Kommo O is a Dragon/Fighting-type Pokémon introduced in Generation VII and a final stage of its evolution line, with a base stat total of 600.

Kommo O

Kommo O

Abilities

Bulletproof

Protects the Pokémon from some ball and bomb moves.

Soundproof

Avoids sound-based moves.

Overcoat

Protects the Pokémon from damage from weather.

Hidden Ability

Base Stats

Total: 600
EV Yield: 3 Defense
HP: 75
Attack: 110
Defense: 125
Sp. Atk: 100
Sp. Def: 105
Speed: 85

Kommo O's Weaknesses and Resistances

Evolution Chain

Jangmo O evolves into Hakamo O at level 35, and Hakamo O evolves into Kommo O at level 45.

#0782 Jangmo O Jangmo O dragon type
Lvl. upat level 35
#0783 Hakamo O Hakamo O dragon typefighting type
Lvl. upat level 45
#0784 Kommo O Kommo O dragon typefighting type

Forms

Kommo O Playthrough, Competitive, and Nuzlocke Usage

Using Kommo O in a Playthrough

Jangmo-o evolves into Hakamo-o at level 35 and then Kommo-o at level 45, but in the original Alola games the family is found very late in Vast Poni Canyon at levels already close to those thresholds, so the weak first stage usually does not need to be protected for long. Hakamo-o gains Fighting typing, and Kommo-o finishes with an unusually balanced offensive and defensive spread of 110 Attack, 100 Special Attack, 125 Defense, 105 Special Defense, and 85 Speed, supporting physical, special, mixed, setup, or defensive roles. Dragon/Fighting supplies seven useful resistances but carries weaknesses to Dragon, Flying, Ice, and Psychic and an especially dangerous 4× Fairy weakness, making Fairy coverage the defining matchup concern in every generation before Terastallization can alter its typing. Bulletproof, Soundproof, and the Hidden Ability Overcoat each create different immunities to specific move classes or environmental effects, so the best Ability depends heavily on the opponents and game being played rather than one option being universally superior. Ultra Sun and Ultra Moon gave Kommo-o its defining Kommonium Z strategy through Clanging Scales and Clangorous Soulblaze, a damaging Dragon Z-Move that also raised all five combat stats; from Generation VIII onward the family instead has Clangorous Soul, which gives the same one-stage omniboost at the cost of one third of maximum HP. Dragon Dance, Iron Defense plus Body Press, Drain Punch, Close Combat, Clanging Scales, Boomburst, and extensive coverage allow very different playthrough sets, but moves such as Clangorous Soul, Clanging Scales, Close Combat, and Belly Drum all impose defensive or HP costs that matter more in a long story run than in a single competitive calculation. Jolly suits fast physical setup sets, Timid supports special Clangorous Soul builds, and Hasty or Naive can be useful on established mixed sets that need both attacking stats.

Kommo O in Competitive Pokémon

Kommo-o has one of the strongest competitive histories among Alola's non-legendary families because its broad movepool, three useful Abilities, mixed offenses, and excellent physical bulk allow it to change roles dramatically between teams and generations. In the mature Generation VII metagame it was an OU Pokémon, with Ultra Sun and Ultra Moon's Kommonium Z transforming Clangorous Soulblaze into a powerful damaging omniboost that enabled frightening late-game mixed sweeps; Dragon Dance, Stealth Rock, specially defensive, and even Belly Drum variants prevented opponents from assuming one set from team preview. Fairy-types were the most important structural answer because Dragon/Fighting leaves Kommo-o 4× weak to Fairy and Fairy immunity could prevent Clangorous Soulblaze from functioning as intended, forcing coverage such as Poison Jab or substantial team support. Sword and Shield removed Z-Moves but introduced Clangorous Soul and expanded defensive possibilities such as Body Press, leaving Kommo-o classified UUBL while still seeing OU use as a versatile setup sweeper, rocker, or bulky attacker. Scarlet and Violet currently also place Kommo-o in UUBL, where Clangorous Soul, Dragon Dance, Iron Defense plus Body Press, special sound-based sets, and Terastallization allow it to patch its Fairy weakness or create unexpected offensive matchups. Kommo-o has also remained relevant in doubles and VGC-style play, where Clangorous Soul and spread Clanging Scales can become dangerous with redirection or defensive Tera support, but its strongest historical reputation remains its versatility in singles rather than one fixed tournament-defining doubles role.

Kommo O in Nuzlockes

The Kommo-o family can be extremely strong in a Nuzlocke because Jangmo-o is encountered late in Alola at levels close to its evolution thresholds, allowing the player to reach the much safer final stage without a long period protecting a 300-BST first stage. Kommo-o's excellent Defense and solid Special Defense create real margin against neutral attacks, while Dragon/Fighting resistances to Fire, Water, Grass, Electric, Rock, Bug, and Dark generate many useful switch opportunities. The 4× Fairy weakness is nevertheless catastrophic and should be treated as a hard warning: even weak Fairy coverage can invalidate Kommo-o's bulk, and a blind switch into an unknown moveset can result in an immediate death. Bulletproof can create safe entries against specific ball- and bomb-based moves, Soundproof can nullify sound attacks and phazing such as Roar where applicable, and Overcoat protects against powder moves and damaging weather, making Ability knowledge unusually useful for planning boss fights. Drain Punch is one of its safest Fighting options because it restores HP, whereas Close Combat lowers both defenses, Clanging Scales lowers Defense, and Clangorous Soul deliberately consumes one third of maximum HP; Belly Drum is even more dangerous despite its enormous offensive ceiling. In a permadeath run, Kommo-o is often better used as a bulky attacker that takes one controlled setup opportunity than as a sweeper repeatedly trading away HP and defensive stages for maximum damage.

