Honchkrow is a Dark/Flying-type Pokémon introduced in Generation IV and a final stage of its evolution line, with a base stat total of 505.

Honchkrow

Honchkrow

Abilities

Insomnia

Prevents sleep.

Super Luck

Heightens the critical-hit ratios of moves.

Moxie

Boosts Attack after knocking out any Pokémon.

Hidden Ability

Base Stats

Total: 505
EV Yield: 2 Attack
HP: 100
Attack: 125
Defense: 52
Sp. Atk: 105
Sp. Def: 52
Speed: 71

Honchkrow's Weaknesses and Resistances

Evolution Chain

Murkrow evolves into Honchkrow with a Dusk Stone.

Honchkrow Playthrough, Competitive, and Nuzlocke Usage

Using Honchkrow in a Playthrough

The Murkrow line is an offensively oriented Dark/Flying family whose usefulness changes sharply depending on whether Honchkrow is available. Murkrow itself has respectable mixed offenses and good Speed for an unevolved Pokemon, but its poor defenses make it fragile, especially in games where it must remain unevolved for a long portion of the story. From Generation IV onward, a Dusk Stone can evolve Murkrow into Honchkrow, which gains enormous base 125 Attack and base 105 Special Attack but drops to base 71 Speed, shifting the line from a fast nuisance into a slower, much harder-hitting attacker. Honchkrow makes especially good use of powerful Flying STAB, Dark moves such as Sucker Punch or Night Slash, and broad physical coverage, while Insomnia can provide a useful immunity to sleep and Super Luck can support critical-hit-focused sets. Its poor 52/52 defenses and weaknesses to Electric, Ice, Rock, and, from Generation VI onward, Fairy make it much safer as an offensive finisher than as a Pokemon expected to switch repeatedly into neutral attacks.

Honchkrow in Competitive Pokémon

Both Murkrow and Honchkrow have had meaningful competitive identities, but for very different reasons. Honchkrow has repeatedly functioned as a dangerous lower-tier wallbreaker and cleaner through base 125 Attack, Brave Bird, Sucker Punch, Superpower, and Moxie, with each knockout potentially allowing it to snowball through an opposing team. Its drawbacks are equally pronounced: base 71 Speed leaves it reliant on Sucker Punch against faster threats, Brave Bird recoil shortens its lifespan, and a Stealth Rock weakness limits the number of times it can safely enter battle. Murkrow became strategically important in its own right after receiving Prankster, which gives priority to status moves and has supported Tailwind, Haze, Taunt, Thunder Wave, Quash, and other disruptive roles, particularly in doubles formats where speed control and priority utility can outweigh its unevolved stats. The family therefore has an unusual competitive split—Honchkrow applies direct offensive pressure, while Murkrow can remain useful without evolving because Prankster gives it a support niche that Honchkrow does not inherit.

Honchkrow in Nuzlockes

The Murkrow line can be a powerful but unforgiving Nuzlocke option because its Dark/Flying typing supplies complete immunities to Psychic and Ground attacks along with useful resistances to Grass, Ghost, and Dark. Those immunities can create excellent planned switches, but Murkrow's low defenses and Honchkrow's equally poor base 52 defenses mean that a wrong prediction or unexpected coverage move can be fatal. Honchkrow's high Attack and access to priority through Sucker Punch can reduce risk by eliminating weakened opponents before they act, while Insomnia can create safe opportunities against predictable sleep moves. The line must be especially careful around Rock, Electric, and Ice attacks, with Fairy becoming an additional concern from Generation VI onward; recoil from strong moves such as Brave Bird also matters more in a permadeath format than in ordinary play. It is best used as an aggressive matchup specialist that enters on immunities or resisted attacks and immediately applies pressure rather than as a general-purpose defensive pivot.

Learnsets

61 moves · Scarlet Violet

Level Up

1 Wing Attack flying type 60 100 physical move
1 Haze ice type --- --- status move
1 Astonish ghost type 30 100 physical move
1 Sucker Punch dark type 70 100 physical move
1 Night Slash dark type 70 100 physical move
1 Quash dark type --- 100 status move
25 Swagger normal type --- 85 status move
35 Nasty Plot dark type --- --- status move
45 Foul Play dark type 95 100 physical move
55 Dark Pulse dark type 80 100 special move
65 Comeuppance dark type 1 100 physical move

