Marill is a Water/Fairy-type Pokémon introduced in Generation II and a middle stage of its evolution line, with a base stat total of 250.

Marill

Marill

Abilities

Thick Fat

Heat-and-cold protection.

Huge Power

Raises ATTACK.

Sap Sipper

Boosts Attack when hit by a Grass-type move.

Hidden Ability

Base Stats

Total: 250
EV Yield: 2 HP
HP: 70
Attack: 20
Defense: 50
Sp. Atk: 20
Sp. Def: 50
Speed: 40

Marill's Weaknesses and Resistances

Evolution Chain

Azurill evolves into Marill by leveling up high friendship, and Marill evolves into Azumarill at level 18.

#0298 Azurill Azurill normal typefairy type
Lvl. uphigh friendship
#0183 Marill Marill water typefairy type
Lvl. upat level 18
#0184 Azumarill Azumarill water typefairy type

Marill Playthrough, Competitive, and Nuzlocke Usage

Using Marill in a Playthrough

The Azurill line changes enormously depending on generation because several major mechanics eventually transformed Azumarill from a modest Water-type into a powerful physical attacker. Azurill evolves into Marill through high friendship, while Marill evolves at the very early level of 18; in games where the player encounters Marill directly, the family can therefore reach Azumarill with very little delay. In Generation II Azumarill lacked Abilities and its Water attacks were special, leaving its low offensive stats poorly suited to direct damage, but from Generation III onward Huge Power can effectively double its Attack and the Generation IV physical/special split finally allows physical Water moves to use that strength. Generation VI improves the line again by making Marill and Azumarill Water/Fairy, adding Fairy STAB, a Dragon immunity, and useful resistances while moves such as Play Rough, Aqua Jet, Waterfall or Liquidation, and broad physical coverage give Azumarill a clear offensive identity. Its base 50 Speed remains a major limitation, but good 100/80/80 bulk and priority options allow Azumarill to succeed without consistently moving first.

Marill in Competitive Pokémon

Azumarill is one of the clearest examples of an Ability completely redefining a Pokemon's competitive identity. Huge Power doubles its Attack, turning an apparently unimpressive base 50 Attack stat into the foundation of a genuinely powerful wallbreaker, and the physical/special split later gave it strong Water attacks that could finally exploit that power directly. The addition of Fairy typing in Generation VI pushed Azumarill into major OU relevance by giving it excellent Water/Fairy STAB, a Dragon immunity, strong defensive utility, and access to Play Rough. Its two most famous offensive approaches are Choice Band, which applies immediate pressure, and Belly Drum combined with a Sitrus Berry and Aqua Jet, which can raise its Attack to extreme levels and then bypass its poor Speed with priority. Azumarill's low Speed, vulnerability to Grass-, Electric-, and Poison-type attacks, and dependence on Huge Power for most physical sets remain important limitations, but it has repeatedly maintained competitive value through the rare combination of bulk, priority, typing, and enormous effective Attack.

Marill in Nuzlockes

The Marill line can be an outstanding Nuzlocke family, but its strength depends heavily on both generation and Ability. A Huge Power Marill or Azumarill gains dramatically more offensive value than a Thick Fat individual, while the line becomes even safer from Generation VI onward because Water/Fairy typing supplies a Dragon immunity and useful resistances to Fighting, Dark, Fire, Water, Ice, and Bug attacks. Azumarill's large HP pool and solid defenses let it survive many neutral hits, and Aqua Jet in games where it is available provides valuable priority that can finish weakened opponents without exposing Azumarill to another attack. Its low Speed nevertheless means it often has to take damage before attacking, so powerful Electric, Grass, or Poison coverage can still produce sudden losses; in earlier generations Grass is particularly dangerous because Fairy typing is not yet present to reshape the defensive profile. Azurill itself is much weaker and should generally be evolved through friendship before being exposed to serious battles, but once the line reaches Azumarill it can provide an unusually strong combination of offense and survivability.

