Luxray is an Electric-type Pokémon introduced in Generation IV and a final stage of its evolution line, with a base stat total of 523.

Luxray

Luxray

Abilities

Rivalry

Raises Attack if the foe is of the same gender.

Intimidate

Lowers the foe’s ATTACK.

Guts

Ups ATTACK if suffering.

Hidden Ability

Base Stats

Total: 523
EV Yield: 3 Attack
HP: 80
Attack: 120
Defense: 79
Sp. Atk: 95
Sp. Def: 79
Speed: 70

Luxray's Weaknesses and Resistances

Evolution Chain

Shinx evolves into Luxio at level 15, and Luxio evolves into Luxray at level 30.

#0403 Shinx Shinx electric type
Lvl. upat level 15
#0404 Luxio Luxio electric type
Lvl. upat level 30
#0405 Luxray Luxray electric type

Luxray Playthrough, Competitive, and Nuzlocke Usage

Using Luxray in a Playthrough

The Shinx line is an accessible early Electric family that evolves into Luxio at level 15 and Luxray at level 30, giving it a fully evolved base-120-Attack endpoint comfortably before the late game. Generation IV's physical/special split is crucial to the line because Electric moves such as Spark and Thunder Fang can finally use Luxray's much stronger physical Attack, while its respectable base 95 Special Attack still allows Thunderbolt or mixed coverage when needed. Intimidate is usually the most valuable story ability because lowering an opponent's Attack on entry creates safer switches, whereas Rivalry is inconsistent and can actually reduce damage against opposite-gender targets; the Hidden Ability Guts can turn burn, poison, or paralysis into a major Attack boost in later games. Luxray's broad physical coverage includes options such as Crunch, the elemental fangs, Superpower in applicable games, Wild Charge, and Volt Switch for momentum, but base 70 Speed means it is slower than its predatory appearance suggests. Adamant suits straightforward physical offense, while Jolly can help specific Speed matchups, yet the line is generally strongest when Intimidate and high Attack are used to control physical opponents rather than attempting to sweep everything through Speed.

Luxray in Competitive Pokémon

Luxray has rarely risen above lower-tier competitive play despite its impressive base 120 Attack, largely because base 70 Speed, mediocre overall bulk, and historically underwhelming physical Electric STAB make it less efficient than many competing Electric-types. In DPP, Smogon experimented with Choice Band, mixed attacking, and even defensive Intimidate sets; Spark was often the practical physical Electric STAB because stronger options carried major drawbacks or were unavailable. Later generations gave Luxray Guts as a Hidden Ability, creating its most obvious wallbreaking identity through status-boosted physical attacks, while Intimidate remained useful for bulkier pivot roles. The problem is that Wild Charge recoil compounds Luxray's limited longevity, and faster Electric-types often provide cleaner special offense or better utility without needing to accept recoil and status damage. Smogon has consequently listed Luxray in tiers such as ZU in later generations, where it can still punish passive teams with strong physical attacks but has never established a sustained high-tier niche.

Luxray in Nuzlockes

The Shinx line is very useful in Nuzlockes because it is often available early, reaches Luxray at only level 30, and can provide Intimidate from the beginning of the run. Repeated Intimidate switching can make physical bosses dramatically safer, and pure Electric typing has only a single ordinary weakness to Ground while resisting Electric, Flying, and Steel. Luxray's base 120 Attack ends favorable Water- and Flying-type matchups quickly, but base 70 Speed means it frequently takes a hit first and therefore should not be treated like a fast glass cannon. Guts can turn an accidental status condition into offensive value, but deliberately poisoning or burning Luxray for damage is much less attractive in permadeath play because residual damage narrows the margin for critical hits. Wild Charge recoil is also worth avoiding when Spark, Thunder Fang, or another move already secures the knockout; for Nuzlocke safety, Intimidate plus reliable non-recoil attacks is usually preferable to maximizing damage at any cost.

