Nosepass is a Rock-type Pokémon introduced in Generation III and the first stage of its evolution line, with a base stat total of 375.

Nosepass

Nosepass

Abilities

Sturdy

Negates 1-hit KO attacks.

Magnet Pull

Traps STEEL-type POKéMON.

Sand Force

Boosts certain moves’ power in a sandstorm.

Hidden Ability

Base Stats

Total: 375
EV Yield: 1 Defense
HP: 30
Attack: 45
Defense: 135
Sp. Atk: 45
Sp. Def: 90
Speed: 30

Nosepass's Weaknesses and Resistances

Evolution Chain

Nosepass evolves into Probopass by leveling up at Mt Coronet or with a Thunder Stone.

Nosepass Playthrough, Competitive, and Nuzlocke Usage

Using Nosepass in a Playthrough

Nosepass begins as an extremely slow pure Rock Pokemon whose base 135 Defense and 90 Special Defense make it sturdier than its tiny base 30 HP initially suggests, but poor offenses and base 30 Speed can make ordinary battles slow. In Generation III Nosepass has no evolution and is primarily a defensive novelty, while Generation IV introduces Probopass, obtained historically by leveling Nosepass in a special magnetic field; from Pokemon Legends: Arceus onward a Thunder Stone can also trigger the evolution in supported games. Probopass becomes Rock/Steel and reaches base 145 Defense and 150 Special Defense, gaining numerous resistances and a Poison immunity but also acquiring quadruple weaknesses to both Fighting and Ground plus a Water weakness. Its offense remains modest, yet Power Gem or Flash Cannon, Earth Power, Thunderbolt, Volt Switch, Stealth Rock, Thunder Wave, and other support moves can make it a useful defensive utility Pokemon in later games. Sturdy provides valuable emergency insurance from full HP in modern generations, while Magnet Pull can trap opposing Steel-types, but Probopass is best used only when its severe Fighting and Ground weaknesses are safely accounted for.

Nosepass in Competitive Pokémon

Probopass has generally remained a lower-tier competitive Pokemon, but its extreme mixed defenses and Magnet Pull give it a genuine niche that goes beyond simply setting Stealth Rock. Magnet Pull prevents opposing Steel-types from switching, allowing Probopass to trap selected targets and eliminate or weaken them with Earth Power, Hidden Power in older generations, or other coverage so that teammates no longer have to break through those Steel-type walls. Its low base 40 Speed also makes Volt Switch useful because Probopass can absorb an attack and then bring a frailer teammate into battle safely after the opponent has already moved. Sturdy provides an alternative utility role by helping guarantee Stealth Rock or another crucial action from full HP, and the 145 Defense and 150 Special Defense stats allow it to check selected Normal-, Flying-, Psychic-, Fairy-, Ice-, Rock-, and Dragon-type attackers. The drawbacks are severe: quadruple Fighting and Ground weaknesses, a Water weakness, low HP, weak offensive stats, and no reliable recovery make Probopass easy to exploit when the opponent carries the correct coverage.

Nosepass in Nuzlockes

Nosepass and Probopass can be useful defensive Nuzlocke specialists, but their safety depends much more on typing than their enormous Defense numbers might suggest. Nosepass is slow and weak offensively, yet pure Rock typing and high defenses can make known Normal-, Flying-, Poison-, and Fire-related physical matchups manageable while Sturdy in later generations may provide emergency protection. Probopass dramatically increases both defenses and gains many Steel-type resistances, but the new quadruple Fighting and Ground weaknesses are dangerous enough that an unexpected Brick Break, Low Kick, Earthquake, or similar coverage move can cause an immediate loss. Its slow Volt Switch can be an excellent safety tool in games where available, allowing Probopass to take the incoming attack before bringing a teammate into battle without exposing that teammate on the switch. The evolution method can also restrict usefulness in specific games, so a Nuzlocke player should confirm whether a magnetic evolution area or later Thunder Stone method is actually available before planning around Probopass.

