Banette is a Ghost-type Pokémon introduced in Generation III and a final stage of its evolution line, with a base stat total of 455.

Banette

Banette

Abilities

Insomnia

Prevents sleep.

Frisk

The Pokémon can check the foe’s held item.

Cursed Body

May disable a move used on the Pokémon.

Hidden Ability

Base Stats

Total: 455
EV Yield: 2 Attack
HP: 64
Attack: 115
Defense: 65
Sp. Atk: 83
Sp. Def: 63
Speed: 65

Banette's Weaknesses and Resistances

Evolution Chain

Shuppet evolves into Banette at level 37.

Forms

Banette Playthrough, Competitive, and Nuzlocke Usage

Using Banette in a Playthrough

Shuppet evolves into Banette at level 37, producing a pure Ghost physical attacker with base 115 Attack and useful immunities to Normal and Fighting. Generation III is especially favorable to Banette because Ghost attacks such as Shadow Ball are physical and therefore use its strongest stat, while Insomnia provides a complete sleep immunity that can create safe switches into predictable sleep moves. After the Generation IV physical/special split, Shadow Ball becomes special and no longer fits Banette's Attack, but physical Ghost options such as Shadow Claw and Shadow Sneak preserve its offensive role while priority helps compensate for only base 65 Speed. Will-O-Wisp, Knock Off, Taunt, Destiny Bond, Thunder Wave, Frisk, Cursed Body, and other utility allow Banette to disrupt opponents even when direct attacking is not ideal. Mega Banette raises Attack to an enormous base 165 and gains Prankster, giving priority to non-damaging moves and making Will-O-Wisp, Taunt, Thunder Wave, and especially Destiny Bond much more dangerous, although the Mega form remains only moderately bulky and relatively slow.

Banette in Competitive Pokémon

Banette was a respectable ADV lower-tier Ghost because base 115 Attack powered physical Shadow Ball, Insomnia let it exploit sleep moves, and Will-O-Wisp, Knock Off, Taunt, or Destiny Bond supplied useful disruption. The physical/special split initially hurt its natural Ghost STAB by making Shadow Ball special, and standard Banette generally fell behind stronger or more versatile Ghost-types despite later access to Shadow Claw and priority. Mega Banette restored a clear competitive identity with base 165 Attack and Prankster, allowing priority Will-O-Wisp, Taunt, Thunder Wave, or Destiny Bond alongside extremely powerful physical Ghost and Dark attacks. Prankster Destiny Bond is particularly distinctive because Mega Banette can threaten to trade itself for an opposing sweeper even when the foe is much faster, forcing awkward prediction from the opponent. Its competitive ceiling is still limited by mediocre bulk, only base 75 Speed after Mega Evolution, lack of reliable recovery, and the opportunity cost of using a Mega slot, but Mega Banette is a meaningful wallbreaker and disruptive specialist rather than merely a statistical upgrade.

Banette in Nuzlockes

Banette can be a useful Nuzlocke Pokemon because Normal and Fighting immunities create completely safe switches against known moves and its high Attack allows favorable battles to end quickly. Insomnia can remove sleep as a threat entirely, while Frisk is valuable for revealing opposing held items and Cursed Body can occasionally disable a dangerous attack after Banette is hit. Will-O-Wisp can sharply reduce physical damage, but imperfect accuracy in several generations means it should not be treated as guaranteed protection when a missed turn could cause a death. Destiny Bond is powerful competitively but conflicts with the usual goal of keeping every team member alive, so it is best treated as an emergency option rather than a routine Nuzlocke strategy. Mega Banette's Prankster utility and huge Attack can make it excellent in controlled matchups, but low defenses and Dark and Ghost weaknesses mean it should enter through immunities or safe switches rather than absorb neutral attacks.

Learnsets

68 moves · Scarlet Violet

Level Up

- Knock Off dark type 65 100 physical move
1 Night Shade ghost type --- 100 special move
1 Screech normal type --- 85 status move
1 Spite ghost type --- 100 status move
16 Will-O-Wisp fire type --- 85 status move
19 Shadow Sneak ghost type 40 100 physical move
22 Hex ghost type 65 100 special move
26 Curse ghost type --- --- status move
30 Shadow Ball ghost type 80 100 special move
34 Role Play psychic type --- --- status move
40 Sucker Punch dark type 70 100 physical move
46 Trick psychic type --- 100 status move
53 Phantom Force ghost type 90 100 physical move

