Mareep is an Electric-type Pokémon introduced in Generation II and the first stage of its evolution line, with a base stat total of 280.

Mareep

Mareep

Abilities

Static

Paralyzes on contact.

Plus

Powers up with MINUS.

Hidden Ability

Base Stats

Total: 280
EV Yield: 1 Sp. Atk
HP: 55
Attack: 40
Defense: 40
Sp. Atk: 65
Sp. Def: 45
Speed: 35

Mareep's Weaknesses and Resistances

Evolution Chain

Mareep evolves into Flaaffy at level 15, and Flaaffy evolves into Ampharos at level 30.

#0179 Mareep Mareep electric type
Lvl. upat level 15
#0180 Flaaffy Flaaffy electric type
Lvl. upat level 30
#0181 Ampharos Ampharos electric type

Mareep Playthrough, Competitive, and Nuzlocke Usage

Using Mareep in a Playthrough

The Mareep line is one of the most dependable Electric families for a normal playthrough, developing quickly from Mareep into Flaaffy at level 15 and then into Ampharos at level 30. Ampharos is slow but powerful and durable, with base 115 Special Attack, high HP, good special bulk, and a pure Electric typing that leaves Ground as its only ordinary weakness. Reliable Electric STAB makes the line particularly useful against Water- and Flying-type opponents, while moves such as Thunder Wave, Cotton Spore, screens, Signal Beam or Power Gem in applicable generations, and later Volt Switch can provide support or coverage when simply attacking is not enough. Static can also punish opponents that make contact, occasionally turning Ampharos's low Speed into an advantage by paralyzing something that attacks it first. In games with Mega Evolution, Mega Ampharos becomes Electric/Dragon and trades even more Speed for enormous Special Attack and greater bulk, giving the line a very different late-game option with additional resistances and Dragon STAB.

Mareep in Competitive Pokémon

Ampharos has spent much of competitive Pokemon as a bulky, slow Electric-type whose strong Special Attack lets it threaten Water- and Flying-types while simultaneously supporting its team. It was already a substantial presence in Generation II UU, where its special bulk, powerful Thunder or Thunderbolt, screens, RestTalk, and ability to pressure prominent Water-types gave it both offensive and defensive value. Later generations increased competition from faster or more versatile Electric-types, but Ampharos continued to find lower-tier roles through Volt Switch, Heal Bell, Thunder Wave, coverage, and its naturally good bulk. Mega Ampharos created a much higher-powered alternative: Electric/Dragon typing, base 165 Special Attack, 90/105/110 defensive stats, and Mold Breaker made it a very strong bulky attacker, while base 45 Speed could even become an advantage on Trick Room teams. Its recurring problems are low Speed, Ground weakness, limited reliable recovery, and competition for a team's Mega slot in formats where Mega Evolution is available.

Mareep in Nuzlockes

The Mareep line is an excellent Nuzlocke option in games where it is obtainable early because all three stages contribute meaningfully instead of requiring the player to carry a weak Pokemon for most of the run. Flaaffy arrives at level 15 and Ampharos at level 30, giving the player strong Electric offense relatively early, while Ampharos's HP and mixed bulk provide considerably more room for error than frailer Electric sweepers. Pure Electric typing is also easy to plan around because Ground is its only conventional weakness, although that weakness is dangerous enough that an unexpected Earthquake can still be disastrous, particularly because Ampharos is usually too slow to escape by attacking first. Static can occasionally rescue a bad physical matchup by paralyzing a contact attacker, but its activation is never reliable enough to build a strategy around. Mega Ampharos is extremely powerful when allowed and accessible, but its Electric/Dragon typing adds Dragon, Fairy, and Ice weaknesses alongside Ground, so the increase in raw bulk does not eliminate the need for matchup knowledge.

