Shinx is an Electric-type Pokémon introduced in Generation IV and the first stage of its evolution line, with a base stat total of 263.

Shinx

Shinx

Abilities

Rivalry

Raises Attack if the foe is of the same gender.

Intimidate

Lowers the foe’s ATTACK.

Guts

Ups ATTACK if suffering.

Hidden Ability

Base Stats

Total: 263
EV Yield: 1 Attack
HP: 45
Attack: 65
Defense: 34
Sp. Atk: 40
Sp. Def: 34
Speed: 45

Shinx's Weaknesses and Resistances

Evolution Chain

Shinx evolves into Luxio at level 15, and Luxio evolves into Luxray at level 30.

#0403 Shinx Shinx electric type
Lvl. upat level 15
#0404 Luxio Luxio electric type
Lvl. upat level 30
#0405 Luxray Luxray electric type

Shinx Playthrough, Competitive, and Nuzlocke Usage

Using Shinx in a Playthrough

The Shinx line is an accessible early Electric family that evolves into Luxio at level 15 and Luxray at level 30, giving it a fully evolved base-120-Attack endpoint comfortably before the late game. Generation IV's physical/special split is crucial to the line because Electric moves such as Spark and Thunder Fang can finally use Luxray's much stronger physical Attack, while its respectable base 95 Special Attack still allows Thunderbolt or mixed coverage when needed. Intimidate is usually the most valuable story ability because lowering an opponent's Attack on entry creates safer switches, whereas Rivalry is inconsistent and can actually reduce damage against opposite-gender targets; the Hidden Ability Guts can turn burn, poison, or paralysis into a major Attack boost in later games. Luxray's broad physical coverage includes options such as Crunch, the elemental fangs, Superpower in applicable games, Wild Charge, and Volt Switch for momentum, but base 70 Speed means it is slower than its predatory appearance suggests. Adamant suits straightforward physical offense, while Jolly can help specific Speed matchups, yet the line is generally strongest when Intimidate and high Attack are used to control physical opponents rather than attempting to sweep everything through Speed.

Shinx in Competitive Pokémon

Luxray has rarely risen above lower-tier competitive play despite its impressive base 120 Attack, largely because base 70 Speed, mediocre overall bulk, and historically underwhelming physical Electric STAB make it less efficient than many competing Electric-types. In DPP, Smogon experimented with Choice Band, mixed attacking, and even defensive Intimidate sets; Spark was often the practical physical Electric STAB because stronger options carried major drawbacks or were unavailable. Later generations gave Luxray Guts as a Hidden Ability, creating its most obvious wallbreaking identity through status-boosted physical attacks, while Intimidate remained useful for bulkier pivot roles. The problem is that Wild Charge recoil compounds Luxray's limited longevity, and faster Electric-types often provide cleaner special offense or better utility without needing to accept recoil and status damage. Smogon has consequently listed Luxray in tiers such as ZU in later generations, where it can still punish passive teams with strong physical attacks but has never established a sustained high-tier niche.

Shinx in Nuzlockes

The Shinx line is very useful in Nuzlockes because it is often available early, reaches Luxray at only level 30, and can provide Intimidate from the beginning of the run. Repeated Intimidate switching can make physical bosses dramatically safer, and pure Electric typing has only a single ordinary weakness to Ground while resisting Electric, Flying, and Steel. Luxray's base 120 Attack ends favorable Water- and Flying-type matchups quickly, but base 70 Speed means it frequently takes a hit first and therefore should not be treated like a fast glass cannon. Guts can turn an accidental status condition into offensive value, but deliberately poisoning or burning Luxray for damage is much less attractive in permadeath play because residual damage narrows the margin for critical hits. Wild Charge recoil is also worth avoiding when Spark, Thunder Fang, or another move already secures the knockout; for Nuzlocke safety, Intimidate plus reliable non-recoil attacks is usually preferable to maximizing damage at any cost.

