Chingling is a Psychic-type Pokémon introduced in Generation IV and the first stage of its evolution line, with a base stat total of 285.

Chingling

Chingling

Abilities

Levitate

Not hit by GROUND attacks.

Base Stats

Total: 285
EV Yield: 1 Sp. Atk
HP: 45
Attack: 30
Defense: 50
Sp. Atk: 65
Sp. Def: 50
Speed: 45

Chingling's Weaknesses and Resistances

Evolution Chain

Chingling evolves into Chimecho by leveling up high friendship during the night.

#0433 Chingling Chingling psychic type
Lvl. uphigh friendship during the night
#0358 Chimecho Chimecho psychic type

Chingling Playthrough, Competitive, and Nuzlocke Usage

Using Chingling in a Playthrough

The Chimecho family is unusual historically because Chimecho debuted alone in Generation III and the baby stage Chingling was added in Generation IV; Chingling evolves into Chimecho when leveled with high friendship during the night. Standard Chimecho is a pure Psychic special attacker and support Pokemon with Levitate, giving it a valuable Ground immunity while Psychic STAB, Calm Mind, screens, Heal Bell, Yawn, Recover in later movepools, and broad support options allow it to contribute without overwhelming raw power. Its stats were improved beginning in Generation VII to 75 HP, 80 Defense, 95 Special Attack, 90 Special Defense, and 65 Speed, making modern Chimecho appreciably sturdier than the original Hoenn version while retaining the same general role. Mega Chimecho, introduced in the Mega Dimension DLC for Pokemon Legends: Z-A, becomes Psychic/Steel and jumps to 110 Defense, 135 Special Attack, and 120 Special Defense; in ability-enabled formats it retains Levitate, creating an especially strong defensive profile with a Ground immunity despite Steel's normal Ground weakness. The family's main practical drawbacks are Chingling's friendship-and-night evolution requirement, Chimecho's middling Speed, and weaknesses to Ghost and Dark attacks, with Mega Chimecho also needing to respect Fire.

Chingling in Competitive Pokémon

Chimecho had a legitimate niche in ADV NU, where Levitate, Psychic typing, useful special bulk, and a deep support movepool made it one of the tier's more flexible Psychic-types rather than a simple novelty. Calm Mind sets could threaten to sweep or pressure defensive teams, while Heal Bell, Yawn, Toxic, Reflect, Light Screen, and other utility allowed Chimecho to support teammates and exploit its Ground immunity and Fighting resistance. Power creep gradually pushed standard Chimecho toward lower relevance despite later stat buffs, since its base 65 Speed and merely good base 95 Special Attack are difficult to distinguish from stronger modern Psychic-types. Mega Chimecho substantially changes that equation with Psychic/Steel typing and base 135 Special Attack backed by 110 Defense and 120 Special Defense, giving it much greater offensive and defensive presence; official current data also lists Levitate, preserving a Ground immunity in ability-based formats. Because Mega Chimecho is a 2025 addition rather than a form with decades of established singles history, its long-term tier legacy is still developing, but its raw profile clearly shifts the species from niche support toward a slow, powerful, unusually resilient special attacker.

Chingling in Nuzlockes

Chingling is a somewhat awkward Nuzlocke investment because it must reach high friendship and then level at night before gaining Chimecho's significantly better stats, making the timing of evolution dependent on both care and the game's clock. Once evolved, Levitate supplies a complete Ground immunity and Chimecho's respectable special bulk, Psychic offense, screens, status, and healing or cleric tools can create safe utility against predictable opponents. Bug, Ghost, and Dark attacks are the main dangers for ordinary Chimecho, and its modest physical Defense means strong neutral physical moves also deserve respect. Mega Chimecho is dramatically safer where available: Psychic/Steel provides numerous resistances, its defenses rise to 110/120, and Levitate removes the Ground weakness in formats that use abilities, leaving Fire, Ghost, and Dark as the most important conventional threats. The line therefore changes from a fragile friendship project into a useful support Pokemon, and in its newest Mega form into a much more forgiving defensive-special attacker.