Learnsets

54 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Growl normal type --- 100 status move
4 Thunder Wave electric type --- 90 status move
8 Thunder Shock electric type 40 100 special move
11 Cotton Spore grass type --- 100 status move
15 Charge electric type --- --- status move
18 Take Down normal type 90 85 physical move
22 Electro Ball electric type --- 100 special move
25 Confuse Ray ghost type --- 100 status move
29 Power Gem rock type 80 100 special move
32 Discharge electric type 80 100 special move
36 Cotton Guard grass type --- --- status move
39 Dazzling Gleam fairy type 80 100 special move
43 Light Screen psychic type --- --- status move
46 Thunder electric type 110 70 special move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Dig ground type 80 100 physical move
- Agility psychic type --- --- status move
- Confuse Ray ghost type --- 100 status move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Facade normal type 70 100 physical move
- Charge electric type --- --- status move
- Helping Hand normal type --- --- status move
- Endeavor normal type --- 100 physical move
- Power Gem rock type 80 100 special move
- Charge Beam electric type 50 90 special move
- Electro Ball electric type --- 100 special move
- Volt Switch electric type 70 100 special move
- Electroweb electric type 55 95 special move
- Wild Charge electric type 90 100 physical move
- Eerie Impulse electric type --- 100 status move
- Electric Terrain electric type --- --- status move
- Dazzling Gleam fairy type 80 100 special move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move

Egg

- Agility psychic type --- --- status move
- Flatter dark type --- 100 status move
- After You normal type --- --- status move
- Electroweb electric type 55 95 special move
- Eerie Impulse electric type --- 100 status move
- Electric Terrain electric type --- --- status move

Pokédex Entries

11 entries
Gold

If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Silver / Firered / Soulsilver

Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.

Crystal / Y

It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.

Ruby / Sapphire

MAREEP’s fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail grows.

Emerald

Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.

Leafgreen / Heartgold

If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Diamond / Pearl / Platinum / Black / White / X

Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.

Black 2 / White 2

When cold weather increases static electricity, its wool doubles in size and the tip of its tail glows slightly.

Omega Ruby / Alpha Sapphire

Mareep’s fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail glows.

Ultra Sun

Clothing made from Mareep’s fleece is easily charged with static electricity, so a special process is used on it.

Ultra Moon

Rubbing its fleece generates electricity. You’ll want to pet it because it’s cute, but if you use your bare hand, you’ll get a painful shock.

Where To Find Mareep

12 locations
Paniola Ranch · AlolaWalking · version details vary

Paniola Ranch Area

Ultra Moon max 30%
Walking · Lv. 12–15 · 30%
Ultra Sun max 30%
Walking · Lv. 12–15 · 30%
Safari Zone · HoennWalking · version details vary

Safari Zone (expansion south)

Emerald max 30%
Walking · Lv. 34 · 20%Walking · Lv. 36 · 10%
Route 32 · JohtoWalking · version details vary

Road 32

Gold max 50%
Walking · Lv. 6 · 20% · Time DayWalking · Lv. 6 · 20% · Time MorningWalking · Lv. 6 · 10% · Time Night
HeartGold max 50%
Walking · Lv. 6 · 10% · Time Day, Radio OffWalking · Lv. 6 · 10% · Time Morning, Radio OffWalking · Lv. 6 · 5% · Time Night
Silver max 50%
Walking · Lv. 6 · 20% · Time DayWalking · Lv. 6 · 20% · Time MorningWalking · Lv. 6 · 10% · Time Night
SoulSilver max 50%
Walking · Lv. 6 · 10% · Time Day, Radio OffWalking · Lv. 6 · 10% · Time Morning, Radio OffWalking · Lv. 6 · 5% · Time Night
Route 42 · JohtoWalking · version details vary

Road 42

Gold max 90%
Walking · Lv. 13 · 30% · Time DayWalking · Lv. 13 · 30% · Time MorningWalking · Lv. 13 · 30% · Time Night
HeartGold max 30%
Walking · Lv. 13 · 20%Walking · Lv. 13 · 10% · Radio Off
Silver max 150%
Walking · Lv. 13 · 30% · Time DayWalking · Lv. 13 · 30% · Time MorningWalking · Lv. 13 · 30% · Time NightWalking · Lv. 15 · 20% · Time DayWalking · Lv. 15 · 20% · Time MorningWalking · Lv. 15 · 20% · Time Night
SoulSilver max 50%
Walking · Lv. 13 · 20%Walking · Lv. 13 · 10% · Radio OffWalking · Lv. 15 · 10% · Radio Off
Route 43 · JohtoWalking · version details vary

