Dusclops is a Ghost-type Pokémon introduced in Generation III and a middle stage of its evolution line, with a base stat total of 455.

Dusclops

Dusclops

Abilities

Pressure

Raises foe’s PP usage.

Frisk

The Pokémon can check the foe’s held item.

Hidden Ability

Base Stats

Total: 455
EV Yield: 1 Defense, 1 Sp. Def
HP: 40
Attack: 70
Defense: 130
Sp. Atk: 60
Sp. Def: 130
Speed: 25

Dusclops's Weaknesses and Resistances

Evolution Chain

Duskull evolves into Dusclops at level 37, and Dusclops evolves into Dusknoir by trading while holding a Reaper Cloth or with a Reaper Cloth.

Dusclops Playthrough, Competitive, and Nuzlocke Usage

Using Dusclops in a Playthrough

The Duskull line develops slowly but becomes one of the most defensively extreme Ghost families in the series. Duskull evolves into Dusclops at level 37, while Dusclops traditionally evolves into Dusknoir when traded holding a Reaper Cloth, making the final evolution dependent on both an item and access to trading in most core games. Dusclops has only base 40 HP but extraordinary base 130 Defense and Special Defense, while Dusknoir raises those defenses to 135, improves HP slightly to 45, and increases Attack from 70 to 100. Both evolved forms provide Normal and Fighting immunities, Will-O-Wisp, Pain Split, status, elemental punches or coverage, and Pressure, making them much better at surviving and disrupting than sweeping. Generation V creates an unusual decision because Eviolite boosts the defenses of unevolved Dusclops by 50 percent, often making it substantially bulkier than Dusknoir at the cost of holding its item and having much weaker offense. For an ordinary story, Dusknoir's higher Attack and lack of Eviolite dependence are convenient, but a player focused purely on maximum defensive reliability may find that keeping Dusclops unevolved is not actually a downgrade.

Dusclops in Competitive Pokémon

Dusclops was one of ADV's defining defensive Ghost-types and arguably the generation's premier dedicated spinblocker, using enormous 130/130 defenses, Pressure, Will-O-Wisp, Pain Split or Rest, and Normal and Fighting immunities to prevent opposing Rapid Spin users from removing Spikes. Dusknoir arrived in Generation IV with slightly higher defenses, base 100 Attack, and a larger immediate offensive presence, but Smogon analyses note that it faced severe competition from Rotom formes as a defensive Ghost and spinblocker. Generation V then changed the family again through Eviolite: Dusclops could multiply both of its already enormous defenses by 1.5, making the middle evolution considerably harder to break than Dusknoir and giving it a renewed stall identity. Dusknoir retains advantages in Attack, item freedom, and somewhat greater offensive pressure, while Dusclops leans almost completely into burns, Night Shade or Seismic Toss-style fixed damage, Pain Split, Pressure, and prolonged defensive play. Neither has remained a consistent top-tier staple in modern singles because their tiny HP pools, extreme slowness, passivity, Knock Off vulnerability, and lack of conventional reliable recovery are exploitable, but the family's historical importance to defensive Ghost play is substantial.

Dusclops in Nuzlockes

Dusclops and Dusknoir can be exceptionally safe Nuzlocke Pokemon in known matchups because Normal and Fighting immunities combine with enormous defenses and access to Will-O-Wisp or other disruption. Duskull itself is considerably less forgiving before level 37, and reaching Dusknoir may require both a Reaper Cloth and a trade, so some runs will realistically use Dusclops as the final obtainable stage. That is not necessarily a problem from Generation V onward: Eviolite Dusclops becomes extraordinarily difficult to break with neutral attacks and can often survive situations that would threaten Dusknoir. The family's low HP and poor Speed still matter, and Dark or Ghost attacks target its only ordinary type weaknesses; repeated status, critical hits, or Knock Off removing Eviolite can also undermine an apparently safe defensive plan. Dusknoir offers more immediate damage and item freedom, while Dusclops usually provides the greater raw defensive margin, making the choice unusually dependent on what kind of safety the run needs.

