Stunky is a Poison/Dark-type Pokémon introduced in Generation IV and the first stage of its evolution line, with a base stat total of 329.

Stunky

Stunky

Abilities

Stench

Helps repel wild POKéMON.

Aftermath

Damages the foe landing the finishing hit.

Keen Eye

Prevents loss of accuracy.

Hidden Ability

Base Stats

Total: 329
EV Yield: 1 Speed
HP: 63
Attack: 63
Defense: 47
Sp. Atk: 41
Sp. Def: 41
Speed: 74

Stunky's Weaknesses and Resistances

Evolution Chain

Stunky evolves into Skuntank at level 34.

Stunky Playthrough, Competitive, and Nuzlocke Usage

Using Stunky in a Playthrough

Stunky evolves into Skuntank at level 34, producing a Poison/Dark Pokemon with base 103 HP, 93 Attack, 84 Speed, and one of the cleanest defensive type profiles available: Ground is its only ordinary weakness, while Psychic attacks are completely ineffective. The Generation IV physical/special split immediately helps the family because Dark moves such as Night Slash and Crunch can use its stronger Attack, while Poison Jab provides reliable physical Poison STAB and Flamethrower can still exploit base 71 Special Attack against Steel-types in applicable games. Aftermath damages an opponent that knocks Skuntank out with contact, which can matter in ordinary play but is obviously not an ability a player wants to trigger deliberately; Stench gains an actual flinch effect from Generation V onward, while the Hidden Ability Keen Eye prevents accuracy reduction and later ignores opposing evasion boosts. Sucker Punch, Taunt, Toxic, Flamethrower, Crunch or Night Slash, Poison Jab, and later utility such as Defog give Skuntank several practical roles beyond simple attacking. Adamant is useful for straightforward physical offense and Careful can reinforce its special bulk, but even with neutral natures the combination of only one weakness, a Psychic immunity, useful resistances, and respectable HP makes Skuntank a dependable story Pokemon.

Stunky in Competitive Pokémon

Skuntank was one of DPP NU's most influential Pokemon despite merely good rather than exceptional statistics, largely because Poison/Dark typing and Pursuit let it remove the Psychic-types that structured much of the tier. Smogon specifically highlighted its ability to trap Pokemon such as Slowking, Gardevoir, Grumpig, and Hypno, opening the field for dangerous Fire- and Fighting-type teammates; Sucker Punch supplied priority, Crunch provided reliable Dark STAB, Taunt disrupted defensive play, and Generation IV Explosion could trade Skuntank for a difficult target. The same Pursuit-support identity remained important in BW NU, where Skuntank also absorbed Toxic Spikes simply by entering the field and acted as an excellent answer to many Psychic- and Ghost-types. Later generations expanded its utility with Defog and improved Stench, while Aftermath preserved an emergency punishment for contact attackers, but the removal of Pursuit in modern games erased one of the species' defining historical jobs. Smogon currently places Skuntank in SV ZU, where Knock Off, Gunk Shot or Poison Jab, Sucker Punch, Toxic, Taunt, and utility still give it useful roles, but average defenses and Attack plus a highly exploitable Ground weakness prevent it from recreating its old NU dominance.

Stunky in Nuzlockes

The Stunky line is exceptionally easy to fit into Nuzlocke teams because Poison/Dark has only one ordinary weakness, grants a complete Psychic immunity, resists several useful types, and prevents ordinary poison status. Skuntank's base 103 HP gives it a comfortable health pool, while base 84 Speed is high enough to move first against many slower opponents without sacrificing the ability to take a neutral hit when necessary. Ground coverage is the major danger and should be scouted carefully, because Earthquake and Earth Power bypass nearly everything that makes its defensive typing attractive. Sucker Punch can safely finish faster attackers but depends on predicting an attacking move, while Explosion and self-sacrificial Aftermath strategies should be avoided entirely when preserving the Pokemon matters. Stench can occasionally create free turns but should never be treated as guaranteed protection, making reliable Dark and Poison attacks, Taunt, and the Psychic immunity far better foundations for risk-conscious play.

