Arctozolt is an Electric/Ice-type Pokémon introduced in Generation VIII, with a base stat total of 505 and no standard evolutions.

Arctozolt

Arctozolt

Abilities

Volt Absorb

Turns electricity into HP.

Static

Paralyzes on contact.

Slush Rush

Boosts the Pokémon’s Speed stat in a hailstorm.

Hidden Ability

Base Stats

Total: 505
EV Yield: 2 Attack
HP: 90
Attack: 100
Defense: 90
Sp. Atk: 90
Sp. Def: 80
Speed: 55

Arctozolt's Weaknesses and Resistances

Evolution Chain

Arctozolt does not evolve into or from any other Pokémon.

Arctozolt Playthrough, Competitive, and Nuzlocke Usage

Using Arctozolt in a Playthrough

Arctozolt is another standalone Galarian Fossil Pokémon, restored in Sword and Shield by combining a Fossilized Bird with a Fossilized Dino. Electric/Ice is an outstanding attacking combination because Electric pressures Water and Flying types while Ice punishes Ground, Grass, Dragon, and Flying types, but defensively it leaves Arctozolt weak to Fire, Fighting, Ground, and Rock and resistant only to Electric, Flying, and Ice. Like Dracozolt, it learns Bolt Beak, whose 85 base power in Sword/Shield doubles when Arctozolt moves first; unlike Dracozolt, Arctozolt starts from only base 55 Speed and therefore needs much more help to exploit that condition consistently. Its Hidden Ability Slush Rush doubles Speed in hail, converting that poor Speed into an advantage and creating the classic hail sweeper role, while Volt Absorb supplies an Electric immunity and healing and Static can punish contact with paralysis. Arctozolt's balanced 100 Attack and 90 Special Attack also make mixed offense practical: Icicle Crash provides physical Ice STAB, while Freeze-Dry and Blizzard use Special Attack and can punish Water-types that otherwise resist Ice or Electric coverage differently. Low Kick, Stomping Tantrum, Rock Slide, and other coverage moves help with Steel-, Rock-, or Ground-oriented answers, although Ice's Stealth Rock weakness means repeated switching can become expensive. In a story run without deliberate hail support, Volt Absorb is normally the simpler and safer Ability; on a dedicated weather team, Slush Rush dramatically improves Bolt Beak and turns an otherwise slow Pokémon into a fast mixed attacker.

Arctozolt in Competitive Pokémon

Arctozolt became one of Generation VIII's most dangerous hail abusers and the final SS Smogon Dex lists it in UUBL, far above what its base 55 Speed would suggest in isolation. Slush Rush doubles that Speed under hail, allowing Bolt Beak to reach its doubled 170 base power condition while Arctozolt simultaneously threatens Ground-types with Ice STAB, a combination with unusually limited defensive counterplay. Smogon's SS OU analysis used mixed hail sets with Bolt Beak plus Blizzard or Freeze-Dry, exploiting the fact that the Pokémon resisting Electric attacks are often precisely the targets hit hardest by Ice. Its base 100 Attack and 90 Special Attack support that mixed role better than most weather sweepers, while Low Kick or other coverage can punish Steel-types that withstand both STABs. The strength of hail offense caused problems across lower tiers during the generation; Arctozolt was specifically banned from NU during an earlier stage of the metagame, illustrating that its weather interaction was not merely theoretical. Outside hail, however, the entire profile changes: base 55 Speed becomes a severe liability, Electric/Ice has poor defensive longevity, and the Pokémon is vulnerable to Stealth Rock and common Fire-, Fighting-, Ground-, and Rock-type pressure. Arctozolt is not available in Scarlet/Violet or Legends: Z-A, so its principal competitive legacy remains the Sword/Shield hail archetype rather than an ordinary Generation IX ladder role.

Arctozolt in Nuzlockes

Arctozolt has excellent offensive coverage for a Nuzlocke but requires more careful speed planning than Dracozolt because base 55 Speed is genuinely slow outside hail. Volt Absorb is a strong safety Ability, providing both an Electric immunity and healing, whereas Static can occasionally rescue a bad contact matchup through paralysis but should never be treated as guaranteed. Slush Rush is extremely powerful if the player controls hail, since doubling Speed both reduces incoming attacks and activates Bolt Beak's doubled power against many opponents. Without weather, the player should avoid assuming Bolt Beak will receive its power boost and can instead use it as a normal accurate Electric attack when the matchup is still favorable. Freeze-Dry is especially useful because it is accurate and hits Water-types super effectively despite being Ice-type, while Icicle Crash and Blizzard introduce 90% or 70% accuracy unless hail makes Blizzard perfectly accurate in Generation VIII. The combination of Fire, Fighting, Ground, and Rock weaknesses plus vulnerability to Stealth Rock makes blind switching dangerous, and Arctozolt's bulk is solid rather than overwhelming. A weather-supported Arctozolt can sweep very safely once the field is prepared, but using it as an unsupported generalist exposes exactly the low Speed and awkward defensive typing that competitive hail teams were designed to hide.

Learnsets

13 moves · Sword Shield

Level Up — Sword Shield

1 Thunder Shock electric type 40 100 special move
1 Powder Snow ice type 40 100 special move
7 Charge electric type --- --- status move
14 Echoed Voice normal type 40 100 special move
21 Ancient Power rock type 60 100 special move
28 Pluck flying type 60 100 physical move
35 Avalanche ice type 60 100 physical move
42 Freeze-Dry ice type 70 100 special move
49 Slam normal type 80 75 physical move
56 Discharge electric type 80 100 special move
63 Bolt Beak electric type 85 100 physical move
70 Icicle Crash ice type 85 90 physical move
77 Blizzard ice type 110 70 special move

Pokédex Entries

2 entries
Sword

The shaking of its freezing upper half is what generates its electricity. It has a hard time walking around.

Shield

This Pokémon lived on prehistoric seashores and was able to preserve food with the ice on its body. It went extinct because it moved so slowly.

Additional Images

PokeAPI sprites

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Arctozolt Biology and Behavior

Arctozolt is a restored hybrid Fossil Pokémon with a small bird-like upper body attached to a large cold-adapted marine lower body, and the mismatch makes ordinary movement difficult. Its upper half is constantly freezing and produces nasal mucus; by shaking that cold upper body, Arctozolt generates electricity. Pokédex records describe it as living around prehistoric shores and preserving food with the ice on its body. The same records claim it went extinct because it moved too slowly, but, as with the other Galarian fossil combinations, the body was reconstructed from two different fossil components and that explanation should not be treated as certain paleobiology.

Arctozolt Biological Data

National Pokédex
#881
Species
Fossil Pokémon
Height
7' 7" (2.3 m)
Weight
330.7 lbs (150.0 kg)
Habitat
Currently Unknown
Color
Blue
Body Style
Upright
Gender
Genderless

Misc

Catch Rate: 45

Base Experience: 177 Exp

Hatch Counter: 35

Arctozolt Size Comparison: BETA

Arctozolt is listed at 7' 7" (2.3 m) and shown in an in-chart visual comparison.

8 ft7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
arctozolt
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.