Pawmo is an Electric/Fighting-type Pokémon introduced in Generation IX and a middle stage of its evolution line, with a base stat total of 350.

Pawmo

Pawmo

Abilities

Volt Absorb

Turns electricity into HP.

Natural Cure

Heals upon switching out.

Iron Fist

Boosts the power of punching moves.

Hidden Ability

Base Stats

Total: 350
EV Yield: 2 Speed
HP: 60
Attack: 75
Defense: 40
Sp. Atk: 50
Sp. Def: 40
Speed: 85

Pawmo's Weaknesses and Resistances

Evolution Chain

Pawmi evolves into Pawmo at level 18, and Pawmo evolves into Pawmot by walk 1000 steps in Let's Go mode, then level up.

#0921 Pawmi Pawmi electric type
Lvl. upat level 18
#0922 Pawmo Pawmo electric typefighting type
walk 1000 steps in Let's Go mode, then level up
#0923 Pawmot Pawmot electric typefighting type

Pawmo Playthrough, Competitive, and Nuzlocke Usage

Using Pawmo in a Playthrough

Pawmi can be encountered very early in Scarlet and Violet and evolves into Pawmo at level 18, but reaching Pawmot requires one of Paldea's unusual overworld evolution methods: Pawmo must walk 1,000 steps outside its Poké Ball using the Let's Go! feature and then level up while outside the ball. The extra procedure is easy once understood but is substantially less automatic than a normal level evolution, so players can accidentally carry Pawmo for much longer than intended if they never use Let's Go! enough. Pawmot is an excellent physical attacker for ordinary play, combining base 115 Attack with base 105 Speed and Electric/Fighting STAB that pressures Water-, Flying-, Normal-, Rock-, Ice-, Dark-, and Steel-type opponents. Double Shock is its signature physical Electric attack at 120 base power, but after using it Pawmot loses its Electric typing until it leaves the field, so outside of Electric Terastallization it normally cannot use Double Shock repeatedly without switching; Close Combat supplies equally powerful Fighting STAB at the cost of lowering both defenses. Mach Punch provides priority, while Ice Punch, Knock Off, Volt Switch, Nuzzle, and other utility give it ways to cover Ground-types, pivot, or control Speed; Iron Fist strengthens punching moves, whereas Volt Absorb provides an Electric immunity and Natural Cure clears major status when Pawmot switches out. Jolly is usually the most broadly useful Nature because it preserves the value of base 105 Speed, although Adamant can be worthwhile when the player prefers maximum physical damage and is comfortable relying on priority or favorable matchups.

Pawmo in Competitive Pokémon

Pawmot's competitive identity has always been split between unusual utility and genuinely strong physical offense, and Smogon's current Scarlet/Violet Pokédex places it in PU while also maintaining NU and other format analyses. Base 115 Attack and 105 Speed let it function as a real wallbreaker or revenge killer, with Double Shock and Close Combat forming a 120-power dual-STAB core and Ice Punch or Knock Off addressing common switch-ins; Mach Punch adds priority and Volt Switch can preserve momentum. Its three abilities all support distinct roles: Iron Fist improves Mach Punch and Ice Punch, Natural Cure pairs with Rest or lets Pawmot absorb status more freely, and Volt Absorb creates a complete Electric immunity. Revival Blessing gave Pawmot one of the most novel support roles introduced in Generation IX by restoring a fainted teammate to half health, and early Battle Stadium analyses treated that move as a meaningful way to reverse games even when Pawmot was not the strongest attacker on the field. In standard current lower-tier singles, however, offensive sets often emphasize Double Shock, Close Combat, Knock Off or Ice Punch, and Mach Punch rather than relying exclusively on revival support, reflecting the fact that Pawmot's raw offensive profile is independently useful. Electric Terastallization has a special mechanical synergy with Double Shock because the fixed Tera Electric typing prevents Pawmot from losing access to its Electric type after the move, allowing repeated use of what would otherwise function as a once-per-entry STAB. Pawmot's ceiling is limited by mediocre 70/70/60 defenses and competition from sturdier or more immediately powerful Fighting- and Electric-types, so Jolly offense tends to succeed when it enters safely rather than when it is asked to absorb repeated neutral hits.

