Maschiff is a Dark-type Pokémon introduced in Generation IX and the first stage of its evolution line, with a base stat total of 340.
Maschiff
Abilities
Lowers the foe’s ATTACK.
Enables a sure getaway from wild Pokémon.
Doubles the damage dealt to the target’s replacement if the target switches out.
Hidden AbilityBase Stats
Maschiff's Weaknesses and Resistances
Evolution Chain
Maschiff evolves into Mabosstiff at level 30.
Maschiff Maschiff Playthrough, Competitive, and Nuzlocke Usage
Using Maschiff in a Playthrough
Maschiff is obtainable relatively early in Paldea and evolves into Mabosstiff at level 30, so the line can reach its final form by the middle portion of a normal Scarlet/Violet playthrough. Mabosstiff is a straightforward physical attacker with base 120 Attack, respectable 80/90/70 bulk, and base 85 Speed, while pure Dark typing provides a Psychic immunity and resistances to Dark and Ghost. Its main weaknesses are Fighting, Bug, and Fairy, all common enough that it should not be switched blindly into physical attackers simply because its Defense is solid. Crunch is reliable physical Dark STAB, and coverage such as Play Rough or Psychic Fangs can help punish opponents that resist Dark, although Play Rough's 90% accuracy is less dependable than Crunch. Intimidate is usually the most generally useful Ability in a story run because entering battle immediately reduces opposing Attack, while Guard Dog blocks forced switching and turns opposing Intimidate into an Attack boost; Stakeout can inflict extreme damage on a target that switches in but ordinary story AI does not switch often enough for that to define the playthrough. Its stats support either Adamant for maximum damage or Jolly when outspeeding mid-speed opponents matters. The line later appears in Legends: Z-A's Mega Dimension content, but conventional Scarlet/Violet Ability mechanics should not be assumed there because Z-A does not explicitly implement standard Abilities.
Maschiff in Competitive Pokémon
Mabosstiff is currently ZU in Scarlet/Violet and has never escaped the limitations of being a fairly linear physical Dark-type, but it possesses a real offensive niche rather than being competitively featureless. Its defining tool is Stakeout, which doubles the relevant attacking stat when hitting a target on the turn that target switches in; combined with base 120 Attack and Choice Band, this can make ostensibly safe defensive switching unexpectedly expensive. Choice Scarf is another documented option that patches its merely average base 85 Speed, while Crunch provides dependable STAB and Play Rough or Psychic Fangs covers some Dark-resistant targets. Smogon's ZU material consequently treats Mabosstiff as a prediction-heavy Choice attacker, and draft analysis similarly values it as a low-cost wallbreaker whose ceiling rises sharply when the user correctly anticipates a switch. The problems are consistency and competition: Stakeout is strongest only on a correctly predicted switch, its coverage cannot overwhelm every physical wall, and it lacks the Speed, recovery, or broad utility that would make it easy to justify in stronger tiers. Intimidate and Guard Dog provide alternative utility, but generally sacrifice the unique immediate pressure that makes Stakeout attractive in singles. Jolly is common on Choice sets to improve Speed control, though Adamant can be justified when maximizing wallbreaking damage is the priority.
Maschiff in Nuzlockes
Mabosstiff is a useful Nuzlocke Pokémon primarily because it combines strong physical offense with one of the best safety Abilities in the game: Intimidate. Lowering an opposing physical attacker's Attack on entry can turn dangerous two-hit knockouts into manageable exchanges and can also protect the next teammate if Mabosstiff pivots away, giving the Ability team-wide defensive value. Its pure Dark typing supplies a complete Psychic immunity and useful Ghost and Dark resistances, while Fighting, Bug, and Fairy attacks remain the major hazards. Base 120 Attack lets it rely on accurate Crunch for much of its damage rather than constantly gambling on low-accuracy or recoil moves, although Play Rough's occasional miss should be considered before using it in a life-or-death turn. Guard Dog is valuable in specific fights involving Intimidate or forced switching, but Intimidate is more broadly protective; Stakeout is potent yet inconsistent because in-game opponents rarely switch predictably. Destiny Bond is fundamentally at odds with a conventional Nuzlocke because its intended payoff requires Mabosstiff to faint, so the move should normally be avoided regardless of its competitive utility. With appropriate matchup knowledge and Intimidate cycling, Mabosstiff offers a larger margin for error than its offensive appearance initially suggests.
Learnsets
51 moves · Scarlet Violet
Level Up
Machine
Egg
Pokédex Entries
2 entries
It always scowls in an attempt to make opponents take it seriously, but even crying children will burst into laughter when they see Maschiff’s face.
Its well-developed jaw and fangs are strong enough to crunch through boulders, and its thick fat makes for an excellent defense.
Additional Images
PokeAPI sprites
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Maschiff Biology and Behavior
Maschiff has a heavily developed jaw and fangs powerful enough to crunch through boulders, while a thick layer of fat beneath its body provides substantial physical protection. It habitually scowls in an effort to intimidate others and be taken seriously, but the expression is so ineffective that even crying children may laugh when they see it. Legends: Z-A adds that Maschiff live in exceptionally close-knit packs, giving the species a clearer social structure than Scarlet/Violet's entries alone established. Its attempted intimidation is therefore not simply solitary aggression but a recurring behavioral trait in a strongly bonded pack animal.
Maschiff Biological Data
- National Pokédex
- #942
- Species
- Rascal Pokémon
- Height
- 1' 8" (0.5 m)
- Weight
- 35.3 lbs (16.0 kg)
- Habitat
- Currently Unknown
- Color
- Brown
- Body Style
- Quadruped
- Gender
- 50% female / 50% male
Misc
Catch Rate: 150
Base Experience: 68 Exp
Hatch Counter: 20
Maschiff Size Comparison: BETA
Maschiff is listed at 1' 8" (0.5 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.