Learnsets

59 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Leer normal type --- 100 status move
4 Thunder Shock electric type 40 100 special move
8 Charge electric type --- --- status move
12 Bite dark type 60 100 physical move
16 Spark electric type 65 100 physical move
20 Roar normal type --- --- status move
24 Volt Switch electric type 70 100 special move
28 Scary Face normal type --- 100 status move
32 Thunder Wave electric type --- 90 status move
36 Crunch dark type 80 100 physical move
40 Discharge electric type 80 100 special move
44 Swagger normal type --- 85 status move
48 Wild Charge electric type 90 100 physical move

Machine

- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Confuse Ray ghost type --- 100 status move
- Light Screen psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Facade normal type 70 100 physical move
- Charge electric type --- --- status move
- Helping Hand normal type --- --- status move
- Fake Tears dark type --- 100 status move
- Thunder Fang electric type 65 95 physical move
- Ice Fang ice type 65 95 physical move
- Fire Fang fire type 65 95 physical move
- Charge Beam electric type 50 90 special move
- Electro Ball electric type --- 100 special move
- Volt Switch electric type 70 100 special move
- Electroweb electric type 55 95 special move
- Wild Charge electric type 90 100 physical move
- Snarl dark type 55 95 special move
- Play Rough fairy type 90 90 physical move
- Eerie Impulse electric type --- 100 status move
- Electric Terrain electric type --- --- status move
- Psychic Fangs psychic type 85 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move

Egg

- Double Kick fighting type 30 100 physical move
- Take Down normal type 90 85 physical move
- Quick Attack normal type 40 100 physical move
- Howl normal type --- --- status move
- Shock Wave electric type 60 --- special move
- Night Slash dark type 70 100 physical move
- Baby-Doll Eyes fairy type --- 100 status move

Pokédex Entries

7 entries
Diamond / Y / Alpha Sapphire

All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.

Pearl

Its forelegs have a muscle-based system of generating electricity. Its body shines if endangered.

Platinum / Black / White / Black 2 / White 2 / X / Omega Ruby

The extension and contraction of its muscles generates electricity. It glows when in trouble.

Heartgold / Soulsilver

The extension and contraction of its muscles generates electricity. Its fur glows when it’s in trouble.

Sword

This Pokémon generates electricity by contracting its muscles. Excited trembling is a sign that Shinx is generating a tremendous amount of electricity.

Shield

Electricity makes this Pokémon’s fur glow. Shinx sends signals to others of its kind by shaking the tip of its tail while the tail tip is shining brightly.

Legends Arceus

Shakes its body to generate electricity. Its stature belies its aggression—one must be patient to tame this Pokémon.

Where To Find Shinx

26 locations
National Park · JohtoWalking · version details vary

National Park

HeartGold max 40%
Walking · Lv. 10 · 10% · Radio Sinnoh, Bug Catching Contest NoWalking · Lv. 12 · 10% · Radio Sinnoh, Bug Catching Contest No
SoulSilver max 40%
Walking · Lv. 10 · 10% · Radio Sinnoh, Bug Catching Contest NoWalking · Lv. 12 · 10% · Radio Sinnoh, Bug Catching Contest No
Route 29 · JohtoWalking · version details vary

Road 29

HeartGold max 40%
Walking · Lv. 2 · 10% · Radio SinnohWalking · Lv. 3 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 2 · 10% · Radio SinnohWalking · Lv. 3 · 10% · Radio Sinnoh
Route 33 · JohtoWalking · version details vary

Road 33

HeartGold max 40%
Walking · Lv. 6 · 10% · Radio SinnohWalking · Lv. 7 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 6 · 10% · Radio SinnohWalking · Lv. 7 · 10% · Radio Sinnoh
Route 36 · JohtoWalking · version details vary

Road 36

HeartGold max 40%
Walking · Lv. 12 · 10% · Radio SinnohWalking · Lv. 13 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 12 · 10% · Radio SinnohWalking · Lv. 13 · 10% · Radio Sinnoh
Route 37 · JohtoWalking · version details vary

Road 37

HeartGold max 40%
Walking · Lv. 13 · 10% · Radio SinnohWalking · Lv. 15 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 13 · 10% · Radio SinnohWalking · Lv. 15 · 10% · Radio Sinnoh
Route 38 · JohtoWalking · version details vary