Road 43

Gold max 25%
Walking · Lv. 15 · 10% · Time DayWalking · Lv. 15 · 10% · Time MorningWalking · Lv. 15 · 5% · Time Night
HeartGold max 25%
Walking · Lv. 15 · 5% · Time DayWalking · Lv. 15 · 5% · Time MorningWalking · Lv. 16 · 4% · Time NightWalking · Lv. 16 · 1% · Time Night
Silver max 25%
Walking · Lv. 15 · 10% · Time DayWalking · Lv. 15 · 10% · Time MorningWalking · Lv. 15 · 5% · Time Night
SoulSilver max 25%
Walking · Lv. 15 · 5% · Time DayWalking · Lv. 15 · 5% · Time MorningWalking · Lv. 16 · 4% · Time NightWalking · Lv. 16 · 1% · Time Night
Violet City · JohtoGift Egg · version details vary

Violet City (Pokemon Center)

HeartGold max 100%
Gift Egg · Lv. 1 · 100% · Other Correct Password
SoulSilver max 100%
Gift Egg · Lv. 1 · 100% · Other Correct Password
Route 12 · KalosHorde · version details vary

Road 12

X max 35%
Horde · Lv. 13 · 35%
Y max 35%
Horde · Lv. 13 · 35%
Altering Cave · KantoWalking · version details vary

Altering Cave (B)

FireRed max 100%
Walking · Lv. 3 · 5%Walking · Lv. 5 · 10%Walking · Lv. 5 · 4%Walking · Lv. 5 · 1%Walking · Lv. 7 · 20%Walking · Lv. 7 · 10%Walking · Lv. 9 · 20%Walking · Lv. 9 · 10%Walking · Lv. 11 · 10%Walking · Lv. 11 · 4%Walking · Lv. 11 · 1%Walking · Lv. 13 · 5%
LeafGreen max 100%
Walking · Lv. 3 · 5%Walking · Lv. 5 · 10%Walking · Lv. 5 · 4%Walking · Lv. 5 · 1%Walking · Lv. 7 · 20%Walking · Lv. 7 · 10%Walking · Lv. 9 · 20%Walking · Lv. 9 · 10%Walking · Lv. 11 · 10%Walking · Lv. 11 · 4%Walking · Lv. 11 · 1%Walking · Lv. 13 · 5%
Cipher Lab · OrreSnag · version details vary

Cipher Lab (Outside)

XD max 100%
Snag · Lv. 17 · 100%
Phenac City · OrreSnag · version details vary

Phenac City (Card E Room)

Colosseum max 100%
Snag · Lv. 37 · 100%
Valley Windworks · SinnohWalking · version details vary

Valley Windworks

Diamond max 22%
Walking · Lv. 7 · 10% · Radar OnWalking · Lv. 8 · 10% · Radar OnWalking · Lv. 9 · 1% · Radar On
Pearl max 22%
Walking · Lv. 7 · 10% · Radar OnWalking · Lv. 8 · 10% · Radar OnWalking · Lv. 9 · 1% · Radar On
Platinum max 22%
Walking · Lv. 10 · 10% · Radar OnWalking · Lv. 11 · 10% · Radar OnWalking · Lv. 11 · 1% · Radar OnWalking · Lv. 12 · 1% · Radar On
Floccesy Ranch · UnovaWalking · version details vary

Floccesy Ranch (inner)

Black 2 max 10%
Walking · Lv. 5 · 10%
White 2 max 10%
Walking · Lv. 5 · 10%

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Mareep Biology and Behavior

Mareep's fleece continually accumulates static electricity as the fibers rub together, and the wool can expand dramatically when a large charge builds inside it. Touching a fully charged Mareep can produce a strong shock, while the orb at the end of its tail glows more brightly as the amount of stored electricity and heat increases. Its fleece also traps air, helping insulate Mareep from both summer heat and winter cold; the wool is shed during summer but can regrow in roughly a week. Mareep is naturally mild-tempered and tends to avoid fighting in the wild, living primarily in grassy fields and on farms. Humans harvest its high-quality wool for clothing, although the fibers require special processing because garments made from untreated Mareep wool readily accumulate static electricity.

Mareep Biological Data

National Pokédex
#179
Species
Wool Pokémon
Height
2' 0" (0.6 m)
Weight
17.2 lbs (7.8 kg)
Habitat
Grassland
Color
White
Body Style
Quadruped
Gender
50% female / 50% male

Misc

Catch Rate: 235

Base Experience: 56 Exp

Hatch Counter: 20

Mareep Size Comparison: BETA

Mareep is listed at 2' 0" (0.6 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
mareep
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Mareep currently uses a pose-adjusted visual scale.