Pawmi is an Electric-type Pokémon introduced in Generation IX and the first stage of its evolution line, with a base stat total of 240.
Pawmi
Abilities
Paralyzes on contact.
Heals upon switching out.
Boosts the power of punching moves.
Hidden AbilityBase Stats
Pawmi's Weaknesses and Resistances
Evolution Chain
Pawmi evolves into Pawmo at level 18, and Pawmo evolves into Pawmot by walk 1000 steps in Let's Go mode, then level up.
Pawmi Playthrough, Competitive, and Nuzlocke Usage
Using Pawmi in a Playthrough
Pawmi can be encountered very early in Scarlet and Violet and evolves into Pawmo at level 18, but reaching Pawmot requires one of Paldea's unusual overworld evolution methods: Pawmo must walk 1,000 steps outside its Poké Ball using the Let's Go! feature and then level up while outside the ball. The extra procedure is easy once understood but is substantially less automatic than a normal level evolution, so players can accidentally carry Pawmo for much longer than intended if they never use Let's Go! enough. Pawmot is an excellent physical attacker for ordinary play, combining base 115 Attack with base 105 Speed and Electric/Fighting STAB that pressures Water-, Flying-, Normal-, Rock-, Ice-, Dark-, and Steel-type opponents. Double Shock is its signature physical Electric attack at 120 base power, but after using it Pawmot loses its Electric typing until it leaves the field, so outside of Electric Terastallization it normally cannot use Double Shock repeatedly without switching; Close Combat supplies equally powerful Fighting STAB at the cost of lowering both defenses. Mach Punch provides priority, while Ice Punch, Knock Off, Volt Switch, Nuzzle, and other utility give it ways to cover Ground-types, pivot, or control Speed; Iron Fist strengthens punching moves, whereas Volt Absorb provides an Electric immunity and Natural Cure clears major status when Pawmot switches out. Jolly is usually the most broadly useful Nature because it preserves the value of base 105 Speed, although Adamant can be worthwhile when the player prefers maximum physical damage and is comfortable relying on priority or favorable matchups.
Pawmi in Competitive Pokémon
Pawmot's competitive identity has always been split between unusual utility and genuinely strong physical offense, and Smogon's current Scarlet/Violet Pokédex places it in PU while also maintaining NU and other format analyses. Base 115 Attack and 105 Speed let it function as a real wallbreaker or revenge killer, with Double Shock and Close Combat forming a 120-power dual-STAB core and Ice Punch or Knock Off addressing common switch-ins; Mach Punch adds priority and Volt Switch can preserve momentum. Its three abilities all support distinct roles: Iron Fist improves Mach Punch and Ice Punch, Natural Cure pairs with Rest or lets Pawmot absorb status more freely, and Volt Absorb creates a complete Electric immunity. Revival Blessing gave Pawmot one of the most novel support roles introduced in Generation IX by restoring a fainted teammate to half health, and early Battle Stadium analyses treated that move as a meaningful way to reverse games even when Pawmot was not the strongest attacker on the field. In standard current lower-tier singles, however, offensive sets often emphasize Double Shock, Close Combat, Knock Off or Ice Punch, and Mach Punch rather than relying exclusively on revival support, reflecting the fact that Pawmot's raw offensive profile is independently useful. Electric Terastallization has a special mechanical synergy with Double Shock because the fixed Tera Electric typing prevents Pawmot from losing access to its Electric type after the move, allowing repeated use of what would otherwise function as a once-per-entry STAB. Pawmot's ceiling is limited by mediocre 70/70/60 defenses and competition from sturdier or more immediately powerful Fighting- and Electric-types, so Jolly offense tends to succeed when it enters safely rather than when it is asked to absorb repeated neutral hits.
Pawmi in Nuzlockes
Pawmi's early availability and Pawmo's level-18 evolution make the first part of the family easy to use in a Nuzlocke, but Pawmot's 1,000-step Let's Go! requirement creates a unique planning task that must be completed deliberately rather than through ordinary leveling alone. Once evolved, Pawmot's base 105 Speed and 115 Attack are excellent survival tools because they let it remove many threats before taking damage, while Mach Punch gives emergency priority and Nuzzle can provide reliable Speed control through paralysis. Volt Absorb is particularly valuable under permadeath rules because a known Electric attack becomes a free switch that also restores HP, while Natural Cure lets Pawmot escape poison, burn, paralysis, or sleep simply by switching; Iron Fist instead prioritizes damage. Double Shock is powerful and accurate but changes Pawmot's defensive profile by removing its Electric type after use until it switches, so the player should account for the resulting pure Fighting typing rather than treating the move as consequence-free. Close Combat is similarly dangerous when a battle will continue after the target survives or another opponent immediately enters, because both Defense and Special Defense fall after every use. Revival Blessing is extraordinary in ordinary Pokémon rules, but traditional Nuzlocke rules treat a fainted Pokémon as permanently dead, so using the move to restore a fallen teammate normally violates the defining restriction and should not be counted as a legitimate safety net. Pawmot is therefore a very strong but relatively fragile Nuzlocke attacker: it survives best by moving first, exploiting immunities and priority, and switching intelligently instead of attempting to tank neutral attacks with only 70/70/60 defenses.
Learnsets
54 moves · Scarlet Violet
Level Up
Machine
Egg
Pokédex Entries
2 entries
It has underdeveloped electric sacs on its cheeks. These sacs can produce electricity only if Pawmi rubs them furiously with the pads on its forepaws.
The pads of its paws are electricity-discharging organs. Pawmi fires electricity from its forepaws while standing unsteadily on its hind legs.
Additional Images
PokeAPI sprites
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Pawmi Biology and Behavior
Pawmi is a small orange rodent-like Pokémon with underdeveloped electric sacs in its cheeks and specialized pads on its forepaws that can discharge electricity. When threatened, it rubs its cheeks to generate a charge and then transfers that electricity by touching an opponent with its forepaws; the paw organs visibly change color while discharging. Its thick fur both insulates it from cold and helps store electrical energy. Pokémon Sleep observations add that Pawmi sometimes rubs its cheeks with its paws and releases electricity while asleep, behavior interpreted as possible practice in generating a charge.
Pawmi Biological Data
- National Pokédex
- #921
- Species
- Mouse Pokémon
- Height
- 1' 0" (0.3 m)
- Weight
- 5.5 lbs (2.5 kg)
- Habitat
- Currently Unknown
- Color
- Yellow
- Body Style
- Quadruped
- Gender
- 50% female / 50% male
Misc
Catch Rate: 190
Base Experience: 48 Exp
Hatch Counter: 15
Pawmi Size Comparison: BETA
Pawmi is listed at 1' 0" (0.3 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Pawmi 