Learnsets

67 moves · Scarlet Violet

Level Up

1 Scratch normal type 40 100 physical move
1 Poison Gas poison type --- 90 status move
3 Feint normal type 30 100 physical move
6 Smokescreen normal type --- 100 status move
9 Acid Spray poison type 40 100 special move
12 Fury Swipes normal type 18 80 physical move
15 Focus Energy normal type --- --- status move
18 Bite dark type 60 100 physical move
21 Venoshock poison type 65 100 special move
24 Screech normal type --- 85 status move
27 Toxic poison type --- 90 status move
30 Sucker Punch dark type 70 100 physical move
33 Memento dark type --- 100 status move
36 Night Slash dark type 70 100 physical move
39 Belch poison type 120 90 special move
42 Explosion normal type 250 100 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Flamethrower fire type 90 100 special move
- Dig ground type 80 100 physical move
- Toxic poison type --- 90 status move
- Haze ice type --- --- status move
- Fire Blast fire type 110 85 special move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Sludge Bomb poison type 90 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Shadow Ball ghost type 80 100 special move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Knock Off dark type 65 100 physical move
- Poison Tail poison type 50 100 physical move
- Toxic Spikes poison type --- --- status move
- Poison Jab poison type 80 100 physical move
- Dark Pulse dark type 80 100 special move
- Nasty Plot dark type --- --- status move
- Shadow Claw ghost type 70 100 physical move
- Gunk Shot poison type 120 80 physical move
- Venoshock poison type 65 100 special move
- Sludge Wave poison type 95 100 special move
- Acid Spray poison type 40 100 special move
- Foul Play dark type 95 100 physical move
- Hex ghost type 65 100 special move
- Snarl dark type 55 95 special move
- Play Rough fairy type 90 90 physical move
- Throat Chop dark type 80 100 physical move
- Lash Out dark type 75 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Temper Flare fire type 75 100 physical move

Egg

- Double-Edge normal type 120 100 physical move
- Leer normal type --- 100 status move
- Haze ice type --- --- status move
- Smog poison type 30 70 special move
- Slash normal type 70 100 physical move
- Astonish ghost type 30 100 physical move

Pokédex Entries

7 entries
Diamond / Y / Alpha Sapphire

It protects itself by spraying a noxious fluid from its rear. The stench lingers for 24 hours.

Pearl

It sprays a nose-curling, stinky fluid from its rear to repel attackers.

Platinum / Black / White / Black 2 / White 2 / X / Omega Ruby

It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.

Heartgold / Soulsilver

The foul fluid from its rear is so revolting that it can make people feel queasy up to a mile and a quarter away.

Sword

From its rear, it sprays a foul-smelling liquid at opponents. It aims for their faces, and it can hit them from over 16 feet away.

Shield

If it lifts its tail and points its rear at you, beware. It’s about to spray you with a fluid stinky enough to make you faint.

Legends Arceus

The poison that gushes from its aft end is accompanied by an utterly evil-smelling odor with such potency that one whiff can induce memory loss.

Where To Find Stunky

5 locations
Route 3 · GalarOverworld · version details vary

Route 3 (East)

Shield max 10%
Overworld · Lv. 10–14 · 10%
Sword max 10%
Overworld · Lv. 10–14 · 10%
Route 11 · KalosHorde, Walking · version details vary

Road 11

X max 45%
Horde · Lv. 11 · 35%Walking · Lv. 21 · 10%
Y max 45%
Horde · Lv. 11 · 35%Walking · Lv. 21 · 10%
Route 206 · SinnohWalking · version details vary

Road 206

Diamond max 41%
Walking · Lv. 14 · 20% · Swarm NoWalking · Lv. 15 · 4% · Slot2 FireredWalking · Lv. 15 · 4% · Slot2 LeafgreenWalking · Lv. 15 · 4% · Slot2 NoneWalking · Lv. 15 · 4% · Slot2 RubyWalking · Lv. 15 · 4% · Slot2 SapphireWalking · Lv. 16 · 1% · Radar Off
Route 214 · SinnohWalking · version details vary

Road 214

Diamond max 27%
Walking · Lv. 23 · 10% · Radar OffWalking · Lv. 24 · 4% · Slot2 FireredWalking · Lv. 24 · 4% · Slot2 NoneWalking · Lv. 24 · 4% · Slot2 RubyWalking · Lv. 24 · 4% · Slot2 SapphireWalking · Lv. 24 · 1% · Radar Off
Route 221 · SinnohWalking · version details vary

Road 221

Diamond max 20%
Walking · Lv. 28 · 20% · Swarm No

Held Items

1 items
Pecha Berry
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Stunky Biology and Behavior

Stunky defends itself by spraying a foul-smelling liquid from its rear, deliberately aiming for an attacker's face from distances of up to roughly 16 feet. The odor is powerful enough to be detected from more than a mile away and can linger for around twenty-four hours after exposure. Pokédex descriptions go further, claiming that the stench can even cause memory loss in those subjected to it. Stunky is associated with swampy terrain, where a chemical defense that discourages pursuit is likely more useful than outrunning every predator. The species therefore relies on deterrence at considerable range rather than waiting for an enemy to make physical contact.

Stunky Biological Data

National Pokédex
#434
Species
Skunk Pokémon
Height
1' 4" (0.4 m)
Weight
42.3 lbs (19.2 kg)
Habitat
Currently Unknown
Color
Purple
Body Style
Quadruped
Gender
50% female / 50% male

Misc

Catch Rate: 225

Base Experience: 66 Exp

Hatch Counter: 20

Stunky Size Comparison: BETA

Stunky is listed at 1' 4" (0.4 m); this chart uses a pose-adjusted visual scale because tails can extend beyond the main body silhouette.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
stunky
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Stunky is currently tagged for tail.