Road 38

HeartGold max 40%
Walking · Lv. 16 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 16 · 10% · Radio Sinnoh
Route 39 · JohtoWalking · version details vary

Road 39

HeartGold max 40%
Walking · Lv. 16 · 10% · Radio SinnohWalking · Lv. 17 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 16 · 10% · Radio SinnohWalking · Lv. 17 · 10% · Radio Sinnoh
Route 46 · JohtoWalking · version details vary

Road 46

HeartGold max 40%
Walking · Lv. 2 · 10% · Radio SinnohWalking · Lv. 3 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 2 · 10% · Radio SinnohWalking · Lv. 3 · 10% · Radio Sinnoh
Route 48 · JohtoWalking · version details vary

Road 48

HeartGold max 40%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio SinnohWalking · Lv. 22 · 10% · Radio SinnohWalking · Lv. 24 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio SinnohWalking · Lv. 22 · 10% · Radio SinnohWalking · Lv. 24 · 10% · Radio Sinnoh
Route 1 · KantoWalking · version details vary

Road 1

HeartGold max 40%
Walking · Lv. 2 · 10% · Radio SinnohWalking · Lv. 3 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 2 · 10% · Radio SinnohWalking · Lv. 3 · 10% · Radio Sinnoh
Route 11 · KantoWalking · version details vary

Road 11

HeartGold max 40%
Walking · Lv. 14 · 10% · Radio SinnohWalking · Lv. 15 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 14 · 10% · Radio SinnohWalking · Lv. 15 · 10% · Radio Sinnoh
Route 14 · KantoWalking · version details vary

Road 14

HeartGold max 40%
Walking · Lv. 23 · 10% · Radio SinnohWalking · Lv. 25 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 23 · 10% · Radio SinnohWalking · Lv. 25 · 10% · Radio Sinnoh
Route 15 · KantoWalking · version details vary

Road 15

HeartGold max 40%
Walking · Lv. 23 · 10% · Radio SinnohWalking · Lv. 25 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 23 · 10% · Radio SinnohWalking · Lv. 25 · 10% · Radio Sinnoh
Route 16 · KantoWalking · version details vary

Road 16

HeartGold max 40%
Walking · Lv. 26 · 10% · Radio SinnohWalking · Lv. 27 · 10% · Radio SinnohWalking · Lv. 28 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 26 · 10% · Radio SinnohWalking · Lv. 27 · 10% · Radio SinnohWalking · Lv. 28 · 10% · Radio Sinnoh
Route 17 · KantoWalking · version details vary

Road 17

HeartGold max 40%
Walking · Lv. 27 · 10% · Radio SinnohWalking · Lv. 28 · 10% · Radio SinnohWalking · Lv. 29 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 27 · 10% · Radio SinnohWalking · Lv. 28 · 10% · Radio SinnohWalking · Lv. 29 · 10% · Radio Sinnoh
Route 18 · KantoWalking · version details vary

Road 18

HeartGold max 40%
Walking · Lv. 26 · 10% · Radio SinnohWalking · Lv. 27 · 10% · Radio SinnohWalking · Lv. 28 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 26 · 10% · Radio SinnohWalking · Lv. 27 · 10% · Radio SinnohWalking · Lv. 28 · 10% · Radio Sinnoh
Route 2 · KantoWalking · version details vary

Road 2 (north, towards Pewter City)

HeartGold max 40%
Walking · Lv. 3 · 10% · Radio SinnohWalking · Lv. 5 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 3 · 10% · Radio SinnohWalking · Lv. 5 · 10% · Radio Sinnoh

Road 2 (south, towards Viridian City)

HeartGold max 40%
Walking · Lv. 3 · 10% · Radio SinnohWalking · Lv. 5 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 3 · 10% · Radio SinnohWalking · Lv. 5 · 10% · Radio Sinnoh
Route 3 · KantoWalking · version details vary

Road 3

HeartGold max 40%
Walking · Lv. 5 · 10% · Radio SinnohWalking · Lv. 8 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 5 · 10% · Radio SinnohWalking · Lv. 8 · 10% · Radio Sinnoh
Route 5 · KantoWalking · version details vary

