Cranidos is a Rock-type Pokémon introduced in Generation IV and the first stage of its evolution line, with a base stat total of 350.

Cranidos

Cranidos

Abilities

Mold Breaker

Moves can be used regardless of abilities.

Sheer Force

Removes added effects to increase move damage.

Hidden Ability

Base Stats

Total: 350
EV Yield: 1 Attack
HP: 67
Attack: 125
Defense: 40
Sp. Atk: 30
Sp. Def: 30
Speed: 58

Cranidos's Weaknesses and Resistances

Evolution Chain

Cranidos evolves into Rampardos at level 30.

Cranidos Playthrough, Competitive, and Nuzlocke Usage

Using Cranidos in a Playthrough

Cranidos is revived from the Skull Fossil in games where that fossil is available and evolves into Rampardos at level 30, the earliest standard evolution level shared by the Sinnoh fossil families. Rampardos's defining feature is its extraordinary base 165 Attack, among the highest of any non-legendary Pokemon, and Rock STAB combined with Earthquake, Zen Headbutt, elemental coverage, and Fighting moves can flatten many ordinary story opponents in a single hit. Mold Breaker lets its attacks ignore abilities that would otherwise interfere with them, while the later Hidden Ability Sheer Force strengthens qualifying coverage moves and can create powerful item interactions. The cost of that power is severe: base 58 Speed, 60 Defense, and 50 Special Defense leave Rampardos easy to revenge kill, and Rock typing adds common Water, Grass, Fighting, Ground, and Steel weaknesses. Adamant maximizes its absurd wallbreaking strength and Jolly can improve selected Speed matchups, but Head Smash's huge recoil and imperfect accuracy make safer Rock moves preferable whenever the extra power is unnecessary.

Cranidos in Competitive Pokémon

Rampardos has always been defined by the tension between overwhelming damage and poor survivability. In DPP lower-tier play, base 165 Attack made Choice Scarf, Rock Polish, Substitute, and all-out attacking sets threatening, with Stone Edge or Head Smash plus Earthquake and broad coverage capable of punishing almost any defensive switch; Smogon nevertheless classified it only around ZUBL-level usage because mediocre Speed and poor defenses made revenge killing easy. Generation V added Sheer Force, giving Rampardos another wallbreaking route and allowing boosted coverage to become even more difficult to absorb, while Mold Breaker retained utility against abilities such as Sturdy and Levitate. In BW PU and later formats it could be one of the strongest raw wallbreakers available, but it still needed paralysis, Sticky Web, Trick Room, a Choice Scarf, or careful pivoting to overcome base 58 Speed. Later Smogon analyses continue to place Rampardos in very low tiers such as ZU despite acknowledging that almost nothing wants to switch directly into its attacks, illustrating how extreme Attack alone cannot compensate for a poor defensive and Speed profile.

Cranidos in Nuzlockes

Rampardos is one of the clearest Nuzlocke examples of a Pokemon whose competitive damage ceiling can conflict with permadeath safety. Its base 165 Attack can end many battles before the opponent retaliates, but base 58 Speed means it often fails to move first and its weak defenses provide little insurance if the target survives or carries priority. Head Smash is especially dangerous: its tremendous recoil can remove Rampardos even after a successful knockout, and its imperfect accuracy adds another failure point that is unacceptable when a safer Rock move will do the job. Mold Breaker is useful because it makes abilities such as Levitate or Sturdy less likely to create unexpected outcomes, but common Water, Grass, Fighting, Ground, and Steel attacks should still be treated as potentially lethal. Rampardos is safest as a planned boss-killer brought in through a free switch against something it can certainly KO, not as a Pokemon asked to trade blows repeatedly.

Learnsets

63 moves · Scarlet Violet

Level Up

1 Headbutt normal type 70 100 physical move
1 Leer normal type --- 100 status move
6 Focus Energy normal type --- --- status move
10 Rock Smash fighting type 40 100 physical move
15 Take Down normal type 90 85 physical move
19 Scary Face normal type --- 100 status move
24 Assurance dark type 60 100 physical move
28 Slam normal type 80 75 physical move
33 Ancient Power rock type 60 100 special move
37 Zen Headbutt psychic type 80 90 physical move
42 Screech normal type --- 85 status move
46 Head Smash rock type 150 80 physical move

