Azurill is a Normal/Fairy-type Pokémon introduced in Generation III and the first stage of its evolution line, with a base stat total of 190.

Azurill

Azurill

Abilities

Thick Fat

Heat-and-cold protection.

Huge Power

Raises ATTACK.

Sap Sipper

Boosts Attack when hit by a Grass-type move.

Hidden Ability

Base Stats

Total: 190
EV Yield: 1 HP
HP: 50
Attack: 20
Defense: 40
Sp. Atk: 20
Sp. Def: 40
Speed: 20

Azurill's Weaknesses and Resistances

Evolution Chain

Azurill evolves into Marill by leveling up high friendship, and Marill evolves into Azumarill at level 18.

#0298 Azurill Azurill normal typefairy type
Lvl. uphigh friendship
#0183 Marill Marill water typefairy type
Lvl. upat level 18
#0184 Azumarill Azumarill water typefairy type

Azurill Playthrough, Competitive, and Nuzlocke Usage

Using Azurill in a Playthrough

The Azurill line changes enormously depending on generation because several major mechanics eventually transformed Azumarill from a modest Water-type into a powerful physical attacker. Azurill evolves into Marill through high friendship, while Marill evolves at the very early level of 18; in games where the player encounters Marill directly, the family can therefore reach Azumarill with very little delay. In Generation II Azumarill lacked Abilities and its Water attacks were special, leaving its low offensive stats poorly suited to direct damage, but from Generation III onward Huge Power can effectively double its Attack and the Generation IV physical/special split finally allows physical Water moves to use that strength. Generation VI improves the line again by making Marill and Azumarill Water/Fairy, adding Fairy STAB, a Dragon immunity, and useful resistances while moves such as Play Rough, Aqua Jet, Waterfall or Liquidation, and broad physical coverage give Azumarill a clear offensive identity. Its base 50 Speed remains a major limitation, but good 100/80/80 bulk and priority options allow Azumarill to succeed without consistently moving first.

Azurill in Competitive Pokémon

Azumarill is one of the clearest examples of an Ability completely redefining a Pokemon's competitive identity. Huge Power doubles its Attack, turning an apparently unimpressive base 50 Attack stat into the foundation of a genuinely powerful wallbreaker, and the physical/special split later gave it strong Water attacks that could finally exploit that power directly. The addition of Fairy typing in Generation VI pushed Azumarill into major OU relevance by giving it excellent Water/Fairy STAB, a Dragon immunity, strong defensive utility, and access to Play Rough. Its two most famous offensive approaches are Choice Band, which applies immediate pressure, and Belly Drum combined with a Sitrus Berry and Aqua Jet, which can raise its Attack to extreme levels and then bypass its poor Speed with priority. Azumarill's low Speed, vulnerability to Grass-, Electric-, and Poison-type attacks, and dependence on Huge Power for most physical sets remain important limitations, but it has repeatedly maintained competitive value through the rare combination of bulk, priority, typing, and enormous effective Attack.

Azurill in Nuzlockes

The Marill line can be an outstanding Nuzlocke family, but its strength depends heavily on both generation and Ability. A Huge Power Marill or Azumarill gains dramatically more offensive value than a Thick Fat individual, while the line becomes even safer from Generation VI onward because Water/Fairy typing supplies a Dragon immunity and useful resistances to Fighting, Dark, Fire, Water, Ice, and Bug attacks. Azumarill's large HP pool and solid defenses let it survive many neutral hits, and Aqua Jet in games where it is available provides valuable priority that can finish weakened opponents without exposing Azumarill to another attack. Its low Speed nevertheless means it often has to take damage before attacking, so powerful Electric, Grass, or Poison coverage can still produce sudden losses; in earlier generations Grass is particularly dangerous because Fairy typing is not yet present to reshape the defensive profile. Azurill itself is much weaker and should generally be evolved through friendship before being exposed to serious battles, but once the line reaches Azumarill it can provide an unusually strong combination of offense and survivability.