Learnsets

67 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Tail Whip normal type --- 100 status move
1 Water Gun water type 40 100 special move
1 Defense Curl normal type --- --- status move
1 Rollout rock type 30 90 physical move
1 Helping Hand normal type --- --- status move
6 Bubble Beam water type 65 100 special move
9 Charm fairy type --- 100 status move
12 Slam normal type 80 75 physical move
15 Bounce flying type 85 85 physical move
19 Aqua Tail water type 90 90 physical move
21 Play Rough fairy type 90 90 physical move
24 Aqua Ring water type --- --- status move
27 Rain Dance water type --- --- status move
30 Hydro Pump water type 110 80 special move
33 Double-Edge normal type 120 100 physical move
36 Superpower fighting type 120 100 physical move

Machine

- Ice Punch ice type 75 100 physical move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Dig ground type 80 100 physical move
- Light Screen psychic type --- --- status move
- Metronome normal type --- --- status move
- Waterfall water type 80 100 physical move
- Swift normal type 60 --- special move
- Amnesia psychic type --- --- status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Mud-Slap ground type 20 100 special move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Encore normal type --- 100 status move
- Rain Dance water type --- --- status move
- Whirlpool water type 35 85 special move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Hyper Voice normal type 90 100 special move
- Fake Tears dark type --- 100 status move
- Muddy Water water type 90 85 special move
- Mud Shot ground type 55 95 special move
- Water Pulse water type 60 100 special move
- Fling dark type --- 100 physical move
- Grass Knot grass type --- 100 special move
- Bulldoze ground type 60 100 physical move
- Disarming Voice fairy type 40 --- special move
- Draining Kiss fairy type 50 100 special move
- Misty Terrain fairy type --- --- status move
- Play Rough fairy type 90 90 physical move
- Liquidation water type 85 100 physical move
- Misty Explosion fairy type 100 100 special move
- Tera Blast normal type 80 100 special move
- Ice Spinner ice type 80 100 physical move
- Snowscape ice type --- --- status move
- Trailblaze grass type 50 100 physical move
- Chilling Water water type 50 100 special move
- Alluring Voice fairy type 80 100 special move

Pokédex Entries

16 entries
Gold

The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.

Silver / Firered / Soulsilver

The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.

Crystal / X

The fur on its body naturally repels water. It can stay dry, even when it plays in the water.

Ruby

MARILL’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this POKéMON is diving beneath the water to feed on aquatic plants.

Sapphire

When fishing for food at the edge of a fast-running stream, MARILL wraps its tail around the trunk of a tree. This POKéMON’s tail is flexible and configured to stretch.

Emerald

Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water’s resistance.

Leafgreen / Heartgold

The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.

Diamond

Using its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.

Pearl / Y

The tip of its tail is filled with oil that is lighter than water, so it acts as a float.

Platinum

The oil-filled end of its tail floats on water. It keeps MARILL from drowning even in a strong current.

Black / White

The oil-filled end of its tail floats on water. It keeps Marill from drowning even in a strong current.

Black 2 / White 2

The oil-filled tail functions as a buoy, so it’s fine even in rivers with strong currents.

Omega Ruby

Marill’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this Pokémon is diving beneath the water to feed on aquatic plants.

Alpha Sapphire

When fishing for food at the edge of a fast-running stream, Marill wraps its tail around the trunk of a tree. This Pokémon’s tail is flexible and configured to stretch.

Sword

This Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil.

Shield

Even after Marill swims in a cold sea, its water- repellent fur dries almost as soon as Marill leaves the water. That’s why this Pokémon is never cold.

Where To Find Marill

31 locations
Brooklet Hill · AlolaIsland Scan · version details vary

Brooklet Hill Main

Moon max 100%
Island Scan · Lv. 17 · 100%
Sun max 100%
Island Scan · Lv. 17 · 100%
Petalburg City · HoennSurf · version details vary

Petalburg City

Emerald max 100%
Surf · Lv. 5–10 · 4%Surf · Lv. 5–10 · 1%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%
Ruby max 100%
Surf · Lv. 5–10 · 4%Surf · Lv. 5–10 · 1%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%
Sapphire max 100%
Surf · Lv. 5–10 · 4%Surf · Lv. 5–10 · 1%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%
Route 102 · HoennSurf · version details vary

Road 102

Emerald max 99%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%
Ruby max 99%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%
Sapphire max 99%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%
Route 104 · HoennWalking · version details vary

