Duskull is a Ghost-type Pokémon introduced in Generation III and the first stage of its evolution line, with a base stat total of 295.

Duskull

Duskull

Abilities

Levitate

Not hit by GROUND attacks.

Frisk

The Pokémon can check the foe’s held item.

Hidden Ability

Base Stats

Total: 295
EV Yield: 1 Sp. Def
HP: 20
Attack: 40
Defense: 90
Sp. Atk: 30
Sp. Def: 90
Speed: 25

Duskull's Weaknesses and Resistances

Evolution Chain

Duskull evolves into Dusclops at level 37, and Dusclops evolves into Dusknoir by trading while holding a Reaper Cloth or with a Reaper Cloth.

Duskull Playthrough, Competitive, and Nuzlocke Usage

Using Duskull in a Playthrough

The Duskull line develops slowly but becomes one of the most defensively extreme Ghost families in the series. Duskull evolves into Dusclops at level 37, while Dusclops traditionally evolves into Dusknoir when traded holding a Reaper Cloth, making the final evolution dependent on both an item and access to trading in most core games. Dusclops has only base 40 HP but extraordinary base 130 Defense and Special Defense, while Dusknoir raises those defenses to 135, improves HP slightly to 45, and increases Attack from 70 to 100. Both evolved forms provide Normal and Fighting immunities, Will-O-Wisp, Pain Split, status, elemental punches or coverage, and Pressure, making them much better at surviving and disrupting than sweeping. Generation V creates an unusual decision because Eviolite boosts the defenses of unevolved Dusclops by 50 percent, often making it substantially bulkier than Dusknoir at the cost of holding its item and having much weaker offense. For an ordinary story, Dusknoir's higher Attack and lack of Eviolite dependence are convenient, but a player focused purely on maximum defensive reliability may find that keeping Dusclops unevolved is not actually a downgrade.

Duskull in Competitive Pokémon

Dusclops was one of ADV's defining defensive Ghost-types and arguably the generation's premier dedicated spinblocker, using enormous 130/130 defenses, Pressure, Will-O-Wisp, Pain Split or Rest, and Normal and Fighting immunities to prevent opposing Rapid Spin users from removing Spikes. Dusknoir arrived in Generation IV with slightly higher defenses, base 100 Attack, and a larger immediate offensive presence, but Smogon analyses note that it faced severe competition from Rotom formes as a defensive Ghost and spinblocker. Generation V then changed the family again through Eviolite: Dusclops could multiply both of its already enormous defenses by 1.5, making the middle evolution considerably harder to break than Dusknoir and giving it a renewed stall identity. Dusknoir retains advantages in Attack, item freedom, and somewhat greater offensive pressure, while Dusclops leans almost completely into burns, Night Shade or Seismic Toss-style fixed damage, Pain Split, Pressure, and prolonged defensive play. Neither has remained a consistent top-tier staple in modern singles because their tiny HP pools, extreme slowness, passivity, Knock Off vulnerability, and lack of conventional reliable recovery are exploitable, but the family's historical importance to defensive Ghost play is substantial.

Duskull in Nuzlockes

Dusclops and Dusknoir can be exceptionally safe Nuzlocke Pokemon in known matchups because Normal and Fighting immunities combine with enormous defenses and access to Will-O-Wisp or other disruption. Duskull itself is considerably less forgiving before level 37, and reaching Dusknoir may require both a Reaper Cloth and a trade, so some runs will realistically use Dusclops as the final obtainable stage. That is not necessarily a problem from Generation V onward: Eviolite Dusclops becomes extraordinarily difficult to break with neutral attacks and can often survive situations that would threaten Dusknoir. The family's low HP and poor Speed still matter, and Dark or Ghost attacks target its only ordinary type weaknesses; repeated status, critical hits, or Knock Off removing Eviolite can also undermine an apparently safe defensive plan. Dusknoir offers more immediate damage and item freedom, while Dusclops usually provides the greater raw defensive margin, making the choice unusually dependent on what kind of safety the run needs.

Learnsets

56 moves · Scarlet Violet

Level Up

1 Leer normal type --- 100 status move
1 Astonish ghost type 30 100 physical move
4 Disable normal type --- 100 status move
8 Shadow Sneak ghost type 40 100 physical move
12 Confuse Ray ghost type --- 100 status move
16 Night Shade ghost type --- 100 special move
20 Payback dark type 50 100 physical move
24 Will-O-Wisp fire type --- 85 status move
28 Mean Look normal type --- --- status move
32 Hex ghost type 65 100 special move
36 Curse ghost type --- --- status move
40 Shadow Ball ghost type 80 100 special move
44 Future Sight psychic type 120 100 special move

