Copperajah is a Steel-type Pokémon introduced in Generation VIII and a final stage of its evolution line, with a base stat total of 500.

Copperajah

Copperajah

Abilities

Sheer Force

Removes added effects to increase move damage.

Heavy Metal

Doubles the Pokémon’s weight.

Hidden Ability

Base Stats

Total: 500
EV Yield: 2 Attack
HP: 122
Attack: 130
Defense: 69
Sp. Atk: 80
Sp. Def: 69
Speed: 30

Copperajah's Weaknesses and Resistances

Evolution Chain

Cufant evolves into Copperajah at level 34.

Forms

Copperajah Playthrough, Competitive, and Nuzlocke Usage

Using Copperajah in a Playthrough

Cufant evolves into Copperajah at level 34, giving the family a straightforward midgame evolution with no item, friendship, trade, or location requirement. Copperajah is a slow but extremely strong Steel-type built around 122 HP and 130 Attack, with only base 30 Speed, so it usually succeeds by surviving a hit and answering with a very powerful physical attack rather than trying to move first. Steel is excellent for normal play because it provides a Poison immunity and numerous resistances, while the main weaknesses to Fire, Fighting, and Ground are common enough that the player still needs reliable switch partners. Heavy Slam is particularly effective because Copperajah is extremely heavy, while Iron Head offers fixed, accurate Steel damage; Earthquake, Play Rough, Power Whip, Rock Slide, Heat Crash, and Superpower or comparable coverage give it answers to many Pokémon that resist Steel. Sheer Force can boost attacks with secondary effects, whereas Heavy Metal doubles Copperajah's already enormous weight and strengthens weight-based options such as Heavy Slam and Heat Crash in favorable matchups. It can also contribute Stealth Rock rather than functioning only as an attacker, although its lack of reliable recovery means repeated chip damage accumulates quickly over a long route or boss sequence. In Sword and Shield, a Copperajah with the Gigantamax Factor gains G-Max Steelsurge, which damages the target and leaves sharp steel on the opposing field; incoming Pokémon then take hazard damage according to their weakness or resistance to Steel, making the Gigantamax form unusually good at generating value beyond three turns of enlarged attacks.

Copperajah in Competitive Pokémon

Copperajah became one of the defining Steel-types of Sword/Shield NU and is much more historically important than its modest overall tier placement might suggest. Smogon ranked it fifth among the Top Ten Titans of Generation 8 NU, noting that when it arrived in the tier its combination of Heavy Slam, Power Whip, Heat Crash, Stone Edge, and other coverage attacks could dismantle defensive cores while still fitting Stealth Rock onto the same set. Its 122 HP and Steel typing also let it check several special attackers and Fairy-types despite only base 69 defenses, and Heavy Metal made Heavy Slam extraordinarily powerful against lighter targets. As SS NU became faster and alternative Steel-types such as Bronzong and later Stakataka competed for teamslots, Copperajah lost some of its earlier dominance, but it remained an effective wallbreaker and hazard setter; the final SS Smogon Dex lists it in NU. Scarlet/Violet also currently lists Copperajah in NU, where its role has shifted somewhat toward a bulky tank that combines Knock Off, Earthquake, Whirlwind or Protect, Stealth Rock, and strong coverage while checking selected special attackers. Its recurring competitive flaw is longevity: Copperajah has no reliable recovery, is very slow, and can be worn down by hazards, pivoting moves, and repeated neutral hits even when its typing initially gives it a favorable matchup. Gigantamax Copperajah's G-Max Steelsurge creates a powerful Steel-type entry hazard, but standard Smogon Sword/Shield singles banned Dynamax and Gigantamax, so that form's most distinctive mechanic belongs to formats where Dynamax is actually legal rather than Copperajah's ordinary NU history.

