Probopass is a Rock/Steel-type Pokémon introduced in Generation IV and a final stage of its evolution line, with a base stat total of 525.

Probopass

Probopass

Abilities

Sturdy

Negates 1-hit KO attacks.

Magnet Pull

Traps STEEL-type POKéMON.

Sand Force

Boosts certain moves’ power in a sandstorm.

Hidden Ability

Base Stats

Total: 525
EV Yield: 1 Defense, 2 Sp. Def
HP: 60
Attack: 55
Defense: 145
Sp. Atk: 75
Sp. Def: 150
Speed: 40

Probopass's Weaknesses and Resistances

Evolution Chain

Nosepass evolves into Probopass by leveling up at Mt Coronet or with a Thunder Stone.

Probopass Playthrough, Competitive, and Nuzlocke Usage

Using Probopass in a Playthrough

Nosepass begins as an extremely slow pure Rock Pokemon whose base 135 Defense and 90 Special Defense make it sturdier than its tiny base 30 HP initially suggests, but poor offenses and base 30 Speed can make ordinary battles slow. In Generation III Nosepass has no evolution and is primarily a defensive novelty, while Generation IV introduces Probopass, obtained historically by leveling Nosepass in a special magnetic field; from Pokemon Legends: Arceus onward a Thunder Stone can also trigger the evolution in supported games. Probopass becomes Rock/Steel and reaches base 145 Defense and 150 Special Defense, gaining numerous resistances and a Poison immunity but also acquiring quadruple weaknesses to both Fighting and Ground plus a Water weakness. Its offense remains modest, yet Power Gem or Flash Cannon, Earth Power, Thunderbolt, Volt Switch, Stealth Rock, Thunder Wave, and other support moves can make it a useful defensive utility Pokemon in later games. Sturdy provides valuable emergency insurance from full HP in modern generations, while Magnet Pull can trap opposing Steel-types, but Probopass is best used only when its severe Fighting and Ground weaknesses are safely accounted for.

Probopass in Competitive Pokémon

Probopass has generally remained a lower-tier competitive Pokemon, but its extreme mixed defenses and Magnet Pull give it a genuine niche that goes beyond simply setting Stealth Rock. Magnet Pull prevents opposing Steel-types from switching, allowing Probopass to trap selected targets and eliminate or weaken them with Earth Power, Hidden Power in older generations, or other coverage so that teammates no longer have to break through those Steel-type walls. Its low base 40 Speed also makes Volt Switch useful because Probopass can absorb an attack and then bring a frailer teammate into battle safely after the opponent has already moved. Sturdy provides an alternative utility role by helping guarantee Stealth Rock or another crucial action from full HP, and the 145 Defense and 150 Special Defense stats allow it to check selected Normal-, Flying-, Psychic-, Fairy-, Ice-, Rock-, and Dragon-type attackers. The drawbacks are severe: quadruple Fighting and Ground weaknesses, a Water weakness, low HP, weak offensive stats, and no reliable recovery make Probopass easy to exploit when the opponent carries the correct coverage.

Probopass in Nuzlockes

Nosepass and Probopass can be useful defensive Nuzlocke specialists, but their safety depends much more on typing than their enormous Defense numbers might suggest. Nosepass is slow and weak offensively, yet pure Rock typing and high defenses can make known Normal-, Flying-, Poison-, and Fire-related physical matchups manageable while Sturdy in later generations may provide emergency protection. Probopass dramatically increases both defenses and gains many Steel-type resistances, but the new quadruple Fighting and Ground weaknesses are dangerous enough that an unexpected Brick Break, Low Kick, Earthquake, or similar coverage move can cause an immediate loss. Its slow Volt Switch can be an excellent safety tool in games where available, allowing Probopass to take the incoming attack before bringing a teammate into battle without exposing that teammate on the switch. The evolution method can also restrict usefulness in specific games, so a Nuzlocke player should confirm whether a magnetic evolution area or later Thunder Stone method is actually available before planning around Probopass.

