Electrode is an Electric-type Pokémon introduced in Generation I and a final stage of its evolution line, with a base stat total of 490.

Electrode

Electrode

Abilities

Soundproof

Avoids sound-based moves.

Static

Paralyzes on contact.

Aftermath

Damages the foe landing the finishing hit.

Hidden Ability

Base Stats

Total: 490
EV Yield: 2 Speed
HP: 60
Attack: 50
Defense: 70
Sp. Atk: 80
Sp. Def: 80
Speed: 150

Electrode's Weaknesses and Resistances

Evolution Chain

Voltorb evolves into Electrode at level 30.

Forms

Electrode Playthrough, Competitive, and Nuzlocke Usage

Using Electrode in a Playthrough

The Voltorb line is built around exceptional Speed and Electric utility rather than raw power or bulk. Standard Electrode can reliably move before most story opponents and use Electric STAB against Water- and Flying-types, while support options such as screens, paralysis, Volt Switch, or other utility vary by generation; its comparatively modest offensive stats can make neutral targets harder to remove quickly. Its access to Self-Destruct or Explosion can provide enormous emergency damage, but sacrificing a Pokemon is obviously undesirable in ordinary long-term play and especially in Nuzlockes. Hisuian Electrode adds Grass typing and Grass STAB, allowing it to pressure Ground- and Water-types that standard Electrode may struggle with, while retaining the line's defining extreme Speed.

Electrode in Competitive Pokémon

Standard Electrode has historically functioned primarily as a very fast support Pokemon or offensive pivot, using its Speed to establish screens, spread status, use Volt Switch, or perform other utility before the opponent moves. Its offensive stats are relatively modest, so speed control and team support have often been more important than direct wallbreaking. Hisuian Electrode has a clearer offensive niche because Electric/Grass STAB lets it threaten both Water-types and many Ground-types, while Smogon describes it as an effective fast pivot capable of outspeeding entire unboosted lower-tier metagames. Its low bulk and limited raw power still require frequent use of pivoting rather than prolonged direct exchanges.

Electrode in Nuzlockes

Electrode's major Nuzlocke advantage is offensive safety through Speed: it can usually attack, paralyze, or establish support before taking a hit. In FireRed and LeafGreen, however, community analysis considers it one of the weaker Kanto Electric-types because its damage output and coverage are limited despite its exceptional Speed; it still provides useful Electric STAB against important Water and Flying opponents. Self-Destruct and Explosion are generally poor routine options under permadeath rules, removing one of the line's more distinctive offensive tools. Hisuian Electrode benefits from Grass STAB and broader type coverage, though its additional weaknesses and recoil-heavy Chloroblast mean its expanded offense does not automatically make every matchup safer.

Learnsets

53 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Thunder Shock electric type 40 100 special move
1 Charge electric type --- --- status move
1 Eerie Impulse electric type --- 100 status move
1 Magnetic Flux electric type --- --- status move
9 Spark electric type 65 100 physical move
11 Rollout rock type 30 90 physical move
13 Screech normal type --- 85 status move
16 Charge Beam electric type 50 90 special move
20 Swift normal type 60 --- special move
22 Electro Ball electric type --- 100 special move
26 Self-Destruct normal type 200 100 physical move
29 Light Screen psychic type --- --- status move
36 Magnet Rise electric type --- --- status move
41 Discharge electric type 80 100 special move
47 Explosion normal type 250 100 physical move
54 Gyro Ball steel type --- 100 physical move
58 Mirror Coat psychic type --- 100 special move

Machine

- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hyper Beam normal type 150 90 special move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Agility psychic type --- --- status move
- Light Screen psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Facade normal type 70 100 physical move
- Charge electric type --- --- status move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Metal Sound steel type --- 85 status move
- Gyro Ball steel type --- 100 physical move
- Giga Impact normal type 150 90 physical move
- Charge Beam electric type 50 90 special move
- Electro Ball electric type --- 100 special move
- Foul Play dark type 95 100 physical move
- Volt Switch electric type 70 100 special move
- Electroweb electric type 55 95 special move
- Wild Charge electric type 90 100 physical move
- Eerie Impulse electric type --- 100 status move
- Electric Terrain electric type --- --- status move
- Tera Blast normal type 80 100 special move
- Supercell Slam electric type 100 95 physical move

Pokédex Entries

14 entries
Red / Blue / Leafgreen

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Yellow / Lets Go Pikachu / Lets Go Eevee

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

Gold / Heartgold

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

Silver

It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

Crystal

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

Ruby

ELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this POKéMON exploding all over the place from eating too much electricity.

Sapphire

One of ELECTRODE’s characteristics is its attraction to electricity. It is a problematical POKéMON that congregates mostly at electrical power plants to feed on electricity that has just been generated.

Emerald

They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

Firered / X

It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”

Diamond / Pearl / Platinum / Black / White / Black 2 / White 2

It is known to drift on winds if it is bloated to bursting with stored electricity.

Soulsilver / Y

It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

Omega Ruby

Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.

Alpha Sapphire

One of Electrode’s characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.

Legends Arceus

The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.

