Stunky is a Poison/Dark-type Pokémon introduced in Generation IV and the first stage of its evolution line, with a base stat total of 329.
Stunky
Abilities
Base Stats
Stunky's Weaknesses and Resistances
Evolution Chain
Stunky evolves into Skuntank at level 34.
Stunky Stunky Playthrough, Competitive, and Nuzlocke Usage
Using Stunky in a Playthrough
Stunky evolves into Skuntank at level 34, producing a Poison/Dark Pokemon with base 103 HP, 93 Attack, 84 Speed, and one of the cleanest defensive type profiles available: Ground is its only ordinary weakness, while Psychic attacks are completely ineffective. The Generation IV physical/special split immediately helps the family because Dark moves such as Night Slash and Crunch can use its stronger Attack, while Poison Jab provides reliable physical Poison STAB and Flamethrower can still exploit base 71 Special Attack against Steel-types in applicable games. Aftermath damages an opponent that knocks Skuntank out with contact, which can matter in ordinary play but is obviously not an ability a player wants to trigger deliberately; Stench gains an actual flinch effect from Generation V onward, while the Hidden Ability Keen Eye prevents accuracy reduction and later ignores opposing evasion boosts. Sucker Punch, Taunt, Toxic, Flamethrower, Crunch or Night Slash, Poison Jab, and later utility such as Defog give Skuntank several practical roles beyond simple attacking. Adamant is useful for straightforward physical offense and Careful can reinforce its special bulk, but even with neutral natures the combination of only one weakness, a Psychic immunity, useful resistances, and respectable HP makes Skuntank a dependable story Pokemon.
Stunky in Competitive Pokémon
Skuntank was one of DPP NU's most influential Pokemon despite merely good rather than exceptional statistics, largely because Poison/Dark typing and Pursuit let it remove the Psychic-types that structured much of the tier. Smogon specifically highlighted its ability to trap Pokemon such as Slowking, Gardevoir, Grumpig, and Hypno, opening the field for dangerous Fire- and Fighting-type teammates; Sucker Punch supplied priority, Crunch provided reliable Dark STAB, Taunt disrupted defensive play, and Generation IV Explosion could trade Skuntank for a difficult target. The same Pursuit-support identity remained important in BW NU, where Skuntank also absorbed Toxic Spikes simply by entering the field and acted as an excellent answer to many Psychic- and Ghost-types. Later generations expanded its utility with Defog and improved Stench, while Aftermath preserved an emergency punishment for contact attackers, but the removal of Pursuit in modern games erased one of the species' defining historical jobs. Smogon currently places Skuntank in SV ZU, where Knock Off, Gunk Shot or Poison Jab, Sucker Punch, Toxic, Taunt, and utility still give it useful roles, but average defenses and Attack plus a highly exploitable Ground weakness prevent it from recreating its old NU dominance.
Stunky in Nuzlockes
The Stunky line is exceptionally easy to fit into Nuzlocke teams because Poison/Dark has only one ordinary weakness, grants a complete Psychic immunity, resists several useful types, and prevents ordinary poison status. Skuntank's base 103 HP gives it a comfortable health pool, while base 84 Speed is high enough to move first against many slower opponents without sacrificing the ability to take a neutral hit when necessary. Ground coverage is the major danger and should be scouted carefully, because Earthquake and Earth Power bypass nearly everything that makes its defensive typing attractive. Sucker Punch can safely finish faster attackers but depends on predicting an attacking move, while Explosion and self-sacrificial Aftermath strategies should be avoided entirely when preserving the Pokemon matters. Stench can occasionally create free turns but should never be treated as guaranteed protection, making reliable Dark and Poison attacks, Taunt, and the Psychic immunity far better foundations for risk-conscious play.
Learnsets
67 moves · Scarlet Violet
Level Up
Machine
Egg
Pokédex Entries
7 entries
It protects itself by spraying a noxious fluid from its rear. The stench lingers for 24 hours.
It sprays a nose-curling, stinky fluid from its rear to repel attackers.
It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.
The foul fluid from its rear is so revolting that it can make people feel queasy up to a mile and a quarter away.
From its rear, it sprays a foul-smelling liquid at opponents. It aims for their faces, and it can hit them from over 16 feet away.
If it lifts its tail and points its rear at you, beware. It’s about to spray you with a fluid stinky enough to make you faint.
The poison that gushes from its aft end is accompanied by an utterly evil-smelling odor with such potency that one whiff can induce memory loss.
Where To Find Stunky
5 locations
Route 3 · GalarOverworld · version details vary
Route 3 (East)
Route 11 · KalosHorde, Walking · version details vary
Road 11
Route 206 · SinnohWalking · version details vary
Road 206
Route 214 · SinnohWalking · version details vary
Road 214
Route 221 · SinnohWalking · version details vary
Road 221
Held Items
1 items
- Diamond: 5% chance
- Pearl: 5% chance
- Platinum: 5% chance
- Heartgold: 5% chance
- Soulsilver: 5% chance
- Black: 5% chance
- White: 5% chance
- Black 2: 5% chance
- White 2: 5% chance
Additional Images
PokeAPI sprites
Open this section to load extra PokeAPI sprite images.
Stunky Biology and Behavior
Stunky defends itself by spraying a foul-smelling liquid from its rear, deliberately aiming for an attacker's face from distances of up to roughly 16 feet. The odor is powerful enough to be detected from more than a mile away and can linger for around twenty-four hours after exposure. Pokédex descriptions go further, claiming that the stench can even cause memory loss in those subjected to it. Stunky is associated with swampy terrain, where a chemical defense that discourages pursuit is likely more useful than outrunning every predator. The species therefore relies on deterrence at considerable range rather than waiting for an enemy to make physical contact.
Stunky Biological Data
- National Pokédex
- #434
- Species
- Skunk Pokémon
- Height
- 1' 4" (0.4 m)
- Weight
- 42.3 lbs (19.2 kg)
- Habitat
- Currently Unknown
- Color
- Purple
- Body Style
- Quadruped
- Gender
- 50% female / 50% male
Misc
Catch Rate: 225
Base Experience: 66 Exp
Hatch Counter: 20
Stunky Size Comparison: BETA
Stunky is listed at 1' 4" (0.4 m); this chart uses a pose-adjusted visual scale because tails can extend beyond the main body silhouette.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.
Stunky is currently tagged for tail.












