Morpeko Hangry is an Electric/Dark-type Pokémon introduced in Generation VIII, with a base stat total of 436 and no standard evolutions.

Morpeko Hangry

Morpeko Hangry

Abilities

Hunger Switch

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.

Base Stats

Total: 436
EV Yield: 2 Speed
HP: 58
Attack: 95
Defense: 58
Sp. Atk: 70
Sp. Def: 58
Speed: 97

Morpeko Hangry's Weaknesses and Resistances

Evolution Chain

Morpeko Full Belly does not evolve into or from any other Pokémon.

Morpeko Hangry is a battle state of Morpeko Full Belly, not a separate evolutionary stage. The chain below shows the base species relationship.

Forms

Morpeko Hangry Playthrough, Competitive, and Nuzlocke Usage

Using Morpeko Hangry in a Playthrough

Morpeko does not evolve and is immediately usable as a fast physical Electric/Dark attacker with base 95 Attack and 97 Speed, but Hunger Switch makes its battle rhythm unlike that of almost any other Pokémon. In Sword/Shield and Scarlet/Violet, Morpeko alternates between Full Belly Mode and Hangry Mode at the end of every turn; its typing and stats do not change, but the signature Aura Wheel changes from Electric-type in Full Belly Mode to Dark-type in Hangry Mode. Aura Wheel has 110 base power, perfect accuracy, and raises Morpeko's Speed by one stage after a successful hit, making it both strong STAB and built-in speed control regardless of which form is active. Crunch or Knock Off provides dependable Dark damage when Aura Wheel happens to be Electric, while Seed Bomb, Psychic Fangs, Brick Break, Rapid Spin, and Parting Shot can add coverage, hazard removal, or pivoting depending on the game. Electric/Dark provides a Psychic immunity and resistances to Dark, Electric, Flying, Ghost, and Steel while leaving Bug, Fairy, Fighting, and Ground weaknesses, but 58/58/58 bulk gives little margin for taking strong neutral attacks. Pokémon Legends: Z-A handles the cycle differently because conventional Abilities are absent: Aura Wheel itself switches Morpeko's form each time it is used, preserving the alternating Electric/Dark concept through the move rather than an end-of-turn Hunger Switch trigger. Jolly is normally the safest Nature because Morpeko depends heavily on moving first, while Adamant can be useful when Aura Wheel's Speed boost or external support already provides sufficient speed control.

Morpeko Hangry in Competitive Pokémon

Morpeko has remained a ZU Pokémon in both Sword/Shield and Scarlet/Violet, but it has a legitimate offensive-utility niche built around Aura Wheel rather than being competitively irrelevant. In SS ZU, Choice Band sets used 110-power Aura Wheel as alternating Electric or Dark STAB while gaining Speed after every successful use, allowing Morpeko to become progressively harder to revenge kill once Ground-types and physical walls were weakened. Heavy-Duty Boots utility sets combined Aura Wheel with Rapid Spin and Parting Shot, letting Morpeko remove hazards, increase its own Speed, and pivot out after lowering the opponent's offenses. Hunger Switch makes move sequencing unusually important because an opponent can sometimes exploit the predictable form cycle, particularly with Ground-types that are immune to the Electric version of Aura Wheel. Scarlet/Violet again places Morpeko in ZU, where Knock Off improves its ability to make progress and the same Aura Wheel, Rapid Spin, and Parting Shot package supports offensive teams. Its primary limitations are 58/58/58 bulk, weaknesses to Ground, Fighting, Fairy, and Bug, and only base 95 Attack, which means bulky physical walls can survive its attacks even after its Speed becomes impressive. Current Pokémon Champions presently lists Morpeko in UU, but that environment is still new enough that this should be treated as an emerging 2026 competitive chapter rather than evidence that Morpeko historically performed at UU level in the core-series singles metagames.

Morpeko Hangry in Nuzlockes

Morpeko can be useful in a Nuzlocke because base 97 Speed, an accurate 110-power signature move, and a Psychic immunity let it remove selected threats efficiently without lengthy setup. Aura Wheel is especially valuable because every successful use raises Speed, allowing Morpeko to become safer against subsequent opponents while alternating between Electric and Dark coverage. The form cycle must be tracked carefully: in Sword/Shield and Scarlet/Violet Hunger Switch changes mode at the end of each turn, so an opponent that is immune or resistant to the next Aura Wheel type can turn an apparently safe sequence into a lost turn. Parting Shot is an excellent safety tool because it lowers both opposing attacking stats before switching, and Rapid Spin can remove hazards while also raising Speed. Morpeko's poor 58/58/58 bulk is the major problem, meaning a failed knockout, unexpected priority attack, or strong neutral hit can be fatal despite its good Speed. Ground attacks are particularly dangerous because they are super effective and completely immune to Electric Aura Wheel, while Fighting, Fairy, and Bug coverage also deserves immediate respect. In Legends: Z-A the form instead changes when Aura Wheel itself is used, so the player should not apply the conventional end-of-turn Hunger Switch rhythm to that game's battle system.