Machine

- Swords Dance normal type --- --- status move
- Psybeam psychic type 65 100 special move
- Hyper Beam normal type 150 90 special move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Psychic psychic type 90 100 special move
- Night Shade ghost type --- 100 special move
- Confuse Ray ghost type --- 100 status move
- Metronome normal type --- --- status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Encore normal type --- 100 status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Trick psychic type --- 100 status move
- Knock Off dark type 65 100 physical move
- Skill Swap psychic type --- --- status move
- Imprison psychic type --- --- status move
- Calm Mind psychic type --- --- status move
- Fling dark type --- 100 physical move
- Dark Pulse dark type 80 100 special move
- Giga Impact normal type 150 90 physical move
- Nasty Plot dark type --- --- status move
- Shadow Claw ghost type 70 100 physical move
- Trick Room psychic type --- --- status move
- Gunk Shot poison type 120 80 physical move
- Charge Beam electric type 50 90 special move
- Foul Play dark type 95 100 physical move
- Hex ghost type 65 100 special move
- Phantom Force ghost type 90 100 physical move
- Dazzling Gleam fairy type 80 100 special move
- Throat Chop dark type 80 100 physical move
- Skitter Smack bug type 70 90 physical move
- Burning Jealousy fire type 70 100 special move
- Lash Out dark type 75 100 physical move
- Poltergeist ghost type 110 90 physical move
- Tera Blast normal type 80 100 special move
- Pounce bug type 50 100 physical move
- Trailblaze grass type 50 100 physical move

Pokédex Entries

12 entries
Ruby

BANETTE generates energy for laying strong curses by sticking pins into its own body. This POKéMON was originally a pitiful plush doll that was thrown away.

Sapphire

A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as BANETTE. The POKéMON’s energy would escape if it were to ever open its mouth.

Emerald

An abandoned plush doll became this POKéMON. They are said to live in garbage dumps and wander about in search of the children that threw them away.

Firered / Leafgreen

Strong feelings of hatred turned a puppet into a POKéMON. If it opens its mouth, its cursed energy escapes.

Diamond / Pearl / Platinum / Black / White / X

A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.

Heartgold / Soulsilver

This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.

Black 2 / White 2

A doll that became a Pokémon over its grudge of being thrown away. It seeks the child who disowned it.

Y

Strong feelings of hatred turned a puppet into a Pokémon. If it opens its mouth, its cursed energy escapes.

Omega Ruby

Banette generates energy for laying strong curses by sticking pins into its own body. This Pokémon was originally a pitiful plush doll that was thrown away.

Alpha Sapphire

A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as Banette. The Pokémon’s energy would escape if it were to ever open its mouth.

Ultra Sun

It’s a stuffed toy that was thrown away and became possessed, ever searching for the one who threw it away so it can exact its revenge.

Ultra Moon

Resentment at being cast off made it spring into being. Some say that treating it well will satisfy it, and it will once more become a stuffed toy.

Where To Find Banette

9 locations
Poké Pelago · AlolaGift · version details vary

Poke Pelago Elite Four Defeated

Ultra Moon max 2%
Gift · Lv. 49–55 · 2%
Ultra Sun max 2%
Gift · Lv. 49–55 · 2%

Poke Pelago Poni Island Reached

Ultra Moon max 3%
Gift · Lv. 37–43 · 3%
Ultra Sun max 3%
Gift · Lv. 37–43 · 3%
Sky Pillar · HoennWalking · version details vary

Sky Pillar (1F)

Emerald max 15%
Walking · Lv. 37 · 10%Walking · Lv. 38 · 5%
Sapphire max 15%
Walking · Lv. 48 · 10%Walking · Lv. 50 · 5%

Sky Pillar (3F)

Emerald max 15%
Walking · Lv. 37 · 10%Walking · Lv. 38 · 5%
Sapphire max 15%
Walking · Lv. 51 · 10%Walking · Lv. 53 · 5%

Sky Pillar (5F)

Emerald max 15%
Walking · Lv. 37 · 10%Walking · Lv. 38 · 5%
Sapphire max 15%
Walking · Lv. 54 · 10%Walking · Lv. 56 · 5%
Citadark Isle · OrreSnag · version details vary

Citadark Isle B1F

XD max 100%
Snag · Lv. 37 · 100%
Route 225 · SinnohWalking · version details vary

