Togedemaru is an Electric/Steel-type Pokémon introduced in Generation VII, with a base stat total of 435 and no standard evolutions.

Togedemaru

Togedemaru

Abilities

Iron Barbs

Inflicts damage to the Pokémon on contact.

Lightning Rod

Draws electrical moves.

Sturdy

Negates 1-hit KO attacks.

Hidden Ability

Base Stats

Total: 435
EV Yield: 2 Attack
HP: 65
Attack: 98
Defense: 63
Sp. Atk: 40
Sp. Def: 73
Speed: 96

Togedemaru's Weaknesses and Resistances

Evolution Chain

Togedemaru does not evolve into or from any other Pokémon.

Forms

Togedemaru Playthrough, Competitive, and Nuzlocke Usage

Using Togedemaru in a Playthrough

Togedemaru does not evolve and is obtainable at Blush Mountain in the Alola games, giving it a useful midgame arrival without requiring the player to protect a weaker pre-evolution. Electric/Steel is one of its greatest strengths: it provides an Electric immunity with Lightning Rod or at minimum an Electric resistance with another Ability, a Poison immunity from Steel typing, numerous resistances, and only three weaknesses—Fire, Fighting, and a severe 4× weakness to Ground. Base 96 Speed and 98 Attack make Togedemaru a quick physical utility attacker rather than a conventional special Electric-type, with Zing Zap, Iron Head, U-turn, Nuzzle, and Spiky Shield providing offense, momentum, paralysis, and scouting. Lightning Rod is especially useful in doubles or on teams containing Water- or Flying-types because it redirects Electric attacks and makes Togedemaru itself immune, while Iron Barbs punishes contact and Sturdy can provide emergency survival from full HP. Its actual defensive stats are mediocre, so the impressive resistance list should not be mistaken for true wall-level bulk, and any Ground coverage is especially dangerous because of the 4× weakness. Jolly is usually the most useful Nature for preserving its strong base-96 Speed and maximizing the chance to attack, pivot, or paralyze before the opponent.

Togedemaru in Competitive Pokémon

Togedemaru has had a stronger lower-tier competitive career than many regional electric rodents because Electric/Steel typing, good Speed, U-turn, Nuzzle, Wish, and several excellent Abilities give it substantial role compression. In Generation VII it was an NU Pokémon and an effective pivot, using U-turn to maintain momentum while Lightning Rod let it block opposing Volt Switch and Nuzzle supplied reliable paralysis support; offensive sets also exploited Zing Zap and Iron Head. Its typing allowed it to check numerous Flying-, Fairy-, Ice-, Psychic-, and Electric-type threats, but base 65 HP and mediocre defenses limited how often it could repeatedly absorb even resisted attacks. Sword and Shield placed Togedemaru in PU, where it became a notable Choice Scarf user and also supported bulkier teams with Wish, Spiky Shield, U-turn, and Iron Barbs; Smogon's SS PU viability rankings placed it among the tier's stronger options. Sturdy has additionally enabled specialized 1v1 and Endeavor strategies, while Lightning Rod is more valuable in doubles because redirecting Electric attacks can directly protect a partner. Togedemaru is unavailable in standard Scarlet/Violet, so its established history currently ends with Generation VIII rather than extending into the ordinary SV singles tiers.

Togedemaru in Nuzlockes

Togedemaru offers excellent Nuzlocke utility because Electric/Steel supplies a huge number of resistances, a Poison immunity, and—with Lightning Rod—a complete Electric immunity that can create free switches for a correctly predicted move. Nuzzle is particularly valuable because it combines perfect accuracy with guaranteed paralysis, reducing enemy Speed without relying on the lower accuracy of Thunder Wave and dealing enough damage to bypass certain purely status-based countermeasures. U-turn can move Togedemaru out of dangerous matchups while maintaining momentum, and Spiky Shield can safely scout an opponent's move while punishing contact. Sturdy is an alternative source of emergency insurance if Togedemaru is at full HP, but entry hazards or prior chip damage can silently remove that protection, while Iron Barbs is useful only when the opponent makes contact. The overwhelming danger is the 4× Ground weakness: Earthquake, High Horsepower, or unexpected Ground coverage can easily knock it out despite the otherwise impressive resistance profile, and mediocre raw bulk means strong neutral attacks also deserve respect. Because its best attacks and support moves are generally accurate and non-recoil, Togedemaru can be played conservatively without sacrificing most of the utility that makes it valuable.

Learnsets

14 moves · Sword Shield

Level Up — Sword Shield

1 Tackle normal type 40 100 physical move
1 Nuzzle electric type 20 100 physical move
5 Defense Curl normal type --- --- status move
10 Charge electric type --- --- status move
15 Thunder Shock electric type 40 100 special move
20 Fell Stinger bug type 50 100 physical move
25 Spark electric type 65 100 physical move
30 Pin Missile bug type 25 95 physical move
35 Magnet Rise electric type --- --- status move
40 Zing Zap electric type 80 100 physical move
45 Discharge electric type 80 100 special move
50 Electric Terrain electric type --- --- status move
55 Wild Charge electric type 90 100 physical move
60 Spiky Shield grass type --- --- status move

Pokédex Entries

6 entries
Sun

The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers.

Moon

The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac.

Ultra Sun

When it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.

Ultra Moon

Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!

Sword

With the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac.

Shield

When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.

Where To Find Togedemaru

2 locations
Blush Mountain · AlolaWalking, SOS Encounter · version details vary

Blush Mountain Area

Moon max 10%
Walking · Lv. 26–29 · 10%
Sun max 10%
Walking · Lv. 26–29 · 10%
Ultra Moon max 25%
SOS Encounter · Lv. 29–32 · 15%Walking · Lv. 29–32 · 10%
Ultra Sun max 25%
SOS Encounter · Lv. 29–32 · 15%Walking · Lv. 29–32 · 10%
Heahea Beach · AlolaGift · version details vary

Heahea Beach Area

Ultra Moon max 100%
Gift · Lv. 35 · 100%

Held Items

1 items
Electric Seed
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

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Togedemaru Biology and Behavior

Togedemaru's back carries fourteen specialized fur spikes that normally lie flat but rise involuntarily when the Pokémon is surprised, agitated, or defending itself, turning its rounded body into a much more dangerous contact surface. The long needle on its head functions as a lightning rod used to gather electricity, which is then stored in an internal electric sac. Because Togedemaru's own electrical capacity is limited, groups gather during storms with their needles pointed upward and deliberately wait to be struck by lightning so they can replenish their stored energy. Trainers can exploit the same adaptation by baiting an opponent into using an Electric attack and having Togedemaru absorb the energy before turning it back against the attacker. When pleased, Togedemaru curls into a ball and rolls around with little control, while sleeping individuals normally keep their spines relaxed but can raise them defensively if disturbed. Togedemaru also competes directly with Elekid over electricity, and encounters between the two species are described as generally ending evenly.

Togedemaru Biological Data

National Pokédex
#777
Species
Roly-Poly Pokémon
Height
1' 0" (0.3 m)
Weight
7.3 lbs (3.3 kg)
Habitat
Currently Unknown
Color
Gray
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 180

Base Experience: 152 Exp

Hatch Counter: 10

Togedemaru Size Comparison: BETA

Togedemaru is listed at 1' 0" (0.3 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
togedemaru
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Togedemaru currently uses a pose-adjusted visual scale.