Learnsets

87 moves · Scarlet Violet

Level Up

- Clanging Scales dragon type 110 100 special move
1 Tackle normal type 40 100 physical move
1 Leer normal type --- 100 status move
1 Protect normal type --- --- status move
1 Dragon Tail dragon type 60 90 physical move
12 Scary Face normal type --- 100 status move
16 Headbutt normal type 70 100 physical move
20 Work Up normal type --- --- status move
24 Screech normal type --- 85 status move
28 Iron Defense steel type --- --- status move
32 Dragon Claw dragon type 80 100 physical move
38 Noble Roar normal type --- 100 status move
44 Dragon Dance dragon type --- --- status move
52 Outrage dragon type 120 100 physical move
60 Close Combat fighting type 120 100 physical move
68 Clangorous Soul dragon type --- 100 status move
76 Boomburst normal type 140 100 special move

Machine

- Fire Punch fire type 75 100 physical move
- Ice Punch ice type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Swords Dance normal type --- --- status move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Flamethrower fire type 90 100 special move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Earthquake ground type 100 100 physical move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Outrage dragon type 120 100 physical move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- False Swipe normal type 40 100 physical move
- Sleep Talk normal type --- --- status move
- Metal Claw steel type 50 95 physical move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Endeavor normal type --- 100 physical move
- Hyper Voice normal type 90 100 special move
- Rock Tomb rock type 60 95 physical move
- Metal Sound steel type --- 85 status move
- Aerial Ace flying type 60 --- physical move
- Iron Defense steel type --- --- status move
- Dragon Claw dragon type 80 100 physical move
- Bulk Up fighting type --- --- status move
- Dragon Dance dragon type --- --- status move
- Close Combat fighting type 120 100 physical move
- Fling dark type --- 100 physical move
- Aura Sphere fighting type 80 --- special move
- Poison Jab poison type 80 100 physical move
- X-Scissor bug type 80 100 physical move
- Dragon Pulse dragon type 85 100 special move
- Drain Punch fighting type 75 100 physical move
- Vacuum Wave fighting type 40 100 special move
- Focus Blast fighting type 120 70 special move
- Giga Impact normal type 150 90 physical move
- Shadow Claw ghost type 70 100 physical move
- Flash Cannon steel type 80 100 special move
- Draco Meteor dragon type 130 90 special move
- Iron Head steel type 80 100 physical move
- Stealth Rock rock type --- --- status move
- Bulldoze ground type 60 100 physical move
- Dragon Tail dragon type 60 90 physical move
- Throat Chop dark type 80 100 physical move
- Stomping Tantrum ground type 75 100 physical move
- Body Press fighting type 80 100 physical move
- Breaking Swipe dragon type 60 100 physical move
- Scale Shot dragon type 25 90 physical move
- Coaching fighting type --- --- status move
- Tera Blast normal type 80 100 special move
- Dragon Cheer dragon type --- --- status move
- Upper Hand fighting type 65 100 physical move

Egg

- Counter fighting type --- 100 physical move
- Belly Drum normal type --- --- status move
- Dragon Breath dragon type 60 100 special move
- Focus Punch fighting type 150 100 physical move

Pokédex Entries

6 entries
Sun

When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.

Moon

Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.

Ultra Sun

When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.

Ultra Moon

It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts.

Sword

It clatters its tail scales to unnerve opponents. This Pokémon will battle only those who stand steadfast in the face of this display.

Shield

Certain ruins have paintings of ancient warriors wearing armor made of Kommo-o scales.

Where To Find Kommo O

2 locations
Heahea Beach · AlolaGift · version details vary

Heahea Beach Area

Ultra Moon max 100%
Gift · Lv. 50 · 100%
Vast Poni Canyon · AlolaSOS Encounter · version details vary

Vast Poni Canyon Outside

Moon max 15%
SOS Encounter · Lv. 41–44 · 15%
Sun max 15%
SOS Encounter · Lv. 41–44 · 15%
Ultra Moon max 15%
SOS Encounter · Lv. 43–46 · 15%
Ultra Sun max 15%
SOS Encounter · Lv. 43–46 · 15%

Held Items

1 items
Razor Claw
  • Sun: 50% chance
  • Moon: 50% chance
  • Ultra Sun: 50% chance
  • Ultra Moon: 50% chance

Additional Images

PokeAPI sprites

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Kommo O Biology and Behavior

Kommo-o completes the family's harsh training cycle and returns to its birthplace, where it watches over young Jangmo-o from a distance rather than directly joining their training groups. Its body is protected by scales described as hard as steel, and historically those scales were processed by humans into armor, weapons, and other useful objects. Kommo-o seeks strong opponents and warns weaker ones away by clanging its scales, apparently preferring not to waste effort fighting foes that cannot challenge it; the scales also generate powerful offensive sound waves. Its uppercuts are strong enough to launch opponents away, while the heavy scales on its tail are swung as a threat before combat and comrades answer a successful hunt with metallic celebration after its victory howl. According to Alolan legend, the brilliance of Kommo-o's scales exists to drive away a great darkness, and its constant search for strength is connected to becoming powerful enough to defeat that darkness. Modern game depictions also show that despite its bipedal combat posture, Kommo-o often prefers knuckle-walking when moving normally.

Kommo O Biological Data

National Pokédex
#784
Species
Scaly Pokémon
Height
5' 3" (1.6 m)
Weight
172.4 lbs (78.2 kg)
Habitat
Currently Unknown
Color
Gray
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 270 Exp

Hatch Counter: 40

Kommo O Size Comparison: BETA

Kommo O is listed at 5' 3" (1.6 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
kommo-o
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.