Chimecho is a Psychic-type Pokémon introduced in Generation III and a final stage of its evolution line, with a base stat total of 455.

Chimecho

Chimecho

Abilities

Levitate

Not hit by GROUND attacks.

Base Stats

Total: 455
EV Yield: 1 Sp. Atk, 1 Sp. Def
HP: 75
Attack: 50
Defense: 80
Sp. Atk: 95
Sp. Def: 90
Speed: 65

Chimecho's Weaknesses and Resistances

Evolution Chain

Chingling evolves into Chimecho by leveling up high friendship during the night.

#0433 Chingling Chingling psychic type
Lvl. uphigh friendship during the night
#0358 Chimecho Chimecho psychic type

Forms

Chimecho Playthrough, Competitive, and Nuzlocke Usage

Using Chimecho in a Playthrough

The Chimecho family is unusual historically because Chimecho debuted alone in Generation III and the baby stage Chingling was added in Generation IV; Chingling evolves into Chimecho when leveled with high friendship during the night. Standard Chimecho is a pure Psychic special attacker and support Pokemon with Levitate, giving it a valuable Ground immunity while Psychic STAB, Calm Mind, screens, Heal Bell, Yawn, Recover in later movepools, and broad support options allow it to contribute without overwhelming raw power. Its stats were improved beginning in Generation VII to 75 HP, 80 Defense, 95 Special Attack, 90 Special Defense, and 65 Speed, making modern Chimecho appreciably sturdier than the original Hoenn version while retaining the same general role. Mega Chimecho, introduced in the Mega Dimension DLC for Pokemon Legends: Z-A, becomes Psychic/Steel and jumps to 110 Defense, 135 Special Attack, and 120 Special Defense; in ability-enabled formats it retains Levitate, creating an especially strong defensive profile with a Ground immunity despite Steel's normal Ground weakness. The family's main practical drawbacks are Chingling's friendship-and-night evolution requirement, Chimecho's middling Speed, and weaknesses to Ghost and Dark attacks, with Mega Chimecho also needing to respect Fire.

Chimecho in Competitive Pokémon

Chimecho had a legitimate niche in ADV NU, where Levitate, Psychic typing, useful special bulk, and a deep support movepool made it one of the tier's more flexible Psychic-types rather than a simple novelty. Calm Mind sets could threaten to sweep or pressure defensive teams, while Heal Bell, Yawn, Toxic, Reflect, Light Screen, and other utility allowed Chimecho to support teammates and exploit its Ground immunity and Fighting resistance. Power creep gradually pushed standard Chimecho toward lower relevance despite later stat buffs, since its base 65 Speed and merely good base 95 Special Attack are difficult to distinguish from stronger modern Psychic-types. Mega Chimecho substantially changes that equation with Psychic/Steel typing and base 135 Special Attack backed by 110 Defense and 120 Special Defense, giving it much greater offensive and defensive presence; official current data also lists Levitate, preserving a Ground immunity in ability-based formats. Because Mega Chimecho is a 2025 addition rather than a form with decades of established singles history, its long-term tier legacy is still developing, but its raw profile clearly shifts the species from niche support toward a slow, powerful, unusually resilient special attacker.

Chimecho in Nuzlockes

Chingling is a somewhat awkward Nuzlocke investment because it must reach high friendship and then level at night before gaining Chimecho's significantly better stats, making the timing of evolution dependent on both care and the game's clock. Once evolved, Levitate supplies a complete Ground immunity and Chimecho's respectable special bulk, Psychic offense, screens, status, and healing or cleric tools can create safe utility against predictable opponents. Bug, Ghost, and Dark attacks are the main dangers for ordinary Chimecho, and its modest physical Defense means strong neutral physical moves also deserve respect. Mega Chimecho is dramatically safer where available: Psychic/Steel provides numerous resistances, its defenses rise to 110/120, and Levitate removes the Ground weakness in formats that use abilities, leaving Fire, Ghost, and Dark as the most important conventional threats. The line therefore changes from a fragile friendship project into a useful support Pokemon, and in its newest Mega form into a much more forgiving defensive-special attacker.

