Magnemite is an Electric/Steel-type Pokémon introduced in Generation I and the first stage of its evolution line, with a base stat total of 325.

Magnemite

Magnemite

Abilities

Magnet Pull

Traps STEEL-type POKéMON.

Sturdy

Negates 1-hit KO attacks.

Analytic

Boosts move power when the Pokémon moves last.

Hidden Ability

Base Stats

Total: 325
EV Yield: 1 Sp. Atk
HP: 25
Attack: 35
Defense: 70
Sp. Atk: 95
Sp. Def: 55
Speed: 45

Magnemite's Weaknesses and Resistances

Evolution Chain

Magnemite evolves into Magneton at level 30, and Magneton evolves into Magnezone by leveling up at Mt Coronet or with a Thunder Stone.

Magnemite Playthrough, Competitive, and Nuzlocke Usage

Using Magnemite in a Playthrough

The Magnemite line is a powerful special Electric line that gains exceptional defensive value from its Electric/Steel typing from Generation II onward. Magneton already combines strong Special Attack with numerous resistances and useful Electric STAB, while Magnezone adds still greater Special Attack and physical Defense and can use moves such as Thunderbolt, Flash Cannon, and Volt Switch depending on the game. The major defensive danger is a quadruple weakness to Ground, along with Fire and Fighting weaknesses, while low Speed means it cannot always remove those threats before being attacked. Evolution availability is also game-dependent: Magneton could originally evolve into Magnezone only in special magnetic areas, leaving Magnezone unobtainable through normal evolution in games such as HeartGold and SoulSilver, although later generations added Thunder Stone evolution.

Magnemite in Competitive Pokémon

Magneton and Magnezone have a highly distinctive competitive niche through Magnet Pull, which prevents opposing Steel-types from switching and allows the line to remove specific defensive targets. Magnezone has repeatedly been used to trap Pokemon such as Skarmory and other influential Steel-types, creating openings for teammates that would otherwise struggle against them. Its high Special Attack, Electric/Steel STAB, defensive resistances, and access to Volt Switch also let it function as a powerful pivot even outside dedicated trapping sequences. Magneton can perform a similar job and has sometimes retained separate value through its greater Speed or Eviolite compatibility, although Magnezone is generally bulkier and stronger.

Magnemite in Nuzlockes

The Magnemite line is exceptionally useful in many Nuzlockes because Electric/Steel provides a large collection of resistances while its high Special Attack allows it to defeat Water- and Flying-types efficiently. Community HGSS evaluations place Magneton among the strongest encounters in the game even though Magnezone cannot normally be evolved there, demonstrating that the middle stage is already strong enough to function as a long-term team member. Platinum community analysis similarly rates Magnezone extremely highly, with the quadruple Ground weakness and low Speed identified as its major vulnerabilities. Careful knowledge of opposing Ground coverage is therefore essential, but in safe matchups the line combines offensive pressure and defensive reliability unusually well.

Learnsets

52 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Thunder Shock electric type 40 100 special move
4 Supersonic normal type --- 55 status move
8 Thunder Wave electric type --- 90 status move
12 Electro Ball electric type --- 100 special move
16 Gyro Ball steel type --- 100 physical move
20 Spark electric type 65 100 physical move
24 Screech normal type --- 85 status move
28 Magnet Rise electric type --- --- status move
32 Flash Cannon steel type 80 100 special move
36 Discharge electric type 80 100 special move
40 Metal Sound steel type --- 85 status move
44 Light Screen psychic type --- --- status move
48 Lock-On normal type --- --- status move
52 Zap Cannon electric type 120 50 special move

Machine

- Take Down normal type 90 85 physical move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Confuse Ray ghost type --- 100 status move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Facade normal type 70 100 physical move
- Charge electric type --- --- status move
- Helping Hand normal type --- --- status move
- Metal Sound steel type --- 85 status move
- Iron Defense steel type --- --- status move
- Gravity psychic type --- --- status move
- Gyro Ball steel type --- 100 physical move
- Flash Cannon steel type 80 100 special move
- Iron Head steel type 80 100 physical move
- Charge Beam electric type 50 90 special move
- Heavy Slam steel type --- 100 physical move
- Electro Ball electric type --- 100 special move
- Volt Switch electric type 70 100 special move
- Electroweb electric type 55 95 special move
- Wild Charge electric type 90 100 physical move
- Eerie Impulse electric type --- 100 status move
- Electric Terrain electric type --- --- status move
- Steel Beam steel type 140 95 special move
- Tera Blast normal type 80 100 special move

Egg

- Explosion normal type 250 100 physical move
- Electroweb electric type 55 95 special move

Pokédex Entries

26 entries
Red / Blue

Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Yellow

It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.