Learnsets

54 moves · Scarlet Violet

Level Up

1 Wrap normal type 15 90 physical move
4 Growl normal type --- 100 status move
7 Astonish ghost type 30 100 physical move
10 Confusion psychic type 50 100 special move
13 Yawn normal type --- --- status move
16 Last Resort normal type 140 100 physical move
19 Entrainment normal type --- 100 status move
32 Uproar normal type 90 100 special move

Machine

- Double-Edge normal type 120 100 physical move
- Thunder Wave electric type --- 90 status move
- Psychic psychic type 90 100 special move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Future Sight psychic type 120 100 special move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Trick psychic type --- 100 status move
- Knock Off dark type 65 100 physical move
- Skill Swap psychic type --- --- status move
- Hyper Voice normal type 90 100 special move
- Calm Mind psychic type --- --- status move
- Gravity psychic type --- --- status move
- Energy Ball grass type 90 100 special move
- Zen Headbutt psychic type 80 90 physical move
- Trick Room psychic type --- --- status move
- Grass Knot grass type --- 100 special move
- Charge Beam electric type 50 90 special move
- Psyshock psychic type 80 100 special move
- Stored Power psychic type 20 100 special move
- Dazzling Gleam fairy type 80 100 special move
- Tera Blast normal type 80 100 special move
- Psychic Noise psychic type 75 100 special move

Egg

- Disable normal type --- 100 status move
- Hypnosis psychic type --- 60 status move
- Recover normal type --- --- status move
- Curse ghost type --- --- status move
- Wish normal type --- --- status move
- Recycle normal type --- --- status move
- Cosmic Power psychic type --- --- status move
- Ally Switch psychic type --- --- status move

Pokédex Entries

5 entries
Diamond

It emits cries by agitating an orb at the back of its throat. It moves with flouncing hops.

Pearl / X / Omega Ruby

Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.

Platinum / Black / White / Black 2 / White 2 / Y / Alpha Sapphire

There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.

Heartgold / Soulsilver

It emits high-frequency cries that people can’t hear. Once it starts, it can cry for an awfully long time.

Legends Arceus

This Pokémon gave me an excruciating headache when it seemingly cried out without making a sound. Perhaps there are some sounds that the human ear is simply incapable of hearing.

Where To Find Chingling

23 locations
Dark Cave · JohtoWalking · version details vary

Dark Cave (Blackthorn City entrance)

HeartGold max 20%
Walking · Lv. 25 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 25 · 10% · Radio Sinnoh

Dark Cave (Violet City entrance)

HeartGold max 20%
Walking · Lv. 2 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 2 · 10% · Radio Sinnoh
Ice Path · JohtoWalking · version details vary

Ice Path (1F)

HeartGold max 20%
Walking · Lv. 22 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 22 · 10% · Radio Sinnoh

Ice Path (B1F)

HeartGold max 20%
Walking · Lv. 22 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 22 · 10% · Radio Sinnoh

Ice Path (B2F)

HeartGold max 20%
Walking · Lv. 23 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 23 · 10% · Radio Sinnoh

Ice Path (B3F)

HeartGold max 20%
Walking · Lv. 23 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 23 · 10% · Radio Sinnoh
Mt. Mortar · JohtoWalking · version details vary

Mount Mortar (1F)

HeartGold max 20%
Walking · Lv. 14 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 14 · 10% · Radio Sinnoh

Mount Mortar (B1F)

HeartGold max 20%
Walking · Lv. 16 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 16 · 10% · Radio Sinnoh

Mount Mortar (Lower Cave)

HeartGold max 20%
Walking · Lv. 15 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 15 · 10% · Radio Sinnoh

Mount Mortar (Upper Cave)

HeartGold max 20%
Walking · Lv. 31 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 31 · 10% · Radio Sinnoh
Mt. Silver · JohtoWalking · version details vary

Mount Silver (1F top)

HeartGold max 20%
Walking · Lv. 48 · 10% · Radio SinnohWalking · Lv. 50 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 48 · 10% · Radio SinnohWalking · Lv. 50 · 10% · Radio Sinnoh

Mount Silver (1F)

HeartGold max 20%
Walking · Lv. 43 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 43 · 10% · Radio Sinnoh

Mount Silver (2F)

