Dusknoir is a Ghost-type Pokémon introduced in Generation IV and a final stage of its evolution line, with a base stat total of 525.
Dusknoir
Abilities
Base Stats
Dusknoir's Weaknesses and Resistances
Evolution Chain
Duskull evolves into Dusclops at level 37, and Dusclops evolves into Dusknoir by trading while holding a Reaper Cloth or with a Reaper Cloth.
Dusknoir Playthrough, Competitive, and Nuzlocke Usage
Using Dusknoir in a Playthrough
The Duskull line develops slowly but becomes one of the most defensively extreme Ghost families in the series. Duskull evolves into Dusclops at level 37, while Dusclops traditionally evolves into Dusknoir when traded holding a Reaper Cloth, making the final evolution dependent on both an item and access to trading in most core games. Dusclops has only base 40 HP but extraordinary base 130 Defense and Special Defense, while Dusknoir raises those defenses to 135, improves HP slightly to 45, and increases Attack from 70 to 100. Both evolved forms provide Normal and Fighting immunities, Will-O-Wisp, Pain Split, status, elemental punches or coverage, and Pressure, making them much better at surviving and disrupting than sweeping. Generation V creates an unusual decision because Eviolite boosts the defenses of unevolved Dusclops by 50 percent, often making it substantially bulkier than Dusknoir at the cost of holding its item and having much weaker offense. For an ordinary story, Dusknoir's higher Attack and lack of Eviolite dependence are convenient, but a player focused purely on maximum defensive reliability may find that keeping Dusclops unevolved is not actually a downgrade.
Dusknoir in Competitive Pokémon
Dusclops was one of ADV's defining defensive Ghost-types and arguably the generation's premier dedicated spinblocker, using enormous 130/130 defenses, Pressure, Will-O-Wisp, Pain Split or Rest, and Normal and Fighting immunities to prevent opposing Rapid Spin users from removing Spikes. Dusknoir arrived in Generation IV with slightly higher defenses, base 100 Attack, and a larger immediate offensive presence, but Smogon analyses note that it faced severe competition from Rotom formes as a defensive Ghost and spinblocker. Generation V then changed the family again through Eviolite: Dusclops could multiply both of its already enormous defenses by 1.5, making the middle evolution considerably harder to break than Dusknoir and giving it a renewed stall identity. Dusknoir retains advantages in Attack, item freedom, and somewhat greater offensive pressure, while Dusclops leans almost completely into burns, Night Shade or Seismic Toss-style fixed damage, Pain Split, Pressure, and prolonged defensive play. Neither has remained a consistent top-tier staple in modern singles because their tiny HP pools, extreme slowness, passivity, Knock Off vulnerability, and lack of conventional reliable recovery are exploitable, but the family's historical importance to defensive Ghost play is substantial.
Dusknoir in Nuzlockes
Dusclops and Dusknoir can be exceptionally safe Nuzlocke Pokemon in known matchups because Normal and Fighting immunities combine with enormous defenses and access to Will-O-Wisp or other disruption. Duskull itself is considerably less forgiving before level 37, and reaching Dusknoir may require both a Reaper Cloth and a trade, so some runs will realistically use Dusclops as the final obtainable stage. That is not necessarily a problem from Generation V onward: Eviolite Dusclops becomes extraordinarily difficult to break with neutral attacks and can often survive situations that would threaten Dusknoir. The family's low HP and poor Speed still matter, and Dark or Ghost attacks target its only ordinary type weaknesses; repeated status, critical hits, or Knock Off removing Eviolite can also undermine an apparently safe defensive plan. Dusknoir offers more immediate damage and item freedom, while Dusclops usually provides the greater raw defensive margin, making the choice unusually dependent on what kind of safety the run needs.
Learnsets
78 moves · Scarlet Violet
Level Up
Machine
Egg
Pokédex Entries
6 entries
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
It is said to take lost spirits into its pliant body and guide them home.
This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.
With the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten— Dusknoir disgorges the body before departing.
Comes to those whose lives have come to an end and escorts their souls to the afterlife. Known to mistakenly take the souls of those who yet have life left in them, albeit rarely.
Held Items
2 items
- Diamond: 5% chance
- Pearl: 5% chance
- Platinum: 5% chance
- Heartgold: 5% chance
- Soulsilver: 5% chance
- Black: 5% chance
- White: 5% chance
- Black 2: 5% chance
- White 2: 5% chance
- Omega Ruby: 5% chance
- Alpha Sapphire: 5% chance
- Sun: 5% chance
- Moon: 5% chance
- Ultra Sun: 5% chance
- Ultra Moon: 5% chance
Additional Images
PokeAPI sprites
Open this section to load extra PokeAPI sprite images.
Dusknoir Biology and Behavior
Dusknoir acts as a supernatural intermediary between the living world and the spirit world, using the antenna on its head to receive mysterious transmissions instructing it which spirits or beings to collect. It is widely feared because those transmissions can command it to take people away, and rare accounts suggest that living people may sometimes be carried off by mistake; whether Dusknoir has free will or is compelled to obey the signals remains unknown. The band across its abdomen opens into a large mouth capable of swallowing a target whole, but Dusknoir is specifically said to consume only spectral essence or souls and leave the physical body behind. Other accounts describe a more benevolent role in which it takes lost spirits into its pliant body and guides them to the place they belong, making the same behavior appear either terrifying or compassionate depending on the victim. Dusknoir therefore occupies an unusually ambiguous ecological role: it is not simply a predator of the living, but something closer to a psychopomp whose body transports souls between worlds according to signals no one fully understands.
Dusknoir Biological Data
- National Pokédex
- #477
- Species
- Gripper Pokémon
- Height
- 7' 3" (2.2 m)
- Weight
- 235.0 lbs (106.6 kg)
- Habitat
- Currently Unknown
- Color
- Black
- Body Style
- Arms
- Gender
- 50% female / 50% male
Misc
Catch Rate: 45
Base Experience: 236 Exp
Hatch Counter: 25
Dusknoir Size Comparison: BETA
Dusknoir is listed at 7' 3" (2.2 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Dusknoir 