Road 104

Emerald max 20%
Walking · Lv. 4 · 10%Walking · Lv. 5 · 10%
Route 111 · HoennSurf · version details vary

Road 111

Emerald max 99%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%
Ruby max 99%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%
Sapphire max 99%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%
Route 112 · HoennWalking · version details vary

Road 112

Emerald max 25%
Walking · Lv. 14 · 10%Walking · Lv. 15 · 10%Walking · Lv. 16 · 5%
Route 114 · HoennSurf · version details vary

Road 114

Emerald max 99%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%
Ruby max 99%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%
Sapphire max 99%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%
Route 117 · HoennHorde, Surf, Walking · version details vary

Road 117

Alpha Sapphire max 5%
Horde · Lv. 7 · 5%
Emerald max 109%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%Walking · Lv. 13 · 10%
Omega Ruby max 5%
Horde · Lv. 7 · 5%
Ruby max 109%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%Walking · Lv. 13 · 10%
Sapphire max 109%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%Walking · Lv. 13 · 10%
Route 120 · HoennHorde, Surf, Walking · version details vary

Road 120

Alpha Sapphire max 35%
Horde · Lv. 13 · 35%
Emerald max 114%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%Walking · Lv. 25 · 10%Walking · Lv. 27 · 5%
Omega Ruby max 35%
Horde · Lv. 13 · 35%
Ruby max 114%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%Walking · Lv. 25 · 10%Walking · Lv. 27 · 5%
Sapphire max 114%
Surf · Lv. 5–10 · 4%Surf · Lv. 10–20 · 30%Surf · Lv. 20–30 · 60%Surf · Lv. 30–35 · 5%Walking · Lv. 25 · 10%Walking · Lv. 27 · 5%
Safari Zone · HoennSurf · version details vary

Safari Zone (expansion south)

Emerald max 39%
Surf · Lv. 25–30 · 30%Surf · Lv. 25–30 · 5%Surf · Lv. 30–35 · 4%
Johto Safari Zone · JohtoSurf, Walking · version details vary

Safari Zone Meadow

HeartGold max 50%
Surf · Lv. 16 · 10%Surf · Lv. 17 · 10%Walking · Lv. 15 · 10% · Time NightWalking · Lv. 16 · 10% · Time NightWalking · Lv. 17 · 10% · Time Night
SoulSilver max 50%
Surf · Lv. 16 · 10%Surf · Lv. 17 · 10%Walking · Lv. 15 · 10% · Time NightWalking · Lv. 16 · 10% · Time NightWalking · Lv. 17 · 10% · Time Night
Mt. Mortar · JohtoSurf, Walking · version details vary

Mount Mortar (1F)

Crystal max 50%
Surf · Lv. 20–24 · 30%Walking · Lv. 14 · 20% · Time Night
Gold max 71%
Surf · Lv. 20 · 30% · Swarm YesWalking · Lv. 13 · 30% · Swarm YesWalking · Lv. 15 · 10% · Swarm YesWalking · Lv. 15 · 1% · Swarm No
HeartGold max 41%
Walking · Lv. 13 · 20% · Swarm YesWalking · Lv. 15 · 20% · Swarm YesWalking · Lv. 15 · 1%
Silver max 71%
Surf · Lv. 20 · 30% · Swarm YesWalking · Lv. 13 · 30% · Swarm YesWalking · Lv. 15 · 10% · Swarm YesWalking · Lv. 15 · 1% · Swarm No
SoulSilver max 41%
Walking · Lv. 13 · 20% · Swarm YesWalking · Lv. 15 · 20% · Swarm YesWalking · Lv. 15 · 1%

Mount Mortar (B1F)

Crystal max 40%
Surf · Lv. 20–24 · 30%Walking · Lv. 16 · 10% · Time Night

Mount Mortar (Lower Cave)

Crystal max 5%
Walking · Lv. 15 · 5% · Time Night

Mount Mortar (Upper Cave)

Crystal max 35%
Surf · Lv. 25–29 · 30%Walking · Lv. 28 · 5% · Time Night
Route 42 · JohtoWalking · version details vary

Road 42

Crystal max 5%
Walking · Lv. 15 · 5% · Time Night
Route 3 · KalosSurf · version details vary