Where To Find Electrode

10 locations
Team Rocket's Castle · AlolaOne-time · version details vary

Team Rockets Castle Area

Ultra Moon max 115%
One-time · Lv. 60 · 100%One-time · Lv. 60 · 15%
Ultra Sun max 115%
One-time · Lv. 60 · 100%One-time · Lv. 60 · 15%
New Mauville · HoennOne-time, Walking · version details vary

New Mauville

Emerald max 201%
One-time · Lv. 30 · 100%Walking · Lv. 26 · 1%
Ruby max 201%
One-time · Lv. 30 · 100%Walking · Lv. 26 · 1%
Sapphire max 1%
Walking · Lv. 26 · 1%
Sun max 200%
One-time · Lv. 30 · 100%
Team Aqua Hideout · HoennOne-time · version details vary

Team Aqua Hideout Area

Alpha Sapphire max 200%
One-time · Lv. 40 · 100%
Emerald max 200%
One-time · Lv. 30 · 100%
Sapphire max 200%
One-time · Lv. 30 · 100%
Team Magma Hideout · HoennOne-time · version details vary

Team Magma Hideout Area

Emerald max 200%
One-time · Lv. 30 · 100%
Omega Ruby max 200%
One-time · Lv. 40 · 100%
Ruby max 200%
One-time · Lv. 30 · 100%
Sapphire max 200%
One-time · Lv. 30 · 100%
Team Rocket HQ · JohtoOne-time · version details vary

Team Rocket HQ

Crystal max 300%
One-time · Lv. 23 · 100%
Gold max 300%
One-time · Lv. 23 · 100%
HeartGold max 600%
One-time · Lv. 23 · 100%
Platinum max 600%
One-time · Lv. 23 · 100%
Silver max 300%
One-time · Lv. 23 · 100%
Friend Safari · KalosWalking · version details vary

Friend Safari (Electric)

X max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 1
Y max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 1
Lost Hotel · KalosWalking · version details vary

Lost Hotel

X max 20%
Walking · Lv. 37 · 10%Walking · Lv. 38 · 10%
Y max 20%
Walking · Lv. 37 · 10%Walking · Lv. 38 · 10%
Cerulean Cave · KantoWalking · version details vary

Cerulean Cave (1F)

FireRed max 5%
Walking · Lv. 58 · 5%
HeartGold max 5%
Walking · Lv. 40 · 5%
LeafGreen max 5%
Walking · Lv. 58 · 5%
SoulSilver max 5%
Walking · Lv. 40 · 5%

Cerulean Cave (2F)

Blue max 10%
Walking · Lv. 52 · 10%
FireRed max 4%
Walking · Lv. 61 · 4%
Green Japan max 10%
Walking · Lv. 52 · 10%
HeartGold max 5%
Walking · Lv. 41 · 5%
LeafGreen max 4%
Walking · Lv. 61 · 4%
Red max 10%
Walking · Lv. 52 · 10%
Red Japan max 10%
Walking · Lv. 52 · 10%
SoulSilver max 5%
Walking · Lv. 41 · 5%

Cerulean Cave (B1F)

Blue max 15%
Walking · Lv. 55 · 15%
FireRed max 4%
Walking · Lv. 64 · 4%
Green Japan max 15%
Walking · Lv. 55 · 15%
HeartGold max 5%
Walking · Lv. 46 · 5%
LeafGreen max 4%
Walking · Lv. 64 · 4%
Red max 15%
Walking · Lv. 55 · 15%
Red Japan max 15%
Walking · Lv. 55 · 15%
SoulSilver max 5%
Walking · Lv. 46 · 5%
Cinnabar Island · KantoNpc Trade · version details vary

Cinnabar Lab (Cinnabar Island)

Blue max 100%
Npc Trade · Lv. 3–100 · 100% · Trade Raichu
Red max 100%
Npc Trade · Lv. 3–100 · 100% · Trade Raichu
Kanto Power Plant · KantoOne-time, Overworld · version details vary

Power Plant

Blue max 200%
One-time · Lv. 43 · 100%
FireRed max 200%
One-time · Lv. 34 · 100%
Green Japan max 200%
One-time · Lv. 43 · 100%
LeafGreen max 200%
One-time · Lv. 34 · 100%
Lets Go Eevee max 200%
One-time · Lv. 43 · 100%Overworld · Lv. 37–42 · 100%
Lets Go Pikachu max 200%
One-time · Lv. 43 · 100%Overworld · Lv. 37–42 · 100%
Red max 200%
One-time · Lv. 43 · 100%
Red Japan max 200%
One-time · Lv. 43 · 100%
Yellow max 200%
One-time · Lv. 43 · 100%

Additional Images

PokeAPI sprites

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Electrode Biology and Behavior

Electrode consumes freshly generated electricity around power plants and can draw enough power to cause blackouts. Increasing stored electrical energy makes it move faster, and when exceptionally full it can become light enough to drift with the wind. Unlike Voltorb, Electrode can intentionally control when it explodes and may detonate in response to stimulation, excess stored energy, or simply for its own amusement. Anime depictions show that defensive explosions consume large amounts of its energy and leave it exhausted afterward.

Electrode Biological Data

National Pokédex
#101
Species
Ball Pokémon
Height
3' 11" (1.2 m)
Weight
146.8 lbs (66.6 kg)
Habitat
Urban
Color
Red
Body Style
Ball
Gender
Genderless

Misc

Catch Rate: 60

Base Experience: 172 Exp

Hatch Counter: 20

Electrode Size Comparison: BETA

Electrode is listed at 3' 11" (1.2 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
electrode
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.