Learnsets

64 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
4 Harden normal type --- --- status move
7 Block normal type --- --- status move
10 Rock Throw rock type 50 90 physical move
13 Thunder Wave electric type --- 90 status move
16 Rest psychic type --- --- status move
19 Spark electric type 65 100 physical move
22 Rock Slide rock type 75 90 physical move
25 Power Gem rock type 80 100 special move
28 Rock Blast rock type 25 90 physical move
31 Discharge electric type 80 100 special move
34 Sandstorm rock type --- --- status move
37 Earth Power ground type 90 100 special move
40 Stone Edge rock type 100 80 physical move
43 Zap Cannon electric type 120 50 special move
43 Lock-On normal type --- --- status move

Machine

- Fire Punch fire type 75 100 physical move
- Ice Punch ice type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Earthquake ground type 100 100 physical move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Sunny Day fire type --- --- status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Rock Tomb rock type 60 95 physical move
- Sand Tomb ground type 35 85 physical move
- Iron Defense steel type --- --- status move
- Rock Blast rock type 25 90 physical move
- Gravity psychic type --- --- status move
- Power Gem rock type 80 100 special move
- Earth Power ground type 90 100 special move
- Flash Cannon steel type 80 100 special move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Smack Down rock type 50 100 physical move
- Heavy Slam steel type --- 100 physical move
- Volt Switch electric type 70 100 special move
- Bulldoze ground type 60 100 physical move
- Dazzling Gleam fairy type 80 100 special move
- High Horsepower ground type 95 95 physical move
- Stomping Tantrum ground type 75 100 physical move
- Body Press fighting type 80 100 physical move
- Steel Beam steel type 140 95 special move
- Meteor Beam rock type 120 90 special move
- Tera Blast normal type 80 100 special move

Egg

- Double-Edge normal type 120 100 physical move
- Rollout rock type 30 90 physical move
- Head Smash rock type 150 80 physical move
- Wide Guard rock type --- --- status move

Pokédex Entries

16 entries
Ruby

NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

Sapphire

NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.

Emerald

Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

Firered / Leafgreen

Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.

Diamond / Pearl

Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

Platinum / Black / White

When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

Heartgold / Soulsilver

If two of these meet, they cannot get too close because their noses repel each other.

Black 2 / White 2 / X

Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

Y

Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.

Omega Ruby

Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

Alpha Sapphire

Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.

Sun

The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.

Moon

It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.

Ultra Sun

It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.

Ultra Moon

It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.

Legends Arceus

Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

Where To Find Nosepass

16 locations
Akala Outskirts · AlolaWalking · version details vary

Akala Outskirts Area

Moon max 15%
Walking · Lv. 20–23 · 15%
Sun max 15%
Walking · Lv. 20–23 · 15%
Ultra Moon max 15%
Walking · Lv. 21–24 · 15%
Ultra Sun max 15%
Walking · Lv. 21–24 · 15%
Granite Cave · HoennRock Smash · version details vary

Granite Cave (B2F)

Emerald max 30%
Rock Smash · Lv. 10–20 · 30%
Ruby max 30%
Rock Smash · Lv. 10–20 · 30%
Sapphire max 30%
Rock Smash · Lv. 10–20 · 30%
Friend Safari · KalosWalking · version details vary

Friend Safari (Rock)

X max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 1
Y max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 1
Route 10 · KalosHorde · version details vary

Road 10

X max 60%
Horde · Lv. 10 · 60%
Y max 60%
Horde · Lv. 10 · 60%
Pokespot · OrreSnag · version details vary

Cave Pokespot

XD max 100%
Snag · Lv. 26 · 100%

Oasis Pokespot

XD max 100%
Snag · Lv. 26 · 100%

Rock Pokespot

XD max 100%
Snag · Lv. 26 · 100%
Pyrite Town · OrreSnag · version details vary

Pyrite Town Colosseum

XD max 100%
Snag · Lv. 26 · 100%
Realgam Tower · OrreSnag · version details vary

Realgam Tower Colosseum

XD max 100%
Snag · Lv. 26 · 100%
Mt. Coronet · SinnohWalking · version details vary

Mount Coronet (1F from exterior)

Platinum max 5%
Walking · Lv. 37 · 5%

Mount Coronet (1F Road 207)

Platinum max 5%
Walking · Lv. 18 · 5%

Mount Coronet (1F Road 211)

Platinum max 5%
Walking · Lv. 14 · 5%

Mount Coronet (1F Road 216)

Platinum max 5%
Walking · Lv. 33 · 5%

Mount Coronet (2F)

Platinum max 5%
Walking · Lv. 37 · 5%

Mount Coronet (3F)

Platinum max 5%
Walking · Lv. 37 · 5%

Mount Coronet (4F small room)

Platinum max 5%
Walking · Lv. 37 · 5%

Mount Coronet (4F)

