Mega Drampa is a Normal/Dragon-type Pokémon introduced in Generation VII, with a base stat total of 585 and no standard evolutions.

Mega Drampa

Mega Drampa

Abilities

Berserk

Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.

Base Stats

Total: 585
EV Yield: 2 Sp. Atk
HP: 78
Attack: 85
Defense: 110
Sp. Atk: 160
Sp. Def: 116
Speed: 36

Mega Drampa's Weaknesses and Resistances

Evolution Chain

Drampa does not evolve into or from any other Pokémon.

Mega Drampa is a Mega Evolution of Drampa, not a separate evolutionary stage. The chain below shows the base species relationship.

Forms

Mega Drampa Playthrough, Competitive, and Nuzlocke Usage

Using Mega Drampa in a Playthrough

Drampa is a single-stage Normal/Dragon special attacker with enormous base 135 Special Attack, solid 78/85/91 bulk, and only base 36 Speed, so it plays much more naturally as a slow wallbreaker or Trick Room attacker than as a sweeper that expects to move first. In the Alola games it is a late, version-exclusive encounter in Moon and Ultra Moon around Mount Lanakila, and it is likewise associated with Shield rather than Sword, meaning that availability is one of the largest practical limits on using it during an ordinary story. Its Normal/Dragon typing provides a Ghost immunity and resistances to Fire, Water, Grass, and Electric while leaving weaknesses to Fighting, Ice, Dragon, and Fairy. Berserk raises Special Attack when Drampa drops to half HP or below, Sap Sipper provides a complete Grass immunity even though the accompanying Attack boost is usually less useful, and Cloud Nine can neutralize dangerous weather effects for the entire field. Draco Meteor provides extreme burst damage but lowers Special Attack, while Dragon Pulse, Hyper Voice, Flamethrower, and broad special coverage are generally safer for repeated story battles; Roost also improves its staying power where available. Mega Drampa, introduced in Pokémon Legends: Z-A, keeps Normal/Dragon typing and base 36 Speed but rises to 160 Special Attack, 110 Defense, and 116 Special Defense, making it a much stronger slow tank and special breaker rather than changing its fundamental pace. Modest is usually the clearest beneficial Nature for ordinary special offense, while Quiet is especially appropriate on deliberate Trick Room teams.

Mega Drampa in Competitive Pokémon

Drampa has historically been a lower-tier wallbreaker whose threat level is much greater than its Speed or usage tier might suggest because base 135 Special Attack and unusually broad coverage leave few completely safe switch-ins. In Generation VII it was a PU Pokémon, where Choice Specs or other offensive sets used Draco Meteor, Hyper Voice, Fire coverage, and Focus Blast or Energy Ball to punish defensive cores while Sap Sipper supplied a useful Grass immunity. Sword and Shield classified it PUBL while giving it an NU analysis, where it remained a potent anti-metagame breaker and could also exploit Calm Mind and Roost against slower teams. Its greatest historical limitation is base 36 Speed: even when Drampa wins the prediction battle, opponents can often bring in a faster Fairy-, Fighting-, Ice-, or Dragon-type and force it out before it attacks again. Mega Drampa is a genuinely new 2025–2026 competitive development rather than an established historical archetype; in Pokémon Champions, Smogon's current dex lists both Drampa and Mega Drampa in UU, with the Mega reaching 160 Special Attack and gaining substantial defensive bulk while retaining Berserk. Because the Mega form has existed for only a short period, its long-term tier stability and defining tournament role are still developing and should not be treated as equivalent to Drampa's established PU/NU history.

Mega Drampa in Nuzlockes

Drampa is most useful in a Nuzlocke when its excellent special damage and defensive resistances are paired with careful planning around its extremely low Speed. A Ghost immunity and Fire, Water, Grass, and Electric resistances give it several predictable switch opportunities, while Sap Sipper can add a true Grass immunity and Cloud Nine can remove the benefits of threatening weather teams. Berserk rewards surviving a hit that takes Drampa below half HP, but intentionally hovering near that threshold is risky in permadeath play because a critical hit or unexpected coverage move can turn the desired boost into a death. Draco Meteor's Special Attack drop can leave Drampa unable to finish a second opponent, so accurate repeatable attacks such as Dragon Pulse, Hyper Voice, and Flamethrower are often safer when maximum power is not required. Roost can greatly improve long-term survival where available, but base 36 Speed means Drampa usually needs to survive the incoming attack before it gets the chance to heal. Mega Drampa's large increases to both defenses provide much more margin for a slightly incorrect damage estimate, yet it remains just as slow and retains the same Fighting, Ice, Dragon, and Fairy weaknesses, so Mega Evolution does not make careless matchups safe.

Learnsets

13 moves · Sword Shield

Level Up — Sword Shield

1 Echoed Voice normal type 40 100 special move
1 Play Nice normal type --- --- status move
5 Twister dragon type 40 100 special move
10 Protect normal type --- --- status move
15 Glare normal type --- 100 status move
20 Safeguard normal type --- --- status move
25 Dragon Breath dragon type 60 100 special move
30 Extrasensory psychic type 80 100 special move
35 Dragon Pulse dragon type 85 100 special move
40 Light Screen psychic type --- --- status move
45 Fly flying type 90 95 physical move
50 Hyper Voice normal type 90 100 special move
55 Outrage dragon type 120 100 physical move

Pokédex Entries

6 entries
Sun

It has a compassionate personality, but if it is angered, it completely destroys its surroundings with its intense breath.

Moon

This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town.

Ultra Sun

If a child it has made friends with is bullied, Drampa will find the bully’s house and burn it to the ground.

Ultra Moon

It appears in towns and plays with the children. Drampa will protect kids when they’re in danger, so their moms don’t have to worry.

Sword

The mountains it calls home are nearly two miles in height. On rare occasions, it descends to play with the children living in the towns below.

Shield

Drampa is a kind and friendly Pokémon—up until it’s angered. When that happens, it stirs up a gale and flattens everything around.

Additional Images

PokeAPI sprites

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Mega Drampa Biology and Behavior

Mega Evolution reinvigorates Drampa's cells and restores much of its youthful vitality, causing it to hold its long neck upright and adopt a visibly more vigorous posture. Its normally pale fur becomes dark gray and much spikier, its claws become more exposed, and its beard and facial hair become longer and more elaborate. Mega Drampa continually floats above the ground rather than merely resting its body on the surface. Most importantly, its rejuvenated body can manipulate the atmosphere strongly enough to summon storms, extending Drampa's existing association with wind into direct control of severe weather. Its eyes glow and its fur rises when it attacks or becomes enraged, making the normally gentle dragon's emotional change much more visually pronounced in this form.

Mega Drampa Biological Data

National Pokédex
#780
Species
Placid Pokémon
Height
9' 10" (3.0 m)
Weight
530.2 lbs (240.5 kg)
Habitat
Currently Unknown
Color
White
Body Style
Squiggle
Gender
50% female / 50% male

Misc

Catch Rate: 70

Hatch Counter: 20

Mega Drampa Size Comparison: BETA

Mega Drampa is listed at 9' 10" (3.0 m) and shown in an in-chart visual comparison.

10 ft9 ft8 ft7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
drampa-mega
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.