Learnsets

72 moves · Scarlet Violet

Level Up

1 Tail Whip normal type --- 100 status move
1 Thunder Shock electric type 40 100 special move
5 Leer normal type --- 100 status move
10 Power Trip dark type 20 100 physical move
15 Quick Attack normal type 40 100 physical move
20 Flatter dark type --- 100 status move
25 Bite dark type 60 100 physical move
30 Spark electric type 65 100 physical move
35 Torment dark type --- 100 status move
40 Agility psychic type --- --- status move
45 Bullet Seed grass type 25 100 physical move
50 Crunch dark type 80 100 physical move
55 Aura Wheel electric type 110 100 physical move
60 Thrash normal type 120 100 physical move

Machine

- Thunder Punch electric type 75 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Agility psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Super Fang normal type --- 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Reversal fighting type --- 100 physical move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Outrage dragon type 120 100 physical move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Crunch dark type 80 100 physical move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Charge electric type --- --- status move
- Taunt dark type --- 100 status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Endeavor normal type --- 100 physical move
- Fake Tears dark type --- 100 status move
- Bullet Seed grass type 25 100 physical move
- Fling dark type --- 100 physical move
- Dark Pulse dark type 80 100 special move
- Seed Bomb grass type 80 100 physical move
- Nasty Plot dark type --- --- status move
- Thunder Fang electric type 65 95 physical move
- Ice Fang ice type 65 95 physical move
- Fire Fang fire type 65 95 physical move
- Charge Beam electric type 50 90 special move
- Electro Ball electric type --- 100 special move
- Foul Play dark type 95 100 physical move
- Volt Switch electric type 70 100 special move
- Electroweb electric type 55 95 special move
- Wild Charge electric type 90 100 physical move
- Snarl dark type 55 95 special move
- Eerie Impulse electric type --- 100 status move
- Electric Terrain electric type --- --- status move
- Psychic Fangs psychic type 85 100 physical move
- Stomping Tantrum ground type 75 100 physical move
- Lash Out dark type 75 100 physical move
- Tera Blast normal type 80 100 special move

Egg

- Super Fang normal type --- 90 physical move
- Swagger normal type --- 85 status move
- Rapid Spin normal type 50 100 physical move
- Fake Out normal type 40 100 physical move
- Charge electric type --- --- status move
- Tickle normal type --- 100 status move
- Quash dark type --- 100 status move
- Parting Shot dark type --- 100 status move

Pokédex Entries

2 entries
Sword

As it eats the seeds stored up in its pocket-like pouches, this Pokémon is not just satisfying its constant hunger. It’s also generating electricity.

Shield

It carries electrically roasted seeds with it as if they’re precious treasures. No matter how much it eats, it always gets hungry again in short order.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Morpeko Hangry Biology and Behavior

Prolonged hunger changes Morpeko's hormonal balance strongly enough to alter its fur color, facial expression, temperament, and even the elemental nature of the energy stored in its cheek sacs. The normally Electric energy converts into Dark-type energy as the hungry Pokémon becomes increasingly aggressive. In this state Morpeko is described as wild and brutish and may commit acts of extreme violence or other destructive behavior until its hunger is finally satisfied. Even after the accumulated Dark energy has been used up, the aggression can continue because the underlying hormonal and metabolic problem remains unresolved until Morpeko eats. Hangry Mode is therefore a genuine physiological hunger state rather than a voluntary battle stance, directly linking metabolism, hormone balance, behavior, coloration, and energy type.

Morpeko Hangry Biological Data

National Pokédex
#877
Species
Two-Sided Pokémon
Height
1' 0" (0.3 m)
Weight
6.6 lbs (3.0 kg)
Habitat
Currently Unknown
Color
Yellow
Body Style
Humanoid
Gender
50% female / 50% male

Misc

Catch Rate: 180

Base Experience: 153 Exp

Hatch Counter: 10

Morpeko Hangry Size Comparison: BETA

Morpeko Hangry is listed at 1' 0" (0.3 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
morpeko-hangry
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.