Platinum max 5%
Walking · Lv. 37 · 5%

Mount Coronet (5F)

Platinum max 5%
Walking · Lv. 37 · 5%

Mount Coronet (6F)

Platinum max 5%
Walking · Lv. 37 · 5%

Mount Coronet (B1F)

Platinum max 5%
Walking · Lv. 33 · 5%

Mount Coronet (exterior blizzard)

Platinum max 5%
Walking · Lv. 38 · 5%

Mount Coronet (exterior snowfall)

Platinum max 5%
Walking · Lv. 38 · 5%
Route 206 · SinnohWalking · version details vary

Road 206

Diamond max 40%
Walking · Lv. 14 · 20% · Swarm Yes
Pearl max 40%
Walking · Lv. 14 · 20% · Swarm Yes
Chargestone Cave · UnovaWalking · version details vary

Chargestone Cave (1F)

Black 2 max 10%
Walking · Lv. 27 · 10%
White 2 max 10%
Walking · Lv. 27 · 10%

Chargestone Cave (B1F)

Black 2 max 10%
Walking · Lv. 30 · 10%
White 2 max 10%
Walking · Lv. 30 · 10%

Chargestone Cave (B2F)

Black 2 max 10%
Walking · Lv. 30 · 10%
White 2 max 10%
Walking · Lv. 30 · 10%
Clay Tunnel · UnovaWalking · version details vary

Clay Tunnel

Black 2 max 15%
Walking · Lv. 55 · 10%Walking · Lv. 57 · 5%
White 2 max 15%
Walking · Lv. 55 · 10%Walking · Lv. 57 · 5%
Glacier Room · UnovaWalking · version details vary

Glacier Room

Black 2 max 15%
Walking · Lv. 55 · 10%Walking · Lv. 57 · 5%
White 2 max 15%
Walking · Lv. 55 · 10%Walking · Lv. 57 · 5%
Iron Room · UnovaWalking · version details vary

Iron Room

Black 2 max 15%
Walking · Lv. 55 · 10%Walking · Lv. 57 · 5%
White 2 max 15%
Walking · Lv. 55 · 10%Walking · Lv. 57 · 5%
Rocky Mountain Room · UnovaWalking · version details vary

Rocky Mountain Room

Black 2 max 15%
Walking · Lv. 55 · 10%Walking · Lv. 57 · 5%
White 2 max 15%
Walking · Lv. 55 · 10%Walking · Lv. 57 · 5%
Route 6 · UnovaHidden Grotto · version details vary

Unova Route 6 (Hidden Grotto – Mistralton Cave)

Black 2 max 5%
Hidden Grotto · Lv. 25–29 · 5%
White 2 max 5%
Hidden Grotto · Lv. 25–29 · 5%
Underground Ruins · UnovaWalking · version details vary

Underground Ruins

Black 2 max 15%
Walking · Lv. 55 · 10%Walking · Lv. 57 · 5%
White 2 max 15%
Walking · Lv. 55 · 10%Walking · Lv. 57 · 5%

Held Items

2 items
Hard Stone
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
  • X: 5% chance
  • Y: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
Magnet
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Nosepass Biology and Behavior

Nosepass is a living piece of extremely durable volcanic-like rock whose bright red nose functions as a powerful electromagnet and naturally points toward magnetic north. Its orientation is so dependable that travelers historically used wild Nosepass as living compasses when navigating caves and remote terrain. The Pokemon normally moves almost unbelievably slowly - Pokedex accounts describe displacement of only a little more than three-eighths of an inch in an entire year - but in an emergency it can spin its body into the ground like a drill. Its magnetism becomes stronger during colder seasons and can be increased deliberately to pull iron objects toward its body for defense or to capture prey, although doing so may also attract natural enemies such as Metang. Strong magnetic repulsion makes it difficult for Nosepass to approach others of its own kind closely, giving an otherwise nearly motionless cave species an unusual social limitation created directly by its own anatomy.

Nosepass Biological Data

National Pokédex
#299
Species
Compass Pokémon
Height
3' 3" (1.0 m)
Weight
213.8 lbs (97.0 kg)
Habitat
Cave
Color
Gray
Body Style
Humanoid
Gender
50% female / 50% male

Misc

Catch Rate: 255

Base Experience: 75 Exp

Hatch Counter: 20

Nosepass Size Comparison: BETA

Nosepass is listed at 3' 3" (1.0 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
nosepass
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.