Shinx is an Electric-type Pokémon introduced in Generation IV and the first stage of its evolution line, with a base stat total of 263.
Shinx
Abilities
Raises Attack if the foe is of the same gender.
Lowers the foe’s ATTACK.
Ups ATTACK if suffering.
Hidden AbilityBase Stats
Shinx's Weaknesses and Resistances
Evolution Chain
Shinx evolves into Luxio at level 15, and Luxio evolves into Luxray at level 30.
Shinx Playthrough, Competitive, and Nuzlocke Usage
Using Shinx in a Playthrough
The Shinx line is an accessible early Electric family that evolves into Luxio at level 15 and Luxray at level 30, giving it a fully evolved base-120-Attack endpoint comfortably before the late game. Generation IV's physical/special split is crucial to the line because Electric moves such as Spark and Thunder Fang can finally use Luxray's much stronger physical Attack, while its respectable base 95 Special Attack still allows Thunderbolt or mixed coverage when needed. Intimidate is usually the most valuable story ability because lowering an opponent's Attack on entry creates safer switches, whereas Rivalry is inconsistent and can actually reduce damage against opposite-gender targets; the Hidden Ability Guts can turn burn, poison, or paralysis into a major Attack boost in later games. Luxray's broad physical coverage includes options such as Crunch, the elemental fangs, Superpower in applicable games, Wild Charge, and Volt Switch for momentum, but base 70 Speed means it is slower than its predatory appearance suggests. Adamant suits straightforward physical offense, while Jolly can help specific Speed matchups, yet the line is generally strongest when Intimidate and high Attack are used to control physical opponents rather than attempting to sweep everything through Speed.
Shinx in Competitive Pokémon
Luxray has rarely risen above lower-tier competitive play despite its impressive base 120 Attack, largely because base 70 Speed, mediocre overall bulk, and historically underwhelming physical Electric STAB make it less efficient than many competing Electric-types. In DPP, Smogon experimented with Choice Band, mixed attacking, and even defensive Intimidate sets; Spark was often the practical physical Electric STAB because stronger options carried major drawbacks or were unavailable. Later generations gave Luxray Guts as a Hidden Ability, creating its most obvious wallbreaking identity through status-boosted physical attacks, while Intimidate remained useful for bulkier pivot roles. The problem is that Wild Charge recoil compounds Luxray's limited longevity, and faster Electric-types often provide cleaner special offense or better utility without needing to accept recoil and status damage. Smogon has consequently listed Luxray in tiers such as ZU in later generations, where it can still punish passive teams with strong physical attacks but has never established a sustained high-tier niche.
Shinx in Nuzlockes
The Shinx line is very useful in Nuzlockes because it is often available early, reaches Luxray at only level 30, and can provide Intimidate from the beginning of the run. Repeated Intimidate switching can make physical bosses dramatically safer, and pure Electric typing has only a single ordinary weakness to Ground while resisting Electric, Flying, and Steel. Luxray's base 120 Attack ends favorable Water- and Flying-type matchups quickly, but base 70 Speed means it frequently takes a hit first and therefore should not be treated like a fast glass cannon. Guts can turn an accidental status condition into offensive value, but deliberately poisoning or burning Luxray for damage is much less attractive in permadeath play because residual damage narrows the margin for critical hits. Wild Charge recoil is also worth avoiding when Spark, Thunder Fang, or another move already secures the knockout; for Nuzlocke safety, Intimidate plus reliable non-recoil attacks is usually preferable to maximizing damage at any cost.
Learnsets
59 moves · Scarlet Violet
Level Up
Machine
Egg
Pokédex Entries
7 entries
All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.
Its forelegs have a muscle-based system of generating electricity. Its body shines if endangered.
The extension and contraction of its muscles generates electricity. It glows when in trouble.
The extension and contraction of its muscles generates electricity. Its fur glows when it’s in trouble.
This Pokémon generates electricity by contracting its muscles. Excited trembling is a sign that Shinx is generating a tremendous amount of electricity.
Electricity makes this Pokémon’s fur glow. Shinx sends signals to others of its kind by shaking the tip of its tail while the tail tip is shining brightly.
Shakes its body to generate electricity. Its stature belies its aggression—one must be patient to tame this Pokémon.
Where To Find Shinx
26 locations
National Park · JohtoWalking · version details vary
National Park
Route 29 · JohtoWalking · version details vary
Road 29
Route 33 · JohtoWalking · version details vary
Road 33
Route 36 · JohtoWalking · version details vary
Road 36
Route 37 · JohtoWalking · version details vary
Road 37
Route 38 · JohtoWalking · version details vary
Road 38
Route 39 · JohtoWalking · version details vary
Road 39
Route 46 · JohtoWalking · version details vary
Road 46
Route 48 · JohtoWalking · version details vary
Road 48
Route 1 · KantoWalking · version details vary
Road 1
Route 11 · KantoWalking · version details vary
Road 11
Route 14 · KantoWalking · version details vary
Road 14
Route 15 · KantoWalking · version details vary
Road 15
Route 16 · KantoWalking · version details vary
Road 16
Route 17 · KantoWalking · version details vary
Road 17
Route 18 · KantoWalking · version details vary
Road 18
Route 2 · KantoWalking · version details vary
Road 2 (north, towards Pewter City)
Road 2 (south, towards Viridian City)
Route 3 · KantoWalking · version details vary
Road 3
Route 5 · KantoWalking · version details vary
Road 5
Route 7 · KantoWalking · version details vary
Road 7
Route 8 · KantoWalking · version details vary
Road 8
Fuego Ironworks · SinnohWalking · version details vary
Fuego Ironworks
Route 202 · SinnohWalking · version details vary
Road 202
Route 203 · SinnohWalking · version details vary
Road 203
Route 204 · SinnohWalking · version details vary
Road 204 (north, towards Floaroma Town)
Road 204 (south, towards Jubilife City)
Valley Windworks · SinnohWalking · version details vary
Valley Windworks
Additional Images
PokeAPI sprites
Open this section to load extra PokeAPI sprite images.
Shinx Biology and Behavior
Shinx generates electricity through the extension and contraction of muscles in its forelegs, and the accumulated current causes sections of its fur to glow. When threatened, it can flash that fur brightly enough to blind a predator and create an opportunity to flee rather than fight. The star-shaped tip of its tail also glows and can be shaken as a signal to other Shinx, giving the same electrical system a communication function. Excited trembling indicates that a Shinx is generating especially large amounts of electricity, and even sleeping individuals may produce sparks while rolling around. Despite its small size, the species is described as aggressive and difficult to tame, so its luminous warning display is backed by a temperament willing to defend itself.
Shinx Biological Data
- National Pokédex
- #403
- Species
- Flash Pokémon
- Height
- 1' 8" (0.5 m)
- Weight
- 20.9 lbs (9.5 kg)
- Habitat
- Currently Unknown
- Color
- Blue
- Body Style
- Quadruped
- Gender
- 50% female / 50% male
Misc
Catch Rate: 235
Base Experience: 53 Exp
Hatch Counter: 20
Shinx Size Comparison: BETA
Shinx is listed at 1' 8" (0.5 m); this chart uses a pose-adjusted visual scale.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.
Shinx currently uses a pose-adjusted visual scale.

Shinx 