Copperajah in Nuzlockes

Cufant and Copperajah are generally dependable Nuzlocke Pokémon because Steel typing provides a large number of safe switch opportunities and Copperajah's enormous HP gives it meaningful room for error against neutral attacks. The greatest advantage is consistency: strong accurate options such as Heavy Slam in favorable weight matchups, Iron Head, Earthquake, and Play Rough allow Copperajah to deal substantial damage without relying entirely on setup. Its base 30 Speed is the main risk because Copperajah normally takes a hit before moving, so repeated battles can wear it down even when no individual attack looks threatening. Fire, Fighting, and Ground coverage should be scouted carefully, especially from strong physical attackers or special attackers that can exploit Copperajah's merely average base 69 defenses. Sheer Force is often a safer general-purpose Ability than building around weight calculations, while Heavy Metal can make Heavy Slam and Heat Crash extremely strong when the target's weight is known. Stealth Rock is useful in major trainer battles with repeated switching, but in ordinary story play an immediate attack may be safer than giving the opponent a free damage turn. If Gigantamax is available, G-Max Steelsurge can provide lasting field control, but Dynamax's temporary HP increase should not encourage careless play once Copperajah returns to normal size and retains any damage it accumulated.

Learnsets

59 moves · Scarlet Violet

Level Up

- Heavy Slam steel type --- 100 physical move
1 Tackle normal type 40 100 physical move
1 Growl normal type --- 100 status move
1 Rollout rock type 30 90 physical move
1 Rock Smash fighting type 40 100 physical move
15 Bulldoze ground type 60 100 physical move
20 Stomp normal type 65 100 physical move
25 Iron Defense steel type --- --- status move
30 Dig ground type 80 100 physical move
37 Strength normal type 80 100 physical move
44 Iron Head steel type 80 100 physical move
51 Play Rough fairy type 90 90 physical move
58 High Horsepower ground type 95 95 physical move
65 Superpower fighting type 120 100 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hyper Beam normal type 150 90 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Outrage dragon type 120 100 physical move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Endeavor normal type --- 100 physical move
- Rock Tomb rock type 60 95 physical move
- Iron Defense steel type --- --- status move
- Mud Shot ground type 55 95 special move
- Rock Blast rock type 25 90 physical move
- Fling dark type --- 100 physical move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Zen Headbutt psychic type 80 90 physical move
- Flash Cannon steel type 80 100 special move
- Iron Head steel type 80 100 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Smack Down rock type 50 100 physical move
- Heavy Slam steel type --- 100 physical move
- Bulldoze ground type 60 100 physical move
- Heat Crash fire type --- 100 physical move
- Snarl dark type 55 95 special move
- Play Rough fairy type 90 90 physical move
- High Horsepower ground type 95 95 physical move
- Stomping Tantrum ground type 75 100 physical move
- Body Press fighting type 80 100 physical move
- Steel Beam steel type 140 95 special move
- Tera Blast normal type 80 100 special move
- Hard Press steel type --- 100 physical move
- Supercell Slam electric type 100 95 physical move

Pokédex Entries

2 entries
Sword

They came over from another region long ago and worked together with humans. Their green skin is resistant to water.

Shield

These Pokémon live in herds. Their trunks have incredible grip strength, strong enough to crush giant rocks into powder.

Additional Images

PokeAPI sprites

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Copperajah Biology and Behavior

Copperajah is a massive copper-bodied elephant Pokémon whose green, tarnished skin is resistant to water. Its trunk has tremendous grip and crushing power, enough to pulverize giant boulders into powder, and the species is strong enough to pull extremely heavy machinery such as an airplane. Copperajah lives socially in herds and has a notably proud disposition; individuals with brighter and more vibrant skin are described as being especially boastful. Humans have worked with Copperajah for generations, and the species can cooperate with Pokémon such as Gigalith at mines and construction sites. Pokédex records state that Copperajah arrived from another region long ago, reinforcing that its modern presence in Galar is connected to historical human movement and labor rather than necessarily representing its original native range.

Copperajah Biological Data

National Pokédex
#879
Species
Copperderm Pokémon
Height
9' 10" (3.0 m)
Weight
1433.0 lbs (650.0 kg)
Habitat
Currently Unknown
Color
Green
Body Style
Quadruped
Gender
50% female / 50% male

Misc

Catch Rate: 90

Base Experience: 175 Exp

Hatch Counter: 25

Copperajah Size Comparison: BETA

Copperajah is listed at 9' 10" (3.0 m) and shown in an in-chart visual comparison.

10 ft9 ft8 ft7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
copperajah
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.