HeartGold max 20%
Walking · Lv. 47 · 10% · Radio SinnohWalking · Lv. 48 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 47 · 10% · Radio SinnohWalking · Lv. 48 · 10% · Radio Sinnoh

Mount Silver (3F)

HeartGold max 20%
Walking · Lv. 47 · 10% · Radio SinnohWalking · Lv. 48 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 47 · 10% · Radio SinnohWalking · Lv. 48 · 10% · Radio Sinnoh

Mount Silver (4F)

HeartGold max 20%
Walking · Lv. 47 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 47 · 10% · Radio Sinnoh

Mount Silver (mountainside)

HeartGold max 20%
Walking · Lv. 48 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 48 · 10% · Radio Sinnoh

Mount Silver (top)

HeartGold max 20%
Walking · Lv. 47 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 47 · 10% · Radio Sinnoh
Route 47 · JohtoWalking · version details vary

Road 47 (inside cave)

HeartGold max 20%
Walking · Lv. 19 · 10% · Radio SinnohWalking · Lv. 20 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 19 · 10% · Radio SinnohWalking · Lv. 20 · 10% · Radio Sinnoh
Slowpoke Well · JohtoWalking · version details vary

Slowpoke Well (1F)

HeartGold max 20%
Walking · Lv. 7 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 7 · 10% · Radio Sinnoh

Slowpoke Well (B1F)

HeartGold max 20%
Walking · Lv. 19 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 19 · 10% · Radio Sinnoh
Tohjo Falls · JohtoWalking · version details vary

Tohjo Falls

HeartGold max 20%
Walking · Lv. 22 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 22 · 10% · Radio Sinnoh
Union Cave · JohtoWalking · version details vary

Union Cave (1F)

HeartGold max 20%
Walking · Lv. 5 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 5 · 10% · Radio Sinnoh

Union Cave (B1F)

HeartGold max 20%
Walking · Lv. 7 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 7 · 10% · Radio Sinnoh

Union Cave (B2F)

HeartGold max 20%
Walking · Lv. 22 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 22 · 10% · Radio Sinnoh
Whirl Islands · JohtoWalking · version details vary

Whirl Islands (1F)

HeartGold max 20%
Walking · Lv. 24 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 24 · 10% · Radio Sinnoh

Whirl Islands (B1F)

HeartGold max 20%
Walking · Lv. 24 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 24 · 10% · Radio Sinnoh

Whirl Islands (B2F)

HeartGold max 20%
Walking · Lv. 24 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 24 · 10% · Radio Sinnoh

Whirl Islands (B3F)

HeartGold max 20%
Walking · Lv. 25 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 25 · 10% · Radio Sinnoh
Reflection Cave · KalosWalking · version details vary

Reflection Cave (unknown area 305)

X max 15%
Walking · Lv. 21 · 10%Walking · Lv. 22 · 5%
Y max 15%
Walking · Lv. 21 · 10%Walking · Lv. 22 · 5%

Reflection Cave (unknown area 306)

X max 15%
Walking · Lv. 21 · 10%Walking · Lv. 22 · 5%
Y max 15%
Walking · Lv. 21 · 10%Walking · Lv. 22 · 5%

Reflection Cave (unknown area 307)

X max 15%
Walking · Lv. 21 · 10%Walking · Lv. 22 · 5%
Y max 15%
Walking · Lv. 21 · 10%Walking · Lv. 22 · 5%

Reflection Cave (unknown area 308)

X max 15%
Walking · Lv. 21 · 10%Walking · Lv. 22 · 5%
Y max 15%
Walking · Lv. 21 · 10%Walking · Lv. 22 · 5%
Route 11 · KalosWalking · version details vary

Road 11

X max 10%
Walking · Lv. 21 · 10%
Y max 10%
Walking · Lv. 21 · 10%
Cerulean Cave · KantoWalking · version details vary

Cerulean Cave (1F)

HeartGold max 20%
Walking · Lv. 39 · 10% · Radio SinnohWalking · Lv. 40 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 39 · 10% · Radio SinnohWalking · Lv. 40 · 10% · Radio Sinnoh

Cerulean Cave (2F)

