Spidops is a Bug-type Pokémon introduced in Generation IX and a final stage of its evolution line, with a base stat total of 404.

Spidops

Spidops

Abilities

Insomnia

Prevents sleep.

Stakeout

Doubles the damage dealt to the target’s replacement if the target switches out.

Hidden Ability

Base Stats

Total: 404
EV Yield: 2 Defense
HP: 60
Attack: 79
Defense: 92
Sp. Atk: 52
Sp. Def: 86
Speed: 35

Spidops's Weaknesses and Resistances

Evolution Chain

Tarountula evolves into Spidops at level 15.

Spidops Playthrough, Competitive, and Nuzlocke Usage

Using Spidops in a Playthrough

Tarountula is available near the beginning of Scarlet and Violet and evolves into Spidops at level 15, so the family reaches its final stage earlier than almost any other new Paldean line. Spidops is a pure Bug type with respectable base 92 Defense and 86 Special Defense but only 60 HP, 79 Attack, and an extremely low base 35 Speed, which makes it much better at utility than at sweeping story battles. Its signature Silk Trap functions as a protective move that also lowers the Speed of an opponent that makes contact, and it can combine that with Sticky Web, Spikes, Toxic Spikes, U-turn, Memento, Circle Throw, or Taunt to shape battles rather than simply trade damage. In a normal playthrough, however, enemy trainers switch infrequently and most ordinary encounters reward direct offense, so setting multiple hazards is rarely as efficient as using a stronger attacker; First Impression and Leech Life help Spidops contribute damage without pretending its offensive stats are better than they are. Stakeout can punish opponents that switch into its attacks, but story AI does not switch consistently enough to make the Ability a dependable centerpiece, while Insomnia is situational protection from sleep. Defensive or Attack-boosting Natures such as Impish, Careful, or Adamant can each be justified depending on whether the player wants a dedicated support lead or simply the most damage possible from a low-powered early Bug type.

Spidops in Competitive Pokémon

Spidops has one of the clearest examples in Generation IX of a good utility movepool failing to overcome poor base stats, and Smogon's current Scarlet/Violet Pokédex places it in ZU. Its theoretical selling point is exceptional hazard compression: Sticky Web, Spikes, and Toxic Spikes can all fit on the same species, with Taunt, Memento, U-turn, Circle Throw, Lunge, Pounce, and Knock Off offering additional ways to support an offensive team. Silk Trap adds a species-specific Protect variant that punishes contact by lowering Speed, but the move does not solve Spidops's central problem of base 35 Speed and only modest 60/92/86 bulk, which means it often struggles to act repeatedly against competent offensive teams. In practice, its most defensible role is a dedicated entry-hazard lead that tries to establish Sticky Web and perhaps another layer before leaving the field through U-turn or Memento. Stakeout sounds threatening on paper, but Spidops lacks the raw Attack and Speed to capitalize on forced switches as consistently as stronger Stakeout users, while Insomnia offers only narrow defensive utility. Smogon's draft analysis similarly treats it as a late, very low-cost selection whose value comes from Webs and utility rather than battle-to-battle power, so describing Spidops as anything more than a specialized support Pokémon would overstate its actual competitive standing.

Spidops in Nuzlockes

Tarountula's early availability and level-15 evolution make the family easy to obtain and develop in a Nuzlocke, but Spidops's survival profile is mixed rather than simply good because of its respectable defensive stats. Base 60 HP and base 35 Speed mean it commonly takes a hit before moving, and weaknesses to Fire, Flying, and Rock include several attack types that appear frequently enough to punish careless use. Silk Trap is more valuable in permadeath play than in many ordinary story battles because it can scout a damaging move while lowering the Speed of a contact attacker, potentially turning an unsafe matchup into one a teammate can control. First Impression gives Spidops immediate priority damage on the first turn after entering, while U-turn can reduce exposure by getting it out after making progress; Leech Life supplies some recovery without requiring a passive turn. Entry hazards are less universally valuable in a Nuzlocke because most in-game opponents do not switch often, although Sticky Web can still matter in important battles with multiple Pokémon by reducing the Speed of later grounded opponents. Spidops is therefore usable as a tactical support Pokémon, but it should not be mistaken for a tank: slow turns, mediocre HP, and common weaknesses make repeated neutral hits dangerous, and its safest value comes from scouting, priority, pivoting, and controlled utility rather than prolonged face-to-face exchanges.