Gold

It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.

Silver

The units at the sides of its body generate antigravity energy to keep it aloft in the air.

Crystal

The electricity emitted by the units on each side of its body cause it to become a strong magnet.

Ruby

MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this POKéMON clinging to the breaker box.

Sapphire

MAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This POKéMON becomes incapable of flight if its internal electrical supply is depleted.

Emerald

The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.

Firered

It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.

Leafgreen

Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Diamond / Pearl

The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.

Platinum / Black / White

The faster the units at its sides rotate, the greater the magnetic force they generate.

Heartgold

It is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokégear.

Soulsilver / X

The units at the sides of its body generate antigravity energy to keep it aloft in the air.

Black 2 / White 2

The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.

Y

It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.

Ultra Sun

It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand.

Omega Ruby

Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.

Alpha Sapphire

Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.

Sun

They gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.

Moon

It sends out electromagnetic waves, which let it float through the air. Touching it while it’s eating electricity will give you a full-body shock.

Ultra Moon

Perhaps because electrical lines are often buried these days, the number of Magnemite attacks on power plants has increased.

Lets Go Pikachu / Lets Go Eevee

It is hatched with the ability to defy gravity. It floats while emitting powerful electromagnetic waves.

Sword

At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.

Shield

It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.

Legends Arceus

A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.

Where To Find Magnemite

16 locations
Hau'oli City · AlolaWalking · version details vary

Hauoli City Shopping District

Moon max 10%
Walking · Lv. 5–8 · 10%
Sun max 10%
Walking · Lv. 5–8 · 10%
Ultra Moon max 10%
Walking · Lv. 6–9 · 10%
Ultra Sun max 10%
Walking · Lv. 6–9 · 10%
Malie City · AlolaWalking · version details vary

Malie City Outer Cape

Moon max 20%
Walking · Lv. 24–27 · 20%
Sun max 20%
Walking · Lv. 24–27 · 20%
Ultra Moon max 20%
Walking · Lv. 25–28 · 20%
Ultra Sun max 20%
Walking · Lv. 25–28 · 20%
Poké Pelago · AlolaGift · version details vary

Poke Pelago Elite Four Defeated

Moon max 4%
Gift · Lv. 49–55 · 4%
Sun max 4%
Gift · Lv. 49–55 · 4%

Poke Pelago Poni Island Reached

Moon max 5%
Gift · Lv. 37–43 · 5%
Sun max 5%
Gift · Lv. 37–43 · 5%

Poke Pelago Ulaula Island Reached

Moon max 6%
Gift · Lv. 21–27 · 6%
Sun max 6%
Gift · Lv. 21–27 · 6%
Route 1 · AlolaWalking · version details vary

Alola Route 1 Hauoli Outskirts

Moon max 50%
Walking · Lv. 6–8 · 50%
Sun max 50%
Walking · Lv. 6–8 · 50%

Alola Route 1 Trainers School

Ultra Moon max 10%
Walking · Lv. 5–8 · 10%
Ultra Sun max 10%
Walking · Lv. 5–8 · 10%
New Mauville · HoennHorde, Walking · version details vary

New Mauville

Alpha Sapphire max 35%
Horde · Lv. 12 · 35%
Emerald max 49%
Walking · Lv. 22 · 4%Walking · Lv. 23 · 10%Walking · Lv. 24 · 20%Walking · Lv. 25 · 10%Walking · Lv. 26 · 5%
Omega Ruby max 35%
Horde · Lv. 12 · 35%
Ruby max 49%
Walking · Lv. 22 · 4%Walking · Lv. 23 · 10%Walking · Lv. 24 · 20%Walking · Lv. 25 · 10%Walking · Lv. 26 · 5%
Sapphire max 49%
Walking · Lv. 22 · 4%Walking · Lv. 23 · 10%Walking · Lv. 24 · 20%Walking · Lv. 25 · 10%Walking · Lv. 26 · 5%

New Mauville (entrance)

Emerald max 50%
Walking · Lv. 22 · 4%Walking · Lv. 22 · 1%Walking · Lv. 23 · 10%Walking · Lv. 24 · 20%Walking · Lv. 25 · 10%Walking · Lv. 26 · 5%
Ruby max 50%
Walking · Lv. 22 · 4%Walking · Lv. 22 · 1%Walking · Lv. 23 · 10%Walking · Lv. 24 · 20%Walking · Lv. 25 · 10%Walking · Lv. 26 · 5%
Sapphire max 50%
Walking · Lv. 22 · 4%Walking · Lv. 22 · 1%Walking · Lv. 23 · 10%Walking · Lv. 24 · 20%Walking · Lv. 25 · 10%Walking · Lv. 26 · 5%
Route 110 · HoennHorde · version details vary

