Dusclops is a Ghost-type Pokémon introduced in Generation III and a middle stage of its evolution line, with a base stat total of 455.
Dusclops
Abilities
Base Stats
Dusclops's Weaknesses and Resistances
Evolution Chain
Duskull evolves into Dusclops at level 37, and Dusclops evolves into Dusknoir by trading while holding a Reaper Cloth or with a Reaper Cloth.
Dusclops Playthrough, Competitive, and Nuzlocke Usage
Using Dusclops in a Playthrough
The Duskull line develops slowly but becomes one of the most defensively extreme Ghost families in the series. Duskull evolves into Dusclops at level 37, while Dusclops traditionally evolves into Dusknoir when traded holding a Reaper Cloth, making the final evolution dependent on both an item and access to trading in most core games. Dusclops has only base 40 HP but extraordinary base 130 Defense and Special Defense, while Dusknoir raises those defenses to 135, improves HP slightly to 45, and increases Attack from 70 to 100. Both evolved forms provide Normal and Fighting immunities, Will-O-Wisp, Pain Split, status, elemental punches or coverage, and Pressure, making them much better at surviving and disrupting than sweeping. Generation V creates an unusual decision because Eviolite boosts the defenses of unevolved Dusclops by 50 percent, often making it substantially bulkier than Dusknoir at the cost of holding its item and having much weaker offense. For an ordinary story, Dusknoir's higher Attack and lack of Eviolite dependence are convenient, but a player focused purely on maximum defensive reliability may find that keeping Dusclops unevolved is not actually a downgrade.
Dusclops in Competitive Pokémon
Dusclops was one of ADV's defining defensive Ghost-types and arguably the generation's premier dedicated spinblocker, using enormous 130/130 defenses, Pressure, Will-O-Wisp, Pain Split or Rest, and Normal and Fighting immunities to prevent opposing Rapid Spin users from removing Spikes. Dusknoir arrived in Generation IV with slightly higher defenses, base 100 Attack, and a larger immediate offensive presence, but Smogon analyses note that it faced severe competition from Rotom formes as a defensive Ghost and spinblocker. Generation V then changed the family again through Eviolite: Dusclops could multiply both of its already enormous defenses by 1.5, making the middle evolution considerably harder to break than Dusknoir and giving it a renewed stall identity. Dusknoir retains advantages in Attack, item freedom, and somewhat greater offensive pressure, while Dusclops leans almost completely into burns, Night Shade or Seismic Toss-style fixed damage, Pain Split, Pressure, and prolonged defensive play. Neither has remained a consistent top-tier staple in modern singles because their tiny HP pools, extreme slowness, passivity, Knock Off vulnerability, and lack of conventional reliable recovery are exploitable, but the family's historical importance to defensive Ghost play is substantial.
Dusclops in Nuzlockes
Dusclops and Dusknoir can be exceptionally safe Nuzlocke Pokemon in known matchups because Normal and Fighting immunities combine with enormous defenses and access to Will-O-Wisp or other disruption. Duskull itself is considerably less forgiving before level 37, and reaching Dusknoir may require both a Reaper Cloth and a trade, so some runs will realistically use Dusclops as the final obtainable stage. That is not necessarily a problem from Generation V onward: Eviolite Dusclops becomes extraordinarily difficult to break with neutral attacks and can often survive situations that would threaten Dusknoir. The family's low HP and poor Speed still matter, and Dark or Ghost attacks target its only ordinary type weaknesses; repeated status, critical hits, or Knock Off removing Eviolite can also undermine an apparently safe defensive plan. Dusknoir offers more immediate damage and item freedom, while Dusclops usually provides the greater raw defensive margin, making the choice unusually dependent on what kind of safety the run needs.
Learnsets
71 moves · Scarlet Violet
Level Up
Machine
Egg
Pokédex Entries
10 entries
DUSCLOPS’s body is completely hollow - there is nothing at all inside. It is said that its body is like a black hole. This POKéMON will absorb anything into its body, but nothing will ever come back out.
DUSCLOPS absorbs anything, however large the object may be. This POKéMON hypnotizes its foe by waving its hands in a macabre manner and by bringing its single eye to bear. The hypnotized foe is made to do DUSCLOPS’s bidding.
It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact.
Its body is entirely hollow. When it opens its mouth, it sucks everything in as if it were a black hole.
Its body is hollow. It is said that those who look into its body are sucked into the void.
It seeks drifting will-o’-the-wisps and sucks them into its empty body. What happens inside is a mystery.
Anyone who dares peer into its body to see its spectral ball of fire will have their spirit stolen away.
Dusclops’s body is completely hollow—there is nothing at all inside. It is said that its body is like a black hole. This Pokémon will absorb anything into its body, but nothing will ever come back out.
Dusclops absorbs anything, however large the object may be. This Pokémon hypnotizes its foe by waving its hands in a macabre manner and by bringing its single eye to bear. The hypnotized foe is made to do Dusclops’s bidding.
There are rumors that peeking inside its bandage-wrapped body will cause one to get pulled in through the gaps between the bandages, never to return. I've been too scared to verify.
Where To Find Dusclops
5 locations
Sky Pillar · HoennWalking · version details vary
Sky Pillar (1F)
Sky Pillar (3F)
Sky Pillar (5F)
Friend Safari · KalosWalking · version details vary
Friend Safari (Ghost)
Route 224 · SinnohWalking · version details vary
Road 224
Sendoff Spring · SinnohWalking · version details vary
Sendoff Spring
Turnback Cave · SinnohWalking · version details vary
Turnback Cave (after pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Held Items
2 items
- Diamond: 5% chance
- Pearl: 5% chance
- Platinum: 5% chance
- Heartgold: 5% chance
- Soulsilver: 5% chance
- Black: 5% chance
- White: 5% chance
- Black 2: 5% chance
- White 2: 5% chance
- Ruby: 5% chance
- Sapphire: 5% chance
- Emerald: 5% chance
- Firered: 5% chance
- Leafgreen: 5% chance
- Omega Ruby: 5% chance
- Alpha Sapphire: 5% chance
- Sun: 5% chance
- Moon: 5% chance
- Ultra Sun: 5% chance
- Ultra Moon: 5% chance
Additional Images
PokeAPI sprites
Open this section to load extra PokeAPI sprite images.
Dusclops Biology and Behavior
Dusclops is a hollow, bandage-wrapped Ghost whose empty body behaves like a black hole: anything drawn through the gaps in its wrappings disappears inside and has never been observed emerging again. The single red eye is sometimes said to be the Pokemon's true form, although no one has successfully confirmed what actually exists beneath the wrappings. Dusclops can wave its hands and move its eye in hypnotic patterns that place opponents under its control, forcing victims to act according to its wishes. Its natural prey includes drifting will-o'-the-wisps, which it pulls directly into the hollow body and consumes. The combination of a physically empty interior, unexplained absorption, and hypnotic control makes Dusclops less like an ordinary organism than a mobile supernatural void concealed inside a vaguely humanoid shell.
Dusclops Biological Data
- National Pokédex
- #356
- Species
- Beckon Pokémon
- Height
- 5' 3" (1.6 m)
- Weight
- 67.5 lbs (30.6 kg)
- Habitat
- Forest
- Color
- Black
- Body Style
- Humanoid
- Gender
- 50% female / 50% male
Misc
Catch Rate: 90
Base Experience: 159 Exp
Hatch Counter: 25
Dusclops Size Comparison: BETA
Dusclops is listed at 5' 3" (1.6 m); this chart uses a pose-adjusted visual scale.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.
Dusclops currently uses a pose-adjusted visual scale.

Dusclops 