Road 3

X max 34%
Surf · Lv. 25 · 30%Surf · Lv. 27 · 4%
Y max 34%
Surf · Lv. 25 · 30%Surf · Lv. 27 · 4%
Four Island · KantoSurf · version details vary

Four Island

LeafGreen max 70%
Surf · Lv. 5–15 · 60%Surf · Lv. 15–25 · 5%Surf · Lv. 15–25 · 4%Surf · Lv. 15–25 · 1%
Icefall Cave · KantoSurf · version details vary

Icefall Cave (entrance)

LeafGreen max 5%
Surf · Lv. 5–15 · 4%Surf · Lv. 5–15 · 1%
Ruin Valley · KantoSurf, Walking · version details vary

Ruin Valley

LeafGreen max 110%
Surf · Lv. 5–20 · 60%Surf · Lv. 10–20 · 30%Surf · Lv. 15–25 · 5%Surf · Lv. 20–25 · 4%Surf · Lv. 20–25 · 1%Walking · Lv. 15 · 10%
Great Marsh · SinnohSurf, Walking · version details vary

Great Marsh Area 1

Diamond max 55%
Surf · Lv. 20–30 · 30%Walking · Lv. 25 · 10%Walking · Lv. 26 · 5% · Great Marsh Daily Slot 1 Of 32, Story Progress Before National DexWalking · Lv. 26 · 5% · Great Marsh Daily Slot None
Pearl max 55%
Surf · Lv. 20–30 · 30%Walking · Lv. 25 · 10%Walking · Lv. 26 · 5% · Great Marsh Daily Slot 1 Of 32, Story Progress Before National DexWalking · Lv. 26 · 5% · Great Marsh Daily Slot None

Great Marsh Area 2

Diamond max 55%
Surf · Lv. 20–30 · 30%Walking · Lv. 25 · 10%Walking · Lv. 26 · 5% · Great Marsh Daily Slot 1 Of 32, Story Progress Before National DexWalking · Lv. 26 · 5% · Great Marsh Daily Slot None
Pearl max 55%
Surf · Lv. 20–30 · 30%Walking · Lv. 25 · 10%Walking · Lv. 26 · 5% · Great Marsh Daily Slot 1 Of 32, Story Progress Before National DexWalking · Lv. 26 · 5% · Great Marsh Daily Slot None

Great Marsh Area 3

Diamond max 55%
Surf · Lv. 20–30 · 30%Walking · Lv. 23 · 10%Walking · Lv. 24 · 5% · Great Marsh Daily Slot 1 Of 32, Story Progress Before National DexWalking · Lv. 24 · 5% · Great Marsh Daily Slot None
Pearl max 55%
Surf · Lv. 20–30 · 30%Walking · Lv. 23 · 10%Walking · Lv. 24 · 5% · Great Marsh Daily Slot 1 Of 32, Story Progress Before National DexWalking · Lv. 24 · 5% · Great Marsh Daily Slot None

Great Marsh Area 4

Diamond max 55%
Surf · Lv. 20–30 · 30%Walking · Lv. 23 · 10%Walking · Lv. 24 · 5% · Great Marsh Daily Slot 1 Of 32, Story Progress Before National DexWalking · Lv. 24 · 5% · Great Marsh Daily Slot None
Pearl max 55%
Surf · Lv. 20–30 · 30%Walking · Lv. 23 · 10%Walking · Lv. 24 · 5% · Great Marsh Daily Slot 1 Of 32, Story Progress Before National DexWalking · Lv. 24 · 5% · Great Marsh Daily Slot None

Great Marsh Area 5

Diamond max 25%
Walking · Lv. 21 · 10%Walking · Lv. 22 · 5% · Great Marsh Daily Slot 1 Of 32, Story Progress Before National DexWalking · Lv. 22 · 5% · Great Marsh Daily Slot None
Pearl max 25%
Walking · Lv. 21 · 10%Walking · Lv. 22 · 5% · Great Marsh Daily Slot 1 Of 32, Story Progress Before National DexWalking · Lv. 22 · 5% · Great Marsh Daily Slot None