HeartGold max 20%
Walking · Lv. 41 · 10% · Radio SinnohWalking · Lv. 42 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 41 · 10% · Radio SinnohWalking · Lv. 42 · 10% · Radio Sinnoh

Cerulean Cave (B1F)

HeartGold max 20%
Walking · Lv. 45 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 45 · 10% · Radio Sinnoh
Diglett's Cave · KantoWalking · version details vary

Digletts Cave

HeartGold max 20%
Walking · Lv. 19 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 19 · 10% · Radio Sinnoh
Mt. Moon · KantoWalking · version details vary

Mount Moon (1F)

HeartGold max 20%
Walking · Lv. 8 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 8 · 10% · Radio Sinnoh

Mount Moon (2F)

HeartGold max 20%
Walking · Lv. 8 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 8 · 10% · Radio Sinnoh
Rock Tunnel · KantoWalking · version details vary

Rock Tunnel (1F)

HeartGold max 20%
Walking · Lv. 12 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 12 · 10% · Radio Sinnoh

Rock Tunnel (B1F)

HeartGold max 20%
Walking · Lv. 16 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 16 · 10% · Radio Sinnoh
Seafoam Islands · KantoWalking · version details vary

Seafoam Islands (1F)

HeartGold max 20%
Walking · Lv. 30 · 10% · Radio SinnohWalking · Lv. 32 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 30 · 10% · Radio SinnohWalking · Lv. 32 · 10% · Radio Sinnoh

Seafoam Islands (B1F)

HeartGold max 20%
Walking · Lv. 32 · 10% · Radio SinnohWalking · Lv. 34 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 32 · 10% · Radio SinnohWalking · Lv. 34 · 10% · Radio Sinnoh

Seafoam Islands (B2F)

HeartGold max 20%
Walking · Lv. 33 · 10% · Radio SinnohWalking · Lv. 35 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 33 · 10% · Radio SinnohWalking · Lv. 35 · 10% · Radio Sinnoh

Seafoam Islands (B3F)

HeartGold max 20%
Walking · Lv. 34 · 10% · Radio SinnohWalking · Lv. 36 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 34 · 10% · Radio SinnohWalking · Lv. 36 · 10% · Radio Sinnoh

Seafoam Islands (B4F)

HeartGold max 20%
Walking · Lv. 38 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 38 · 10% · Radio Sinnoh
Victory Road · KantoWalking · version details vary

Victory Road 1 (1F)

HeartGold max 20%
Walking · Lv. 33 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 33 · 10% · Radio Sinnoh

Victory Road 1 (2F)

HeartGold max 20%
Walking · Lv. 33 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 33 · 10% · Radio Sinnoh

Victory Road 1 (3F)

HeartGold max 20%
Walking · Lv. 33 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 33 · 10% · Radio Sinnoh
Lake Acuity · SinnohWalking · version details vary

Lake Acuity

Diamond max 10%
Walking · Lv. 34 · 5%Walking · Lv. 36 · 5%
Pearl max 10%
Walking · Lv. 34 · 5%Walking · Lv. 36 · 5%
Lake Valor · SinnohWalking · version details vary

Lake Valor

Diamond max 10%
Walking · Lv. 35 · 5%Walking · Lv. 36 · 5%
Pearl max 10%
Walking · Lv. 35 · 5%Walking · Lv. 36 · 5%
Mt. Coronet · SinnohWalking · version details vary

Mount Coronet (1F from exterior)

Diamond max 10%
Walking · Lv. 38 · 5%Walking · Lv. 40 · 5%
Pearl max 10%
Walking · Lv. 38 · 5%Walking · Lv. 40 · 5%
Platinum max 22%
Walking · Lv. 36 · 5%Walking · Lv. 38 · 4% · Slot2 EmeraldWalking · Lv. 38 · 4% · Slot2 FireredWalking · Lv. 38 · 4% · Slot2 LeafgreenWalking · Lv. 38 · 4% · Slot2 NoneWalking · Lv. 38 · 1%

Mount Coronet (1F Road 207)

Diamond max 10%
Walking · Lv. 15 · 5%
Pearl max 10%
Walking · Lv. 15 · 5%
Platinum max 10%
Walking · Lv. 17 · 5%Walking · Lv. 19 · 4%Walking · Lv. 19 · 1%

