Jangmo O is a Dragon-type Pokémon introduced in Generation VII and the first stage of its evolution line, with a base stat total of 300.

Jangmo O

Jangmo O

Abilities

Bulletproof

Protects the Pokémon from some ball and bomb moves.

Soundproof

Avoids sound-based moves.

Overcoat

Protects the Pokémon from damage from weather.

Hidden Ability

Base Stats

Total: 300
EV Yield: 1 Defense
HP: 45
Attack: 55
Defense: 65
Sp. Atk: 45
Sp. Def: 45
Speed: 45

Jangmo O's Weaknesses and Resistances

Evolution Chain

Jangmo O evolves into Hakamo O at level 35, and Hakamo O evolves into Kommo O at level 45.

#0782 Jangmo O Jangmo O dragon type
Lvl. upat level 35
#0783 Hakamo O Hakamo O dragon typefighting type
Lvl. upat level 45
#0784 Kommo O Kommo O dragon typefighting type

Jangmo O Playthrough, Competitive, and Nuzlocke Usage

Using Jangmo O in a Playthrough

Jangmo-o evolves into Hakamo-o at level 35 and then Kommo-o at level 45, but in the original Alola games the family is found very late in Vast Poni Canyon at levels already close to those thresholds, so the weak first stage usually does not need to be protected for long. Hakamo-o gains Fighting typing, and Kommo-o finishes with an unusually balanced offensive and defensive spread of 110 Attack, 100 Special Attack, 125 Defense, 105 Special Defense, and 85 Speed, supporting physical, special, mixed, setup, or defensive roles. Dragon/Fighting supplies seven useful resistances but carries weaknesses to Dragon, Flying, Ice, and Psychic and an especially dangerous 4× Fairy weakness, making Fairy coverage the defining matchup concern in every generation before Terastallization can alter its typing. Bulletproof, Soundproof, and the Hidden Ability Overcoat each create different immunities to specific move classes or environmental effects, so the best Ability depends heavily on the opponents and game being played rather than one option being universally superior. Ultra Sun and Ultra Moon gave Kommo-o its defining Kommonium Z strategy through Clanging Scales and Clangorous Soulblaze, a damaging Dragon Z-Move that also raised all five combat stats; from Generation VIII onward the family instead has Clangorous Soul, which gives the same one-stage omniboost at the cost of one third of maximum HP. Dragon Dance, Iron Defense plus Body Press, Drain Punch, Close Combat, Clanging Scales, Boomburst, and extensive coverage allow very different playthrough sets, but moves such as Clangorous Soul, Clanging Scales, Close Combat, and Belly Drum all impose defensive or HP costs that matter more in a long story run than in a single competitive calculation. Jolly suits fast physical setup sets, Timid supports special Clangorous Soul builds, and Hasty or Naive can be useful on established mixed sets that need both attacking stats.

Jangmo O in Competitive Pokémon

Kommo-o has one of the strongest competitive histories among Alola's non-legendary families because its broad movepool, three useful Abilities, mixed offenses, and excellent physical bulk allow it to change roles dramatically between teams and generations. In the mature Generation VII metagame it was an OU Pokémon, with Ultra Sun and Ultra Moon's Kommonium Z transforming Clangorous Soulblaze into a powerful damaging omniboost that enabled frightening late-game mixed sweeps; Dragon Dance, Stealth Rock, specially defensive, and even Belly Drum variants prevented opponents from assuming one set from team preview. Fairy-types were the most important structural answer because Dragon/Fighting leaves Kommo-o 4× weak to Fairy and Fairy immunity could prevent Clangorous Soulblaze from functioning as intended, forcing coverage such as Poison Jab or substantial team support. Sword and Shield removed Z-Moves but introduced Clangorous Soul and expanded defensive possibilities such as Body Press, leaving Kommo-o classified UUBL while still seeing OU use as a versatile setup sweeper, rocker, or bulky attacker. Scarlet and Violet currently also place Kommo-o in UUBL, where Clangorous Soul, Dragon Dance, Iron Defense plus Body Press, special sound-based sets, and Terastallization allow it to patch its Fairy weakness or create unexpected offensive matchups. Kommo-o has also remained relevant in doubles and VGC-style play, where Clangorous Soul and spread Clanging Scales can become dangerous with redirection or defensive Tera support, but its strongest historical reputation remains its versatility in singles rather than one fixed tournament-defining doubles role.