Learnsets

71 moves · Scarlet Violet

Level Up

1 Wrap normal type 15 90 physical move
1 Growl normal type --- 100 status move
1 Confusion psychic type 50 100 special move
1 Astonish ghost type 30 100 physical move
1 Healing Wish psychic type --- --- status move
13 Yawn normal type --- --- status move
16 Stored Power psychic type 20 100 special move
19 Take Down normal type 90 85 physical move
22 Extrasensory psychic type 80 100 special move
27 Heal Bell normal type --- --- status move
32 Uproar normal type 90 100 special move
37 Safeguard normal type --- --- status move
42 Double-Edge normal type 120 100 physical move
47 Heal Pulse psychic type --- --- status move

Machine

- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Psybeam psychic type 65 100 special move
- Thunder Wave electric type --- 90 status move
- Psychic psychic type 90 100 special move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Encore normal type --- 100 status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Future Sight psychic type 120 100 special move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Trick psychic type --- 100 status move
- Knock Off dark type 65 100 physical move
- Skill Swap psychic type --- --- status move
- Imprison psychic type --- --- status move
- Hyper Voice normal type 90 100 special move
- Fake Tears dark type --- 100 status move
- Calm Mind psychic type --- --- status move
- Gravity psychic type --- --- status move
- Energy Ball grass type 90 100 special move
- Zen Headbutt psychic type 80 90 physical move
- Trick Room psychic type --- --- status move
- Grass Knot grass type --- 100 special move
- Charge Beam electric type 50 90 special move
- Psyshock psychic type 80 100 special move
- Stored Power psychic type 20 100 special move
- Snarl dark type 55 95 special move
- Disarming Voice fairy type 40 --- special move
- Draining Kiss fairy type 50 100 special move
- Dazzling Gleam fairy type 80 100 special move
- Expanding Force psychic type 80 100 special move
- Tera Blast normal type 80 100 special move
- Psychic Noise psychic type 75 100 special move

Egg

- Disable normal type --- 100 status move
- Hypnosis psychic type --- 60 status move
- Recover normal type --- --- status move
- Curse ghost type --- --- status move
- Wish normal type --- --- status move
- Recycle normal type --- --- status move
- Cosmic Power psychic type --- --- status move
- Ally Switch psychic type --- --- status move

Pokédex Entries

11 entries
Ruby

CHIMECHO makes its cries echo inside its hollow body. When this POKéMON becomes enraged, its cries result in ultrasonic waves that have the power to knock foes flying.

Sapphire

In high winds, CHIMECHO cries as it hangs from a tree branch or the eaves of a building using a suction cup on its head. This POKéMON plucks berries with its long tail and eats them.

Emerald

They fly about very actively when the hot season arrives. They communicate among themselves using seven different and distinguishing cries.

Firered / Leafgreen

It travels by riding on winds. It cleverly uses its long tail to pluck nuts and berries, which it loves to eat.

Diamond

To knock foes flying, it makes the air shudder with its cries. It converses using seven cries.

Pearl / Y

Emitting ultrasonic cries, it floats on winds to travel great distances.

Platinum / Black / White / Black 2 / White 2

Its cries echo inside its hollow body to emerge as beautiful notes for startling and repelling foes.

Heartgold / Soulsilver / X

It uses the sucker on its head to hang from a tree or from eaves. It can produce seven different tones.

Omega Ruby

Chimecho makes its cries echo inside its hollow body. When this Pokémon becomes enraged, its cries result in ultrasonic waves that have the power to knock foes flying.

Alpha Sapphire

In high winds, Chimecho cries as it hangs from a tree branch or the eaves of a building using a suction cup on its head. This Pokémon plucks berries with its long tail and eats them.

Legends Arceus

Can emit waves of air powerful enough to knock out prey taller than itself. I hypothesize that it amplifies the faint sound of wind within its body.

Where To Find Chimecho

5 locations
Mt. Pyre · HoennWalking · version details vary

Mount Pyre (summit)

Emerald max 2%
Walking · Lv. 28 · 1%
Ruby max 2%
Walking · Lv. 28 · 1%
Sapphire max 2%
Walking · Lv. 28 · 1%
Mt. Coronet · SinnohWalking · version details vary

Mount Coronet (4F small room)

Diamond max 5%
Walking · Lv. 40 · 5%
Pearl max 5%
Walking · Lv. 40 · 5%
Platinum max 1%
Walking · Lv. 39 · 1%

Mount Coronet (5F)

Diamond max 10%
Walking · Lv. 41 · 5%Walking · Lv. 42 · 5%
Pearl max 10%
Walking · Lv. 41 · 5%Walking · Lv. 42 · 5%
Platinum max 17%
Walking · Lv. 39 · 4% · Slot2 EmeraldWalking · Lv. 39 · 4% · Slot2 FireredWalking · Lv. 39 · 4% · Slot2 LeafgreenWalking · Lv. 39 · 4% · Slot2 NoneWalking · Lv. 40 · 1%