Mount Coronet (1F Road 211)

Diamond max 10%
Walking · Lv. 13 · 5%
Pearl max 10%
Walking · Lv. 13 · 5%
Platinum max 10%
Walking · Lv. 13 · 5%Walking · Lv. 15 · 4%Walking · Lv. 15 · 1%

Mount Coronet (1F Road 216)

Diamond max 10%
Walking · Lv. 30 · 5%
Pearl max 10%
Walking · Lv. 30 · 5%
Platinum max 10%
Walking · Lv. 32 · 5%Walking · Lv. 34 · 4%Walking · Lv. 34 · 1%

Mount Coronet (2F)

Diamond max 10%
Walking · Lv. 37 · 5%Walking · Lv. 38 · 5%
Pearl max 10%
Walking · Lv. 37 · 5%Walking · Lv. 38 · 5%
Platinum max 22%
Walking · Lv. 36 · 5%Walking · Lv. 38 · 4% · Slot2 EmeraldWalking · Lv. 38 · 4% · Slot2 FireredWalking · Lv. 38 · 4% · Slot2 LeafgreenWalking · Lv. 38 · 4% · Slot2 NoneWalking · Lv. 38 · 1%

Mount Coronet (3F)

Diamond max 10%
Walking · Lv. 37 · 5%Walking · Lv. 38 · 5%
Pearl max 10%
Walking · Lv. 37 · 5%Walking · Lv. 38 · 5%
Platinum max 22%
Walking · Lv. 36 · 5%Walking · Lv. 38 · 4% · Slot2 EmeraldWalking · Lv. 38 · 4% · Slot2 FireredWalking · Lv. 38 · 4% · Slot2 LeafgreenWalking · Lv. 38 · 4% · Slot2 NoneWalking · Lv. 38 · 1%

Mount Coronet (4F small room)

Diamond max 5%
Walking · Lv. 40 · 5%
Pearl max 5%
Walking · Lv. 40 · 5%
Platinum max 21%
Walking · Lv. 36 · 5%Walking · Lv. 38 · 4% · Slot2 EmeraldWalking · Lv. 38 · 4% · Slot2 FireredWalking · Lv. 38 · 4% · Slot2 LeafgreenWalking · Lv. 38 · 4% · Slot2 None

Mount Coronet (4F)

Diamond max 10%
Walking · Lv. 39 · 5%Walking · Lv. 40 · 5%
Pearl max 10%
Walking · Lv. 39 · 5%Walking · Lv. 40 · 5%
Platinum max 22%
Walking · Lv. 36 · 5%Walking · Lv. 38 · 4% · Slot2 EmeraldWalking · Lv. 38 · 4% · Slot2 FireredWalking · Lv. 38 · 4% · Slot2 LeafgreenWalking · Lv. 38 · 4% · Slot2 NoneWalking · Lv. 38 · 1%

Mount Coronet (5F)

Platinum max 5%
Walking · Lv. 36 · 5%

Mount Coronet (B1F)

Diamond max 10%
Walking · Lv. 30 · 5%
Pearl max 10%
Walking · Lv. 30 · 5%
Platinum max 10%
Walking · Lv. 32 · 5%Walking · Lv. 34 · 4%Walking · Lv. 34 · 1%

Mount Coronet (exterior blizzard)

Diamond max 10%
Walking · Lv. 39 · 5%Walking · Lv. 40 · 5%
Pearl max 10%
Walking · Lv. 39 · 5%Walking · Lv. 40 · 5%
Platinum max 22%
Walking · Lv. 37 · 5%Walking · Lv. 39 · 4% · Slot2 EmeraldWalking · Lv. 39 · 4% · Slot2 FireredWalking · Lv. 39 · 4% · Slot2 LeafgreenWalking · Lv. 39 · 4% · Slot2 NoneWalking · Lv. 39 · 1% · Radar Off

Mount Coronet (exterior snowfall)