Machine

- Fire Punch fire type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Swords Dance normal type --- --- status move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Flamethrower fire type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Thunderbolt electric type 90 100 special move
- Thunder electric type 110 70 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Fire Blast fire type 110 85 special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Mud-Slap ground type 20 100 special move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Endeavor normal type --- 100 physical move
- Rock Tomb rock type 60 95 physical move
- Rock Blast rock type 25 90 physical move
- Fling dark type --- 100 physical move
- Dragon Pulse dragon type 85 100 special move
- Earth Power ground type 90 100 special move
- Zen Headbutt psychic type 80 90 physical move
- Iron Head steel type 80 100 physical move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Smack Down rock type 50 100 physical move
- Bulldoze ground type 60 100 physical move
- Stomping Tantrum ground type 75 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Dragon Cheer dragon type --- --- status move

Egg

- Whirlwind normal type --- --- status move
- Stomp normal type 65 100 physical move
- Thrash normal type 120 100 physical move
- Hammer Arm fighting type 100 90 physical move

Pokédex Entries

11 entries
Diamond

It lived in jungles around 100 million years ago. Its skull is as hard as iron.

Pearl

It was resurrected from an iron ball-like fossil. It downs prey with its head butts.

Platinum / Black / White / Black 2 / White 2

A lifelong jungle dweller from 100 million years ago, it would snap obstructing trees with head butts.

Heartgold / Soulsilver

CRANIDOS toughen up their already rock-hard heads by headbutting one another.

X / Omega Ruby

It was resurrected from an iron ball-like fossil. It downs prey with its headbutts.

Y / Alpha Sapphire

A lifelong jungle dweller from 100 million years ago, it would snap obstructing trees with headbutts.

Sun

It lived in jungles around a hundred million years ago. It used its skillful headbutts to combat Aerodactyl.

Moon

In rock layers where Cranidos fossils are found, the fossilized trunks of trees snapped in two are also often found.

Ultra Sun

A primeval Pokémon, it possesses a hard and sturdy skull, lacking any intelligence within.

Ultra Moon

Its hard skull is its distinguishing feature. It snapped trees by headbutting them, and then it fed on their ripe berries.

Legends Arceus

An incredibly rare sight. They duel each other by ramming their heads together, and the resulting sound echoes throughout the area like the pealing of a bell.

Where To Find Cranidos

3 locations
Route 8 · AlolaGift · version details vary

Alola Route 8 Fossil Restoration Center

Moon max 100%
Gift · Lv. 15 · 100%
Sun max 100%
Gift · Lv. 15 · 100%
Ultra Moon max 100%
Gift · Lv. 15 · 100%
Ultra Sun max 100%
Gift · Lv. 15 · 100%
Pewter City · KantoGift · version details vary

Pewter Museum of Science

HeartGold max 100%
Gift · Lv. 20 · 100% · Item Skull Fossil
SoulSilver max 100%
Gift · Lv. 20 · 100% · Item Skull Fossil
Oreburgh City · SinnohGift · version details vary

Oreburgh Mining Museum

Diamond max 100%
Gift · Lv. 20 · 100% · Item Skull Fossil
Pearl max 100%
Gift · Lv. 20 · 100% · Item Skull Fossil
Platinum max 100%
Gift · Lv. 20 · 100% · Item Skull Fossil

Additional Images

PokeAPI sprites

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Cranidos Biology and Behavior

Cranidos lived in dense forests and jungles roughly 100 million years ago and used its unusually hard domed skull as both a weapon and a tool for moving through that habitat. It charged head-first to snap obstructing trees, knock down prey, and fight predators such as Aerodactyl as well as other Cranidos; collisions between two individuals were said to ring through the area like a bell. Fossilized tree trunks broken cleanly in two have been found near Cranidos-bearing rock layers, preserving physical evidence of this behavior. The species is repeatedly described as having very little intelligence, suggesting that extreme investment in head armor and charging behavior came with little behavioral sophistication. Modern Cranidos are usually restored from Skull Fossils, although living populations have also been encountered in specially maintained habitats.

Cranidos Biological Data

National Pokédex
#408
Species
Head Butt Pokémon
Height
2' 11" (0.9 m)
Weight
69.4 lbs (31.5 kg)
Habitat
Currently Unknown
Color
Blue
Body Style
Upright
Gender
12.5% female / 87.5% male

Misc

Catch Rate: 45

Base Experience: 70 Exp

Hatch Counter: 30

Cranidos Size Comparison: BETA

Cranidos is listed at 2' 11" (0.9 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
cranidos
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Cranidos currently uses a pose-adjusted visual scale.