Jangmo O is a Dragon-type Pokémon introduced in Generation VII and the first stage of its evolution line, with a base stat total of 300.
Jangmo O
Abilities
Protects the Pokémon from some ball and bomb moves.
Avoids sound-based moves.
Protects the Pokémon from damage from weather.
Hidden AbilityBase Stats
Jangmo O's Weaknesses and Resistances
Evolution Chain
Jangmo O evolves into Hakamo O at level 35, and Hakamo O evolves into Kommo O at level 45.
Jangmo O Playthrough, Competitive, and Nuzlocke Usage
Using Jangmo O in a Playthrough
Jangmo-o evolves into Hakamo-o at level 35 and then Kommo-o at level 45, but in the original Alola games the family is found very late in Vast Poni Canyon at levels already close to those thresholds, so the weak first stage usually does not need to be protected for long. Hakamo-o gains Fighting typing, and Kommo-o finishes with an unusually balanced offensive and defensive spread of 110 Attack, 100 Special Attack, 125 Defense, 105 Special Defense, and 85 Speed, supporting physical, special, mixed, setup, or defensive roles. Dragon/Fighting supplies seven useful resistances but carries weaknesses to Dragon, Flying, Ice, and Psychic and an especially dangerous 4× Fairy weakness, making Fairy coverage the defining matchup concern in every generation before Terastallization can alter its typing. Bulletproof, Soundproof, and the Hidden Ability Overcoat each create different immunities to specific move classes or environmental effects, so the best Ability depends heavily on the opponents and game being played rather than one option being universally superior. Ultra Sun and Ultra Moon gave Kommo-o its defining Kommonium Z strategy through Clanging Scales and Clangorous Soulblaze, a damaging Dragon Z-Move that also raised all five combat stats; from Generation VIII onward the family instead has Clangorous Soul, which gives the same one-stage omniboost at the cost of one third of maximum HP. Dragon Dance, Iron Defense plus Body Press, Drain Punch, Close Combat, Clanging Scales, Boomburst, and extensive coverage allow very different playthrough sets, but moves such as Clangorous Soul, Clanging Scales, Close Combat, and Belly Drum all impose defensive or HP costs that matter more in a long story run than in a single competitive calculation. Jolly suits fast physical setup sets, Timid supports special Clangorous Soul builds, and Hasty or Naive can be useful on established mixed sets that need both attacking stats.
Jangmo O in Competitive Pokémon
Kommo-o has one of the strongest competitive histories among Alola's non-legendary families because its broad movepool, three useful Abilities, mixed offenses, and excellent physical bulk allow it to change roles dramatically between teams and generations. In the mature Generation VII metagame it was an OU Pokémon, with Ultra Sun and Ultra Moon's Kommonium Z transforming Clangorous Soulblaze into a powerful damaging omniboost that enabled frightening late-game mixed sweeps; Dragon Dance, Stealth Rock, specially defensive, and even Belly Drum variants prevented opponents from assuming one set from team preview. Fairy-types were the most important structural answer because Dragon/Fighting leaves Kommo-o 4× weak to Fairy and Fairy immunity could prevent Clangorous Soulblaze from functioning as intended, forcing coverage such as Poison Jab or substantial team support. Sword and Shield removed Z-Moves but introduced Clangorous Soul and expanded defensive possibilities such as Body Press, leaving Kommo-o classified UUBL while still seeing OU use as a versatile setup sweeper, rocker, or bulky attacker. Scarlet and Violet currently also place Kommo-o in UUBL, where Clangorous Soul, Dragon Dance, Iron Defense plus Body Press, special sound-based sets, and Terastallization allow it to patch its Fairy weakness or create unexpected offensive matchups. Kommo-o has also remained relevant in doubles and VGC-style play, where Clangorous Soul and spread Clanging Scales can become dangerous with redirection or defensive Tera support, but its strongest historical reputation remains its versatility in singles rather than one fixed tournament-defining doubles role.
Jangmo O in Nuzlockes
The Kommo-o family can be extremely strong in a Nuzlocke because Jangmo-o is encountered late in Alola at levels close to its evolution thresholds, allowing the player to reach the much safer final stage without a long period protecting a 300-BST first stage. Kommo-o's excellent Defense and solid Special Defense create real margin against neutral attacks, while Dragon/Fighting resistances to Fire, Water, Grass, Electric, Rock, Bug, and Dark generate many useful switch opportunities. The 4× Fairy weakness is nevertheless catastrophic and should be treated as a hard warning: even weak Fairy coverage can invalidate Kommo-o's bulk, and a blind switch into an unknown moveset can result in an immediate death. Bulletproof can create safe entries against specific ball- and bomb-based moves, Soundproof can nullify sound attacks and phazing such as Roar where applicable, and Overcoat protects against powder moves and damaging weather, making Ability knowledge unusually useful for planning boss fights. Drain Punch is one of its safest Fighting options because it restores HP, whereas Close Combat lowers both defenses, Clanging Scales lowers Defense, and Clangorous Soul deliberately consumes one third of maximum HP; Belly Drum is even more dangerous despite its enormous offensive ceiling. In a permadeath run, Kommo-o is often better used as a bulky attacker that takes one controlled setup opportunity than as a sweeper repeatedly trading away HP and defensive stages for maximum damage.
Learnsets
54 moves · Scarlet Violet
Level Up
Machine
Egg
Pokédex Entries
6 entries
It expresses its feelings by smacking its scales. Metallic sounds echo through the tall mountains where Jangmo-o lives.
They live in mountains where no trace of humans can be detected. Jangmo-o grow little by little as they battle one another.
It smacks the scales on its head against rocks or against the ground to frighten its opponents. It can also contact its friends with these noises.
It will never show an enemy its back in battle. Ancient warriors liked Jangmo-o for its valiant disposition and made it one of their own.
They learn to fight by smashing their head scales together. The dueling strengthens both their skills and their spirits.
Jangmo-o strikes its scales to communicate with others of its kind. Its scales are actually fur that’s become as hard as metal.
Where To Find Jangmo O
1 locations
Vast Poni Canyon · AlolaWalking · version details vary
Vast Poni Canyon Outside
Held Items
1 items
- Sun: 5% chance
- Moon: 5% chance
- Ultra Sun: 5% chance
- Ultra Moon: 5% chance
Additional Images
PokeAPI sprites
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Jangmo O Biology and Behavior
Jangmo-o lives and trains with others of its species in remote, harsh environments far from most people and other Pokémon. Its scales are actually fur hardened until it behaves like metal, and the large scale on its forehead serves both offensive and defensive functions. Jangmo-o refuses to show its back to an opponent, a behavior ancient warriors admired as evidence of courage and pride. It strikes its scales against rocks, the ground, or other Jangmo-o during training, strengthening both fighting ability and spirit. The metallic sounds created by those scales also express emotion, communicate with allies, and intimidate opponents, and a whole group of Jangmo-o can create a considerable racket.
Jangmo O Biological Data
- National Pokédex
- #782
- Species
- Scaly Pokémon
- Height
- 2' 0" (0.6 m)
- Weight
- 65.5 lbs (29.7 kg)
- Habitat
- Currently Unknown
- Color
- Gray
- Body Style
- Quadruped
- Gender
- 50% female / 50% male
Misc
Catch Rate: 45
Base Experience: 60 Exp
Hatch Counter: 40
Jangmo O Size Comparison: BETA
Jangmo O is listed at 2' 0" (0.6 m); this chart uses a pose-adjusted visual scale.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.
Jangmo O currently uses a pose-adjusted visual scale.

Jangmo O 