Machine

- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Psychic psychic type 90 100 special move
- Night Shade ghost type --- 100 special move
- Confuse Ray ghost type --- 100 status move
- Haze ice type --- --- status move
- Leech Life bug type 80 100 physical move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Future Sight psychic type 120 100 special move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Trick psychic type --- 100 status move
- Skill Swap psychic type --- --- status move
- Imprison psychic type --- --- status move
- Calm Mind psychic type --- --- status move
- Gravity psychic type --- --- status move
- Fling dark type --- 100 physical move
- Dark Pulse dark type 80 100 special move
- Trick Room psychic type --- --- status move
- Charge Beam electric type 50 90 special move
- Hex ghost type 65 100 special move
- Phantom Force ghost type 90 100 physical move
- Skitter Smack bug type 70 90 physical move
- Poltergeist ghost type 110 90 physical move
- Tera Blast normal type 80 100 special move

Egg

- Haze ice type --- --- status move
- Pain Split normal type --- --- status move
- Memento dark type --- 100 status move

Pokédex Entries

11 entries
Ruby

DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.

Sapphire

DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this POKéMON will spirit away bad children who earn scoldings from their mothers.

Emerald

A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal POKéMON that roams about under the cloak of darkness.

Firered / Leafgreen / Shield

Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.

Diamond / Pearl / X

It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.

Platinum / Black / White / Black 2 / White 2

It loves the crying of children. It startles bad kids by passing through walls and making them cry.

Heartgold / Soulsilver / Y

If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.

Omega Ruby

Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.

Alpha Sapphire

Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.

Sword

If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.

Legends Arceus

I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.

Where To Find Duskull

8 locations
Mt. Pyre · HoennWalking · version details vary

Mount Pyre (1F)

Ruby max 100%
Walking · Lv. 22 · 5%Walking · Lv. 23 · 5%Walking · Lv. 24 · 10%Walking · Lv. 24 · 4%Walking · Lv. 24 · 1%Walking · Lv. 25 · 10%Walking · Lv. 26 · 10%Walking · Lv. 27 · 20%Walking · Lv. 28 · 20%Walking · Lv. 29 · 10%Walking · Lv. 29 · 4%Walking · Lv. 29 · 1%

Mount Pyre (2F)

Ruby max 100%
Walking · Lv. 22 · 5%Walking · Lv. 23 · 5%Walking · Lv. 24 · 10%Walking · Lv. 24 · 4%Walking · Lv. 24 · 1%Walking · Lv. 25 · 10%Walking · Lv. 26 · 10%Walking · Lv. 27 · 20%Walking · Lv. 28 · 20%Walking · Lv. 29 · 10%Walking · Lv. 29 · 4%Walking · Lv. 29 · 1%

Mount Pyre (3F)

Ruby max 100%
Walking · Lv. 22 · 5%Walking · Lv. 23 · 5%Walking · Lv. 24 · 10%Walking · Lv. 24 · 4%Walking · Lv. 24 · 1%Walking · Lv. 25 · 10%Walking · Lv. 26 · 10%Walking · Lv. 27 · 20%Walking · Lv. 28 · 20%Walking · Lv. 29 · 10%Walking · Lv. 29 · 4%Walking · Lv. 29 · 1%

Mount Pyre (4F)

Emerald max 10%
Walking · Lv. 25 · 1%Walking · Lv. 27 · 4%Walking · Lv. 29 · 1%
Ruby max 90%
Walking · Lv. 22 · 5%Walking · Lv. 23 · 5%Walking · Lv. 24 · 10%Walking · Lv. 25 · 10%Walking · Lv. 26 · 10%Walking · Lv. 27 · 20%Walking · Lv. 28 · 20%Walking · Lv. 29 · 10%
Sapphire max 10%
Walking · Lv. 25 · 1%Walking · Lv. 27 · 4%Walking · Lv. 29 · 1%

Mount Pyre (5F)

Emerald max 10%
Walking · Lv. 25 · 1%Walking · Lv. 27 · 4%Walking · Lv. 29 · 1%
Ruby max 90%
Walking · Lv. 22 · 5%Walking · Lv. 23 · 5%Walking · Lv. 24 · 10%Walking · Lv. 25 · 10%Walking · Lv. 26 · 10%Walking · Lv. 27 · 20%Walking · Lv. 28 · 20%Walking · Lv. 29 · 10%
Sapphire max 10%
Walking · Lv. 25 · 1%Walking · Lv. 27 · 4%Walking · Lv. 29 · 1%

Mount Pyre (6F)