Road 5

HeartGold max 40%
Walking · Lv. 13 · 10% · Radio SinnohWalking · Lv. 14 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 13 · 10% · Radio SinnohWalking · Lv. 14 · 10% · Radio Sinnoh
Route 7 · KantoWalking · version details vary

Road 7

HeartGold max 40%
Walking · Lv. 17 · 10% · Radio SinnohWalking · Lv. 18 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 17 · 10% · Radio SinnohWalking · Lv. 18 · 10% · Radio Sinnoh
Route 8 · KantoWalking · version details vary

Road 8

HeartGold max 40%
Walking · Lv. 15 · 10% · Radio SinnohWalking · Lv. 17 · 10% · Radio SinnohWalking · Lv. 19 · 10% · Radio Sinnoh
SoulSilver max 40%
Walking · Lv. 15 · 10% · Radio SinnohWalking · Lv. 17 · 10% · Radio SinnohWalking · Lv. 19 · 10% · Radio Sinnoh
Fuego Ironworks · SinnohWalking · version details vary

Fuego Ironworks

Diamond max 10%
Walking · Lv. 28 · 10%
Pearl max 10%
Walking · Lv. 28 · 10%
Route 202 · SinnohWalking · version details vary

Road 202

Diamond max 30%
Walking · Lv. 3 · 20% · Swarm NoWalking · Lv. 4 · 10% · Radar Off
Pearl max 30%
Walking · Lv. 3 · 20% · Swarm NoWalking · Lv. 4 · 10% · Radar Off
Platinum max 30%
Walking · Lv. 3 · 20% · Swarm NoWalking · Lv. 4 · 10% · Radar Off
Route 203 · SinnohWalking · version details vary

Road 203

Diamond max 25%
Walking · Lv. 4 · 20% · Swarm NoWalking · Lv. 5 · 5%
Pearl max 25%
Walking · Lv. 4 · 20% · Swarm NoWalking · Lv. 5 · 5%
Platinum max 25%
Walking · Lv. 4 · 20% · Swarm NoWalking · Lv. 5 · 5%
Route 204 · SinnohWalking · version details vary

Road 204 (north, towards Floaroma Town)

Diamond max 15%
Walking · Lv. 6 · 10% · Radar OffWalking · Lv. 7 · 5%
Pearl max 15%
Walking · Lv. 6 · 10% · Radar OffWalking · Lv. 7 · 5%
Platinum max 15%
Walking · Lv. 9 · 10% · Radar OffWalking · Lv. 10 · 5%

Road 204 (south, towards Jubilife City)

Diamond max 15%
Walking · Lv. 4 · 10% · Radar OffWalking · Lv. 5 · 5%
Pearl max 15%
Walking · Lv. 4 · 10% · Radar OffWalking · Lv. 5 · 5%
Platinum max 15%
Walking · Lv. 4 · 10%Walking · Lv. 5 · 5%
Valley Windworks · SinnohWalking · version details vary

Valley Windworks

Platinum max 20%
Walking · Lv. 10 · 20% · Swarm No

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Shinx Biology and Behavior

Shinx generates electricity through the extension and contraction of muscles in its forelegs, and the accumulated current causes sections of its fur to glow. When threatened, it can flash that fur brightly enough to blind a predator and create an opportunity to flee rather than fight. The star-shaped tip of its tail also glows and can be shaken as a signal to other Shinx, giving the same electrical system a communication function. Excited trembling indicates that a Shinx is generating especially large amounts of electricity, and even sleeping individuals may produce sparks while rolling around. Despite its small size, the species is described as aggressive and difficult to tame, so its luminous warning display is backed by a temperament willing to defend itself.

Shinx Biological Data

National Pokédex
#403
Species
Flash Pokémon
Height
1' 8" (0.5 m)
Weight
20.9 lbs (9.5 kg)
Habitat
Currently Unknown
Color
Blue
Body Style
Quadruped
Gender
50% female / 50% male

Misc

Catch Rate: 235

Base Experience: 53 Exp

Hatch Counter: 20

Shinx Size Comparison: BETA

Shinx is listed at 1' 8" (0.5 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
shinx
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Shinx currently uses a pose-adjusted visual scale.