Jangmo O in Nuzlockes

The Kommo-o family can be extremely strong in a Nuzlocke because Jangmo-o is encountered late in Alola at levels close to its evolution thresholds, allowing the player to reach the much safer final stage without a long period protecting a 300-BST first stage. Kommo-o's excellent Defense and solid Special Defense create real margin against neutral attacks, while Dragon/Fighting resistances to Fire, Water, Grass, Electric, Rock, Bug, and Dark generate many useful switch opportunities. The 4× Fairy weakness is nevertheless catastrophic and should be treated as a hard warning: even weak Fairy coverage can invalidate Kommo-o's bulk, and a blind switch into an unknown moveset can result in an immediate death. Bulletproof can create safe entries against specific ball- and bomb-based moves, Soundproof can nullify sound attacks and phazing such as Roar where applicable, and Overcoat protects against powder moves and damaging weather, making Ability knowledge unusually useful for planning boss fights. Drain Punch is one of its safest Fighting options because it restores HP, whereas Close Combat lowers both defenses, Clanging Scales lowers Defense, and Clangorous Soul deliberately consumes one third of maximum HP; Belly Drum is even more dangerous despite its enormous offensive ceiling. In a permadeath run, Kommo-o is often better used as a bulky attacker that takes one controlled setup opportunity than as a sweeper repeatedly trading away HP and defensive stages for maximum damage.

Learnsets

54 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Leer normal type --- 100 status move
4 Protect normal type --- --- status move
8 Dragon Tail dragon type 60 90 physical move
12 Scary Face normal type --- 100 status move
16 Headbutt normal type 70 100 physical move
20 Work Up normal type --- --- status move
24 Screech normal type --- 85 status move
28 Iron Defense steel type --- --- status move
32 Dragon Claw dragon type 80 100 physical move
36 Noble Roar normal type --- 100 status move
40 Dragon Dance dragon type --- --- status move
44 Outrage dragon type 120 100 physical move

Machine

- Swords Dance normal type --- --- status move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Roar normal type --- --- status move
- Low Kick fighting type --- 100 physical move
- Earthquake ground type 100 100 physical move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Outrage dragon type 120 100 physical move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- False Swipe normal type 40 100 physical move
- Sleep Talk normal type --- --- status move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Brick Break fighting type 75 100 physical move
- Rock Tomb rock type 60 95 physical move
- Iron Defense steel type --- --- status move
- Dragon Claw dragon type 80 100 physical move
- Bulk Up fighting type --- --- status move
- Dragon Dance dragon type --- --- status move
- X-Scissor bug type 80 100 physical move
- Dragon Pulse dragon type 85 100 special move
- Focus Blast fighting type 120 70 special move
- Shadow Claw ghost type 70 100 physical move
- Draco Meteor dragon type 130 90 special move
- Iron Head steel type 80 100 physical move
- Bulldoze ground type 60 100 physical move
- Dragon Tail dragon type 60 90 physical move
- Breaking Swipe dragon type 60 100 physical move
- Scale Shot dragon type 25 90 physical move
- Tera Blast normal type 80 100 special move
- Dragon Cheer dragon type --- --- status move

Egg

- Counter fighting type --- 100 physical move
- Dragon Breath dragon type 60 100 special move
- Focus Punch fighting type 150 100 physical move

Pokédex Entries

6 entries
Sun

It expresses its feelings by smacking its scales. Metallic sounds echo through the tall mountains where Jangmo-o lives.

Moon

They live in mountains where no trace of humans can be detected. Jangmo-o grow little by little as they battle one another.

Ultra Sun

It smacks the scales on its head against rocks or against the ground to frighten its opponents. It can also contact its friends with these noises.

Ultra Moon

It will never show an enemy its back in battle. Ancient warriors liked Jangmo-o for its valiant disposition and made it one of their own.

Sword

They learn to fight by smashing their head scales together. The dueling strengthens both their skills and their spirits.

Shield

Jangmo-o strikes its scales to communicate with others of its kind. Its scales are actually fur that’s become as hard as metal.

Where To Find Jangmo O

1 locations
Vast Poni Canyon · AlolaWalking · version details vary

Vast Poni Canyon Outside

Moon max 5%
Walking · Lv. 41–44 · 5%
Sun max 5%
Walking · Lv. 41–44 · 5%
Ultra Moon max 5%
Walking · Lv. 43–46 · 5%
Ultra Sun max 5%
Walking · Lv. 43–46 · 5%

Held Items

1 items
Razor Claw
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Jangmo O Biology and Behavior

Jangmo-o lives and trains with others of its species in remote, harsh environments far from most people and other Pokémon. Its scales are actually fur hardened until it behaves like metal, and the large scale on its forehead serves both offensive and defensive functions. Jangmo-o refuses to show its back to an opponent, a behavior ancient warriors admired as evidence of courage and pride. It strikes its scales against rocks, the ground, or other Jangmo-o during training, strengthening both fighting ability and spirit. The metallic sounds created by those scales also express emotion, communicate with allies, and intimidate opponents, and a whole group of Jangmo-o can create a considerable racket.

Jangmo O Biological Data

National Pokédex
#782
Species
Scaly Pokémon
Height
2' 0" (0.6 m)
Weight
65.5 lbs (29.7 kg)
Habitat
Currently Unknown
Color
Gray
Body Style
Quadruped
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 60 Exp

Hatch Counter: 40

Jangmo O Size Comparison: BETA

Jangmo O is listed at 2' 0" (0.6 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
jangmo-o
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Jangmo O currently uses a pose-adjusted visual scale.