Emerald max 10%
Walking · Lv. 25 · 1%Walking · Lv. 27 · 4%Walking · Lv. 29 · 1%
Ruby max 90%
Walking · Lv. 22 · 5%Walking · Lv. 23 · 5%Walking · Lv. 24 · 10%Walking · Lv. 25 · 10%Walking · Lv. 26 · 10%Walking · Lv. 27 · 20%Walking · Lv. 28 · 20%Walking · Lv. 29 · 10%
Sapphire max 10%
Walking · Lv. 25 · 1%Walking · Lv. 27 · 4%Walking · Lv. 29 · 1%

Mount Pyre (outside)

Ruby max 40%
Walking · Lv. 27 · 20%Walking · Lv. 28 · 10%Walking · Lv. 29 · 10%

Mount Pyre (summit)

Emerald max 13%
Walking · Lv. 26 · 4%Walking · Lv. 28 · 5%Walking · Lv. 30 · 4%
Ruby max 85%
Walking · Lv. 24 · 5%Walking · Lv. 25 · 10%Walking · Lv. 26 · 10%Walking · Lv. 27 · 10%Walking · Lv. 28 · 20%Walking · Lv. 29 · 20%Walking · Lv. 30 · 10%
Sapphire max 13%
Walking · Lv. 26 · 4%Walking · Lv. 28 · 5%Walking · Lv. 30 · 4%
Route 121 · HoennWalking · version details vary

Road 121

Ruby max 30%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%
Route 123 · HoennWalking · version details vary

Road 123

Ruby max 30%
Walking · Lv. 26 · 20%Walking · Lv. 28 · 10%
ONBS · OrreSnag · version details vary

ONBS 3F

XD max 100%
Snag · Lv. 19 · 100%
Lost Tower · SinnohWalking · version details vary

Lost Tower (1F)

Platinum max 20%
Walking · Lv. 17 · 10% · Time NightWalking · Lv. 19 · 10% · Time Night

Lost Tower (2F)

Platinum max 20%
Walking · Lv. 17 · 10% · Time NightWalking · Lv. 19 · 10% · Time Night

Lost Tower (3F)

Platinum max 20%
Walking · Lv. 18 · 10% · Time NightWalking · Lv. 20 · 10% · Time Night

Lost Tower (4F)

Platinum max 20%
Walking · Lv. 18 · 10% · Time NightWalking · Lv. 20 · 10% · Time Night

Lost Tower (5F)

Platinum max 20%
Walking · Lv. 19 · 10% · Time NightWalking · Lv. 21 · 10% · Time Night
Route 209 · SinnohWalking · version details vary

Road 209

Platinum max 10%
Walking · Lv. 17 · 10% · Time Night
Route 224 · SinnohWalking · version details vary

Road 224

Diamond max 2%
Walking · Lv. 23 · 1% · Radar On
Pearl max 2%
Walking · Lv. 23 · 1% · Radar On
Turnback Cave · SinnohWalking · version details vary

Turnback Cave (before pillar 1)

Platinum max 5%
Walking · Lv. 18 · 4% · Slot2 NoneWalking · Lv. 18 · 1% · Radar Off

Turnback Cave (between pillars 1 and 2)

Platinum max 4%
Walking · Lv. 28 · 4% · Slot2 None

Turnback Cave (pillar 1)

Platinum max 5%
Walking · Lv. 18 · 4% · Slot2 NoneWalking · Lv. 18 · 1% · Radar Off

Held Items

2 items
Kasib Berry
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
Spell Tag
  • Ruby: 5% chance
  • Sapphire: 5% chance
  • Emerald: 5% chance
  • Firered: 5% chance
  • Leafgreen: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Duskull Biology and Behavior

Duskull is a nocturnal spectral predator capable of becoming invisible, passing directly through walls, and pursuing a chosen target relentlessly until dawn. Its single red eye floats freely between the sockets of its skull-like mask, reinforcing the impression that the visible body is more supernatural than anatomical. Folklore claims that Duskull spirits away children who misbehave, a story deliberately told by adults to frighten children into obedience, but the species is also explicitly described as feeding on children's vital energy. Victims drained by Duskull experience an intense chill afterward, suggesting that the Pokemon feeds by removing life force rather than ordinary physical food. It inhabits dark forests and mountainous areas and becomes active primarily at night, when invisibility and the ability to move through walls make escape from a pursuing Duskull extremely difficult.

Duskull Biological Data

National Pokédex
#355
Species
Requiem Pokémon
Height
2' 7" (0.8 m)
Weight
33.1 lbs (15.0 kg)
Habitat
Forest
Color
Black
Body Style
Arms
Gender
50% female / 50% male

Misc

Catch Rate: 190

Base Experience: 59 Exp

Hatch Counter: 25

Duskull Size Comparison: BETA

Duskull is listed at 2' 7" (0.8 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
duskull
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Duskull currently uses a pose-adjusted visual scale.