Learnsets

59 moves · Scarlet Violet

Level Up

- Silk Trap bug type --- --- status move
1 Tackle normal type 40 100 physical move
1 String Shot bug type --- 95 status move
5 Struggle Bug bug type 50 100 special move
8 Assurance dark type 60 100 physical move
11 Feint normal type 30 100 physical move
14 Bug Bite bug type 60 100 physical move
19 Block normal type --- --- status move
24 Counter fighting type --- 100 physical move
28 Headbutt normal type 70 100 physical move
33 Sticky Web bug type --- --- status move
37 Gastro Acid poison type --- 100 status move
41 Circle Throw fighting type 60 90 physical move
45 Throat Chop dark type 80 100 physical move
49 Skitter Smack bug type 70 90 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Low Kick fighting type --- 100 physical move
- Leech Life bug type 80 100 physical move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Spikes ground type --- --- status move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- False Swipe normal type 40 100 physical move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Rock Tomb rock type 60 95 physical move
- Bullet Seed grass type 25 100 physical move
- Aerial Ace flying type 60 --- physical move
- U-turn bug type 70 100 physical move
- Fling dark type --- 100 physical move
- Toxic Spikes poison type --- --- status move
- Poison Jab poison type 80 100 physical move
- X-Scissor bug type 80 100 physical move
- Bug Buzz bug type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Shadow Claw ghost type 70 100 physical move
- Grass Knot grass type --- 100 special move
- Bug Bite bug type 60 100 physical move
- Struggle Bug bug type 50 100 special move
- Electroweb electric type 55 95 special move
- Throat Chop dark type 80 100 physical move
- Lunge bug type 80 100 physical move
- Skitter Smack bug type 70 90 physical move
- Tera Blast normal type 80 100 special move
- Pounce bug type 50 100 physical move
- Trailblaze grass type 50 100 physical move
- Upper Hand fighting type 65 100 physical move

Pokédex Entries

2 entries
Scarlet

It clings to branches and ceilings using its threads and moves without a sound. It takes out its prey before the prey even notices it.

Violet

Spidops covers its territory in tough, sticky threads to set up traps for intruders.

Additional Images

PokeAPI sprites

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Spidops Biology and Behavior

Spidops is a net-casting-spider-like Pokémon with spinnerets on all eight feet and an additional spinneret at the end of its abdomen, allowing it to produce silk from many points around its body. It can separate its eight legs for a conventional arachnid crawl or cluster them into pairs that create a more humanoid stance. Spidops is a covert ambush predator: its sticky, resilient threads let it cling to surfaces and move silently, and it can hang upside down before spreading a net between its upper legs and smothering prey before the target can react. It favors the sides of trees and marks its territory with silk hazards and tripwires designed to trap intruders. The spool-like bands of silk wrapped around its abdomen and its many spinnerets are therefore functional parts of a hunting system, not merely visual resemblance to a yarn spool.

Spidops Biological Data

National Pokédex
#918
Species
Trap Pokémon
Height
3' 3" (1.0 m)
Weight
36.4 lbs (16.5 kg)
Habitat
Currently Unknown
Color
Green
Body Style
Armor
Gender
50% female / 50% male

Misc

Catch Rate: 120

Base Experience: 141 Exp

Hatch Counter: 15

Spidops Size Comparison: BETA

Spidops is listed at 3' 3" (1.0 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
spidops
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.