy type 90 90 physical move
- Psychic Fangs psychic type 85 100 physical move
- Lash Out dark type 75 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move

Egg

- Destiny Bond ghost type --- --- status move
- Endeavor normal type --- 100 physical move
- Retaliate normal type 70 100 physical move
- Play Rough fairy type 90 90 physical move

Pokédex Entries

2 entries
Scarlet

It always scowls in an attempt to make opponents take it seriously, but even crying children will burst into laughter when they see Maschiff’s face.

Violet

Its well-developed jaw and fangs are strong enough to crunch through boulders, and its thick fat makes for an excellent defense.

Additional Images

PokeAPI sprites

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Maschiff Biology and Behavior

Maschiff has a heavily developed jaw and fangs powerful enough to crunch through boulders, while a thick layer of fat beneath its body provides substantial physical protection. It habitually scowls in an effort to intimidate others and be taken seriously, but the expression is so ineffective that even crying children may laugh when they see it. Legends: Z-A adds that Maschiff live in exceptionally close-knit packs, giving the species a clearer social structure than Scarlet/Violet's entries alone established. Its attempted intimidation is therefore not simply solitary aggression but a recurring behavioral trait in a strongly bonded pack animal.

Maschiff Biological Data

National Pokédex
#942
Species
Rascal Pokémon
Height
1' 8" (0.5 m)
Weight
35.3 lbs (16.0 kg)
Habitat
Currently Unknown
Color
Brown
Body Style
Quadruped
Gender
50% female / 50% male

Misc

Catch Rate: 150

Base Experience: 68 Exp

Hatch Counter: 20

Maschiff Size Comparison: BETA

Maschiff is listed at 1' 8" (0.5 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
maschiff
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.