Road 110

Alpha Sapphire max 60%
Horde · Lv. 6 · 60%
Omega Ruby max 60%
Horde · Lv. 6 · 60%
Johto Safari Zone · JohtoWalking · version details vary

Safari Zone Peak

HeartGold max 60%
Walking · Lv. 15 · 10% · Time DayWalking · Lv. 15 · 10% · Time MorningWalking · Lv. 15 · 10% · Time NightWalking · Lv. 16 · 10% · Time DayWalking · Lv. 16 · 10% · Time MorningWalking · Lv. 16 · 10% · Time Night
SoulSilver max 60%
Walking · Lv. 15 · 10% · Time DayWalking · Lv. 15 · 10% · Time MorningWalking · Lv. 15 · 10% · Time NightWalking · Lv. 16 · 10% · Time DayWalking · Lv. 16 · 10% · Time MorningWalking · Lv. 16 · 10% · Time Night

Safari Zone Wasteland

HeartGold max 90%
Walking · Lv. 15 · 10% · Time DayWalking · Lv. 15 · 10% · Time MorningWalking · Lv. 15 · 10% · Time NightWalking · Lv. 16 · 10% · Time DayWalking · Lv. 16 · 10% · Time MorningWalking · Lv. 16 · 10% · Time NightWalking · Lv. 17 · 10% · Time DayWalking · Lv. 17 · 10% · Time MorningWalking · Lv. 17 · 10% · Time Night
SoulSilver max 90%
Walking · Lv. 15 · 10% · Time DayWalking · Lv. 15 · 10% · Time MorningWalking · Lv. 15 · 10% · Time NightWalking · Lv. 16 · 10% · Time DayWalking · Lv. 16 · 10% · Time MorningWalking · Lv. 16 · 10% · Time NightWalking · Lv. 17 · 10% · Time DayWalking · Lv. 17 · 10% · Time MorningWalking · Lv. 17 · 10% · Time Night
Route 38 · JohtoWalking · version details vary

Road 38

Crystal max 60%
Walking · Lv. 16 · 20% · Time DayWalking · Lv. 16 · 20% · Time MorningWalking · Lv. 16 · 20% · Time Night
Gold max 80%
Walking · Lv. 16 · 20% · Swarm No, Time DayWalking · Lv. 16 · 20% · Swarm No, Time MorningWalking · Lv. 16 · 20% · Swarm No, Time NightWalking · Lv. 16 · 20% · Swarm Yes
HeartGold max 20%
Walking · Lv. 16 · 10% · Radio Off
Silver max 80%
Walking · Lv. 16 · 20% · Swarm No, Time DayWalking · Lv. 16 · 20% · Swarm No, Time MorningWalking · Lv. 16 · 20% · Swarm No, Time NightWalking · Lv. 16 · 20% · Swarm Yes
SoulSilver max 20%
Walking · Lv. 16 · 10% · Radio Off
Route 39 · JohtoWalking · version details vary

Road 39

Crystal max 60%
Walking · Lv. 16 · 20% · Time DayWalking · Lv. 16 · 20% · Time MorningWalking · Lv. 16 · 20% · Time Night
Gold max 60%
Walking · Lv. 16 · 20% · Time DayWalking · Lv. 16 · 20% · Time MorningWalking · Lv. 16 · 20% · Time Night
HeartGold max 20%
Walking · Lv. 16 · 10% · Radio Off
Silver max 60%
Walking · Lv. 16 · 20% · Time DayWalking · Lv. 16 · 20% · Time MorningWalking · Lv. 16 · 20% · Time Night
SoulSilver max 20%
Walking · Lv. 16 · 10% · Radio Off
Kanto Power Plant · KantoWalking, Overworld · version details vary