Learnsets

71 moves · Scarlet Violet

Level Up

- Shadow Punch ghost type 60 --- physical move
1 Fire Punch fire type 75 100 physical move
1 Ice Punch ice type 75 100 physical move
1 Thunder Punch electric type 75 100 physical move
1 Bind normal type 15 85 physical move
1 Leer normal type --- 100 status move
1 Disable normal type --- 100 status move
1 Astonish ghost type 30 100 physical move
1 Gravity psychic type --- --- status move
1 Shadow Sneak ghost type 40 100 physical move
12 Confuse Ray ghost type --- 100 status move
16 Night Shade ghost type --- 100 special move
20 Payback dark type 50 100 physical move
24 Will-O-Wisp fire type --- 85 status move
28 Mean Look normal type --- --- status move
32 Hex ghost type 65 100 special move
36 Curse ghost type --- --- status move
42 Shadow Ball ghost type 80 100 special move
48 Future Sight psychic type 120 100 special move

Machine

- Fire Punch fire type 75 100 physical move
- Ice Punch ice type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Body Slam normal type 85 100 physical move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Hyper Beam normal type 150 90 special move
- Psychic psychic type 90 100 special move
- Night Shade ghost type --- 100 special move
- Confuse Ray ghost type --- 100 status move
- Haze ice type --- --- status move
- Metronome normal type --- --- status move
- Leech Life bug type 80 100 physical move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Future Sight psychic type 120 100 special move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Trick psychic type --- 100 status move
- Brick Break fighting type 75 100 physical move
- Skill Swap psychic type --- --- status move
- Imprison psychic type --- --- status move
- Calm Mind psychic type --- --- status move
- Gravity psychic type --- --- status move
- Fling dark type --- 100 physical move
- Dark Pulse dark type 80 100 special move
- Giga Impact normal type 150 90 physical move
- Trick Room psychic type --- --- status move
- Charge Beam electric type 50 90 special move
- Hex ghost type 65 100 special move
- Phantom Force ghost type 90 100 physical move
- Skitter Smack bug type 70 90 physical move
- Poltergeist ghost type 110 90 physical move
- Tera Blast normal type 80 100 special move

Egg

- Haze ice type --- --- status move
- Pain Split normal type --- --- status move
- Memento dark type --- 100 status move

Pokédex Entries

10 entries
Ruby

DUSCLOPS’s body is completely hollow - there is nothing at all inside. It is said that its body is like a black hole. This POKéMON will absorb anything into its body, but nothing will ever come back out.

Sapphire

DUSCLOPS absorbs anything, however large the object may be. This POKéMON hypnotizes its foe by waving its hands in a macabre manner and by bringing its single eye to bear. The hypnotized foe is made to do DUSCLOPS’s bidding.

Emerald

It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact.

Firered / Leafgreen / Sword

Its body is entirely hollow. When it opens its mouth, it sucks everything in as if it were a black hole.

Diamond / Pearl / Y

Its body is hollow. It is said that those who look into its body are sucked into the void.

Platinum / Black / White / Black 2 / White 2 / Shield

It seeks drifting will-o’-the-wisps and sucks them into its empty body. What happens inside is a mystery.

Heartgold / Soulsilver / X

Anyone who dares peer into its body to see its spectral ball of fire will have their spirit stolen away.

Omega Ruby

Dusclops’s body is completely hollow—there is nothing at all inside. It is said that its body is like a black hole. This Pokémon will absorb anything into its body, but nothing will ever come back out.

Alpha Sapphire

Dusclops absorbs anything, however large the object may be. This Pokémon hypnotizes its foe by waving its hands in a macabre manner and by bringing its single eye to bear. The hypnotized foe is made to do Dusclops’s bidding.

Legends Arceus

There are rumors that peeking inside its bandage-wrapped body will cause one to get pulled in through the gaps between the bandages, never to return. I've been too scared to verify.

Where To Find Dusclops

5 locations
Sky Pillar · HoennWalking · version details vary

Sky Pillar (1F)

Ruby max 15%
Walking · Lv. 48 · 10%Walking · Lv. 50 · 5%

Sky Pillar (3F)

Ruby max 15%
Walking · Lv. 51 · 10%Walking · Lv. 53 · 5%

Sky Pillar (5F)

Ruby max 15%
Walking · Lv. 54 · 10%Walking · Lv. 56 · 5%
Friend Safari · KalosWalking · version details vary

Friend Safari (Ghost)

X max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 3
Y max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 3
Route 224 · SinnohWalking · version details vary

Road 224

Diamond max 20%
Walking · Lv. 52 · 10% · Radar OnWalking · Lv. 54 · 10% · Radar On
Pearl max 20%
Walking · Lv. 52 · 10% · Radar OnWalking · Lv. 54 · 10% · Radar On
Sendoff Spring · SinnohWalking · version details vary