Learnsets

42 moves · Scarlet Violet

Level Up

1 Tail Whip normal type --- 100 status move
1 Water Gun water type 40 100 special move
1 Splash normal type --- --- status move
3 Helping Hand normal type --- --- status move
6 Bubble Beam water type 65 100 special move
9 Charm fairy type --- 100 status move
12 Slam normal type 80 75 physical move
15 Bounce flying type 85 85 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Surf water type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Light Screen psychic type --- --- status move
- Waterfall water type 80 100 physical move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Mud-Slap ground type 20 100 special move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Encore normal type --- 100 status move
- Rain Dance water type --- --- status move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Hyper Voice normal type 90 100 special move
- Fake Tears dark type --- 100 status move
- Mud Shot ground type 55 95 special move
- Draining Kiss fairy type 50 100 special move
- Tera Blast normal type 80 100 special move
- Alluring Voice fairy type 80 100 special move

Egg

- Sing normal type --- 55 status move
- Supersonic normal type --- 55 status move
- Belly Drum normal type --- --- status move
- Perish Song normal type --- --- status move
- Present normal type --- 90 physical move
- Tickle normal type --- 100 status move
- Copycat normal type --- --- status move
- Aqua Jet water type 40 100 physical move
- Soak water type --- 100 status move

Pokédex Entries

13 entries
Diamond / X

A Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.

Ruby

AZURILL spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these POKéMON managed to hurl itself a record 33 feet.

Sapphire

AZURILL’s tail is large and bouncy. It is packed full of the nutrients this POKéMON needs to grow. AZURILL can be seen bouncing and playing on its big, rubbery tail.

Emerald

Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.

Firered / Leafgreen

It battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water.

Pearl

Its tail is filled with nutrients necessary for growth. It plays by bouncing on its tail.

Platinum / Black / White

Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.

Heartgold / Soulsilver

Its tail is packed full of the nutrients it needs to grow.

Black 2 / White 2 / Y

It swings its large, nutrient-filled tail around to fight opponents bigger than itself.

Omega Ruby

Azurill spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these Pokémon managed to hurl itself a record 33 feet.

Alpha Sapphire

Azurill’s tail is large and bouncy. It is packed full of the nutrients this Pokémon needs to grow. Azurill can be seen bouncing and playing on its big, rubbery tail.

Sword

The ball on Azurill’s tail bounces like a rubber ball, and it’s full of the nutrients the Pokémon needs to grow.

Shield

Although Azurill are normally docile, an angry one will swing around the big ball on its tail and try to smash its opponents.

Where To Find Azurill

6 locations
Route 22 · KalosWalking · version details vary

Road 22

X max 20%
Walking · Lv. 6 · 10%Walking · Lv. 7 · 10%
Y max 20%
Walking · Lv. 6 · 10%Walking · Lv. 7 · 10%
Route 3 · KalosWalking · version details vary

Road 3

X max 10%
Walking · Lv. 5 · 10%
Y max 10%
Walking · Lv. 5 · 10%
Great Marsh · SinnohWalking · version details vary

Great Marsh Area 1

Diamond max 11%
Walking · Lv. 24 · 1%Walking · Lv. 26 · 5% · Great Marsh Daily Slot 2 Of 32, Story Progress Before National Dex
Pearl max 11%
Walking · Lv. 24 · 1%Walking · Lv. 26 · 5% · Great Marsh Daily Slot 2 Of 32, Story Progress Before National Dex

Great Marsh Area 2

Diamond max 11%
Walking · Lv. 24 · 1%Walking · Lv. 26 · 5% · Great Marsh Daily Slot 2 Of 32, Story Progress Before National Dex
Pearl max 11%
Walking · Lv. 24 · 1%Walking · Lv. 26 · 5% · Great Marsh Daily Slot 2 Of 32, Story Progress Before National Dex

Great Marsh Area 3

Diamond max 11%
Walking · Lv. 22 · 1%Walking · Lv. 24 · 5% · Great Marsh Daily Slot 2 Of 32, Story Progress Before National Dex
Pearl max 11%
Walking · Lv. 22 · 1%Walking · Lv. 24 · 5% · Great Marsh Daily Slot 2 Of 32, Story Progress Before National Dex

