Mareep is an Electric-type Pokémon introduced in Generation II and the first stage of its evolution line, with a base stat total of 280.
Mareep
Abilities
Base Stats
Mareep's Weaknesses and Resistances
Evolution Chain
Mareep evolves into Flaaffy at level 15, and Flaaffy evolves into Ampharos at level 30.
Mareep Playthrough, Competitive, and Nuzlocke Usage
Using Mareep in a Playthrough
The Mareep line is one of the most dependable Electric families for a normal playthrough, developing quickly from Mareep into Flaaffy at level 15 and then into Ampharos at level 30. Ampharos is slow but powerful and durable, with base 115 Special Attack, high HP, good special bulk, and a pure Electric typing that leaves Ground as its only ordinary weakness. Reliable Electric STAB makes the line particularly useful against Water- and Flying-type opponents, while moves such as Thunder Wave, Cotton Spore, screens, Signal Beam or Power Gem in applicable generations, and later Volt Switch can provide support or coverage when simply attacking is not enough. Static can also punish opponents that make contact, occasionally turning Ampharos's low Speed into an advantage by paralyzing something that attacks it first. In games with Mega Evolution, Mega Ampharos becomes Electric/Dragon and trades even more Speed for enormous Special Attack and greater bulk, giving the line a very different late-game option with additional resistances and Dragon STAB.
Mareep in Competitive Pokémon
Ampharos has spent much of competitive Pokemon as a bulky, slow Electric-type whose strong Special Attack lets it threaten Water- and Flying-types while simultaneously supporting its team. It was already a substantial presence in Generation II UU, where its special bulk, powerful Thunder or Thunderbolt, screens, RestTalk, and ability to pressure prominent Water-types gave it both offensive and defensive value. Later generations increased competition from faster or more versatile Electric-types, but Ampharos continued to find lower-tier roles through Volt Switch, Heal Bell, Thunder Wave, coverage, and its naturally good bulk. Mega Ampharos created a much higher-powered alternative: Electric/Dragon typing, base 165 Special Attack, 90/105/110 defensive stats, and Mold Breaker made it a very strong bulky attacker, while base 45 Speed could even become an advantage on Trick Room teams. Its recurring problems are low Speed, Ground weakness, limited reliable recovery, and competition for a team's Mega slot in formats where Mega Evolution is available.
Mareep in Nuzlockes
The Mareep line is an excellent Nuzlocke option in games where it is obtainable early because all three stages contribute meaningfully instead of requiring the player to carry a weak Pokemon for most of the run. Flaaffy arrives at level 15 and Ampharos at level 30, giving the player strong Electric offense relatively early, while Ampharos's HP and mixed bulk provide considerably more room for error than frailer Electric sweepers. Pure Electric typing is also easy to plan around because Ground is its only conventional weakness, although that weakness is dangerous enough that an unexpected Earthquake can still be disastrous, particularly because Ampharos is usually too slow to escape by attacking first. Static can occasionally rescue a bad physical matchup by paralyzing a contact attacker, but its activation is never reliable enough to build a strategy around. Mega Ampharos is extremely powerful when allowed and accessible, but its Electric/Dragon typing adds Dragon, Fairy, and Ice weaknesses alongside Ground, so the increase in raw bulk does not eliminate the need for matchup knowledge.
Learnsets
54 moves · Scarlet Violet
Level Up
Machine
Egg
Pokédex Entries
11 entries
If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.
MAREEP’s fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail grows.
Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.
If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
When cold weather increases static electricity, its wool doubles in size and the tip of its tail glows slightly.
Mareep’s fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail glows.
Clothing made from Mareep’s fleece is easily charged with static electricity, so a special process is used on it.
Rubbing its fleece generates electricity. You’ll want to pet it because it’s cute, but if you use your bare hand, you’ll get a painful shock.
Where To Find Mareep
12 locations
Paniola Ranch · AlolaWalking · version details vary
Paniola Ranch Area
Safari Zone · HoennWalking · version details vary
Safari Zone (expansion south)
Route 32 · JohtoWalking · version details vary
Road 32
Route 42 · JohtoWalking · version details vary
Road 42
Route 43 · JohtoWalking · version details vary
Road 43
Violet City · JohtoGift Egg · version details vary
Violet City (Pokemon Center)
Route 12 · KalosHorde · version details vary
Road 12
Altering Cave · KantoWalking · version details vary
Altering Cave (B)
Cipher Lab · OrreSnag · version details vary
Cipher Lab (Outside)
Phenac City · OrreSnag · version details vary
Phenac City (Card E Room)
Valley Windworks · SinnohWalking · version details vary
Valley Windworks
Floccesy Ranch · UnovaWalking · version details vary
Floccesy Ranch (inner)
Additional Images
PokeAPI sprites
Open this section to load extra PokeAPI sprite images.
Mareep Biology and Behavior
Mareep's fleece continually accumulates static electricity as the fibers rub together, and the wool can expand dramatically when a large charge builds inside it. Touching a fully charged Mareep can produce a strong shock, while the orb at the end of its tail glows more brightly as the amount of stored electricity and heat increases. Its fleece also traps air, helping insulate Mareep from both summer heat and winter cold; the wool is shed during summer but can regrow in roughly a week. Mareep is naturally mild-tempered and tends to avoid fighting in the wild, living primarily in grassy fields and on farms. Humans harvest its high-quality wool for clothing, although the fibers require special processing because garments made from untreated Mareep wool readily accumulate static electricity.
Mareep Biological Data
- National Pokédex
- #179
- Species
- Wool Pokémon
- Height
- 2' 0" (0.6 m)
- Weight
- 17.2 lbs (7.8 kg)
- Habitat
- Grassland
- Color
- White
- Body Style
- Quadruped
- Gender
- 50% female / 50% male
Misc
Catch Rate: 235
Base Experience: 56 Exp
Hatch Counter: 20
Mareep Size Comparison: BETA
Mareep is listed at 2' 0" (0.6 m); this chart uses a pose-adjusted visual scale.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.
Mareep currently uses a pose-adjusted visual scale.

Mareep 