Power Plant

Blue max 30%
Walking · Lv. 21 · 20%Walking · Lv. 23 · 10%
FireRed max 30%
Walking · Lv. 22 · 20%Walking · Lv. 25 · 10%
Green Japan max 30%
Walking · Lv. 21 · 20%Walking · Lv. 23 · 10%
LeafGreen max 30%
Walking · Lv. 22 · 20%Walking · Lv. 25 · 10%
Lets Go Eevee max 100%
Overworld · Lv. 37–42 · 100%
Lets Go Pikachu max 100%
Overworld · Lv. 37–42 · 100%
Red max 30%
Walking · Lv. 21 · 20%Walking · Lv. 23 · 10%
Red Japan max 30%
Walking · Lv. 21 · 20%Walking · Lv. 23 · 10%
Yellow max 40%
Walking · Lv. 30 · 20%Walking · Lv. 35 · 20%
Route 10 · KantoWalking · version details vary

Road 10

Yellow max 50%
Walking · Lv. 16 · 20%Walking · Lv. 18 · 15%Walking · Lv. 20 · 10%Walking · Lv. 22 · 5%
Route 11 · KantoWalking · version details vary

Road 11

Crystal max 60%
Walking · Lv. 15 · 20% · Time DayWalking · Lv. 15 · 20% · Time MorningWalking · Lv. 15 · 20% · Time Night
Gold max 20%
Walking · Lv. 15 · 20%
HeartGold max 20%
Walking · Lv. 15 · 10% · Radio Off
Silver max 20%
Walking · Lv. 15 · 20%
SoulSilver max 20%
Walking · Lv. 15 · 10% · Radio Off
Route 6 · KantoWalking · version details vary

Road 6

Crystal max 60%
Walking · Lv. 14 · 20% · Time DayWalking · Lv. 14 · 20% · Time MorningWalking · Lv. 14 · 20% · Time Night
Gold max 30%
Walking · Lv. 15 · 10% · Time DayWalking · Lv. 15 · 10% · Time MorningWalking · Lv. 15 · 10% · Time Night
HeartGold max 10%
Walking · Lv. 15 · 5%
Silver max 30%
Walking · Lv. 15 · 10% · Time DayWalking · Lv. 15 · 10% · Time MorningWalking · Lv. 15 · 10% · Time Night
SoulSilver max 10%
Walking · Lv. 15 · 5%
Fuego Ironworks · SinnohWalking · version details vary

Fuego Ironworks

Diamond max 40%
Walking · Lv. 28 · 20% · Swarm YesWalking · Lv. 29 · 20% · Swarm Yes
Pearl max 40%
Walking · Lv. 28 · 20% · Swarm YesWalking · Lv. 29 · 20% · Swarm Yes
Platinum max 30%
Walking · Lv. 28 · 5%Walking · Lv. 29 · 20%Walking · Lv. 30 · 5%
Route 222 · SinnohWalking · version details vary

Road 222

Platinum max 10%
Walking · Lv. 39 · 10% · Radar Off
Virbank Complex · UnovaDark Grass, Walking · version details vary

Virbank Complex (inner)

Black 2 max 50%
Dark Grass · Lv. 11 · 20%Dark Grass · Lv. 13 · 5%Walking · Lv. 10 · 20%Walking · Lv. 12 · 5%
White 2 max 50%
Dark Grass · Lv. 11 · 20%Dark Grass · Lv. 13 · 5%Walking · Lv. 10 · 20%Walking · Lv. 12 · 5%

Virbank Complex (outer)

Black 2 max 15%
Walking · Lv. 10 · 10%Walking · Lv. 11 · 5%
White 2 max 15%
Walking · Lv. 10 · 10%Walking · Lv. 11 · 5%

Held Items

1 items
Metal Coat
  • Ruby: 5% chance
  • Sapphire: 5% chance
  • Emerald: 5% chance
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
  • X: 5% chance
  • Y: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Magnemite Biology and Behavior

Magnemite generates electromagnetic fields with the magnets on its body, using them to overcome gravity and float through the air. Its primary nourishment is electrical current, explaining its tendency to gather around power plants and other locations rich in electricity or strong magnetic fields. Its electromagnetic activity can interfere with electrical equipment, and the strength of its magnetic field increases as its magnetic units rotate faster. Despite its mechanical appearance, the animated series has explicitly depicted Magnemite as possessing emotions, needing nourishment, and reproducing.

Magnemite Biological Data

National Pokédex
#81
Species
Magnet Pokémon
Height
1' 0" (0.3 m)
Weight
13.2 lbs (6.0 kg)
Habitat
Rough Terrain
Color
Gray
Body Style
Arms
Gender
Genderless

Misc

Catch Rate: 190

Base Experience: 65 Exp

Hatch Counter: 20

Magnemite Size Comparison: BETA

Magnemite is listed at 1' 0" (0.3 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
magnemite
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Magnemite currently uses a pose-adjusted visual scale.