Great Marsh Area 6

Diamond max 55%
Surf · Lv. 20–30 · 30%Walking · Lv. 21 · 10%Walking · Lv. 22 · 5% · Great Marsh Daily Slot 1 Of 32, Story Progress Before National DexWalking · Lv. 22 · 5% · Great Marsh Daily Slot None
Pearl max 55%
Surf · Lv. 20–30 · 30%Walking · Lv. 21 · 10%Walking · Lv. 22 · 5% · Great Marsh Daily Slot 1 Of 32, Story Progress Before National DexWalking · Lv. 22 · 5% · Great Marsh Daily Slot None
Route 212 · SinnohWalking · version details vary

Road 212 (north, towards Hearthome City)

Platinum max 45%
Walking · Lv. 21 · 20%Walking · Lv. 22 · 10% · Time NightWalking · Lv. 23 · 10% · Time NightWalking · Lv. 23 · 4%Walking · Lv. 23 · 1% · Radar Off
Route 215 · SinnohWalking · version details vary

Road 215

Platinum max 45%
Walking · Lv. 20 · 20% · Swarm NoWalking · Lv. 21 · 10% · Time NightWalking · Lv. 22 · 10% · Time NightWalking · Lv. 22 · 4%Walking · Lv. 22 · 1%
Trophy Garden · SinnohWalking · version details vary

Trophy Garden

Diamond max 10%
Walking · Lv. 16 · 5% · Story Progress National Dex, Backlot MentionedWalking · Lv. 18 · 5% · Story Progress National Dex, Backlot Mentioned
Pearl max 10%
Walking · Lv. 16 · 5% · Story Progress National Dex, Backlot MentionedWalking · Lv. 18 · 5% · Story Progress National Dex, Backlot Mentioned
Platinum max 10%
Walking · Lv. 22 · 5% · Story Progress National Dex, Backlot Mentioned
Abundant Shrine · UnovaDark Grass, Surf, Surf Spots, Walking · version details vary

Abundant Shrine

Black 2 max 110%
Dark Grass · Lv. 38 · 10%Surf · Lv. 25–40 · 30%Surf Spots · Lv. 25–40 · 60%Walking · Lv. 34 · 10%
White 2 max 110%
Dark Grass · Lv. 38 · 10%Surf · Lv. 25–40 · 30%Surf Spots · Lv. 25–40 · 60%Walking · Lv. 34 · 10%
Floccesy Ranch · UnovaHidden Grotto, Surf Spots · version details vary

Floccesy Ranch (Hidden Grotto)

Black 2 max 75%
Hidden Grotto · Lv. 10–14 · 75%
White 2 max 75%
Hidden Grotto · Lv. 10–14 · 75%

Floccesy Ranch (inner)

Black 2 max 30%
Surf Spots · Lv. 5–15 · 30%
White 2 max 30%
Surf Spots · Lv. 5–15 · 30%

Floccesy Ranch (outer)

Black 2 max 30%
Surf Spots · Lv. 5–15 · 30%
White 2 max 30%
Surf Spots · Lv. 5–15 · 30%
Pinwheel Forest · UnovaSurf, Surf Spots · version details vary

Pinwheel Forest (inside)

Black 2 max 90%
Surf · Lv. 45–60 · 30%Surf Spots · Lv. 45–60 · 60%
White 2 max 90%
Surf · Lv. 45–60 · 30%Surf Spots · Lv. 45–60 · 60%
Relic Passage · UnovaSurf, Surf Spots · version details vary

Relic Tunnel (Relic Castle entrance)

Black 2 max 90%
Surf · Lv. 10–30 · 30%Surf Spots · Lv. 10–30 · 60%
White 2 max 90%
Surf · Lv. 10–30 · 30%Surf Spots · Lv. 10–30 · 60%
Route 11 · UnovaDark Grass, Walking · version details vary

Road 11

Black 2 max 20%
Dark Grass · Lv. 40 · 10%Walking · Lv. 36 · 10%
White 2 max 20%
Dark Grass · Lv. 40 · 10%Walking · Lv. 36 · 10%
Route 20 · UnovaSurf Spots · version details vary