Diamond max 10%
Walking · Lv. 39 · 5%Walking · Lv. 40 · 5%
Pearl max 10%
Walking · Lv. 39 · 5%Walking · Lv. 40 · 5%
Platinum max 22%
Walking · Lv. 37 · 5%Walking · Lv. 39 · 4% · Slot2 EmeraldWalking · Lv. 39 · 4% · Slot2 FireredWalking · Lv. 39 · 4% · Slot2 LeafgreenWalking · Lv. 39 · 4% · Slot2 NoneWalking · Lv. 39 · 1% · Radar Off
Route 211 · SinnohWalking · version details vary

Road 211 (east, towards Celestic Town)

Diamond max 10%
Walking · Lv. 27 · 5%Walking · Lv. 28 · 5%
Pearl max 10%
Walking · Lv. 27 · 5%Walking · Lv. 28 · 5%
Platinum max 15%
Walking · Lv. 28 · 10%Walking · Lv. 30 · 5%

Road 211 (west, towards Eterna City)

Diamond max 10%
Walking · Lv. 13 · 5%
Pearl max 10%
Walking · Lv. 13 · 5%
Platinum max 15%
Walking · Lv. 14 · 10% · Radar OffWalking · Lv. 16 · 5%
Sendoff Spring · SinnohWalking · version details vary

Sendoff Spring

Platinum max 22%
Walking · Lv. 37 · 5%Walking · Lv. 39 · 4% · Slot2 EmeraldWalking · Lv. 39 · 4% · Slot2 FireredWalking · Lv. 39 · 4% · Slot2 LeafgreenWalking · Lv. 39 · 4% · Slot2 NoneWalking · Lv. 39 · 1%
Turnback Cave · SinnohWalking · version details vary

Turnback Cave (before pillar 1)

Platinum max 22%
Walking · Lv. 16 · 5%Walking · Lv. 18 · 4% · Slot2 EmeraldWalking · Lv. 18 · 4% · Slot2 FireredWalking · Lv. 18 · 4% · Slot2 LeafgreenWalking · Lv. 18 · 4% · Slot2 NoneWalking · Lv. 18 · 1%

Turnback Cave (between pillars 1 and 2)

Platinum max 22%
Walking · Lv. 26 · 5%Walking · Lv. 28 · 4% · Slot2 EmeraldWalking · Lv. 28 · 4% · Slot2 FireredWalking · Lv. 28 · 4% · Slot2 LeafgreenWalking · Lv. 28 · 4% · Slot2 NoneWalking · Lv. 28 · 1% · Radar On

Turnback Cave (pillar 1)

Platinum max 22%
Walking · Lv. 16 · 5%Walking · Lv. 18 · 4% · Slot2 EmeraldWalking · Lv. 18 · 4% · Slot2 FireredWalking · Lv. 18 · 4% · Slot2 LeafgreenWalking · Lv. 18 · 4% · Slot2 NoneWalking · Lv. 18 · 1%

Held Items

2 items
Cleanse Tag
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance
Colbur Berry
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Chingling Biology and Behavior

Chingling is a living bell whose mouth contains a red orb that strikes the surrounding cavity as the Pokemon moves, producing its characteristic ringing sound with every gentle bounce. It can deliberately vibrate that orb to produce cries at frequencies too high for humans to hear directly, yet the resulting sound can still cause severe headaches and disorient or deafen opponents. The high-frequency cry can continue for an unusually long time, making a tiny, physically unimposing Pokemon surprisingly effective at defending itself through sound alone. Its locomotion and vocalization are inseparable: even ordinary hopping sets the internal orb ringing, so Chingling's body functions continuously as a biological musical instrument.

Chingling Biological Data

National Pokédex
#433
Species
Bell Pokémon
Height
0' 8" (0.2 m)
Weight
1.3 lbs (0.6 kg)
Habitat
Currently Unknown
Color
Yellow
Body Style
Humanoid
Gender
50% female / 50% male

Misc

Catch Rate: 120

Base Experience: 57 Exp

Hatch Counter: 25

Chingling Size Comparison: BETA

Chingling is listed at 0' 8" (0.2 m); this chart uses a pose-adjusted visual scale because large or floppy ears can extend above the substantial head.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
chingling
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Chingling is currently tagged for large ears.