Great Marsh Area 4

Diamond max 11%
Walking · Lv. 22 · 1%Walking · Lv. 24 · 5% · Great Marsh Daily Slot 2 Of 32, Story Progress Before National Dex
Pearl max 11%
Walking · Lv. 22 · 1%Walking · Lv. 24 · 5% · Great Marsh Daily Slot 2 Of 32, Story Progress Before National Dex

Great Marsh Area 5

Diamond max 31%
Walking · Lv. 20 · 4% · Slot2 EmeraldWalking · Lv. 20 · 4% · Slot2 LeafgreenWalking · Lv. 20 · 4% · Slot2 NoneWalking · Lv. 20 · 4% · Slot2 RubyWalking · Lv. 20 · 4% · Slot2 SapphireWalking · Lv. 20 · 1%Walking · Lv. 22 · 5% · Great Marsh Daily Slot 2 Of 32, Story Progress Before National Dex
Pearl max 31%
Walking · Lv. 20 · 4% · Slot2 EmeraldWalking · Lv. 20 · 4% · Slot2 LeafgreenWalking · Lv. 20 · 4% · Slot2 NoneWalking · Lv. 20 · 4% · Slot2 RubyWalking · Lv. 20 · 4% · Slot2 SapphireWalking · Lv. 20 · 1%Walking · Lv. 22 · 5% · Great Marsh Daily Slot 2 Of 32, Story Progress Before National Dex

Great Marsh Area 6

Diamond max 11%
Walking · Lv. 20 · 1%Walking · Lv. 22 · 5% · Great Marsh Daily Slot 2 Of 32, Story Progress Before National Dex
Pearl max 11%
Walking · Lv. 20 · 1%Walking · Lv. 22 · 5% · Great Marsh Daily Slot 2 Of 32, Story Progress Before National Dex
Trophy Garden · SinnohWalking · version details vary

Trophy Garden

Diamond max 10%
Walking · Lv. 16 · 5% · Story Progress National Dex, Backlot MentionedWalking · Lv. 18 · 5% · Story Progress National Dex, Backlot Mentioned
Pearl max 10%
Walking · Lv. 16 · 5% · Story Progress National Dex, Backlot MentionedWalking · Lv. 18 · 5% · Story Progress National Dex, Backlot Mentioned
Platinum max 10%
Walking · Lv. 22 · 5% · Story Progress National Dex, Backlot Mentioned
Floccesy Ranch · UnovaSurf, Walking · version details vary

Floccesy Ranch (inner)

Black 2 max 50%
Surf · Lv. 5–15 · 30%Walking · Lv. 5 · 20%
White 2 max 50%
Surf · Lv. 5–15 · 30%Walking · Lv. 5 · 20%

Floccesy Ranch (outer)

Black 2 max 30%
Surf · Lv. 5–15 · 30%
White 2 max 30%
Surf · Lv. 5–15 · 30%
Route 20 · UnovaSurf · version details vary

Road 20

Black 2 max 30%
Surf · Lv. 5–15 · 30%
White 2 max 30%
Surf · Lv. 5–15 · 30%

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Azurill Biology and Behavior

Azurill's enormous tail ball is packed with nutrients needed for growth and is so large that it is approximately the size of the rest of its body. The ball is highly elastic and buoyant, serving both as a flotation device in water and as the main means by which Azurill bounces across land. By spinning the tail like a lasso and releasing it, Azurill can throw its own body as far as roughly 33 feet, or 10 meters. Although normally docile and playful, an angered Azurill can swing the heavy tail ball into opponents much larger than itself. Groups live along the edges of bodies of water and are known to gather together to splash and play on sunny days.

Azurill Biological Data

National Pokédex
#298
Species
Polka Dot Pokémon
Height
0' 8" (0.2 m)
Weight
4.4 lbs (2.0 kg)
Habitat
Waters Edge
Color
Blue
Body Style
Legs
Gender
75% female / 25% male

Misc

Catch Rate: 150

Base Experience: 38 Exp

Hatch Counter: 10

Azurill Size Comparison: BETA

Azurill is listed at 0' 8" (0.2 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
azurill
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Azurill currently uses a pose-adjusted visual scale.