Sendoff Spring

Platinum max 27%
Walking · Lv. 39 · 10% · Time NightWalking · Lv. 40 · 4% · Slot2 EmeraldWalking · Lv. 40 · 4% · Slot2 FireredWalking · Lv. 40 · 4% · Slot2 LeafgreenWalking · Lv. 40 · 4% · Slot2 NoneWalking · Lv. 40 · 1%
Turnback Cave · SinnohWalking · version details vary

Turnback Cave (after pillar 3)

Platinum max 27%
Walking · Lv. 46 · 10% · Time NightWalking · Lv. 47 · 4% · Slot2 EmeraldWalking · Lv. 47 · 4% · Slot2 FireredWalking · Lv. 47 · 4% · Slot2 LeafgreenWalking · Lv. 47 · 4% · Slot2 NoneWalking · Lv. 48 · 1%

Turnback Cave (before pillar 1)

Platinum max 23%
Walking · Lv. 16 · 10% · Time NightWalking · Lv. 18 · 4% · Slot2 EmeraldWalking · Lv. 18 · 4% · Slot2 FireredWalking · Lv. 18 · 4% · Slot2 LeafgreenWalking · Lv. 18 · 1% · Radar On

Turnback Cave (between pillars 1 and 2)

Platinum max 23%
Walking · Lv. 26 · 10% · Time NightWalking · Lv. 28 · 4% · Slot2 EmeraldWalking · Lv. 28 · 4% · Slot2 FireredWalking · Lv. 28 · 4% · Slot2 LeafgreenWalking · Lv. 28 · 1%

Turnback Cave (between pillars 2 and 3)

Platinum max 27%
Walking · Lv. 36 · 10% · Time NightWalking · Lv. 38 · 4% · Slot2 EmeraldWalking · Lv. 38 · 4% · Slot2 FireredWalking · Lv. 38 · 4% · Slot2 LeafgreenWalking · Lv. 38 · 4% · Slot2 NoneWalking · Lv. 38 · 1%

Turnback Cave (pillar 1)

Platinum max 23%
Walking · Lv. 16 · 10% · Time NightWalking · Lv. 18 · 4% · Slot2 EmeraldWalking · Lv. 18 · 4% · Slot2 FireredWalking · Lv. 18 · 4% · Slot2 LeafgreenWalking · Lv. 18 · 1% · Radar On

Turnback Cave (pillar 2)

Platinum max 27%
Walking · Lv. 36 · 10% · Time NightWalking · Lv. 38 · 4% · Slot2 EmeraldWalking · Lv. 38 · 4% · Slot2 FireredWalking · Lv. 38 · 4% · Slot2 LeafgreenWalking · Lv. 38 · 4% · Slot2 NoneWalking · Lv. 38 · 1%

Turnback Cave (pillar 3)

Platinum max 27%
Walking · Lv. 36 · 10% · Time NightWalking · Lv. 37 · 4% · Slot2 EmeraldWalking · Lv. 37 · 4% · Slot2 FireredWalking · Lv. 37 · 4% · Slot2 LeafgreenWalking · Lv. 37 · 4% · Slot2 NoneWalking · Lv. 37 · 1%

Held Items

2 items
Kasib Berry
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
Spell Tag
  • Ruby: 5% chance
  • Sapphire: 5% chance
  • Emerald: 5% chance
  • Firered: 5% chance
  • Leafgreen: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Dusclops Biology and Behavior

Dusclops is a hollow, bandage-wrapped Ghost whose empty body behaves like a black hole: anything drawn through the gaps in its wrappings disappears inside and has never been observed emerging again. The single red eye is sometimes said to be the Pokemon's true form, although no one has successfully confirmed what actually exists beneath the wrappings. Dusclops can wave its hands and move its eye in hypnotic patterns that place opponents under its control, forcing victims to act according to its wishes. Its natural prey includes drifting will-o'-the-wisps, which it pulls directly into the hollow body and consumes. The combination of a physically empty interior, unexplained absorption, and hypnotic control makes Dusclops less like an ordinary organism than a mobile supernatural void concealed inside a vaguely humanoid shell.

Dusclops Biological Data

National Pokédex
#356
Species
Beckon Pokémon
Height
5' 3" (1.6 m)
Weight
67.5 lbs (30.6 kg)
Habitat
Forest
Color
Black
Body Style
Humanoid
Gender
50% female / 50% male

Misc

Catch Rate: 90

Base Experience: 159 Exp

Hatch Counter: 25

Dusclops Size Comparison: BETA

Dusclops is listed at 5' 3" (1.6 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
dusclops
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Dusclops currently uses a pose-adjusted visual scale.