Learnsets

59 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Leer normal type --- 100 status move
1 Thunder Shock electric type 40 100 special move
1 Charge electric type --- --- status move
1 Electric Terrain electric type --- --- status move
12 Bite dark type 60 100 physical move
18 Spark electric type 65 100 physical move
24 Roar normal type --- --- status move
33 Volt Switch electric type 70 100 special move
40 Scary Face normal type --- 100 status move
48 Thunder Wave electric type --- 90 status move
56 Crunch dark type 80 100 physical move
64 Discharge electric type 80 100 special move
72 Swagger normal type --- 85 status move
80 Wild Charge electric type 90 100 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Hyper Beam normal type 150 90 special move
- Thunderbolt electric type 90 100 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Agility psychic type --- --- status move
- Confuse Ray ghost type --- 100 status move
- Light Screen psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Facade normal type 70 100 physical move
- Charge electric type --- --- status move
- Helping Hand normal type --- --- status move
- Fake Tears dark type --- 100 status move
- Giga Impact normal type 150 90 physical move
- Thunder Fang electric type 65 95 physical move
- Ice Fang ice type 65 95 physical move
- Fire Fang fire type 65 95 physical move
- Charge Beam electric type 50 90 special move
- Electro Ball electric type --- 100 special move
- Volt Switch electric type 70 100 special move
- Electroweb electric type 55 95 special move
- Wild Charge electric type 90 100 physical move
- Snarl dark type 55 95 special move
- Play Rough fairy type 90 90 physical move
- Eerie Impulse electric type --- 100 status move
- Electric Terrain electric type --- --- status move
- Throat Chop dark type 80 100 physical move
- Psychic Fangs psychic type 85 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Supercell Slam electric type 100 95 physical move

Pokédex Entries

9 entries
Diamond

It has eyes that can see through anything. It spots and captures prey hiding behind objects.

Pearl / X

When its eyes gleam gold, it can spot hiding prey--even those taking shelter behind a wall.

Platinum / Black / White / Black 2 / White 2

It can see clearly through walls to track down its prey and seek its lost young.

Heartgold / Soulsilver

LUXRAY’s ability to see through objects comes in handy when it’s scouting for danger.

Y / Alpha Sapphire

Luxray’s ability to see through objects comes in handy when it’s scouting for danger.

Omega Ruby

When its eyes gleam gold, it can spot hiding prey—even those taking shelter behind a wall.

Sword

Luxray can see through solid objects. It will instantly spot prey trying to hide behind walls, even if the walls are thick.

Shield

Seeing through solid objects uses up a lot of Luxray’s electricity, so the Pokémon sleeps for long periods of time to store up energy.

Legends Arceus

They form packs, each having one male as leader. Legends say that when Luxray's two eyes shimmer with gold, the Pokémon can see through anything.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Luxray Biology and Behavior

Luxray can see through many solid objects using an X-ray-like visual ability, allowing it to locate prey hidden behind obstacles and monitor the location of its offspring. Activating that extraordinary vision consumes a large amount of electricity, so Luxray must spend long periods sleeping to replenish its reserves. Wild Luxray live in packs led by a male, giving the family a more organized social structure at full maturity than the small groups seen in Luxio. Parts of its fur can also glow, continuing the line's use of electrical illumination beyond the juvenile Shinx stage. Its hunting biology therefore depends as much on energy management and sensory power as on physical strength: Luxray can find concealed targets that ordinary predators could not see, but the ability carries a substantial metabolic cost.

Luxray Biological Data

National Pokédex
#405
Species
Gleam Eyes Pokémon
Height
4' 7" (1.4 m)
Weight
92.6 lbs (42.0 kg)
Habitat
Currently Unknown
Color
Blue
Body Style
Quadruped
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 235 Exp

Hatch Counter: 20

Luxray Size Comparison: BETA

Luxray is listed at 4' 7" (1.4 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
luxray
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Luxray currently uses a pose-adjusted visual scale.