Drampa is a Normal/Dragon-type Pokémon introduced in Generation VII, with a base stat total of 485 and no standard evolutions.

Drampa

Drampa

Abilities

Berserk

Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.

Sap Sipper

Boosts Attack when hit by a Grass-type move.

Cloud Nine

Negates weather effects.

Hidden Ability

Base Stats

Total: 485
EV Yield: 2 Sp. Atk
HP: 78
Attack: 60
Defense: 85
Sp. Atk: 135
Sp. Def: 91
Speed: 36

Drampa's Weaknesses and Resistances

Evolution Chain

Drampa does not evolve into or from any other Pokémon.

Forms

Drampa Playthrough, Competitive, and Nuzlocke Usage

Using Drampa in a Playthrough

Drampa is a single-stage Normal/Dragon special attacker with enormous base 135 Special Attack, solid 78/85/91 bulk, and only base 36 Speed, so it plays much more naturally as a slow wallbreaker or Trick Room attacker than as a sweeper that expects to move first. In the Alola games it is a late, version-exclusive encounter in Moon and Ultra Moon around Mount Lanakila, and it is likewise associated with Shield rather than Sword, meaning that availability is one of the largest practical limits on using it during an ordinary story. Its Normal/Dragon typing provides a Ghost immunity and resistances to Fire, Water, Grass, and Electric while leaving weaknesses to Fighting, Ice, Dragon, and Fairy. Berserk raises Special Attack when Drampa drops to half HP or below, Sap Sipper provides a complete Grass immunity even though the accompanying Attack boost is usually less useful, and Cloud Nine can neutralize dangerous weather effects for the entire field. Draco Meteor provides extreme burst damage but lowers Special Attack, while Dragon Pulse, Hyper Voice, Flamethrower, and broad special coverage are generally safer for repeated story battles; Roost also improves its staying power where available. Mega Drampa, introduced in Pokémon Legends: Z-A, keeps Normal/Dragon typing and base 36 Speed but rises to 160 Special Attack, 110 Defense, and 116 Special Defense, making it a much stronger slow tank and special breaker rather than changing its fundamental pace. Modest is usually the clearest beneficial Nature for ordinary special offense, while Quiet is especially appropriate on deliberate Trick Room teams.

Drampa in Competitive Pokémon

Drampa has historically been a lower-tier wallbreaker whose threat level is much greater than its Speed or usage tier might suggest because base 135 Special Attack and unusually broad coverage leave few completely safe switch-ins. In Generation VII it was a PU Pokémon, where Choice Specs or other offensive sets used Draco Meteor, Hyper Voice, Fire coverage, and Focus Blast or Energy Ball to punish defensive cores while Sap Sipper supplied a useful Grass immunity. Sword and Shield classified it PUBL while giving it an NU analysis, where it remained a potent anti-metagame breaker and could also exploit Calm Mind and Roost against slower teams. Its greatest historical limitation is base 36 Speed: even when Drampa wins the prediction battle, opponents can often bring in a faster Fairy-, Fighting-, Ice-, or Dragon-type and force it out before it attacks again. Mega Drampa is a genuinely new 2025–2026 competitive development rather than an established historical archetype; in Pokémon Champions, Smogon's current dex lists both Drampa and Mega Drampa in UU, with the Mega reaching 160 Special Attack and gaining substantial defensive bulk while retaining Berserk. Because the Mega form has existed for only a short period, its long-term tier stability and defining tournament role are still developing and should not be treated as equivalent to Drampa's established PU/NU history.

Drampa in Nuzlockes

Drampa is most useful in a Nuzlocke when its excellent special damage and defensive resistances are paired with careful planning around its extremely low Speed. A Ghost immunity and Fire, Water, Grass, and Electric resistances give it several predictable switch opportunities, while Sap Sipper can add a true Grass immunity and Cloud Nine can remove the benefits of threatening weather teams. Berserk rewards surviving a hit that takes Drampa below half HP, but intentionally hovering near that threshold is risky in permadeath play because a critical hit or unexpected coverage move can turn the desired boost into a death. Draco Meteor's Special Attack drop can leave Drampa unable to finish a second opponent, so accurate repeatable attacks such as Dragon Pulse, Hyper Voice, and Flamethrower are often safer when maximum power is not required. Roost can greatly improve long-term survival where available, but base 36 Speed means Drampa usually needs to survive the incoming attack before it gets the chance to heal. Mega Drampa's large increases to both defenses provide much more margin for a slightly incorrect damage estimate, yet it remains just as slow and retains the same Fighting, Ice, Dragon, and Fairy weaknesses, so Mega Evolution does not make careless matchups safe.

Learnsets

13 moves · Sword Shield

Level Up — Sword Shield

1 Echoed Voice normal type 40 100 special move
1 Play Nice normal type --- --- status move
5 Twister dragon type 40 100 special move
10 Protect normal type --- --- status move
15 Glare normal type --- 100 status move
20 Safeguard normal type --- --- status move
25 Dragon Breath dragon type 60 100 special move
30 Extrasensory psychic type 80 100 special move
35 Dragon Pulse dragon type 85 100 special move
40 Light Screen psychic type --- --- status move
45 Fly flying type 90 95 physical move
50 Hyper Voice normal type 90 100 special move
55 Outrage dragon type 120 100 physical move

Pokédex Entries

6 entries
Sun

It has a compassionate personality, but if it is angered, it completely destroys its surroundings with its intense breath.

Moon

This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town.

Ultra Sun

If a child it has made friends with is bullied, Drampa will find the bully’s house and burn it to the ground.

Ultra Moon

It appears in towns and plays with the children. Drampa will protect kids when they’re in danger, so their moms don’t have to worry.

Sword

The mountains it calls home are nearly two miles in height. On rare occasions, it descends to play with the children living in the towns below.

Shield

Drampa is a kind and friendly Pokémon—up until it’s angered. When that happens, it stirs up a gale and flattens everything around.

Where To Find Drampa

1 locations
Mount Lanakila · AlolaWalking · version details vary

Mount Lanakila Cave

Moon max 10%
Walking · Lv. 42–45 · 10%
Ultra Moon max 10%
Walking · Lv. 48–51 · 10%

Held Items

1 items
Persim Berry
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

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Drampa Biology and Behavior

Drampa lives high in the mountains but descends toward lower elevations around dawn because the Berries it eats do not grow at its normal altitude. It has a famously gentle disposition and actively seeks interaction with people and Pokémon, especially children, often visiting schools and parks where parents are comfortable allowing it to play with them. That kindness becomes extreme protectiveness when a child is harmed: Pokédex accounts state that an enraged Drampa may seek out the bully and burn the offender's house, while its rampages generate gales and Dragon Breath powerful enough to damage buildings. Despite its elderly appearance and very low battle Speed, Drampa is capable of flight. Pokémon Sleep depicts it resting with its head laid across its back and suggests that sleeping Drampa may dream about protecting exhausted children after playing with them.

Drampa Biological Data

National Pokédex
#780
Species
Placid Pokémon
Height
9' 10" (3.0 m)
Weight
407.9 lbs (185.0 kg)
Habitat
Currently Unknown
Color
White
Body Style
Squiggle
Gender
50% female / 50% male

Misc

Catch Rate: 70

Base Experience: 170 Exp

Hatch Counter: 20

Drampa Size Comparison: BETA

Drampa is listed at 9' 10" (3.0 m); this chart uses a pose-adjusted visual scale.

9 ft8 ft7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
drampa
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Drampa currently uses a pose-adjusted visual scale.