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Magnet Rise

electric type
Status

Move Details

Power
—
Accuracy
—
PP
10
Priority
0
Critical hit chance
1/24
Effect chance
—
  • Snatchable
  • Unusable during Gravity

Effect

User is immune to Ground moves and effects for five turns.

For five turns, the user is immune to Ground moves. If the user is under the effect of Ingrain or has Levitate, this move will fail. This effect is temporarily disabled by and cannot be used during Gravity. This effect is passed on by Baton Pass.

Target
User
Introduced
Generation Iv

In-Game Descriptions

13 entries

Diamond Pearl

The user levitates using electrically generated magnetism for five turns.

Platinum

The user levitates using electrically generated magnetism for five turns.

Heartgold Soulsilver

The user levitates using electrically generated magnetism for five turns.

Black White

The user levitates using electrically generated magnetism for five turns.

Black 2 White 2

The user levitates using electrically generated magnetism for five turns.

X Y

The user levitates using electrically generated magnetism for five turns.

Omega Ruby Alpha Sapphire

The user levitates using electrically generated magnetism for five turns.

Sun Moon

The user levitates using electrically generated magnetism for five turns.

Ultra Sun Ultra Moon

The user levitates using electrically generated magnetism for five turns.

Lets Go Pikachu Lets Go Eevee

The user levitates using electrically generated magnetism for five turns.

Sword Shield

The user levitates using electrically generated magnetism for five turns.

Legends Arceus

The user levitates using electrically generated magnetism for five turns.

Scarlet Violet

The user levitates using electrically generated magnetism for five turns.

Pokémon That Learn Magnet Rise

138 Pokémon are represented across all recorded games.

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Latest learners are present in the static document.

Magnet Rise Learners by Size

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