Pawmo in Nuzlockes

Pawmi's early availability and Pawmo's level-18 evolution make the first part of the family easy to use in a Nuzlocke, but Pawmot's 1,000-step Let's Go! requirement creates a unique planning task that must be completed deliberately rather than through ordinary leveling alone. Once evolved, Pawmot's base 105 Speed and 115 Attack are excellent survival tools because they let it remove many threats before taking damage, while Mach Punch gives emergency priority and Nuzzle can provide reliable Speed control through paralysis. Volt Absorb is particularly valuable under permadeath rules because a known Electric attack becomes a free switch that also restores HP, while Natural Cure lets Pawmot escape poison, burn, paralysis, or sleep simply by switching; Iron Fist instead prioritizes damage. Double Shock is powerful and accurate but changes Pawmot's defensive profile by removing its Electric type after use until it switches, so the player should account for the resulting pure Fighting typing rather than treating the move as consequence-free. Close Combat is similarly dangerous when a battle will continue after the target survives or another opponent immediately enters, because both Defense and Special Defense fall after every use. Revival Blessing is extraordinary in ordinary Pokémon rules, but traditional Nuzlocke rules treat a fainted Pokémon as permanently dead, so using the move to restore a fallen teammate normally violates the defining restriction and should not be counted as a legitimate safety net. Pawmot is therefore a very strong but relatively fragile Nuzlocke attacker: it survives best by moving first, exploiting immunities and priority, and switching intelligently instead of attempting to tank neutral attacks with only 70/70/60 defenses.

Learnsets

58 moves · Scarlet Violet

Level Up

- Arm Thrust fighting type 15 100 physical move
1 Scratch normal type 40 100 physical move
1 Growl normal type --- 100 status move
3 Thunder Shock electric type 40 100 special move
6 Quick Attack normal type 40 100 physical move
8 Charge electric type --- --- status move
12 Nuzzle electric type 20 100 physical move
15 Dig ground type 80 100 physical move
19 Bite dark type 60 100 physical move
23 Spark electric type 65 100 physical move
27 Thunder Wave electric type --- 90 status move
32 Slam normal type 80 75 physical move
38 Entrainment normal type --- 100 status move
42 Discharge electric type 80 100 special move
46 Agility psychic type --- --- status move
52 Wild Charge electric type 90 100 physical move

Machine

- Thunder Punch electric type 75 100 physical move
- Take Down normal type 90 85 physical move
- Low Kick fighting type --- 100 physical move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Dig ground type 80 100 physical move
- Agility psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Super Fang normal type --- 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Protect normal type --- --- status move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Encore normal type --- 100 status move
- Metal Claw steel type 50 95 physical move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Charge electric type --- --- status move
- Helping Hand normal type --- --- status move
- Knock Off dark type 65 100 physical move
- Fling dark type --- 100 physical move
- Thunder Fang electric type 65 95 physical move
- Charge Beam electric type 50 90 special move
- Electro Ball electric type --- 100 special move
- Low Sweep fighting type 65 100 physical move
- Volt Switch electric type 70 100 special move
- Electroweb electric type 55 95 special move
- Wild Charge electric type 90 100 physical move
- Play Rough fairy type 90 90 physical move
- Eerie Impulse electric type --- 100 status move
- Electric Terrain electric type --- --- status move
- Coaching fighting type --- --- status move
- Tera Blast normal type 80 100 special move
- Upper Hand fighting type 65 100 physical move

Pokédex Entries

2 entries
Scarlet

When its group is attacked, Pawmo is the first to leap into battle, defeating enemies with a fighting technique that utilizes electric shocks.

Violet

Pawmo uses a unique fighting technique in which it uses its forepaws to strike foes and zap them with electricity from its paw pads simultaneously.

Additional Images

PokeAPI sprites

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Pawmo Biology and Behavior

Pawmo is a bipedal rodent-like Pokémon whose forepaws contain electrical pads that light up when releasing electricity. Its characteristic fighting method combines physical strikes and electrical discharge, hitting an opponent with its paws while shocking it at the same time. Pawmo live and travel in groups, and when a group is attacked Pawmo is described as being the first to fight back, using electricity to defeat the threat. Pokémon Sleep material notes that it can retain its characteristic battle stance while asleep, possibly because it is dreaming about practicing its fighting techniques. The species' active group defense and constant training make Pawmo behaviorally more combative than the small, cautious Pawmi stage.

Pawmo Biological Data

National Pokédex
#922
Species
Mouse Pokémon
Height
1' 4" (0.4 m)
Weight
14.3 lbs (6.5 kg)
Habitat
Currently Unknown
Color
Yellow
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 80

Base Experience: 123 Exp

Hatch Counter: 15

Pawmo Size Comparison: BETA

Pawmo is listed at 1' 4" (0.4 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
pawmo
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.