Road 20

Black 2 max 30%
Surf Spots · Lv. 5–15 · 30%
White 2 max 30%
Surf Spots · Lv. 5–15 · 30%
Route 22 · UnovaDark Grass, Surf, Surf Spots, Walking · version details vary

Road 22

Black 2 max 110%
Dark Grass · Lv. 45 · 5%Dark Grass · Lv. 47 · 5%Surf · Lv. 15–40 · 30%Surf Spots · Lv. 15–40 · 60%Walking · Lv. 40 · 5%Walking · Lv. 42 · 5%
White 2 max 110%
Dark Grass · Lv. 45 · 5%Dark Grass · Lv. 47 · 5%Surf · Lv. 15–40 · 30%Surf Spots · Lv. 15–40 · 60%Walking · Lv. 40 · 5%Walking · Lv. 42 · 5%
Route 6 · UnovaDark Grass, Surf, Surf Spots, Walking · version details vary

Road 6

Black 2 max 100%
Dark Grass · Lv. 28 · 5%Surf · Lv. 10–25 · 30%Surf Spots · Lv. 10–30 · 60%Walking · Lv. 25 · 5%
White 2 max 100%
Dark Grass · Lv. 28 · 5%Surf · Lv. 10–30 · 30%Surf Spots · Lv. 10–35 · 60%Walking · Lv. 25 · 5%
Victory Road · UnovaSurf, Surf Spots · version details vary

Victory Road 2 (unknown area 71)

Black 2 max 90%
Surf · Lv. 35–50 · 30%Surf Spots · Lv. 35–50 · 60%
White 2 max 90%
Surf · Lv. 35–50 · 30%Surf Spots · Lv. 35–50 · 60%

Victory Road 2 (unknown area 75)

Black 2 max 90%
Surf · Lv. 35–50 · 30%Surf Spots · Lv. 35–60 · 60%
White 2 max 90%
Surf · Lv. 35–50 · 30%Surf Spots · Lv. 35–50 · 60%

Victory Road 2 (unknown area 78)

Black 2 max 90%
Surf · Lv. 35–50 · 30%Surf Spots · Lv. 35–50 · 60%
White 2 max 90%
Surf · Lv. 35–50 · 30%Surf Spots · Lv. 35–50 · 60%
Village Bridge · UnovaDark Grass, Surf, Surf Spots, Walking · version details vary

Village Bridge

Black 2 max 160%
Dark Grass · Lv. 40 · 20%Dark Grass · Lv. 41 · 10%Dark Grass · Lv. 42 · 5%Surf · Lv. 25–40 · 30%Surf Spots · Lv. 25–40 · 60%Walking · Lv. 36 · 20%Walking · Lv. 37 · 10%Walking · Lv. 38 · 5%
White 2 max 160%
Dark Grass · Lv. 40 · 20%Dark Grass · Lv. 41 · 10%Dark Grass · Lv. 42 · 5%Surf · Lv. 25–40 · 30%Surf Spots · Lv. 25–40 · 60%Walking · Lv. 36 · 20%Walking · Lv. 37 · 10%Walking · Lv. 38 · 5%

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Marill Biology and Behavior

Marill is a semiaquatic Pokemon whose zigzagging tail ends in an oil-filled ball that acts as a natural buoy, allowing Marill to remain afloat even in strong water. Its fur repels water and greatly reduces resistance while swimming, letting it move efficiently through currents that would hinder many similarly sized animals. The flexible tail can stretch, and Marill may anchor the buoyant tip along a riverbank while the rest of its body enters the water to feed. Marill has highly sensitive ears capable of detecting distant sounds and feeds on aquatic vegetation as well as food gathered from the water. Its combination of waterproof fur, flotation, sensitive hearing, and a flexible tail makes almost every prominent part of its anatomy useful for life around rivers and lakes.

Marill Biological Data

National Pokédex
#183
Species
Aqua Mouse Pokémon
Height
1' 4" (0.4 m)
Weight
18.7 lbs (8.5 kg)
Habitat
Waters Edge
Color
Blue
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 190

Base Experience: 88 Exp

Hatch Counter: 10

Marill Size Comparison: BETA

Marill is listed at 1' 4" (0.4 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
marill
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Marill currently uses a pose-adjusted visual scale.