Road 225

Diamond max 20%
Walking · Lv. 50 · 10% · Time NightWalking · Lv. 52 · 10% · Time Night
Pearl max 20%
Walking · Lv. 50 · 10% · Time NightWalking · Lv. 52 · 10% · Time Night
Platinum max 20%
Walking · Lv. 48 · 10% · Time NightWalking · Lv. 50 · 10% · Time Night
Route 227 · SinnohWalking · version details vary

Road 227

Diamond max 10%
Walking · Lv. 54 · 10% · Time Night
Pearl max 10%
Walking · Lv. 54 · 10% · Time Night
Sea Route 226 · SinnohWalking · version details vary

Road 226

Diamond max 20%
Walking · Lv. 51 · 10% · Time NightWalking · Lv. 53 · 10% · Time Night
Pearl max 20%
Walking · Lv. 51 · 10% · Time NightWalking · Lv. 53 · 10% · Time Night
Platinum max 20%
Walking · Lv. 48 · 10% · Time NightWalking · Lv. 50 · 10% · Time Night
Stark Mountain · SinnohWalking · version details vary

Stark Mountain exterior

Diamond max 10%
Walking · Lv. 54 · 10% · Time Night
Pearl max 10%
Walking · Lv. 54 · 10% · Time Night
Strange House · UnovaWalking · version details vary

Strange House (1F)

Black 2 max 15%
Walking · Lv. 32 · 10%Walking · Lv. 34 · 4%Walking · Lv. 34 · 1%
White 2 max 15%
Walking · Lv. 32 · 10%Walking · Lv. 34 · 4%Walking · Lv. 34 · 1%

Strange House (B1F)

Black 2 max 15%
Walking · Lv. 32 · 10%Walking · Lv. 34 · 4%Walking · Lv. 34 · 1%
White 2 max 15%
Walking · Lv. 32 · 10%Walking · Lv. 34 · 4%Walking · Lv. 34 · 1%
Victory Road · UnovaWalking · version details vary

Victory Road 2 (unknown area 71)

Black 2 max 70%
Walking · Lv. 47 · 20%Walking · Lv. 48 · 10%Walking · Lv. 49 · 10%Walking · Lv. 50 · 5%Walking · Lv. 50 · 4%Walking · Lv. 50 · 1%
White 2 max 70%
Walking · Lv. 47 · 20%Walking · Lv. 48 · 10%Walking · Lv. 49 · 10%Walking · Lv. 50 · 5%Walking · Lv. 50 · 4%Walking · Lv. 50 · 1%

Victory Road 2 (unknown area 78)

Black 2 max 70%
Walking · Lv. 47 · 20%Walking · Lv. 48 · 10%Walking · Lv. 49 · 10%Walking · Lv. 50 · 5%Walking · Lv. 50 · 4%Walking · Lv. 50 · 1%
White 2 max 70%
Walking · Lv. 47 · 20%Walking · Lv. 48 · 10%Walking · Lv. 49 · 10%Walking · Lv. 50 · 5%Walking · Lv. 50 · 4%Walking · Lv. 50 · 1%

Held Items

1 items
Spell Tag
  • Ruby: 5% chance
  • Sapphire: 5% chance
  • Emerald: 5% chance
  • Firered: 5% chance
  • Leafgreen: 5% chance
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
  • X: 5% chance
  • Y: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance
  • Xd: 100% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Banette Biology and Behavior

Banette is said to originate from a discarded stuffed doll whose accumulated resentment and hatred became powerful enough to give the abandoned object life. It wanders garbage dumps and dark alleys searching for the child or owner who threw it away, using its own body like a voodoo doll and driving pins into itself to generate curses against others. The zipper across its mouth has a vital biological purpose: Banette's cursed life energy is sealed inside the body, and opening the mouth would allow that energy to escape. Its grudge is not necessarily permanent, however; some traditions claim that treating Banette with sufficient affection can satisfy the resentment and cause it to become an ordinary stuffed toy again, while sleeping Banette have been observed appearing happy as though remembering a time when they were loved. Mega Evolution violently destabilizes that restraint, opening additional zippers and releasing so much stored vindictiveness that Mega Banette may curse even its own Trainer despite their bond.

Banette Biological Data

National Pokédex
#354
Species
Marionette Pokémon
Height
3' 7" (1.1 m)
Weight
27.6 lbs (12.5 kg)
Habitat
Urban
Color
Black
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 159 Exp

Hatch Counter: 25

Banette Size Comparison: BETA

Banette is listed at 3' 7" (1.1 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
banette
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.