Learnsets

74 moves · Scarlet Violet

Level Up

- Tri Attack normal type 80 100 special move
1 Tackle normal type 40 100 physical move
1 Iron Defense steel type --- --- status move
1 Block normal type --- --- status move
1 Gravity psychic type --- --- status move
1 Magnet Rise electric type --- --- status move
1 Wide Guard rock type --- --- status move
1 Magnetic Flux electric type --- --- status move
13 Thunder Wave electric type --- 90 status move
16 Rest psychic type --- --- status move
19 Spark electric type 65 100 physical move
22 Rock Slide rock type 75 90 physical move
25 Power Gem rock type 80 100 special move
28 Rock Blast rock type 25 90 physical move
31 Discharge electric type 80 100 special move
34 Sandstorm rock type --- --- status move
37 Earth Power ground type 90 100 special move
40 Stone Edge rock type 100 80 physical move
43 Zap Cannon electric type 120 50 special move
43 Lock-On normal type --- --- status move

Machine

- Fire Punch fire type 75 100 physical move
- Ice Punch ice type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hyper Beam normal type 150 90 special move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Earthquake ground type 100 100 physical move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Sunny Day fire type --- --- status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Rock Tomb rock type 60 95 physical move
- Metal Sound steel type --- 85 status move
- Sand Tomb ground type 35 85 physical move
- Iron Defense steel type --- --- status move
- Rock Blast rock type 25 90 physical move
- Gravity psychic type --- --- status move
- Power Gem rock type 80 100 special move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Flash Cannon steel type 80 100 special move
- Iron Head steel type 80 100 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Smack Down rock type 50 100 physical move
- Heavy Slam steel type --- 100 physical move
- Volt Switch electric type 70 100 special move
- Bulldoze ground type 60 100 physical move
- Dazzling Gleam fairy type 80 100 special move
- High Horsepower ground type 95 95 physical move
- Stomping Tantrum ground type 75 100 physical move
- Body Press fighting type 80 100 physical move
- Steel Beam steel type 140 95 special move
- Meteor Beam rock type 120 90 special move
- Tera Blast normal type 80 100 special move
- Hard Press steel type --- 100 physical move
- Supercell Slam electric type 100 95 physical move

Egg

- Double-Edge normal type 120 100 physical move
- Rollout rock type 30 90 physical move
- Head Smash rock type 150 80 physical move
- Wide Guard rock type --- --- status move

Pokédex Entries

9 entries
Platinum / Black / White / Y / Alpha Sapphire

It freely controls three small units called Mini-Noses using magnetic force.

Diamond / Pearl / X / Omega Ruby

It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

Heartgold / Soulsilver

It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.

Black 2 / White 2

It freely controls three units called Mini-Noses using magnetic force.

Sun

It radiates such a powerful magnetic field that nearby electrical appliances become unusable.

Moon

The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey.

Ultra Sun

Although it can control its units known as Mini-Noses, they sometimes get lost and don’t come back.

Ultra Moon

It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.

Legends Arceus

It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.

Held Items

2 items
Hard Stone
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
  • X: 5% chance
  • Y: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
Magnet
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

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Probopass Biology and Behavior

Probopass generates such a powerful magnetic field that it can levitate its massive rock body and remotely control three smaller magnetic structures called Mini-Noses around itself. Those Mini-Noses can surround prey or opponents and attack from three directions at once, although individual units occasionally wander too far away and become permanently lost. The black mustache-like material beneath its main nose is actually iron sand gathered and held in place by magnetism, and Probopass can shape magnetic iron material into projectiles or rocks used to crush prey. Its field is powerful enough to interfere with nearby electrical appliances, making close contact with human technology potentially disruptive. Wild Probopass are rarely seen outside mountainous regions, and the strange combination of levitation, remote-controlled Mini-Noses, and a body surrounded by intense magnetism makes it less like a conventional animal than a self-contained magnetic system.

Probopass Biological Data

National Pokédex
#476
Species
Compass Pokémon
Height
4' 7" (1.4 m)
Weight
749.6 lbs (340.0 kg)
Habitat
Currently Unknown
Color
Gray
Body Style
Heads
Gender
50% female / 50% male

Misc

Catch Rate: 60

Base Experience: 184 Exp

Hatch Counter: 20

Probopass Size Comparison: BETA

Probopass is listed at 4' 7" (1.4 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
probopass
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.