Mount Coronet (6F)

Diamond max 10%
Walking · Lv. 41 · 5%Walking · Lv. 42 · 5%
Pearl max 10%
Walking · Lv. 41 · 5%Walking · Lv. 42 · 5%
Platinum max 22%
Walking · Lv. 39 · 5%Walking · Lv. 40 · 4% · Slot2 EmeraldWalking · Lv. 40 · 4% · Slot2 FireredWalking · Lv. 40 · 4% · Slot2 LeafgreenWalking · Lv. 40 · 4% · Slot2 NoneWalking · Lv. 41 · 1%
Sendoff Spring · SinnohWalking · version details vary

Sendoff Spring

Diamond max 10%
Walking · Lv. 52 · 5%Walking · Lv. 54 · 5%
Pearl max 10%
Walking · Lv. 52 · 5%Walking · Lv. 54 · 5%
Turnback Cave · SinnohWalking · version details vary

Turnback Cave (after pillar 3)

Platinum max 22%
Walking · Lv. 45 · 4% · Slot2 EmeraldWalking · Lv. 45 · 4% · Slot2 FireredWalking · Lv. 45 · 4% · Slot2 LeafgreenWalking · Lv. 45 · 4% · Slot2 NoneWalking · Lv. 46 · 5%Walking · Lv. 47 · 1%

Turnback Cave (between pillars 1 and 2)

Platinum max 1%
Walking · Lv. 28 · 1% · Radar Off

Turnback Cave (between pillars 2 and 3)

Platinum max 22%
Walking · Lv. 36 · 5%Walking · Lv. 38 · 4% · Slot2 EmeraldWalking · Lv. 38 · 4% · Slot2 FireredWalking · Lv. 38 · 4% · Slot2 LeafgreenWalking · Lv. 38 · 4% · Slot2 NoneWalking · Lv. 38 · 1%

Turnback Cave (pillar 2)

Platinum max 22%
Walking · Lv. 36 · 5%Walking · Lv. 38 · 4% · Slot2 EmeraldWalking · Lv. 38 · 4% · Slot2 FireredWalking · Lv. 38 · 4% · Slot2 LeafgreenWalking · Lv. 38 · 4% · Slot2 NoneWalking · Lv. 38 · 1%

Turnback Cave (pillar 3)

Platinum max 22%
Walking · Lv. 36 · 5%Walking · Lv. 37 · 4% · Slot2 EmeraldWalking · Lv. 37 · 4% · Slot2 FireredWalking · Lv. 37 · 4% · Slot2 LeafgreenWalking · Lv. 37 · 4% · Slot2 NoneWalking · Lv. 37 · 1%
Abundant Shrine · UnovaDark Grass, Walking · version details vary

Abundant Shrine

Black max 60%
Dark Grass · Lv. 57 · 20%Dark Grass · Lv. 59 · 10%Walking · Lv. 47 · 20%Walking · Lv. 49 · 10%
White max 60%
Dark Grass · Lv. 57 · 20%Dark Grass · Lv. 59 · 10%Walking · Lv. 47 · 20%Walking · Lv. 49 · 10%

Held Items

2 items
Cleanse Tag
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance
Colbur Berry
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Chimecho Biology and Behavior

Chimecho has a hollow wind-chime-like body that amplifies even faint air currents into powerful vibrations, allowing it to produce ultrasonic waves capable of startling opponents or knocking much larger prey unconscious. It possesses seven distinct echoing cries used to communicate with others of its species, making vocal variation an important part of its social behavior rather than merely a battle technique. A suction cup on top of the body allows Chimecho to hang from tree branches or building eaves, while its long tail can pluck Berries and other food; it is omnivorous and becomes especially active during warm weather and at night. Rather than powering conventional flight, Chimecho rides natural winds, allowing air currents to carry its light body between habitats. Mega Chimecho surrounds itself with seven resonating bell-like ornaments whose combined cries can soothe listeners and are said to purify malice and evil spirits, yet the same resonance can be weaponized in every direction so violently that victims become detached from reality, lose memories, and may even forget who they are.

Chimecho Biological Data

National Pokédex
#358
Species
Wind Chime Pokémon
Height
2' 0" (0.6 m)
Weight
2.2 lbs (1.0 kg)
Habitat
Grassland
Color
Blue
Body Style
Arms
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 159 Exp

Hatch Counter: 25

Chimecho Size Comparison: BETA

Chimecho is listed at 2' 0" (0.6 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
chimecho
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.