Helioptile is an Electric/Normal-type Pokémon introduced in Generation VI and the first stage of its evolution line, with a base stat total of 289.

Helioptile

Helioptile

Abilities

Dry Skin

Reduces HP if it is hot. Water restores HP.

Sand Veil

Ups evasion in a sandstorm.

Solar Power

Boosts Sp. Atk, but lowers HP in sunshine.

Hidden Ability

Base Stats

Total: 289
EV Yield: 1 Speed
HP: 44
Attack: 38
Defense: 33
Sp. Atk: 61
Sp. Def: 43
Speed: 70

Helioptile's Weaknesses and Resistances

Evolution Chain

Helioptile evolves into Heliolisk with a Sun Stone.

Helioptile Playthrough, Competitive, and Nuzlocke Usage

Using Helioptile in a Playthrough

Helioptile evolves into Heliolisk with a Sun Stone, allowing the player to choose when to trade the unevolved form's level-up moves for the final form's much stronger stats. Heliolisk is Electric/Normal with matching base 109 Special Attack and Speed, base 94 Special Defense, but frail 62 HP and 52 Defense. Thunderbolt and Volt Switch provide reliable Electric STAB, Hyper Voice supplies Normal STAB, and Surf, Grass Knot, Dark Pulse, Focus Blast, Glare, and other coverage give it an unusually broad special movepool. Dry Skin is generally the safest ability because Water-type moves heal Heliolisk instead of damaging it and rain restores additional HP, though Fire moves deal extra damage and harsh sunlight causes chip; Sand Veil instead benefits from sand, while the Hidden Ability Solar Power sharply boosts Special Attack in sun at the cost of HP each turn. Electric/Normal grants a Ghost immunity in addition to Electric, Flying, and Steel resistances, but is weak to Fighting and Ground. Timid is usually ideal because base 109 Speed is one of Heliolisk's best defensive tools.

Helioptile in Competitive Pokémon

Heliolisk was an XY UU Pokemon with a clear offensive-pivot niche. Base 109 Speed let it outrun common threats around the base 108 benchmark, while Thunderbolt, Volt Switch, Hyper Voice, Surf, Grass Knot, Focus Blast, and Dark Pulse made switching into it surprisingly difficult. Dry Skin is especially valuable competitively because it grants a Water immunity and rain recovery, allowing Heliolisk to exploit bulky Water-types rather than merely threatening them with Electric STAB. Smogon later described Heliolisk as one of SM NU's best offensive pivots and bulky-Water exploiters for the same reason. The consistent weakness is physical durability: 62 HP and 52 Defense mean even neutral physical attacks can deal enormous damage, so Heliolisk depends on immunities, speed, and Volt Switch rather than conventional switching. Solar Power sun sets can generate much greater immediate damage but are less sustainable because they lose HP every turn in sunlight.

Helioptile in Nuzlockes

Heliolisk is extremely useful when its immunities can be planned around. Normal typing grants a Ghost immunity, Dry Skin can add a complete Water immunity, and Volt Switch lets Heliolisk attack while immediately leaving unfavorable matchups. Its physical bulk is extremely poor, however, so strong neutral contact moves can be dangerous even when they are not super effective, and Fighting or Ground attacks are especially threatening. Thunderbolt and Hyper Voice are safer than inaccurate options, while Surf provides reliable coverage against many Ground-types that would otherwise block Electric attacks. Solar Power can create exceptional damage in sun but continuously drains HP, making Dry Skin the more conservative Nuzlocke choice in most games. Timid is generally ideal because moving first is far safer than attempting to absorb physical damage.

Learnsets

13 moves · Sword Shield

Level Up — Sword Shield

1 Tail Whip normal type --- 100 status move
1 Mud-Slap ground type 20 100 special move
4 Pound normal type 40 100 physical move
8 Thunder Shock electric type 40 100 special move
12 Quick Attack normal type 40 100 physical move
16 Charge electric type --- --- status move
20 Bulldoze ground type 60 100 physical move
24 Volt Switch electric type 70 100 special move
28 Parabolic Charge electric type 65 100 special move
32 Thunder Wave electric type --- 90 status move
36 Thunderbolt electric type 90 100 special move
40 Electrify electric type --- --- status move
44 Thunder electric type 110 70 special move

Pokédex Entries

4 entries
X / Omega Ruby

They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.

Y / Alpha Sapphire

The frills on either side of its head have cells that generate electricity when exposed to sunlight.

Sword

When spread, the frills on its head act like solar panels, generating the power behind this Pokémon’s electric moves.

Shield

The sun powers this Pokémon’s electricity generation. Interruption of that process stresses Helioptile to the point of weakness.

Where To Find Helioptile

2 locations
Friend Safari · KalosWalking · version details vary

Friend Safari (Electric)

X max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 2
Y max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 2
Route 9 · KalosRough Terrain · version details vary

Road 9

X max 20%
Rough Terrain · Lv. 15 · 10%Rough Terrain · Lv. 16 · 5%Rough Terrain · Lv. 16 · 4%Rough Terrain · Lv. 17 · 1%
Y max 20%
Rough Terrain · Lv. 15 · 10%Rough Terrain · Lv. 16 · 5%Rough Terrain · Lv. 16 · 4%Rough Terrain · Lv. 17 · 1%

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Helioptile Biology and Behavior

Helioptile's expandable head frills contain cells that generate electricity when exposed to sunlight, functioning much like biological solar panels. This process allows it to thrive in desert environments without needing to eat constantly because sunlight can supply much of its energy. If its ability to generate solar electricity is interrupted, Helioptile becomes stressed and physically weakened. The species stores and uses the generated electricity for its attacks.

Helioptile Biological Data

National Pokédex
#694
Species
Generator Pokémon
Height
1' 8" (0.5 m)
Weight
13.2 lbs (6.0 kg)
Habitat
Currently Unknown
Color
Yellow
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 190

Base Experience: 58 Exp

Hatch Counter: 20

Helioptile Size Comparison: BETA

Helioptile is listed at 1' 8" (0.5 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
helioptile
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.