Machine

- Fly flying type 90 95 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hyper Beam normal type 150 90 special move
- Thunder Wave electric type --- 90 status move
- Psychic psychic type 90 100 special move
- Night Shade ghost type --- 100 special move
- Confuse Ray ghost type --- 100 status move
- Haze ice type --- --- status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Mud-Slap ground type 20 100 special move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Uproar normal type 90 100 special move
- Heat Wave fire type 95 90 special move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Endeavor normal type --- 100 physical move
- Feather Dance flying type --- 100 status move
- Air Cutter flying type 60 95 special move
- Aerial Ace flying type 60 --- physical move
- Calm Mind psychic type --- --- status move
- Tailwind flying type --- --- status move
- U-turn bug type 70 100 physical move
- Dark Pulse dark type 80 100 special move
- Air Slash flying type 75 95 special move
- Brave Bird flying type 120 100 physical move
- Giga Impact normal type 150 90 physical move
- Nasty Plot dark type --- --- status move
- Foul Play dark type 95 100 physical move
- Hex ghost type 65 100 special move
- Acrobatics flying type 55 100 physical move
- Hurricane flying type 110 70 special move
- Snarl dark type 55 95 special move
- Lash Out dark type 75 100 physical move
- Dual Wingbeat flying type 40 90 physical move
- Tera Blast normal type 80 100 special move
- Chilling Water water type 50 100 special move
- Psychic Noise psychic type 75 100 special move

Pokédex Entries

11 entries
Diamond

Becoming active at night, it is known to swarm with numerous MURKROW in tow.

Pearl

It makes its MURKROW cronies bring it food. It idles its time away, grooming itself in its nest.

Platinum

If one utters a deep cry, many MURKROW gather quickly. For this, it is called “Summoner of Night.”

Heartgold / Soulsilver

It is merciless by nature. It is said that it never forgives the mistakes of its MURKROW followers.

Black / White / Black 2 / White 2 / X / Omega Ruby

If one utters a deep cry, many Murkrow gather quickly. For this, it is called “Summoner of Night.”

Y / Alpha Sapphire

Becoming active at night, it is known to swarm with numerous Murkrow in tow.

Sun

A single cry from this nocturnal Pokémon, and more than a hundred of its Murkrow cronies will assemble.

Moon

If its Murkrow cronies fail to catch food for it, or if it feels they have betrayed it, it will hunt them down wherever they are and punish them.

Ultra Sun

It will absolutely not forgive failure from or betrayal by its goons. It has no choice in this if it wants to maintain the order of the flock.

Ultra Moon

Its goons take care of most of the fighting for it. The only time it dirties its own hands is in delivering a final blow to finish off an opponent.

Legends Arceus

One cry from this Pokémon, and a murder of Murkrow come flying. At such times, one would think the curtain of night had fallen, plunging the world into jet-black darkness.

Where To Find Honchkrow

2 locations
Poké Pelago · AlolaGift · version details vary

Poke Pelago Elite Four Defeated

Ultra Moon max 2%
Gift · Lv. 49–55 · 2%
Ultra Sun max 2%
Gift · Lv. 49–55 · 2%
Abundant Shrine · UnovaGrass Spots · version details vary

Abundant Shrine

Black max 5%
Grass Spots · Lv. 50 · 5%

Additional Images

PokeAPI sprites

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Honchkrow Biology and Behavior

Honchkrow rules groups of Murkrow with a ruthless social hierarchy, summoning more than one hundred followers with a single cry and directing them to gather food, steal valuables, or fight on its behalf. The flock may darken the sky when it gathers, giving Honchkrow the nickname 'Summoner of Night,' while Honchkrow itself often allows the Murkrow to do most of the work before personally delivering the finishing blow. Failure and betrayal are not tolerated: Honchkrow is described as relentlessly hunting down followers that disappoint or turn against it. Despite this severe temperament, it spends much of the daytime alone carefully tending its feathers before becoming active at night. Honchkrow is also known to guard collections of jewels, which are believed to have been gathered for it by subordinate Murkrow.

Honchkrow Biological Data

National Pokédex
#430
Species
Big Boss Pokémon
Height
2' 11" (0.9 m)
Weight
60.2 lbs (27.3 kg)
Habitat
Currently Unknown
Color
Black
Body Style
Wings
Gender
50% female / 50% male

Misc

Catch Rate: 30

Base Experience: 177 Exp

Hatch Counter: 20

Honchkrow Size Comparison: BETA

Honchkrow is listed at 2' 11" (0.9 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
honchkrow
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.